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II LAST 

J NINJA II 

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I ADVENTURES 

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A NEWSFtZL D PUBLICATION 

No. 41 SEPTEMBER 1988 


MONTHtf 

REVIEW 

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CBM 64/128 Spectrum 48K £8.99t Amstrad 

£9.99t-£14.99d Spectrum +3 £12.99d £9.99t- £14.99 





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It was over 40 years ago, at the height of World 
W ar II, that the Japanese main squadron tasted 
defeat off the west coast of the Midway Islands. 

Some say that this battle greatly changed the 
outcome of the war, some say under different 
direction we may now all be living our lives 
under the shadow of the Rising Sun. This is 
your opportunity at the controls of your 
magnificent P38, armed with six secret 
weapons, to relive the titanic struggle for 
supremacy against the battleship Yamato and 
its legions of defences. 

“Supreme arcade conflict at its thrilling best” 

Screen shots from Atari ST vcndon.. 




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ISSUE 41 SEPTEMBER-1 988 


ONTENTS 


SCREWY SEPTEMBER SUPER 
DUPERNESS 



Our Masked Adventurer runs riot with ten 
pages Df reviews, hints and secret charts of 
PANDERED HEARTS and SEABASE DELTA 

LJJ PG'S BIG TIPS 

One huge, ginormous, pretty-damned -size- 
able 32-page co I lection of POKEs, cheats and 
maps to help make those hard-to-beat 
games a little easier. 


— KER-RAZ V COMPETITIONS 



THE LAST NINJA 11 

i* sizzling sequel to ZZAPI s best arcade 
adventure beat 'em up of 19B7, 

ESI SALAMANDER 

Could this be the best Commodore arcade 
conversion of all time? 


netherworld 

A pretty hot shoot ’em up which comes from 
Finland (v ia Rewson), 

EEQ THE president is 
MISSING 

Veahj well he r s probably gone off playing 
this brilliant brain game from Microprose. 


the president is 

MISSING COMP 

WAAAGHI Where has the president gone? 
Find out and Microprose might be sending 
you a Walkman! 

IUJ N-N-N-NINETEEN 
COMP 

Design a water mega-howitzer and win a 
genuineUS Army J acket eou rt esy of Ca scade. 

LEU GAZZA'S HOT- 
SHOT S COMP 

Gremlin give away tickets for the next Eng- 
land match and all sorts of footballing gear 
to aspiring Gary Linekers. 


1ST 


LAST NINJA 2 

CLICK-FLASH COMP 

A suitably Oriental Canon 401 supercamera 
could be yours courtesy of System 3, 


RABIDLY RAUNCHY REGULARS 


EJ EDITORIAL 

He whom no-one dares call fat nope, not 
eve r , n o si ree - f end s a n e w revi ewer to boss 
about. 

El THE WORD 

News Of ooh r um . . . aN sorts of things really 
- oh, and a bit of trivia about the eternal 
ectomorph, Paul Glancey, 




FREAKY FEATURES 

E 

Li 

d 

1 

43 

ENTER THE I 


I LOGON 

With the aid of a "Net, Jason Gold brings you 
news of hot demos coming down the tele- 
phone lines. 

EH THE FUTURE OF THE 
SOFTWARE INDUSTRY 

The penultimate episode in Mel's look into 
the next decade , , . 


ZZAP! RRAP 


MANOEUVRES 

- — “ish woman in a flak jacket and a tin 
helmet reports on life in the WASTELAND 
and gets into fights with the WARGAME 
CONSTRUCTION KIT 


LLLj ZZAP! BACK 

Th e E d a nd h is tru sty sidekick, Paul , lookback 
in time to the carefree days of Issue 16, and 
the tears of nostalgia flow . , , 


IDO 


WALKER'S WAY 

The one they know only as Martin Walker 
constructs more of the CITADEL. 


106 


BULGING BUDGET 

BANANA BOAT 

Games that won't cost you LQADSAMGNEY 
(HarryEn field? Who he?) 

LCU THE ZZAP! TACKY 
CHALLENGE SPECIAL 


A mysterious Challenger from Birmingham 
picks up the gauntlet in the tackiest chal- 
lenge ever. 

U£|THE scorelord 
KEEPS QUIET 

No he doesn't -he just goes on and on about 
scores and things. 

EEQgLENYS' 

AROUSING RESULTS 

TheTeddy Bear queen names names, 

EES ZZ API CHARTS 

- ♦ » And in at number 10 is . . , 


145 


^ PREVIEWS 

Coming your way, faster than Gordon's Mini 
Metro, 


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rcweii cofftrtbisilmi Write*: m Cnudw Philippa hying, Nik Wide “ ■ 

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5051/3/3 Art Ckrwrtsr: Mark KanflMck 

Chubb, flotol MIIHchamp 


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NEWSFIELD 


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COYER DESIGN 4 


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A NEWSFIELD PUBLICATION 


ZZAP! 64 September 1908 5 

























Scrwffiihirf I', om Atari SI wnicm 




StTW 0*11 


CBM 64/120 £939 c - i 1439 d 
Am si rad £9.99 c — £14.99 d x 
'Spectrum £7.99t £12.99 d 

Amiga.£19.99 d 
Atari ST £1939 d 


CBM £939 c -£1439 d 
'Spectrum £739 c - £12.99 d 


Donft miss these 4 great new 
releases from the creators of 
the most original and 
exciting games of all time. 


CBMwe*£939 c -£1439 d 
AmstmL£S39 c f459.cf 
Spedrum£^99T^HBI2S9 d 
Atari ST£19,99 d 


CBM 64/128 £9*99 c - £14*99 d 
Spectrum- -£7,99 c — + 3 £12,99 d 
A m st rad £9*99 c — £14.99 d 


St<«n kliqi Inrtn AMtf iT Mishin 


Wiwa ihal 1mm Am,tr*d Tfrrtlwi 

All m iii order enquiries to: Gremlin Graphics Software Ltd,, Alpha House, 10 Carver Street, Sheffield SI 4FS, 


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AND TN 
WERE TH 


■ 


This has been a bit of a hectic 
month in ZZAP! Towers -we've 
gained a new reviewer (Re- 
viewer Profiles Inc below) and 
we've lost a film planner, Film 
planning is the incredibly mys- 
terious department in Newsfield 
where a gro u p of hag- like crones 
sit around a cauldron full of 
paints and cast eldritch spells to 
create alt the colourful tints you 
see in the magazine (well, that's 
how they explained it to me - I 
don't ready believe them, 
though). 

Anyway, the result of this 
badly made up story is that for 
two to three months, there's 
going to be a teensy-weensy tad- 
ette less variety in the colour of 
some sections. It's not all bad 
news, however - by Christmas 
time we should have installed a 
new film planning system, which 
allows more colour and more 
freedom with the magazine 
design than ever before - the 
amount of available colours with 
this machine is something 
ridiculous like 3,000,000. 

In addition, you should regu- 
larly see more of ZZAPI, starting 
with this month's 156 pages, 
which are sagging with a sack full 
of screenshots, ripe with a rols- 
ter-doister of reviews, pregnant 


with a pint glass of previews, 
bulging with a budgie cage full 
of budget games, chubby with a 


Cheddar Gorge full of the Chal- 
lenge and „ . . er . , . I'm getting 
a bit sick of this alliteration, any- 
way, 

Right, just before I introduce 
the new wacky ZZ API reviewer, 
there's a couple more things. 
First, there's no Amiga Action 
this month; but before the pro- 
Amiga lobby start groaning, it's 
because next month there's 
going to be a mega Amiga spec- 
ial, which heralds the introduc- 
tion of full Amiga reviews in 
ZZAP! - more about that next 
month, Don't let it put you. off. 


all you die-hard 64 fans -there'll 

be no less space allocated to 
reviews of 64 games; if anything, 
with a larger magazine, there'll 
be more space , . 

Secondly, In this Issue , . , By 
popular demand, the Baud walk 
has gone, but Mel Croucherfans 
should turn to the Future of the 
Software Industry on page 32. 
Fans of matin' wacky PaulGlan- 
eey should flick through to the 
32-page Tips Special, starting on 
page 63 (thanks to Markie, 
Wayne, Yvonne and Mel in our 
over-worked Art Department for 
drawing all those maps , . . ); 
alternatively, skip over a couple 
of pages to Th e Wo rd, an d you '3 1 
discover things you never knew 
about the small-but-perfectly- 
formed Geordie . , , 

Now the bit you've all been 
waiting Ion This month sees 
another victim roped; into ZZAP! 
Towers - Matthew 'Maff' Evans, 
wh o has craw I ed al I the way from 
sunny flint in No rth Wa I es, a nd i s 
blessed with a broad Scouse 
accent. His favourite phrase is 
unprintable - but it begins with 
5- and ends in -bite, Altnough at 
first he was a bit reluctant to join 
us.acupofPG's tea brought him 
round, His interests include 
music ('There's music, then 
there's life'), 5F films and 
Stephen King novels; he can't 
drive and he recently spent two 
hours walking around 
Portsmouth in the rain. His fav- 
ourite games include Wizbatl, 
Dropzone , Babbie Bobbie and 
International Basketball {lr\ two- 
player mode’ 'it causes fights 
between me and my mate 1 ), At 
any rate, I'm sure you'll all make 
him feel as welcome as six bags 
of iced buns when you haven r t 
had any breakfast. 


r 


* 


Gordon Houghton 


GAMES REVIEWED 

1 I 7~ 

MICKEY MOUSE 
MlNDflGHtEft 

■ 22 
48 



NETHERWORLD 

116 

RATTLE SHIPS 

111 

NINETEEN PART ONE 

118 

BEACH BUGGY SIMULATOR 

m 

NINJA SCOOTER SIMULATOR 

108 

BLOOD BROTHERS 

21 

THE PRESIDENT IS MISSING 

120 

CORRUPTION 

44 

PROFESSIONAL SNOOKER SIMULATOR 

107 

DIZZY 

107 

ROAD BLASTERS 

2i 

EMPIRE STRIKES BACK 

26 

ROGUE 

in 1 

EUROPEAN f IVE-A-SIDE 

113 

SALAMANDER !>J 

24 1 

FERNANDEZ MUST CH€ 

ns 

SLIMEY J S MIN H5M) 

m 

FOOTBALL MANAGER ? 

IB 

SWORD SLAYER 

106 

IXERA 

106 

TYPHOON 

!S 

KANE Jt 

112 

WAR GAME CONSTRUCTION MT 

57 | 

KNIGHT TYMf 

112 

WASTELAND 

bb 

LAST NINJA 2 (S) 

16 

WIZGJZ 

47 


ADVERTISERS INDEX 


Ocean 

Palace 

4,62,1 44, tM-i 55 
38.42, 59,1 38. t-46 

Big Aeok 
British Rail 

36 

PC Show 

20*21 

104 

Pfijitt leillirfi 

sin 

Cascade 

60 61 

Robson Electronics 

39 

OaTcl 

lOMoa 

Sup-moft Computer Service? 104 

E+J 

39 

TttPinkal Developments 

142 

Eve-sham 

150 

Tetecomsoft 

19 

1 

30 

Thalamus 

53,139 

I Gremlin Graphiti 

6 

Trifcridfl* 

CIS Gold 2-3, 12-13,28, 

150 | 

1 Harwoodi 

149 

34-35,59,56.96-99 

1 H4w»n 

27 


U 4,1 36, 1 52, 156 
140 

1 Mkiudealer 

149 

Worldwide Software 

1 Microprose 

H.95,119 

WTS eioctronitj 

40 


'1 • : = 












IMAGE CHANGE 
MIRRORSOFT 
GET BLASTEROIDS LICENSE 


Big Bob Maxwell's software gang, 
Mirrorsoft, have recently undergone 
a change of logo which bears their 
new title /mage Works - a label 
which will produce their own prod- 
ucts exclusively, It is under this label 
that they will be releasing their first 
co in -op conversion, Atari’s arcade 
hit Biasteroids. The links forged 
between Image Works and Atari 
have reaped reciprocal rewards for 
Atari, who hive bought the rights to 
convert the arcade puzzle game, Tet- 
ris for the Nintendo, 

Future releases on the new label 
include Few fights Sack, a game of 
vulpine domestic bliss in which Mrs 
Fox* has thrown her husband out of 
the house to get some food Ac vnu 
can teN, life is less than 
chicken nuggets for Mr F r whose 
attempts to bring home the bacon 
are constantly dogged by woodland 


creatures, farmers, and fox hunts, 
until he can take no more , , and 
picks up a nearby machine gun I Now 
the tables are turned and Mr Foxx 
proceeds through villages, rabbit 
warrens and cowsheds, gunning 
down all who stand in the way of his 
foraging fun. The game is by Denton 
Designs, and is due for release some 
time in the Autumn ally 99 on cas- 
sette and fTi.99 on disk 




SOFTWARE HOUSES KISS 
AND MAKE UP 


You'll be pi eased to know that after 
their much publicised legal wrangles 
following the publication of the 
Graft gold games, Morpheus and 
Magnetron, Telecom soft and Hew- 
son have seen the light and decided 
to settle their differences out * 


court. So anyone holding their 
breath while waiting for either 
game to be released on the R&ck-lt 
label had better exhale and be soon 
about it! It's no flood crying over spilt 
milk, as we all say here 


MASTERTRONIC FUN AND GAMES 



Events prove that you just can't keep 
a good budget software company 
down, for the one and only Master- 
trunk are preparing to release three 
new games. Motorbike Madness or\ 
the Mastertrornc label, Vectorbsiio n 
MAD, and Barbarian from Psygnosis 
The first of these is a game of fast 
motorcycling action which takes 
place over hazardous hilly country 
where one fall could mean costly, 
repairs - still. + ^ + 
money's for isn't 
In their press 


describe Vectorbeil as "a complex 
blend of the speed of tee-hotkey, the 
precision of netball and the complex 
curves of Crown Green bowls”, but 
when it comes down to it, it's a ball 
game played between two droids on 
various irregular surface* bounded 
by fences, Each droid has a goal 
which his opponent has 1 o shoot the 
ball into either directly, or by bourn; 
ing it off a fence. 

Barbarian is an arcade adventure 
originally released on the : 6-bit 



the role of Hegcr the Barbarian, 
whose mission in life (or at least in 
the game} is to destroy dragons, and 
various half-human warriors with 
the ultimate goal of killing the 
wizard Necron. The graphics and 
sampled grunts were what made the 
original versions so attractive to 
play, so it will be interesting to see 


how well these translate to the 64 
when the game is released in late 
July, at £9.99 on cassette 
Also to be re-released by MasterT 
in the near future are Software Pro- 
jects' Matthew Smith platforming 
classics, Manic Miner, Jet Set Wiiiy 
and JSW ft, along with CRJLs brilliant 
Tau Celt 








STREET 

FIGHTER 

BLUNDER 


in last month's review of Street 
Fighter we were unfortunately una- 
ware that GO! were to release the 
game as a double pack, with the 
British version (which was reviewed) 
on one side of the cassette, and an 
American vc-rsion on the other, Hav- 
ing seen the US version of the game, 
we can state that its neater graphics 
make it a healthy complement to the 
home-grown Tiertex production, 
and consequently the package's 
value for money is increased, Profuse 
apologies go to all at US Gold. 


CHUBBY 

COCK-UP 



11 

— i 








r 4 


Erm , , , Do you remember the 
review of Chubby Gristle in fast 
month's ZZAP! Well, it seems 
that the version we had was not 
the version you'll see on the 
streets. And you remember that 
comment about bugs? Well, 
there aren't any in the finished 
version. Oh x and the screen shot - 
that’s not quite right, either: the 
game as released features 
enhanced graphics. It's still got 
the same gamepiay - in effect, 
it's the same game but not half 
as had as we said it was. The brain 
cells in Gordon's chubby head 
responsible for the lack of 
communication with his mouth 
have now been burnt out with a 
powerful homy-made laser. In 
fact, we recommend you go and 
have a look at the game for 
yourself, before the confusion in 
ZZAP I Towers causes our puny 
minds to explode. 


DESTINY 
BRING MUSIC 
TO THE 
MASSES 


Destiny Software, producers of Tela- 
dor y and Kef/ are planning some- 
th i ng special for the i r next shoot 'em 
up release. Diamond, On the back of 
the cassette version of the game are 
two singles f r rvr> emerging band The 
Company She Keeps entitled 'fcvftaf 
A Girl Wants * and * Express In terest'. 
This is a p p d rent I y an on g oing prgj ect 
for the software house's MD, Francis 
lee, who has just launched Destiny 
Records which will release singles on 
'vinyl and promote its artijtv music 
on the bade of software cassettes. 



mark 




POWER TO 
THE PEOPLE 

Budget company. The Power House,, 
are soon to launch four new £1.99 
titles onto an unsuspecting public. 

These are Alpha Runner {a snoot 'em 
up with very little plot but lots of 
blasting), Battle Ball (another shoot 
'em up m which the Battle Ball of the 
title must destroy a world defence 
computer gone haywire). The 
Legend of Crollo tan arcade adven- 
ture with a hint of puzzling, concern- 
ing the collection of fuel crystals for 
a crashed spacecraft) and Star for- 
tress (anoth e r shoot 'em up, th i s time 
requiring the player to destroy the 
space fleet of the Bifchon Empire 
then the emperor himself). All 
should be on the shelves by the start 
of August, and hopefully well have 
review copies in time for next Issuft 


IS THERE A 
DISK DOCTOR 
IN THE 
HOUSE? 

Wasters of the periphery, Trilogic, 
have just launched a set of Doctor 
utilities which will conduct a medical 
on your machine-gunning diskdrive 
or your misaligned tape neck, hope- 
fully saving big bucks on those nasty 
repair bills, The Disk (factor prog ram 
costs £14.99 and allegedly produces 
results which could only be bettered 
by an oscilloscope: for once ii comes 
on a cassette (after all, what 1 * the 
point of having a program on disk If 
your drive doesn't work?). The 
Datasette Doctor at £8.99 comes 
complete with heed cleaner fluid, a 
demagnetise r, a head adjustment 
screwdriver and a set of speed test 
programs. If that isn't, good value, 
we don't know what is 


HAWKEYE 
AND THE 
CHOCOLATE 
FACTORY 

Thalamus 1 promotion plans for ttw 
Gold Medal winning Hawkeye will 
see the random distribution of ibree 
special gold cassettes and six yellow 
cassettes in the standard Hawkeye 
packaging. Anyone who finds their 
newly-bought copy of the game has 
come on a gold cassette will receive 
an Amstrad Studio 1 000 (Wow! ). and 
a yellow cassette rewards its owner 
with a ghettobiast er (stifled gasps all 
i round). 

Several people have commented 
on the promotion's Similarity to the 
one used by Willy Wonka in the 
Roald Dahl book, Charlie and the 
Chocolate Factory, but when 
Thalamus supremo, Paul Cooper was 
questioned on the subject, be 
proved he wasn't the fan of classical 
children's literature no-one claims 
him to be, and pleaded ignorance. 
Gordon's copy is in the post, Paul. 

IQ ZZAP! 64 September 1988 


Bristol-based software house, 
Arcana, are set to release their alter- 
native trivia game, Powerplayon the 
Amiga. Ever the perfectionists, 
Arcana have decided not to simply 
port the Atari ST version over to the 
Amiga, as some software houses 
would, but have gone for a re-writ- 
ten version which lakes full advan- 


tage of the Amiga's extra graphical 
capabilities. 

Arcana's next project is a set of 
question packs, possibly comprising 
questions on sport and TV and films, 
to cater for the groupies who hold 
Powerplay parties. Why 'Powerplay 
Banana'? Dunno realty, 


ELECTRONIC 
ARTS SIGN UP 
INTERPLAY 

'Who are Interplay when they're at 

home?' you're all asking yourselves. 
Well, anyone whomever played their 
Sard's Tale series will be familiar 
with the work of this American soft- 
ware publisher, the European rights 
of whose products have just been 
exclusively licensed to Electronic 
Arts. 

Interplay are hoping to produce 
between four and seven games a 
yea r, and the i r planned t ! I es incl ud e 
Battle Chess, a game which combines 
strategic ga mepl ay with arcad e com ■ 
bat, and an intriguing fantasy role- 
playing game, Neurorrtancer, based 
on William Gibson's Hugo and 
Nebula award-winning novel. What 
is even more interesting is the fad 
that lending a hand will be Sixties 
laid-badc Svengak Timothy Leary. 


GRAFTGOLD 

GOODIES 

in fact, further to this news comes 
information on Andrew Braybrook's 
latest game, intensity which is also 
to be released under the auspices of 
Firebird. Intensity is described as a 
fast and addictive game involving 
th e rescu e of oplo n ists from the Canis 
Major space station which is being 
overrun by hostile alien Eifeforms. 
Where do you come in? Well, you're 
the pilot of a skimmer and drone 
craft patrolling increasingly complex 
levels populated by colonists who 
need to be picked up before aliens 
can capture them and mutate into 



dangerous humanoid clones or 
deadly homing fireballs Phew l 
Release date is 29th September, with 
prices set at f 9 95 on cassette and 
£12.95 on disk- 

Soldier of Fortune, written by J ohn 
Cum mi ng, is set in a land of demons, 
burning monsters and general 
chaos, This terrible situation has 
been brought on by Krillys - using 
foul means and strong magic he's 
managed to unleash vast hordes of 
evil spirits on fan unsuspecting world 
by shielding the Zodiac power 
source. Guess wdat you have to do? 
Yep, playing one of two players 
you've got to return the power 
source to its rightful place. It sounds 
brilliant, but you'll just have to wait 
and see, won f t you? 


ADVANCED 
DUNGEONS 
AND DRAGONS 

Strategic Simulations Inc., the people behind such Com- 
modore hits as B -24 Flight Simulator and Questron li f 
have managed to bag the licenses required to produce 
two computer games based on TSR's Advanced Dun- 
geons and Dragons. The games, which are called 
Heroes of the Lance and PooTof Radiance, are set in the 
world of the Dragpri/ance games, Krynn, 

The former is an advanced arcade adventure based 
on the episode in the first Dragonlance module, in 
which the assembled heroes descend Into the fallen 
city of Xak Tsaroth to retrieve the disks of the goddess 
Mishakal from the vile Draconian* and the ancient 
black dragon, Khisanth. 

Pool of Radiance is closer to the strategy game genre, 
and sets the player on 15 quests in a city on the Great 
Moon Sea, with the final goal of destroying the root of 
an encroaching evil. 

Both games are set for release at the PC Show, and 
will probably retail at f 14 99 for Heroes of the Lance o n 
disk only, and £19.99 for Poof of Radiance, again on 
disk only, SSI are also planning to offer the beautiful 
Dragonlance map and art books at reduced prices to 
purchasers of the game. 












NATIONAL COMPUTER 
GAMES CHAMPIONSHIPS 
PROGRESS 

The National Computer Games 
Championships sponsored by US 
G o Id and the National Associ at io n o t 
Boys' Clubs, are progressing apace, 
with the fifth and final regional 
qualifier being held in Leeds even as 
w e write. The f i ve w i n n er 5 f ro m ea tf 1 
regional heat go through to one of 
two semi-finals, one of which is held 
■h London, the other in Manchester 
From there, the finalists must prac- 
tice their joystick skills for the decid- 
ing match which is to beheld in Sep- 
tember at no less a venue than the 
PC Show 


■U Paul was born in a canoe in Lake Michigan on 12 May, 1976. 

if He works out every day to iane Fonda, and is an avid follower 
of 5y Ivester Stallone. H owever, h bee n seen hiring out th* video 
of The Sound ofM us ie, starring Julie Andrews! 1 
^ Not many people know th at he Is a doset Hippy, and keeps hi s 
flares folded neatly away in a bottom drawer. His taste in 
psychedelic ‘kipper ties and wedges was discovered during a 

recent heavy drinking session Zdl 

* Paul has never been to America. 

^ But his brother has, jp 5 

if Approximately three years ago, he was the prototype design 
for the 'Mr Hardy Stay Firm' arousal device. 

-/•• ZZAPPS Mr Tips wears high heels to reach the top shelf In the 
local video shop, . 

if Paul used to own a pet dog, whom he affectionately called 
'Banana', Sadly, it ran away- but Paul still treasures a photo of his 
lost friend by his bedside. jA P 

ft Because of Paul s unstable temper, his doctor has advised him 
to steer clear of all additives - if he eats a single processed peanut, 
he batters an Amiga to death, m 

if Paul is something of a tap dancing expert; not only this, but 
he's an avid f o I aw e - a f EBCTs Come Dancing and regul any boasts 
of nights on the town with Brylcreemed hair and E-la-stik suits. 


Yes! We’re talking everybody’s favourite cuddly take- 
home Geordie. But did you know that he once walked 
on his hands from John o' Groats to Land’s End 
balancing six crates of Newcastle Brown on his feet? 
No? Well, that’s probably because it’s not true. 
However, the 10 facts below are ALL genuine - so if 
you want to look inside this mysterious Northern lad 
anri nrttnknow him like hisown mother, read on . . . 




10 THINGS YOU DIDN’T 
KNOW ABOUT PAUL 
GLANCEY 


DIZZY CODEMASTERS 


Dizzy, the wacky ovoid who takes 
the title role in Code master's D*&y* 
was recently incarnated in a soft and 
cuddly form pictured here with his 
creators, the Oliver Twins, The 
cuddy Dizzy was then prised away 
from the Olivers and h anded over to | 
the staff o' 'A Leading Magazine' to 


be given away as a competition 
prize. But what did those naughty 
journalists do to poor Dizzy? They 
kicked sever shades of stuffing out 
of mm, that's what they did to him. 
There's a morai to this story, but we 
don't know what it is . . . 


BEARD-SLEEEE! 


slam are ready to release yet 
er game of digital dribbling 
)ijs,ellated passing onto the 


Grandslam 
another 

and pixilated passing 
Commodore, this one endorsed by 
none other than the owner of the 

world's most famous gums. Peter 
Beardsley** international Footbait 
recreates a European international 
tournament and a Hows the player to 
fol lo w h is tea ms throu g h th e va riious 
groups as he tries to beat computer 
teams in an international Soccer 
■style arcade game. The igame should 
be in the shops by the time you read 

* I*, ir 


further proving that every loser 
wins, that man of the people, Eddie 
Edwatds has been signed up by Gallic 
software house, Lariciels, to endorse 
their ga me of f u n o n the pi ste which 
is to k called fwait for it) Eddie 
Edwards Super Ski. The game com- 
prises four events, the inevitable ski 
jump, the downhill race, the slalom 
and (for really tall thrill seekers), the 
Giant Slalom. All events are viewed 



WHERE EAGLES DARE 

In glorious 3 D-o- Vision and the 
game offers facilities for training or 
competition play, and even allows 
up to ox liters to take part. Unfortu- 
nately. Hue to the limitations of the 
machine, the programmers were 
forced to compromise, andl were 
unable to include options for mak- 
ing chat show appearances or cut- 
ting hit singles. Weil? What do you 
want for £8.99 {£12-99 on disk)? 


mam 

...Fall for one of our games 

Once you have experienced the superior graphics^uperb 

you'll be falling over yourself 





SHACKLED 


ROAD BLASTERS™ 

Super charged destruction _ Hin ultimate race against death. 

Road Blasters delivers all Hie gripping action and high speed thrills of 
this arcade spectacular, 


Your (fiends are prisoners within the mysterious caste, 
Release the fetters that bind ihem and chain them to 
yaurv-lf; only then can you make your escape. Release as 
many os you can forth sir predicament is dire, though the 
more you hove on your chain the dower your progress 
wipl be, Defend yourself with a choke of 0 different 
weapons! Battle your way through 1 1 2 stages of gripping 
continuous action. Defeat your fees^ rescue your friends, 
escape from every stage; only Ihwi is freedom younl 


BIONIC 

COMMANDO” 

The only hop* w* hove of regaining our 
home world lies in the hands of our oliie 
force of Bionic Commandos, With their 
telescopic limbs, sophisticated 
weaponry and bionic power they must 
mffltnitB tfw enemy bes«> destroy the 
deadly foe and neutralise their 
doomsday weapons. 

CBM 64/1 28 

Cassette £9,99 
Disk £1 1 .99 
Spectrum 
Cassette £8,99 
Disk £12.99 

Amstrad 


CBM 64/128 Cassette £9.99 Disk £14,99 

Amstrod Cassette £9.99, Disk £14.99 

Spectrum Cassette £8.99 Disk £12.99 
Amiga £24,99 Atari ST £19.99 


CBM 64/128 & Amstrad 

Cassette £9*99 Disk £14.99 
Spectrum 48K/12SK+2 Cassette £8.99 

Disk £12.99 

Atari ST £19.99 


Cassette £9.99 
Dbfc£l499 

Atari ST £19,99 
Amiga £24.99 
IBM PC £19.99 


i 


?! 




I 

\ 

A 

V 

E 

d 

h 

k 

C 

fTI 

tt 

D 


C 

c 

d 

s 

c 

0 

A 

C 

D 

II 



U.5. Gold Ltd., Unit* 2f3[Ho1fard Way, Halford, 
Birmingham B6 7 AX, Tali 021 856 3388 


mam... i 

the rest will he irresistible 


sound and unmatched playability of our games 
in an effort to get the rest... 



DREAM 

WARRIOR" 

A Kaleidoscope of ftychofogical 
Woifon - The irfe forms of 
wtsHgbw government officials 
wte Mm raptured b y Hie 
dtodsd Dream Demon, He now 
h» itw vital information to 
tomulate hb evil plant 
Overcome Hie two headed 
wrater, (he Demi Demons and 
he find mriiraiWnri with the 
>«m Demon himself and then 
^ou, the DREAM WARRIOR, 
m save the world. 

CBM 64/128 

"ossette £9.99 
M £11,99 
Ipectrvm 
Cassette £8.99 
Disk El 2.99 

Amstrad 
Cassette £9.99, 

Disk £14,99 
IBM PC 119,99 



The Coin opSettSdiiun 


ROLLING 

THUNDER™ 


Rolling Thunder introduces 
intrigue and heroism in an 
intense action game. A 
Smashing its way towards you - secret society is plotting to 
out of the arcade into the conquer the world. The 

computer, a fury of havoc and 'ftding Thunder' 
dertruction straight from the Halls undercover poke 
of Karos. oraanisotian is ossianed to 

Fight your way through to ihs expose this conspiracy. Top 
casn# owned by KAIROS - the oqent, code name 
Great Satan -and free the captive 'Albatross' 1 is seat ta the 

infant; held behind mysterious enemy headquarters to 
mirrors. Smash Hie mirrors to break complete the mission and 

Kairos' wHl spell and upon free the allies held hostage, 

completing your quest, transform Have you got what it hakes 
mto the invincible Mochoman and kj be a ROLLING THUNDER 

desolate all in your path. undercover cop? 


DESOLATOR™ 


CBM M/128 

Cassette £9.99 
Disk £14.99 


CBM 64/128 

Cassette £9.99 
Disk £11.99 


Spectrum 

Cassette £8.99 
Disk £12.99 
Amstrad 
Cassette £9.99 
Disk £14*99 


Spectrum 48/1 28K 

Cassette £8.99 
Disk £12.99 

Amstrad 
Cassette £9,99 
Disk £14.99 


Atari ST Atari ST £19*99 

£19.99 Amiga £34.99 



GAUNTLET IP 

The mind blowing sequel to 
the No. 1 smosh hit, 
Addictive,, frantic and 
packed with so many new 
features if & a totally new 
game. Over 100 levels of 
pulsating action as you take 
on, the powers of your 
favourite character even if 
they’re already in play. 
GaunHel II is not just o 
further episode in this 
enthralling crusade - ifj a 
whale now experience in 
action packed adventure. 


OUT RUN" 

You’re cod, the 
engine's hot, the giri’i 
gorgeous,, a tank full of 
gas and on open road 
...the rest is up to you! 
The ultimate 
experience in motor 
sports simulation, the 
absolute challenge to 
nerves and reflexes. 
Experience the 
exhilaration and 
excitement of driving a 
high performance 
sports cor in this teasing 
time trial where your 
co-ordination and 
nerve wilt be tested to 
unbelievable limits. 



BAD CAT" 

Hs 1984 and Los 
Arvgdes prepares for 
the Olympic summer 
gomes. The dignitaries 
and celebrities prepare 
their speech®, ready 
for the huge crowds, 
who are expected to 
attend. &ut there are 
still the straying 
ritydweiler ooh - 
despised by oil, the 
i^fmious cab ore wen 
known, for they are 
planning their own 
competitive gomes. 
WilftodCoffiveupto 
hit name? 


720 '“ 

Experience all the 
thrills and ipiHi of real 
skateboarding in this 
unique challenge to 
become champion of 
the skating world. 
Starting out from 
'Skate Cit/ led your 
abilities amongst the 
numerous skatepadu, 
improving your 
techniques both in 
freestyle and 
competitive action as 
you attempt to 
complete the ultimate 
manoeuvre -ihe 720 
degree twist whilst 
soaong through the 
air. 


CBM 64/128 

Colette £9.99 
Disk £11.99 

Spectrum 

48/T28K 

Cassette £8,99 
Disk £12.99 

Amstrad 

Cassette £9*99 
Disk £14,99 

Atari ST 
£19.99 


CBM 64/128 

Cassette £9,99 
Dtsk£11.99 

Spectrum 
48/1 28K 

Cassette £8.99 
Disk £12.99 

Amstrad 

Cassette £9.99 
Disk £14.99 

Atari ST 
£19.99 


CBM 64/128 

Cassette £9,99 
Disk £11,99 

Amstrad 

Cassette £9.99 
Disk £14.99 

Atari ST 
£19.99 

Amiga 

£24.99 


CBM 64/128 

Cossetip £9,99 
Disk £14,99 

Spectrum 

48/128K 

Cassette £8.99 

Amstrad 

Cassette £9.99 
Disk £14.99 




_ m iMUlUL _ 

Advanced 

I>,ngeo^i&p ra ^ ( ^ H 


I i.iMl’i.m.* rfMHH-tT 



WHO IS BEHIND THE 
WORLD’S WORST HOSTAGE CRISIS? 


The President of the U.S. and other member of a 
top-secret summit have been taken hostage. As the 
world watches and waits- your job Is to secure the 
safety of the captives and resolve the crisis. 

This exciting simulation is a challenging test of your 
skills. A cassette containing the terrorists demands 
and loaded with vital clues Is your starting paint, 
Utilizing the main computer of the CIA's Counter 
Terrorist branch you must correctly identify suspects, 
working under mounting pressure and tension. 

Make the right decisions and the trait of espionage, 
secrecy and deception eventually takes you to the 
Middle East Here, you discover that an even more 
sinister - but undeniably intriguing - plot lies behind 
the kidnapping. 

Have you got ability to successfully investigate 
international terrorism? The President Is Missing - 
available for CM/128 computers, plus IBM PCs & 
compatibles. 


I 


I 

I 


I 


Please send copy/ res of The President is 

Missing. Format Price 

{C64/128 £12.95 IBM PC/compatible £24.95.] 

fslame{block capitals) 

Address 

Post code 

I enclose £.. including £1.00 P&P UK only. 

(Overseas £2.00] 

Cheques payable to MicroProse Software Ltd. 
Or debit my Access/ Visa card. 

Expiry date- 

No I I I 1 I I 1 I I I I I P 
For more information on the Cosmi range 
please tick box — 


Tomorrows fsboZ/ty. . baby 


Cosmi, MicroProse Ltd., 2 Market Place. Tetbury, Glos GL8 8DA, UK. Tel: [0666] 54326 Tlx: 43422 MPS/UKG 





TYPHOON 

Imagine, £8.95 cassette, £12.95 disk, joystick only 


Y ou are a mature, skilled 
pitot, of several years com- 
bat experience and high 
repute: your piloting and naviga- 
tion knowledge extends to many 
aircraft, from Sop with Camels to 
Stealth bombers, airships to UH1 - 
X helicopters. Your understanding 
of aeronautics and aerodynamics, 
both in theory and breathtaking 
practice, have put you in good 
stead as an ace combat pilot, 
defending your country's honour, 
OK. that's the hypnosis over with 
- on with the game, 

T aking up the Joystick to control 
the jet. you begin the game in a 3D 
section above cloud formations, 
descending vertically while aircraft 
approach from a carrier ship far 
below, A stab of the fire button 
launches light ammunition from 
Ihe nose-cone of your jet and mis- 
siles from under the wings. 
Enemies need just a single hit from 
a missile to be destroyed, but one 
of your six lives can be lost equally 
as easily. Once the air defences 
have been overcome, your aircraft 
can dive onto the aircraft earner, 
strafing it while dodging its surface 
to air missiles 

Once it is destroyed, you take 
control of a helicopter which is 
guided over a vertically scrolling 
landscape. This fires machine- 
guns and drops bombs (converg- 
ing on a sight above the ’copter) 
simultaneously, and also carries 
one super-bomb, which destroys 
everything on the screen. The 
chopper can gain additional 
weapons by collecting icons: 
these give a scatter of bombs, fast 
Vulcan firepower, three-way fire, 
wide field fire, lasers and double 
stream bullets, 

A powerful alien mothership at 

▼ Slaving erwamy f ighters with 
Air-to-air missiles In the initial 3D 
section of Typhoon 


the end of the stage requires multi- 
ple hits to destroy, then it*s back 
up into the wild blue yonder. From 
here, the remaining vertically 
scrolling levels are interspersed 
with 3D sections, the first of which 
has you flying through a canyon 
and destroying an elevated city. 
The last 3D sequence is the ulti- 
mate confrontation, taking place in 
space, where the alien mothership 
must finally be destroyed. 



With 3D flying games, the effect is usually depen- 
dent on the view representing a craft flying towards 
e horizon, with the ground zooming underneath. 
The first level of Typhoon is different - it has you 
hurtling downward. With this conversion, however, 
you can hardly tell the difference until the boat attacking section 
appears and then everything Is made clear. The perspective of 
the attacking planes and missiles is reasonable, but why draw 
ihem i with a black outline? This only serves to make them look 

?^ 9e ls . more ■ WDn * Wn fl. *»ing a Tiger-Hell 
variant, but this too fails to Five up to its potential. The whole 
expenence is marred by a severe multiload system that takes a 
good while to pull data from tape, thus ruining the flow of play If 
you can put up with this, and you like the arcade version then 
Typhoon may appeal to you, but with the promise of Afterburner 
on the Commodore by Christmas its appeal may be short lived. 



A Grasp the cyclic and collective and take off in the helicopter flying 
section 



This is a strange combination of Afterburner and 
1942, taking the best elements of both. The helicop- 
ter section is very derivative; motherships and bolt- 
on weapons are hardly new, but they're 
implemented better here than in most vertical scrol- 
lers l could mention. That’s only if you survive the tricky 3D jet 
sections, though! The approaching cloud formations are effec- 
tive despite few frames of animation, and weaving around 

0s 0n 4 th x ir m ' ssiles requires great concentration, All in 
all t it s one tor fans of the arcade, or for any case-hardened 
gamesplayer. 



Dames of this 
type are notori- 
ously difficult to 
produce and for 
this reason it 
seems to be a mistake to 
release a home version of Typ- 
hoon so quickly. Basically, the 
whole thing Is there; the 3-D 
action with the jet, the scrol- 
ling shoot ’em up with the 
helicopter and the various end 
of level destruction scenes, 
but I can’t help feeling that ifs 
air a little half baked. The 
sound effects are spartan to 
say the least, but are rescued 
by a suitable military style 
soundtrack, and the graphics 
lack a certain crispness. The 
feel of the game is good but 
there is little to conjure up the 
feeling of ‘being there', The 
vertical scroller takes up most 
of the game and is fair shoot 
’em up fodder, but there really 
should be mere variety, The 
arcade game itself was a little 
obscure but gamed a cult fol- 
iowing and Ocean's conver- 
sion could follow the same 
path. 


PRESENTATION 77% 

Exceptional loading ptclure and 
reduced screen size, with useful 
continue option. 

GRAPHICS 78% 

Adequate definition and com - 
mendable 30. 

SOUND 73% 

Feeble sound effects but lively 
title music. 

HOOKABILITY 58% 

High difficulty will put off t he f irst 
time player, but much persis- 
tence is rewarded. 

LASTABILITY 89% 

Perseverance pays Off and reve • 
als enduring playability. 

OVERALL 79% 

One for Typhoon and experi- 
enced shoot 'em up Ians. 


ZZAP! 64 September 1 988 1 5 




finest bowed to his will. 

The ancient Ninja Gods, how- 
ever, ate aware of KuniioKfs 
nefarious doings, and send their 
trustee servant Ihrough time io 
deal with the evil Shogun once and 
for all. 

The Gods drop the Ninja at one 
ot New York's better known land- 
marks -Central Park bandstand - 
and from here his quest begins. 


U VI 3 [JO 







LAST NINJA 2 


System 3, £12.99 cassette, £14.99 disk, joystick only 


•The tough and mysterious one travels to New York in System 3's 
superb sequel 


eg end tells Of a great battle 
fought over a thousand years 
ago on the sacred island of 
Lm Fen, where The last surviving 
Ninja of a great clan defeated the 
evil Shogun, Kunrtoki- Unknown to 
the rest of civilisation, Kunitoki's 
dark allies from the evil spirit world 
supplied him with a stolen orb, its 
good and powerful magic being 
turned towards evil uses' allowing 
him lo slip through time, thus 
escaping death at the hands of the 
Las? Ninja, 

The orb took him to 20rh-cen- 
tury New York, where he disco’ 
vered that someone with hie tal- 
ents for evil could gain groat pros- 
perity, from extortion, prostitution, 
robbery and the sale of drugs on 
t he street s . Usi n g the orb's power - 
ful influence, even New York’s 


explore the rest of the park, 
wherein he must deal with mug- 
gers, corrupt New York cops, 
knife-throwing jugglers, and other 
undesirable elements The correct 
items required for further progress 
in the game must be taken through 
the correct exit for each stage 


* -> t Tl 




; -HQLDir 


me nero must activate a secret 
switch, and: then climb down 
underneath the bandstand to 


a Looks like those ahunken could come in handy 


▼ The evil Shogun trios to escape to his island hideaway by helicopter but reckons without tho super-agile Ninja 


V 


*- * 


i 




* 






programming talents of I 
i Twiddy and the artistic I 


P ver since i saw the preview I 
Ecopy of Last Ninja 2 IVel 
been counting the days till I 
could play the finished prod- 
uct, and was t disappointed?! 
Not one weeny bit! Not that J 
expected anything less from 
the 
John 

skills of Hugh Riley, but Last! 
Ninja was a pretty tough act to 
follow. The fiendish puzzles of | 
the original game are still 
there, only this time cunningly I 
incorporated into the New 
York scenery - take a deep | 
breath when you start to play, 
because you're going to gasp I 
E in disbelief when you menage | 
I to find the devilishly clover hid- 
ing place of the nunchukkaE 
The ninja's manoeuvres are I 
slightly difficult to begin with, 
but once your joystick gets the 
knack, you'll be amazed at the 
versatility of the character. It I 
may coat you a few coins more | 
than normal, but Last Ninja 2 is 
the proof of the adage, 'You 
get what you pay for'. 


T he last game wtth oriental 
overtones to make any 
I impact was Bangkok Knights, 
also by System 3, as was the 
previous blockbuster beat 'em 
up, International Karate +, and 
now we have the sequel to 
(their moat famous game, The 
Last Ninja. When it appeared 
over a year ago, it impressed 
all who played ft, in one way or 
another, with unprecedented 
3D backgrounds and superb 
main sprite animation. The 
second Ninja has even more 
impressive backdrops and 
improved animation on our 
ebony-garbed action man. The 
other combatants, human end 
otherwise, all exhibit an 
equally high standard of move- 
ment. The game itaetf la more 
than the sum of Its parts, the 
stunning graphics merely 
being the icing on the cake. 
Each level has Ha own indi- 
vidual puzzles, objects and 
tactical requirements, so you 
always find something to 
maintain a high level of 
interest. Last Ninja 2 is the most 
Involved of the martial arts 
genre so far; venture forth with 
doah in hand and buy it now! 







usinc - 


nOLDinc 


with you, You must catch the 
helicopter in which they plan la 
make their escape Id get to the 
secret island base of KunHoki, 

The Shogun himself hides in a 
secret temple inside- an old Gothic 
mansion , crammed with Paddies, 
The final battle lakes place in the 
temple itself, on the seventh tevet, 
where the Ninja must defeat 
Kumtoki and retrieve the magical 
orb, returning it la Its faithful keep- 
ers. 

Score Is gamed by solving puz- 
zles. splitting enemies with what- 
ever weapons at your disposal 
(such as shunken, nunchukkas, 
sword and pole), with bonuses 
awarded to skiff u I Ninjas for com- 
pleting levels quickly 


PRESENTATION 93% 

Luxurious packaging (including 
30-page booklet, Ninja mask 
and a soft rubber shunken), well 
laid out status area, but slightly 
obtrusive loading. 

GRAPHICS 97% 

Rapidly drawn superlative back- 
grounds and finely drawn and 
animated sprites. 

SOUND 92% 

No sound effects, but 12 quality 
varied tunes. 

HOOKABIIJTY 95% 

The careful balance of martial 
arts combat and puzzle solving 
is a joyful ease to play. 

LAST ABILITY 93% 

It will be a long time before the 
Shogun Is destroyed and the Orb 
retrieved, and it's absorbing all 
the way. 

OVERALL 94% 

A more-than -worthy sequel to 
the oriental arcade adventure 
classic. 


ZZAP! 64 September 1988 17 


A Thfl streets of ktew York are populated by th ugs and bent Cops, but a l least the traffic kg hts stilt work 


before gaining access to the rest rent enemy, and, like yours, <s 
of the city. gradually depleted as blows are 

The second level sees the Ninja received - However drained energy 

hunting the streets of New York, can be replenished by chomping 

dodging more violent police pat- the odd Big Mac or two! 

rots who are not averse to attempt- Level three sees the bowels of 
>ng to dispatch theodo Martial Art- the city with rats taking part in the 

rst or (wo with ihoir firearms, as overall antisocial behaviour, which 

weil as thug bikers trying lo splat allows access into level four, the 

you with their machines (re- basement of the villain's drug lac- 

mem ber to use the Green Cross torv. 

Code?). This leads up to the offices. 

Your energy, »n ail levels, is where the gang leaders are aware 

shown as a reducing spiral near of your presence and therefore 

the bottom of the screen, as the , decide to do a bunk, whilst leaving 
light hand display of a p^r, The their black-clad secretaries, all 

other energy bar is that of your cur- skilled in the martial arts, to deal 

T The Ninja tags it along a catwalk in the hasament pt the Shogun's Qtf ice building which houses his drtin 

manufacturing, outfit 13 


I only played The Last Nltlja a 

few times, and found it tech- 
nically impressive but not par- 
ticularly playable, and didn't 
hold it in the high regard which 
many others did. Luckily, with 
its sequel, Last Ninja 2 (perhaps 
the original should have been 
called The Penultimate Ninja I), 
all aspects of the game have 
been improved, and indeed 
embellished, to create a game 
which Is both faultless in 
appearance and playability. 
The numerou s locations which 
you visit are even better drawn 
than the original's, with much 
more colour - Hugh Rifey has 
excelled himself - and the 
sprites are more plentiful and 
better animated. Across loads, 
the scope of these graphics is 
huge, and pots die heroic ninja 
in many situations, from leap- 
ing to catch a helicopter which 
then whisks him away to the 
shogun’s island, to battling a 
Samurai secretary on the nar- 
row ledge of a skyscra per. Last 
Ninja 2 is a brilliant combina- 
tion of martial arts combat and 
arcade adventure puzzles, and 
as such, is unmissable by fans 
of either genre. 









FOOTBALL MANAGER 2 

Addictive, £9.99 cassette, £14.99 disk, joystick or keys 


W ell, Saint, I always say 
that no-one can catch 
Liverpool at this stage in 
the season/ 

1 That's excepting their crushing 
6-0 defeat by Port Vale this week, 
eh, Greavsie? 1 

‘Weil, I always say Liverpool are 
in a dangerous position at this 
poini in the season ... It r s a fun- 
ny old game/ 

■ HahaE You kill me Greav&ie! 5 
Such is the typical discourse of 
sports presenters waxing lyrical 


Football Manager 

2 suffers from a 
problem similar 
to many other 
games of the 
type: ft takes so long to get 
anywhere. Things took omin- 
ous right from the start, when 
the team you wish to control is 
selected from a seemingly 
endless list presented team by 
team until your choice appears 
- not the most convenient 
selection system in the world! 
In a way this is a shame, 
because the game itself does 
have a lot of depth and realism. 
However this seems to have 
been implemented at the 
expense of playability, and 
boredom sets in after the first 
half hour. I don't see why you 
should be held up by having to 
plough through screens of text 
to get to the option you want. 
This is one for Manager fans to 
appreciate and conventional 
gamers to ponder over. 


Football Manager games seem to appeal to a certain 
type of player, due to the usually long delays whilst 
data is shuffled and recalculated, the lengthy menus 
end the slightly confusing interaction. Football Man- 
ager 2 has simplified the idea a greet deal since the 
early games of the genre and for this reason could well prove 
more popular to a wider audience. The menus are simple to 
operate and are laid out with adequate clarity; however the whole 
thing still seems to progress at a rather sluggish pace, making 
each game very long, and somewhat tedious. If this kind of game 
appeals to you then give it a try, as it's a good example of the 
Manager type; but tfs still too strangled to appeal to my taste. 


on the current state of football; but 
how must Kenny Dalglish himself 
be feeling about the 'crushing 6-0 
defeat'? Now is your chance to 
find out, as you place yourself in 
his shoes in the second Football 
Manager game. You take control 
of a league club, struggling to 
make their way to the top where 
fame and money await them. Hur- 
rah! 

The game commences with the 

V And Ist'a hawe an action replay of that goal . . 


selection of the team you wish to 
manage, selected by replying 
'yes’ when the required team 
name appears, followed by the 
option of having a sponsor, If the 
sponsorship offered is not to your 
liking then you cart take your 
chances and hope for a better 
deal. This depends on the ' Man- 
agerial Rating', which is the main 
representation of your perfor- 
mance as a manager. You then 


▼ The edited highlights of the day's ploy —all end to end Bluff. 


There are a 
number of soccer 
games planned 
for release 

across the vari- 
ous computer formats, which 
generally give the player real 
time control of the footballers. 
Football Manager 2 isfor people 
who want to be the boss and 
make big decisions whilst the 
computer-controlled teams 
do all the running around* The 
menu system is easy to use 
and well presented, leaving 
you to worry just about your 
managerial choices. The 
action scones depicting the 
matches are terrible -a square 
ball and pfnk shadows! - but 
for some reason the tribula- 
tions of your poorly animated 
team are enthralling. The via- 
bility of purchase really 
depends on whether you are a 
strictly fast-action person, as 
this isn't a joystick -waggler s’ 
game. However, It's one for all 
types of strategists - potential, 
experienced, or otherwise, 


select your team for the first game 
of the season by choosing from a 
series of players in the 'reserves' 
and placing them in their relevant 
playing positions. When all selec- 
tions have been made the game is 
played out and the 'highlights’ 
shown. The scores are correlated 
to give an overall view of your 
team's position in the league. 

After the game, further options 
are presented, including buying 
and selling players and passing 
training, along with Information on 
league positions and injured 
players., who are forced to sit out 
of the next game. If there are less 
than 13 players available then the 
match must be forfeited, 

Your team must also play In a 
n u m ber of cup matches , which are 
played through six rounds fol- 
lowed by the semi-final and (hope- 
fully} final. 


PRESENTATION 80% 

Weil planned but somewhat 
monotonous menu system. 
GRAPHICS 41% 

Garish football players only just 
portraying the action 
adequately. 

SOUND 16% 

Roar crowd and kicking sounds. 

HOOKABILITY 65% 

Requires some initial thought to 
make playing worthwhile. 

LAST ABILITY 77% 

Those willing to persevere will 
find enough variation to keep 
their interest. 

OVERALL 71% 

Fans of the original will enjoy 
this, but il may nqt enamour 
many to the genre. 








A-612387 touched down without a sound. Parachute hidden 
safely away, he surveyed quadrant X with the steely gaie of a 
professional killer. The task was hard, some would say impossible, 
but to a special operations agent the impossible was merely a way of life. 

The brief had been simple, recover the vital NATO documents— and 
of course, those three familiar words on which Angl 2387 thrived . . , 

LEAVE NO SURVIVORS! 

Coming soon on Spectrum Cassette £7.95, Amstrad Cassette £8.95, 

Di sc £14.95 and Commodore 64 Cassette £9 .95 r D isc £ T2, 9 5. 


© 


Tetecomsoft, First Fbor, 64-76 New Oxford St London WO A IPS. 

Firebird and firebird 1 09c s™ trademarks of Britifh Wrrummonica tiom H. C. 


?EE US ON STAND 344/ ATTHEP.C. SHOW. EARLS COURT. 14-18 SEPT 


YOUR SEARCH FOR THE ULTIMATE 


A head of sweat gently strokes your 
brow, fingers tortured with anticipation. 
Eyes riveted to the screen. Nothing can 
stop you now. The record score is one 
carefully aimed FIG missile away. Ready, 

Aim. Fire! 

Oh no! missed. 

If you live and breathe Personal Computers 
there's one event that shouldn't be missed 
Personal Computer World has always been 
the target for people wanting to see the very 
best in leisure computing. But this year 


weve set our sights on making it even bigger 
and even better 

To reflect this new direction, we've also 
retitled the event The Personal Computer 
Show' and moved it to Earls Court, London's 
premier exhibition centre. 

Inside the specially allocated Leisure Hall 
will be assembled all the leading companies 
from the U K. and overseas. Showcasing the 
most dynamic and exciting games software 
on the market. 

There's simply no better way of getting your 


hands on the very latest technology. Feel free 
to try the ga mes yourself or to see how the 
experts perform five on the gigantic Pepsi 
video wall at the National Computer Games 
Championship. 

There will also be daily Personal Computer 
Conferences covering topics from small! 
business to music, to help you get more from 
your computer, lb obtain more information 
about the conferences please cal! 

01-948 5166 . 

So if you think you've given the current batch 


TAKE THE PEP»| CHALLENGE WITH 




AND 


The Personal Computer Show is presented by Personal Computer World a V.N.U. 





of games your best shots, come to the 
Personal Computer Show and discover a new 
world of excitement. 

Id attend on the public days (either 16th, 

17th or 16th September) just complete and 
return the coupon with a cheque/postal order 
for £3,00, To make a credit card booking, 
telephone the Keith Prowse Personal 
Computer Show ticket office on 
91-741 9999. 


r Post 'fa: The Keith Prows® Personal Computer Show, 
Ticket Off ice, PO Son 2 , London W 6 OLQ. let; 01-741 9999 

I Pleas® send me my ticket(s) to the Personal Computer Show 
No of Tickets 

| Name 

Address 


I ENCLOSE A CHEQUE/POSftL ORDER FOR £ 


.(£300 per ticket} 


tlmJ# IE's will nul be K.mrtfcd 5fl Nj Hi ?i «d i5th StpttmiHf j; Ifiese m euttunwlY hr Safie and 
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AT THE PERSONAL COMPUTER SHOW 


The Keith Prawse Personal Compuler Show Ticket Office PO &ra 1 London W6 OiQ Tel: 01-741 


publication. Organisers: ManlbuiM Ltd*, 11 Manchester Square, London W1M 5AS. 





ROAD BLASTERS 

US Gold, £9.99 cassette, £14.99 disk, joystick only 


I n the distant future, where the 
highways are hostile places, 
lined with gun turrets and 
traversed by battle cans, you are 
put behind the wheel of a high per- 
formance armoured vehicle. 
Impressive technical bit: it's a 
GW0 &B Turbo (2 door), with a 
5942 Co engine, top speed of 222 
mph, customised Road Blaster 
tyres, and a cost of a mere 
E243.000. So pull on your driving 
gloves and polish up your helmet 
visor - the race checkpoints of 
many countries lie ahead. 

At the start of the game, you 
select the difficulty level; Rookie 
{Bubble City), Veteran {Forest Sec- 
tor), or Expert {Desert Region), 
These respectively start the game 
at levels one, four and seven, 
Further levels are multiloaded In 
groups often. 

The standard race game view 
from above and behind the car is 
displayed, with the track stretch- 
ing over t he distant horizon, incor- 
porating twists n r turns and road- 
side obstacles (some of which can 
be really nasty.) A chequered 
finishing line at the end of each 
level has to-be reached before run- 
ning out of fuel, and collision with 
objects wastes this precious com- 
modity. 

The driving itself is oniy part of 
the action. Streamlined stinger 
cars, similar to your own vehicle, 
also speed down the highway, 
along with armoured command 



Co In -op conver- 
sions are gener- 
ally a little disap- 
pointing, with a 
rare few of real 
quality. Road Blasters lies 
somewhere fn the middle 
ground: whilst it doesn't 

greatly resemble the real 
thing, it's a viable alternative 
for race and shoot ’em up fans, 
Perspective and screen 
update are both Iffy, and the 
cars, mines, and fuel globes 
approach at erratic intervals. 
Your vehicle is the most pleas- 
ing thing in the game as you 
weave your way down the 
tracks though its tyres lack 
brilliant animation, and the car 
just bobs up, down and side- 
ways to simulate movement 
The add-on weapons are easy 
to access, and the nitre Injec- 
tor is very nice to use; It’s quite 
exhilarating to bum down the 
track at 29a mph, barely in 
control of your mighty battle 
car! As a conversion of the 
coin-op, this isn’t brilliant, but 
as an interpretation of the 
game’s theme, Road Blasters 
does well. 


cars, fast agile cycles, and unpre- 
dictable rat jeeps. Collision with 
these should be avoided at all 
costs, and the best way to avoid 


them is id turn them into piles of 
molten Kevlar with a couple of 
well-placed shots from your roof- 
mounted cannon. Indestructible, 
hazards appear as play progres- 
ses. Cars drop spiked balls onto a 
track already littered with expio- 
sive mines and puddles of corro- 
sive liquid, while the tracks ide is 
lined with hostile gun emplace- 
ments which fire across the mad. 



When being critical of racing games, there 
comes a reply crammed with excuses like 'the 64 
can't cope with the graphics well enough'. This has 
been proved otherwise on many occasions, in 
games such as Rtstop II, Super Cycle, Buqqy Bov 
and, to a certain extent, Revs. The arcade original Road blasters 
was noted for tts fluid control, smooth playability and continuous 
pasting action; the conversion captures virtually none of the 
atmosphere of the coin- op original, being Jerky, slow and difficult 
to handle. The presentation has the same features (three skill 
levels, score table, etc.) but none of the ‘feel’ - r can think of 
several racing games I'd rather play. Only check it out If you’ve 
got to have a version of Road Blasters in any form. 



Apart from Buggy Boy, quality racing games have 
been lacking on the 64 these past two years, so 
Road Blasters is a welcom e release in that respect. As 
rt also has shoot 'em up facets and is a conversion 
• i f . . coin-op, my expectations were quite high. 

Unfortunately, the expectations don’t match up to the finished 

^ a pretty pale imitation of the 
original, though it s far from a total disaster. Whilst track anima- 

£ a 2S£f? T ^ nd 9BS ca PSules approach jerkify T as do 
roadside objects, which seem to pass backwards along the land- 
scapo lire sound is passable, although there isn’t the depth and 
power of the arcade . . , it’s a reasonable racing game with shoot 
em up overtones, but if s not going to overly excite anyone, least 
of all lovers of the coln-op. 


▼ A hazardous road stretches Into tha mountains 



At regular intervals in the game, 
a jet passes overhead and drops a 
more powerful weapon which, if 
caught, can be mounted on the 
roof of your car to augment the 
standard laser armament. Extras 
available include unstoppable 
cruise missiles, rapid-fire Uz can- 
nons, a nitro-injector for extra 
speed {increases maximum to 298 
mph) n and electronic shields to 
protect you from gun fire, vehicle 
collisions, mines, and spikers. All 
of these can only be used for a 



MU IflFUft 
XSCO*l 


22 ZZAPl 64 September 1 988 






A Vroamt Chunky graphics and 
ropey 30 make this a pals shadow 
gf th« aroade original 

I n'nied time. 

Your vehicle has a thirsty 
engine, but luckily additional fuel 
is available in the form of collects’ 
ble fuel-bearing red and green 
globes which lie on some sect ions 
of track, and extra foal is also 
awarded when the car crosses a 
bonus line. It is essential to pick up 
as much fuel as possible at every 
opportunity, as when both the 
main and reserve tanks run dry, the 
wheels on your Roadblaster car 
grind to a halt and the game ends. 


PRESENTATION 67% 

Handy difficulty level selection, 
decent mulhload and easily 
accessible add-on weapons; the 
overall look is poor, however. 

GRAPHICS 57% 

Slow screen update with odd 3D 
perspective effect . Sprite q ual 1 1 y 
ranges from very good (on the 
player's cad to barely i ecognisa 
ble (I he enemy cars}. 

SOUND 47% 

Adequate effects but annoying 
title tune. 

HOOKABILITY 73% 

The racing and shooting combi- 
nation is easy to get into. 

LA5TAB1LVTY 65% 

5Q tracks to drive through but 
interest may warte. 

OVERALL 59% 

Most oi the gamepfay »s there, 
but a lacks sparkle or presenta- 
tion. In ati fs a mediocre con- 
version which manages to be 
playable despite its poor looks.. 


BLOOD BROTHERS 

Gremlin Graphics, £9.99 cassette, £14.99 disk, joystick with keys 



After the favourable reviews the Spectrum version 
of Blood Brothers earned, I was expecting something 
a little more from the rather more advanced 
facilities available to the programmer of a Commo- 
dore version. The game design seems very interest’ 
ing but the implementation of the 3D Jet Bike sequence and the 
mine exploration leaves something to be desired- Joystick and 
keyboard response in both is terribly sluggish, which results in 
crash after crash in the former section where the programmer 
has attempted to include inertia* control, and almost total lack of 
sensible control in the latter. The mine sequence is also marred 
by the anomalous recoil from the laser gun which is so strong it 
knocks the pleyer almost a third of a screen backwards! The 
graphics and sound aren't too bad, but my ministrations were 
met with too sluggerdty a regard to keep me playing. 


A fter conducting test-flights 
of their new Skywalk jet 
hikes, the two brothers, 
Hark and Krerr return home to dis- 
cover their village burnt to the 
ground and their family murdered. 
It transpires that this foul deed was 
performed by the Scorpions, a 
group of space pirates who 
occupy their time by stealing the 
wealth of the solar system, then 
use the booty to fund the con- 
struction of an underground city of 
mines and tunnels on their home 
planet of Soorp'9 
In their mourning, the two 
brothers mixed their blood and 
have taken a solemn oath to seek 
out the Scorpions and avenge 
their peoples" death, as blood 
brothers. Their scientific prowess 
was used intensively to perfect 
their Skywalk Jet Bikes, thrust 
packs, and hand weapons, and 
only now have they begun their 
search . . . 

You control both Hark and Kren, 
using a combination of joystick 
and keyboard, and begin at the 
entrance of one of Scorpia's mine 
shafts. One of the brothers is 
selected for the platform section 
(beginning in the mine) while the 
other mounts his Jet Bike. When 
they are selected, each brother is 
allocated a different control 
method, one being under 
keyboard control and the other's 
movements being influenced by 
the joystick, A keyboard control 
allows the player to swap between 
Hark and Kren. 

In the Jet Bike section one of the 
brothers manoeuvres his vehicle 
around rectangular buildings, 
while a limited amount of fuel 
drains away. The Skywalk Jet 
Bikes are fitted with laser cannons 
which can destroy lightly shaded 
blocks if they cannot be avoided in 
time. Darker blocks, on the other 
hand, indicate mine entrances, so 
they should be flown into. 
Meanwhile, back in the mine, 
the other brother has to negotiate 
catacombs of catwalks using his 

T Watch cut fur Ure leaking pipeF 


jet -pack which has a set amount 
of thrust power. The mine is stiff 
with all sorts of hostile Scorpion 
peons (what?) which deplete the 
brother's energy level should he 
bump into them. Like his sibl i ng he 
is equipped with a laser gun to 
despatch the enemy, but attention 
must be paid to the laser power 


scenario 
behind Blood 
■■■■■ Brothers is a tittle 

JBtM H more original 
than the average 
science f iction program, as is 
the gameplay, but I can’t help 
thinking Gremlin missed out 
on what could have been a 
very playable game. If more 
thought had gone into the 
graphics and control 
response, a mildly addictive 
product would be on offer, but 
Blood Brothers is visually unat- 
tractive with gameplay to 
match* Inertia is poorly 
implemented in the Jet Bike 
section, and control of the jet 
pack is tricky, particularly with 
the gun recoil. Sorry, Gremlin, 
you missed the boat. 

.1 


remaining. Weapons, fuel, and the 
stolen gems should be collected, 
and should Hark and Kren meet 
up, all their energies am shared on 
contact, symbolising their blood 
brotherhood, Ahhh.,. 'Snice, 
innit? 


PRESENTATION 49% 

Comprehen&ivf- controls, but 
response via bath keyboard and 
joystick is uncompromisingly 
slow. 

GRAPHICS 47% 

Characterless sprites and slow 
and unconvincing 3D, 

SOUND 40% 

Vague attempt at atmospheric 
title music and outdated effects 

HOOKABILITY 51% 

Interesting dual play made tedi- 
ous by graphics and control 
method" 

LAST ABILITY 40% 

If you can fight through I lie 
difficult player/computer Inter 
face, there are many rooms fo 
explore. 

OVERALL 39% 

A nice idea lei down by poo* 
implementation. 











SALAMANDER 


Imagine, £8.95 cass r £12.95 disk, joystick only 

& Incredibly accurate conversion of the colourful and frenetic follow up to Nemesfs, 


I always considered Delta to 
be the ultimate Nemesis stylo 
I game on the 54, but now 
comes Salamander, the official 
Konami conversion, and It's 
a stou riding ly close to the coin- 
| op version. I can barely believe 
that such an accurate convert 
sion can be made! Even the 
! title screen is arcade-like, 
complete with Japanese writ- 
ing. The amount of work 
lavished on the graphics is 
obvious, but spaed and 
gameplay has not g iven way to 
pretty colours and definition. 
The number of sprites on 
screen at once is very Impres- 
sive and the pace is extremely 
frenetic at ell times, with 
bombs and bullets flying In all j 
directions. The weapons pick - 1 
up system is very well pre- 
sented - each feature having 
rts own token - so there is no 
confusion about what you are 
going to get butted onto your 
ship. The sense of power 
gained wtth three multiples 
and a ripple laser is pheno- 
menal: you end up daring the 
aliens to tiy to attack! Putting 
it simply, it you take Nemesis] 
and Delta, combine them and 
remove their deficiencies,] 
what you're left with is Sala- 
mander! \ 


I n (he far off reaches of the Uni- I 
verse lisa a collection of stars 
forming the Tesla Galaxy, Within 
this galaxy ex i sis I he La t is system, 
comprising five planets. Eioneus, 
Laymia, Kierke. Odysseus and 
La: is itself, The 100 mil bon year old 
civilisation has, over the centuries, 
become highly advanced and 
prosperous, blessed with an awe- 
some psycho -power known as the 
crush blow power* Thus gift ena- 


A With two mu tuples, ripple lasers and ground -hugging missiles, Cam seems pretty well -equipped to wreak hpv &c 
the servants of the Salamander H ^ yk -^ r, -' dM “ dV ^ 

bled them to look, into the future, 
but what they saw was enough to 
st ri ke i err or into the hearts of every 
inhabitant of the Latis system - 
total annihilation’ This revelation 
was inscribed onto metal and 
V Hell's teeth’ 


Stone tablets, known as The Pre- 
dict on ' , but Ih ey were lost over 1 he 
years between the five planets. 
Now the time has come for the 
fulfi I ling of the pr op hecy , and ci vili - 
sat ion holds its breath. True to the 


prediction, from a distant galaxy 
an evil force emerges, envious of 
the Utopian lifestyle of Lntis r 
inhabitants, intent on their 
destruction. The forces of the 
Salamander are on their way . . . 


24 ZZAPf 64 September 1988 





fjP 





% % 



■ was pleased with Konami's 
conversion of the alt-time 
[classic Nemesis, which 
[appeared In May '87, but that 
males into Insignificance when 
compered with its sequel- 
Frorn the first few seconds 5 
play t it's clear that Salamander 
by far surpasses Its predeces- 
sor, and is an extremely accu- 
|rate version of the coin-op. 
iTTie graphic deFinition is as 
| close to the arcades as you 
could get on a 64, and is 
matched by slick sprite move- 
ment across detailed, smooth- 
scrolling backgrounds. 

There 1 ® no diving for the shift 
[key to activate weapons, as 
was the case with Nemesis, 
and the control system as a 
whole Is very responsive. It 
needs to be! To call this gam© 
hectic is an understatement; 
the first level is remarkably 
relaxing one© you've played 
| the organised chaos of the 
later ones. The mayhem is on ly 
j marginally easier to handle 
with a full complement of I 
weapons {which gives an awe- 
some visual effect), the screen 
| filled with various types of mis- 
siles. Salamander is ©ashy the 
best progressive shoot 'em up 
I've ever played - this conver- 
sion is a must for your games ; 
collection! 


A! the request of Space 
Archaeologist Van landroth 
Frehiey. Emperor Lars XVIII has 
sent a fighter ship to infiltrate the 
approaching Salamander 

defences. You lake the part ol the 
pilot of this vessel, flying 'into 
extreme danger in an attempt to 
save your people No one knows 
i f the Las i s system can be saved - 
since the only way to be sun? was 
m the lost 'Prediction' ■ so it is all 
in your hands, 

The action begins in space, with 
your craft flying horizontally into a 
series of caves inside an asteroid, 
where alien forces lurk. The first 
enemies encountered fly past in 
formation, and destroying a com- 
plete set of these reveals a 'pick 
up', which could be an improve- 
ment to your ship or additional fire 
power. Ship refinement consists of 


A In tevel twn the nnw vertically -sen oiling play parses through a 
meteor shower 

speed-ups and shields and extra the end of level one's cave system, 

weaponry includes missiles, multi- This leads on to level two. which 

pies, beam lasers and the power- consists of a vertically scrolling 

fully impressive 'tipple guns' space scene with a myriad of 

which send a devastating circular meteorites to dodge arid a 

beam crashing through the aliens, humungous spinning-armed ngc- 

Use of these various add ons es leaf spider to defeat. Other stages 

essential to progress through the comprise flying sheets ol metal 

levels, and underground volcanos, with 

After such atrocities as extend- Hymns leaping from fire pits 

mg claws and regenerating rocks before the ultimate battle with the 

have been overcome, n giant, mur- leader pf the Salamander lorces 

derous brai n mu si be destroyed at itself . 


A Seas pf volcanic fife and leaping prominences provide the hazards 
in level three 


A fter so many 'progressive weapon' games being released, 
you would think that the genre would be wearing rather 
thin. Not sot Instead, Salamander brings new and vibrant (fnarr, 
fnarrt!) life to the humble scrolling shoot ’em up. Bob Stevenson 
continues to impress with wonderful representations of the 
coin-op graphics, lo being a promise of what was to come. 
Outlandish creatures and diverse spacecraft swarm through 
the many varied landscapes, tracing complex patterns as titey 
go, all beautiful iy detailed and carefully shaded. Despatching 
the Phoenix birds on the third level is almost a crime, they're 
that well defined! Visual finesse is not reserved for the bad guys 
though, especially when combined with your faithful trio of mul- 
tiples and ripple lasers! Sound is nothing special, but unnotice- 
able amongst the involved combat, and as such is not detrimen- 
tal, Most superlatives have no doubt been used many times to 
describe gameplay and graphics of shoot 'em ups of the past, 
but Salamander sets a new standard which others must follow, 
ft has gorgeous graphics. Is astound tngty addictive, and is 
destined to become another classic 64 shoot ’em up. 


PRESENTATION 86% 

Excellent control and 'progres- 
sive 1 weaponry but sluggish mul- 
ti load, 

GRAPHICS §5% 

Brilliant Bob Stevenson graphics 
are very close to the arcade orig- 
inal. 

SOUND 84% 

Powerful spot effects and 
adequate music. 

HOQKAB1UTY 96% 

Stu nningly gripping from the first 
shot, 

LASTABILITY 92% 

Plenty of variety and enough 
difficulty to maintain a lasting 
interest. 

OVERALL 94% 

The best progressive shoot 'em 

up to date. 



THE EMPIRE STRIKES BACK 

Domark, £9,99 cassette, £14.99 disk, joystick with keys 


T he Empire Strikes Back 
coin -op, though not as 
popular as its predecessor, 
was a success in the arcades , and 
now reaches your home, This time, 
you take on the role of Han Solo 
escaping the Empire's forces in 
addition to the main heroic actions 
of the young Jedi apprentice, Luke 
Skywafker. 

Luke hurtles into battle first, rac- 
ing his snowspeeder over the sur- 
face of the icy plains of Hoth, 
Imperial probots have been sent 
a is over the galaxy by the Em pire to 
find the Rebels' secret base, and 
many have reached the snow 
world. They have been program- 
med to send transmissions reveal- 
ing the base's position into space 
so that the Empires ground forces 
can be despatched. 

Armed only with his 
snowspoeder’s laserfire, Luke 
must attempt to halt the probots 
as they advance through the 3D 
vector graphics environment. The 
huge probots retaliate with sun- 
burst lasers but only their heads 
are vulnerable to attack, Unless 
intercepted or avoided, enemy fire 
depletes shields. Once all five 
shields have disintegrated, your 
snowspeeder is destroyed. As the 
battle rages, the probots attempt 
to send visible Communication 
waves skyward. As these hold the 
Rebel base's location data, they 
should be shot. 

Despite Luke's valiant efforts, 
the vital information filters through 
to the enemy. In the second stage 
of this epic adventure, Luke has to 
stop the awesome Empire veh- 
icles from reaching the Rebel 
power generators, the destruction 
of which would leave the hideout 
defenceless. Huge All-Terrain 
Armoured-Transport walkers 
lumber slowly forwards on four 
legs, bui are impervious to laser 
power Instead, tow cables must 



There was much jubilation when Domark 
announced that they would be commissioning a 
conversion of the arcade Star Wars on the Commo- 
dore, but many were disappointed by the version 
that was eventually released . Now, after sin months, 
comes The Empire Strikes Back, Vektor Graffx’ second game in 
the Star Wars trilogy - and it’s a considerable improvement over 
the first. The presentation has been tweaked to capture more of 
the arcade's atmosphere, even down to the inclusion of the on- 
screen manual, though rt doesn't accompany the action as ft 
does in the original. The speed has been increased a great deal 
and the whole game has a much more frenetic feel than its pre- 
decessor, Those who bought Star Wars will undoubtedly want to 
pick this up, As for those who didn't - have a go anyway. 


be fired at their legs (using the 
space bar); a well-aimed jhot 
causes them to stumble and 
explode. Scouting bipeds, known 
as AT-ST walkers also travel 
towards the generators. With a 
welt-placed laser blast in the gun 
port they can be completely 
destroyed. Successful or other- 
wise, Luke takes to his X-wing and 
leaves the battle to begin his train- 
ing with Yoda, the Jodi-master, 
Meanwhile, Han, Chewie, Leia 
and the droids are in trouble. 
Unable to make the jump to light 
speed, due to the unfortunate 
polarisation of the negative-axis 
power coupling, they are trapped 
by the Empire's fleet, and attacked 
by Imperial TIE fighters. Swarms 
of craft approach firing shots and 
missiles at the ship. Should Han 
manage to fend them off using the 
Milennium Falcon’s main cannon, 
he has to face the perils of an 
asteroid field. Giant hunks of inde- 
structible rock hurtle towards the 
Millenium, chipping away at the 
power of its shields. If he survives 
long enough, Han may be able to 
reach the safety of an asteroid big 
enough to hide inside before 


meeting up with his old buddy, 
Lando, in the Bespin system. 

The four stages are played 
repeatedly and become progres- 
sive! y harder. On each level, bonus 
points are awarded for destroying 
a specific number of enemy 
targets. Occasionally, letters 
which spell out JEDI appear: if col- 
lected they boost your score. 



At the expense of 
a good number of 
ten pees, the 
force was with 
me on many 
occasions, both in the original 
Star Wars and its follow-up. 
Sad to say, I was very disap- 
pointed by Domark's version 
of Star Wars and didn't expect 
The Empire Strikes Back to be 
that amazing. However, the 
sequel f's a lot better than its 
predecessor, with better pres- 
entation and faster gamapLay, 
though ft still seems to lack 
that certain something which 
makes the arcade original so 
playable. It could be the 
absence of speech or in-game 
music, but that's not all; it just 
doesn’t seem to flow. The vari - 
ous enemies appear too ran- 
domly, so ft’s hard to pick out 
a particular target, I can see 
this appealing to Jatii 
aficionados who would rather 
play In the privacy of their 
homes, but other punters 
should try before they buy. 



The vector graphics in Star Wars were predictably 
slow and jerky; I expected the animation The Empire 
Strikes Back to be similarly slothful, but I was pleas- 
antly surprised. The routines are quite smooth and 
speedy, considering the limitations of the 64’s pro- 
cessing speed: the AT-ATs, probots, TIE fighters, and other 
opponents can sometimes become a confusing mass of jagged 
lines, but generally they" re well displayed, Sonically, there's a 
vague attempt at recreating the Star Wars theme, but with the 
exception of some smart laser effects, the quality of the sound is 
relatively poor. As a pretty good (but not excellent) conversion of 
a slick vector graphics arcade gams, this should go down very 
well with fans of the film and the coin -op, though maybe not so 
well with lesser devotees. 


J That armour's too thick for 
blasters! Use your tow-cables end 
go for their legs!' 



PRESENTATION 64% 

Illustrated in-game instructions 
and many of the arcade game 1 s . 
features. 

GRAPHICS 72% 

Commendable vector graphics 
effectively portray fr erratic battle 
action. 

SOUND 46% 

Slightly off- tune Star Wars 
theme and functional effects, 

H 00 ((ABILITY 80% 

Speeding over Hoth, shooting 
and dodging Imperial Walkers, is 
immediately exhilarating and 
easy to get into. 

LA5TABIUTY 62% 

Action gets gradually harder, but 
the same four stages are 
repeated. 

OVERALL 74% 

A quality conversion that proves 
addictive despite itself. 






■; - -v-r^ ,-.r r ^ni 

• ■ • V , 


fc- L -L. - - 1 ■ ‘ 


mm 


Netherworld, another time 
another place, created from 
the deep dark subconscious 
of the mind where the forces 
o( good and evil are locked in 
eternal combat. Trapped in 
the fantasy world the only way 
back is through battle arid 
bribery. * * 


SPECTRUM 
CASSETTE 
+3 DISC 


£7.99 

£12.99 


COMMODORE 

CASSETTE 

DISC 


£9.99 

£14.99 


AMSTRAD* 
CASSETTE 
DISC - 


£9.99 
£14 99 


ATARI ST 
DISC 


COMMODORE AMIGA 
DISC £ 


For Mail Order send a ehequfc/P O to Hewson Consultants Ltd Order by credit card by sending 
your Acces&i'Bardayctard number and enclose a specimen signature. Don’t forges to enclose your name and address 
Hewson Milton Park. Milton. Abingdon, Qxcm QX14 4RX Tel. (0235) 832939 Fa* 0235 861039 
As part ol our continuing development of innovative Soflwaie we are a ways happy So evaEuaSe sotlwarc sent So us wilh a, view to publication 






I' nil colour reference chart 
assists with quick club 
selection and wind 
calculations. 


An easy to follow , easy to use, colour 
guide helps you tackle these 
fantastic courses- 


‘ Record those memorable 

rounds forever in this 
pocket sconibook. , 


The greatest 
series of golf 
simulations ever ^ 


available in one 



P 

la 

ujsive as the 
s sics that ha’ 

pro's b 

ai 

tiling it out , 


_ 



S 

1 


















COMP 


WHO STOLE THE 
PRESIDENT? COMP 


WIN A PERSONAL STEREO/RADIO WITH MICROPROSE!! 






When Robert J Mcrtton. he ftesdentpf fie USA was todnqpped iron" Miaoprose's 
oodcirned gone Jbe Resident is Missing : the Mcroprose lot mmedtoteiy 
suspected hot 'he ZZA p team hod something to da wto it Had Gordon's greed 
tor cream hams Developed into megcfcrnan a on a world so dte? And Paul was 
he taking ns vengeance on a world which hod ridiculed his losle in bright yellow 
dohes? Maybe Glerys hod heard that it was a L£ Resident who had started the 
concept of he teddy Dear and wonted to make sure of US governments supped 
of thesofttay industry But Set's rot forget Matt was he keeping something unaer 
ns hal aher rhor- his Bros haircut? 

he irwedigaton of he ZZAPi ’earn tunec up no dues until, late are night, he 
following rote 'was found, wr tter m an ancient joystick code, a variation on the one 
used in a SAP ccrrpetfon oJ old 


Puttngsuchio suspioousmessage ri code assured heinvestigttehcfi someone 
n he ZZARi mob was respons tote, ano the search continued until another message 
fetf into ihe-r nords, aga«r mjoystick code, which they were Sure would deriy he 
kidnapper. 


5 * 


*n 

yC 


m o 

a 

*■ 

[6 


* o 

p 

— 


• 

* a 

A 


• • 

? 


*o° 

V 


Q ■ 

A 


0 *j 


-o A 


he Into: igeroe people at Maoprose waslea no time in pcassing the encrypted 
message through her decoding machine and ft came out of he slot reading. 


THE QUICK BROWN FOX JUMPED OVER 
THE LAZY GORDON 


Gbvously he kdnopoer thought he some, because when- he Mmroprose mob 
fried to use heir encryption cor-outer on the message, hey found hat someone 
hod sabotaged However, the miscreant didn't reckon or he inlellyenoe d ZZAPi 
readers, ard so what they wantyouto do is work out a decoding system- from the 
first message, hen use he same system on he . second, ard hence find out the 
whereabouts of W T SVtatton ano who he kidnapper® is or are 
The rewards for he first five people cut othe maiisack providing afornralion 
leodngtoonon^willbeatefrrficSQr^pers^ bard 

grqphc-equoto and o built in medium radio, as well as a £5 record 

taken to get the r muse collection off to a good star On top of Ihs the lucky fve 
wH also reoervea copy of Tne Resident is Mksngso hat hey oar. Jurher her spying 
skis in lh$ gameof extensiveespionage The next five tacky decodes won't recede 
o stereo, but will be consoled wth a copy of The Prestierrf s .'Vfoangto rwestigate 
Right, got afl hat? Easy, eh' 7 tow wf te answer on the tack of a postcard or 

sealed-down envelope, dang with your name, address and whett er you wont a 
disk or cassette oepy of he genre it you win. and send if Jo 

Who Stole The President Comp, 

ZZAP! Towers, PO Box 10 
Ludlow, Shropshire, 

$Y8 1DB. 

The dosng date lor the egrnpetan is 1 6th September, so ge’ de-crypfeng 1 






























THE 

Thalamus Star 


September 1 988 free 


HARD 
NEWS 

HAWKEYEis availa- 
ble: for the Commodore 
M/m . r . 

* Cassette: £9.99 

* Diskette: £J2 >99 
Antf it's appearing soon on 
the Atari ST, Amiga and 
Spectrum/ 


tot-Mlillf 

Hwuur 
mnMis 
nil saint 
-m cilia 


NIGHTMARE struck 
THALAMUS when they 
hired aca programmer ftob 
Stevens to join the com- 
pany - and now The 
Thalamus Star can exclu- 
sively reveal the EVIL past 
of this SICK computer- 
game creator, 

• Sidm Steve ns h as written 
the shocking mud axe game 
flkirfiarMH fi. 'Hi* mind is 
totally WARPED I' said £3 
neighbour. 

• He freely admits Unit he 
ENJOYS going to (tubs anil 
has been doing so for Some 
lime. A barman, Mr X, 
claim* | hat on wild binge- 
uui nights Steven* would sit 
in the corner and shoui to 
the bar staff that he was BIT- 
TER. 

'There was nothing mild 
about him, 'said Mr X. tap- 
ping his Head when he heard 
Ihe juicy details of strange 
Stevens's dark side. L l Ic was 
always something of an out- 
cider ... hits, ego just 
seemed to grow 1 lager and 
lager, He was rm barrel of 
Laughs, He never did things 
in halves. He was always 
short 'tempered. He had a 
mean spirit," 

• 'Hobby Stevens' has 12 
letters in it - which experts 
say is two groups of SIX. 
When our reporter added 
another SIX, which highly 
placed sources say is in his 
phone number, he came up 
with an astounding ans- 
wer ... the EVIL symbol 
6661 

And there was further 
proof when our reporter 
asked raunchy Rob how 
Lung he had been involved 
with black magic The fiend 
replied: 'What i he DEVIL are 
you talking about '’ 

Thalamus boss Paul; 
Cooper said at MIDNIGHT 
yesterday that meat Rob's 
condition is improving and 
his ace programming brain 
is currently working on a 
w hole host Of am ajdng prod- 
ucts to be seen sunn 



Pensioner from outer space claims he is man behind the mask! 


EXCLUSIVE by BILL DOORSTEP 

ttAHMT BALDING BACHELOR Bert Slanger revealed in a shook 
statement last night that he is the legendary Hawkey e, 

Bert, 104, made the crazy claim just two minutes before 
be collapsed into a trance at home in the small humLet of 
Fakestoric. 

Said Nora Battlesworih. the 
woman who regularly met Bert 
on pension day; 'lie wasaptflar 
of the community. He stole 
parr of Nelsons Column from 
Trafalgar Square and many a 
Saturday night he would stand 
in the square and get Admiral 
Nelson to si and on his head a nd 
allow pigeons to nest around 
him.' 


Strain i tig to stand up to the 
strange alien forces that were 
forcing him to lie down , he told 
our reporter: _ l saved an entire 
civilisation from total down fall. 
Il was a hard task, but I did r(. 

"I was created long ago.' 
Fred (shurety Ben? - lid} con- 
tinued as the aliens made their 
excuses and left. ' 104 years ago 
in another galaxy, from a 
humanoid skeleton with elec- 
tralortical gadgetrv created 
from some old pipe-cleaners, 
some Micky-back plastic and h 
pairol Val’sotd knickers. 

'1 was sent oul into the land 
of New XamoA and battled my 
way through 12 horizontally- 
scrolling Levels of nonstop 
arcade combat action - il was 
better than any tacky coin-op 
licence! ' 

Half Nelson 

After his desperate bid to SAVE 
Ihc universe, HawkeVC 
changed his name to Herr 
Slither. 

He flew lo h drill and retired 
in sleepy E'akesiOrie where he 
made many friends, none of 
whom knew his stormy secret 

UNTIL NOW 


B raindrops keep falling off 
tnoir heads 

But beyond ihe pkturesi|uc 
half-timbered houses of J-'akes- 
lorie lies a hall- brained HORROR 
- the guilty secret of HAW- 
Kl-VE's Dutch programmers. 

Last month's issue of your 
super bote u way Thalamus Star 
reported that The Boys Wiih 
out Bruins claim they hud the 
idea of writing HAWKE YE 
after a vjsilaliun from aliens 
wielding vacuum cleaners 

And now we ran repeal the 
same garbage over again 
(xhurety ielf Ihe fuit shlttry of 
h ow hmve boys fought the 
fear that ha? gripped Britain? ' 
Ed ) . 

It’s official those aliens 
were distant i datives of bash- 
ful Bert spreading the word of 



HAWKEYS.., reviewers nwe over bouncy 104-year-old alien 


to 


their HAWK RYE hero 
planets all over the galaxy! 

The game has taken Ihe 
world by storm, |um as Bert’s 
story ingoing lo, urid reviewers 
□ re raving: ZZAP! b4 voted 
HAWKE YE a Gold Medal 
game with %%. overall 


BLACK HOLE FOUND 
‘DELTA SPACE’! 


by SAM SUPER' NOVA 
Spaced-Out Correspondent 

■I CAN’T BED EVE m 1 says Dr Manfred V Flypaper* The top 
masked-man hunter from Aldermasten's Foundation for the 
Application of Lies in Sctentfflc Endeavour (FALSE) yesterday 
stated that he has found the first black hole - and It is In DELTA 
space! 

Said factual Dr Flypaper: 1 jest cannot believe eet. 
There l vas staring into ze Delta space unt verc it vjls! A 
black hole] > 

"And | vill let Thalamus Star 
Venders sec VOt LS behind; It for 
cem .selves ve n TI l A LA M U S 
release A RMAL YTL, re 
amazing sei|ue3 io DELTA!" 

It's true - (shurety shame mis- 
hmke ? - Edjt all you gaming 
asirrmauls can experience ihc 
ih rills and spilLvuf adventure 
beyond Ihe black hole of Delia 


in the rriusL amazing space 
shoot 'em up ever seen AflMA- 
LVTE 

It was carefully constructed 
□ml programmed by Cyhadyne 
Systems, a new programming 
leum, who have reproduced 
EVERYTHING dow n to the Iasi 
detail from Dr Manfred V 
Flypaper 's exclusive notes. 



ARMALYTE, Mmmg |n 
your screens in September. is a 
two-playcr shoot 'cm up extra- 
vaganza as you and a friend 
take [wo powerful ships 
through the FIVE sectors of 
alien-infested space, 



* Buy a copy cif HA W- 
KE YE and you could WIN a 
prize 

ft l here are NINE mugie cas- 
settes in Britain . . , 

* THREE cold cassettes 
and . . , 

■h SIX yellow casseuesl 
~i> Hnd a GULP ciisseite and 
you win an Amstrad Studio 
100, a pon ablc-ish mul- 
ti mixing studio, 

* Find a YELLOW cassette 

a nti you Win a ghe [tnh| iistc I , 

* If you find one contact 

THALAMUS 1 

ft The address of Britain's 
TOP software house is 
THALAMUS. Sal urn 
House, Cdtleva Park. 
Aldcrmaston, Berkshire 
RG7 4Q W 

■> I hat "h nine and ONE more 
mu kes , 

* TEN! 


ADVFftTIBElvtENt 








with JASON GOLD 

In ihb month's instal- 
ment our resident Net- 
| ter takes a peek at 
home-grown demos, lis- 
tens to a spot of music 
and enthuses over a bril- 
liant portrait of the 
tuddly TV star, AIL 


T he demo scene u n C n>m p 1 1 net h as 
been gt»Jng through something of 
■a lei w usance over ihe Iasi few 
nn nulls, At the start of the year 
very few original demos were 
King produced and the tew good 
ones that were uploaded were 
usually 'imports' from Llic E u ro 


A Scoop’s That**.. demo brings together such diverse elements as 
spinning planets and girls in swimming oossies 

peart Progra mailing teams. 

Now , however, there are tjuile a 
lew English learns writing good 
demos again, And in Mead of the 
swirling sprites and raster effects 
that were all the rage not so lung 
ago the fashion now seems to be 1 m 
dii 1 111a Lion and oilier effects that 

rely on coding power rather than / 

hugs in the VIC chip! /* 

The most impressive of this type fxi 

of demo that I've seen so tar is I I 

T S,M Visual bv Digital Light & 

Magic (COD & HAKE. GOTO 1 1 

L+M), it opens with a large hi -res \ * 

God tr Hake logo, a bouncing scrub V 

ler anti hit of animation. Pressing ' 

the space bar fades the music off 

(stick production huh?) and lakes 

you onto (he next pad. In the 

centre ol the screen is a picture of 

Alf. the TV l ha meter drawn by SIT. * 


which then breaks into lots of 
small diamonds which nutate lo 
reveal am hi her pkl lj re The effect 
is su good lhat St wouldn't look mil 
of place on a TV program -so 
GOT O L K M a r u ! In- ini| imiscd . . 

A large area (or hacked music 
has hven ^ reated by STARK 
recently (GOTO STARR) with 
separate areas for alt the main 64 
musician!.. Amongsi the uploads 
here you'll find a number of recent 
pieces Including I he music from 
Vi-intl, Alien Syndnwt' and I he bril- 
liani Cybemoid. 

Mark Ta it |MT21 1 was a new 
musician to me when he hist 
appeared on the net bul wit heath 
uploiid lu^. music seems in 
improve, To see how well hr uses 
his own player routine GOTf S 
? 7 56 54 lot Play Thai TYumpet Atnl 
Teiii Thi\ i ha 


V A certain Alien Life Form co-stars with Bob Stevenson’s Juno in 
(he impressive T$M Visual demo by GOD 


A One of the ma ny portraits of 
?000 AO's fJeme sis the* Warlock 
which feature in JASONS Credo 

MITIO 


ii »f| Y 

.- . L Ii" x " #'■•• - t“ '4* 3 ' "i 

•' - - : 

"Set ■ • • 

4?- v 

jTjg " ; J \ 


You can 't have lailed lo see the 
Juggler derm mil the A miga. Well, 
Tony Crtiwllier (AKC&6) lias nmv 
produced a version ha [he 64 
which even works inasimildi way 
to the Amiga one (mi -crunching 
pictures in real limes While not 
ipihras Iasi orsmooih as (he orig- 
inal I'd he surprised ii it was possi- 
ble lo do il any belLei on a h4. 
GOTO RATT lor ihis and a few of 
Tony Growl her 's other demos, 

Ash 5 Dave have been busy 
again this month with two new 
demos, one ol whit h is another of 
l hen game ' demos. GOTO A 4 II 
lor fc/eof nc 1 '.dp w 1 1 it h teal U res 
some del ailed animal ion and iVIir 
vreu .Monday, a hori/onially sen ri- 
ling game starring Willy 
Wnniiscari, There's plenty ol 
shooting and |u rnptng involved 
and some nice graphics too. 

1 ii a jni n t ef for i w 1 i t h DO K K , 1 h c 
NATO programming learn have 
ttfour-Rapt at GOTO NATO, 
uploaded by Slayer. It stans with a 
ready colourful NATO logo and a 
scroller followed by a picture by 
DOKK which bounces up arid 
down i he screen in (rum oFa series 
of colour bats. Pressing the SHIFT 
key pauses i hv piciure so you c an 
look a I the excel! e m piciure mure 
close] y „ 


ZZAP! 64 September 1988 31 







f 

32 Z2AP! 64 September 1 988 


Presenting purple prose, pushing 
present parameters past playful 
prognosis, professional popular 
prize-penman-prince provides 
puckish penultimate printed 

pages, proving playful pickle (plus 
plucky profane penetrating 
probing) precludes perverse 

pastiche pinko-plot predictions. 
Please precious people! plunge, 
ponder, pooh-pooh, praise: 

proceed. (Yes folks, Croucher is 
taking the l p ¥ again in his second- 
to-iast pppppredietions} 


19 9 7 

YENUARY 

At the Commodore 64 fifteenth-birthday party, 
Jeff Minter jumps out of an iced walking frame. 
At the Commodore Amiga tenth- birthday 
c elebrat ions . Wend y-the-si ng ing-computer 

appears in a silver fames dress claiming to be 
Ihe reincarnation of Marilyn Monroe, Dame 
Boy George disputes this. The party ends 
when it is discovered that 'Commodore 
Amiga" is really an anagram of ‘DO MARC 
MINE A GOO 1 . 

FEBRUARY 

Nudity is finally banned from the live stage, 
and No Sex Pteaae We're Newsfietd closes 
after 15 years. Techno boffins immediately 


retaliate with computer generated holographic 
nudes, and for reasons too devious to explain 
several ancient computer titles enjoy a new 
lease of life, such as Grand Rrfx St 'mutator, 
Yogi Bare and Way Ol The Exploding Fist. 

MARCH 

The Roman ruins of Raffaefe Cecoo are 
unearthed dunng excavation s at Hewson New 
Town. They are quickly burred again. A nine 
year-old schoolgirl from Holy Island claims to 
have picked up a message on her Walkman 
from an Alpha Centaurian spacecraft. The 
message reads, 'Peace, goodwill to all 
women. Fear not, we bring you glad tidings of 
great joy, If only you male bimbos can hang on 
till we get there’, She sends the tape to 
Baroness Rantzen and is immediately signed 
up by the Stuck -AcWng-Wateryvorks music 
corporation. 

APRIL 

The latest electric car is launched by Sinclair 
Research. Costing only C500 and capable of 
Speeds up to 50m ph, its use is only restricted 
by the position of your power socket and the 
length of your extension cable. 

MAY 

South American revolutions catch up with 
modem technology, Up to now there have only 
been thirty-three-and-a-third military coups 
per minute, but with the domination of 
compact discs 120 revolutions a minute 
becomes the norm. Meanwhile, in The Bug 
tabloid publication, they are sticking with 45 
revs per minute, alt defrocked. 

JUNE 

China takes back Hong Kong, after the 100- 
year British lease runs out, The agreement 


made to protect the interest ol the former 
Colony ‘s citizens is described by Premier 
Mousey Dung as J a road of cobras. ' A band of 
socialist outlaws is reported to be living in 
Sherwood Forest, stealing from the poor and 
investing in the stocks-ex change, Wendy -the - 
singsng -computer marries their leader, Red 
Red Robin, and celebrates by breaking wind in 
her private bath. Wendy Red Red Robin comes 
bubble bubble bubbling alone. 

JULY 

The global shortage of D-FLAM chips enters its 
tenth year. In a desperate effort to maintain 
production. Sir Alan Sugar buys the Isle of 
Wight and sells it to Korea in exchange for 69 
billion megabytes. The island rg towed to the 
Pacific, but the little did men playing traditional 
fsle of Wight pub games fail to notice that they 
are now half way between Seoul and Osaka. 
This is known as The domino effect \ 

AUGUST 

After a premature Nfackuiation in 1964, Mel 
Croucher writes another article saying that CD- 
ROM is gonna be The Next Big Thing, and he 
is convinced that Philips will be getting their 
act together and perfecting their hardware by 
Christmas, He is led away by men in white 
coats. 

SEPTEMBER 

SEGA launches the first G-bff edible games 
console. True to form it is sweet, sickly and 
rots your peripherals after a single byte, 

OCTOBER 

While attending the Goodwood races, the 
Saudi Arabian Royal Family is overthrown. 
Arabian oil production grinds to a halt. 
Unfortunately for Britain, the North Sea oil 
fields are empty, and the long-term forecast Is 
for a hard, bitter winter. 

NOVEMBER 

Panic buying hits the supermarkets: candles, 
paraffin, caior gas and liver 'n r strawberry 
flavoured rubberware sell oul (the latter due to 
a rather clever marketing campaign, not the oil 
ensis.) 

DECEMBER 

During the seasonal power cuts. Nelson 
moves in with the fairy on top of the traditional 
Norwegian fir tree next to his Column in 
Trafalgar Square, The Government secretly 
buys coal from South Africa, but as discovered 
when all the slag is found to be white. On 
Christmas Eve, the miners go on stnke., 


199 8 

YENUARY 

Japan withdraws all financial aid to Britain, 
because everyone in the country has already 
bought one of their wide-screen videos, lead- 
free cars, digital hi-fis, and take-away whaie- 
on-s-stick {for medical research, natch.) The 
Minister of Energy trie s to buy a supertanker of 
o.l with his Barclaycard, but Alan Whicker 
defects to American Express. The meter finally 
runs out on the national power grid, and the 
computerised economy collapses; no 
computers means no banking, no banking 
means no trading, no trading means no taxes. 
Tfte Government falls. Unfortunately, there has 
been no opposition capable of taking office 
smce 1979, The Official Monster Raving Loony 
Party {formerly the SDP) takes the reins of 
power for an afternoon, and closes the country 
down for redecorali on , 

FEBRUARY 

A Military Provisional Government is sworn in, 
led by King Andrew and Fertile Fergie. The 
appoi ntment of Field Marshal Gerry Anderson 
confirms that it is nothing more than a puppet 
reg ime, Wen dy- the-si n ging-computer 

disappears, and is rumoured to have entered a 
solar powered convent. 



MARCH 

Without electrical power, frozen food storage 
Is impossible and factory farms arc forced to 
close after ail livestock is slaughtered. Food 
distribution grinds to a halt as petrol rationing 
bftes. Domestic flower beds are dug up, and 
potatoes planted. Cows are milked by hand, 
Hour is ground with stones, horse-drawn 
barges appear on the few remaining canals. A 
global rock concert is organised by the lead 
singer of the Tzar-Gazers, Mickey Gorbachov, 
to help British famine relief. 

APRIL 

Bernard Matthews is spotted trying to sell 
strawbu rge rs {' th ey Ve pidd if u T) in the knave of 
Norwich Cathedral. Bernard Manning is 
arrested lor cannibalism, but is released when 
he is found to be yet again scraping the barrel 
of his bottom. The last rechargeable power- 
pack in the land runs out, the last portable word 
processor in the land powers down and the 
sast bit of journalistic drivel is erased forever, 

MAY 

Spring is sprung and May Day is celebrated 
with a return to pagan fertility rrtuals and 


witchcraft. An entire generation, brought up on 
RPGs and Dungeons-and-Dragons, doesn't 
notice the difference. 


The result of both policies is much the same 
Pregnancy is In. 






JUNE 

With l he People's Militia otherwise engaged, 
one million hippies amve at Stonehenge for 
the Equinox. Using concentrated though! 
waves, they raise it off the ground and move it 
to the mystical site of central London, where 
Ore traffic wardens wheel-clamp It. The power 
crisis is further complicated when tidal 
generators at the Severn Barrage, the Thames 
Barrier and the Wash ere reprogrammed by 
IRA and Libyan terronsts. Rogue chips 
produce fried fish. Britain immediately 
abolishes the navy, after mishearing the King 
! ‘I don’t want any more bloody efficient 
The Republic of Ireland becomes the 
United States, and the CIA seals 


SEPTICEMBER 

The Iron Curtain is removed, Europ 
freedom of movement for the firm tim.R 
1945. Britain still refuses to sigh 
Border Agreement, and is expelled from the 
United Slates of Europe, which is now seU- 
sufflcient in food and energy. UK hoal people, 
escaping from South coast ports, are turned 
away from French beaches by barrages of 
high-yield onions. 


the border with Ulster after mishearing a 
tapped phone call to Buckingham Palace, 
during which King Andrew discusses his 
computer keyboard technique with Senator 
Bob Geldof, and succumbs to a coughing fit. 
Geldof is heard to say 'Far King, one-keyer? 
Fair cough!' 



JEWL1E 

John Gilbert includes a face-to-face interview 
with Satan in the tenth anniversary edition of 
Fear. It seems that the Prince of Darkness has 
been running a local radio station from a 
council flat in Wolverhampton, under the 
mistaken belief that he was in Hell, In actual 
Fact, Hell has been privatised and* bought by a 
Swiss chocolate maker 


AGHAST 

With the collapse of the old political parties, 
ex-computer programmers now head the two 
major factions. Traditionalists join the Back to 
Basics sect, whereas machine-coders flock to 
the banner of the Go- Forth -And -Mufti ply party. 


AUTlJMNBER 

After the successful USAJS3R mission to 
Mars, the World Space Alliance announces the 
most ambitious scientific project in history the 
Torus, This is an energy ring in space, high 
above the equal or, consisting of a chain of 
giant parabolic mirrors ikm in diameter. 5 
microns thick, which will refocus the Sun's 
energy to power turbines on Earth. The Space 
Shuttle is brought out of mothballs and 
re n a med Elekt ra. redes ign ed to cany the Torus 
into geostationary orbit, spinning it oul like a 
spider’s web. 


NOVENDOR 

M r M . M . Croucher, the new lavatory cl ea ner at 
Mirrorsoft, celebrates his 50th birthday by 
performing a lengthy series of behi nd -the- 
se reen dumps. 


MIDFEST 

Responding to the first radio transmissions 
sent by Signor Marconi, the Alpha Centauri Ark 
reaches the half-way point to Earth on its 
mission to save it from destruction, Flight 
Officer Gabriel, a trumpet- playing humanoid 
with beautiful wings and a bright halo of light 
shining above her head, picks up a flash of 
light from the Ark's ultimate destination. This rs 
the space shuttle Elektra, with its cargo of the 
life-saving Torus power generators, exploding 
on take-off, sabotaged by agents of terrestrial 
oil companies, and the Iasi hope of mankind. 


Hack To The Future: final part, next 
month. will the earth be saved? and 
if so, how much interest does ft pay 
out? 


ZZAP!64September1988 33 




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I would say 1 hello, it's Lloyd 1 again, but the 
weather's making me feel a bit miserable, 
and I'm not really in a cheery sort of mood. 
Where’s the Summer gone? Lud tow's been 
besieged by rain for too long now* and ( 
haven't even had the chance to do a spot of 
gardening. Oh well, life goes on and I sup- 
pose there's always your letters to keep me 
going. Ho hum. If you look below you’ll find 
NO letter of the month, NOTHING about 
sexism and NOT A SAUSAGE dedicated to 
the reconciliation of Cartesian values with 
an objective universal framework. How- 
ever, there's a huge, ginormous hunky 
chunk on the Amiga -in-ZZAPJ debate, a few 
snippets of Piracy and multiloads (again), a 
review of your favourite reviewing 
magazine, e Kamov looka like competition 
and a letter from a fan of that g reat Geord ie 
epic comic, Vi>. 

THE LAUGHING GUINEA 
PIG 

Dear Lloyd, 

Just popped in to ask how you all are at ZZAP! residents 
and to make a few brief comments upon the mag . . , Weis, 
actually, I must confess that the main reason I wrote to you 
was bkause I discovered a stamp from the previous 
Christmas batch, in the unchartered murky depths under 
my bed, where undergarments anct soggy thingies thrive 
with algae. 

lie second slightly less insignilicajil reason was to say 
how ZZAP! has changed throughout its ihree-and-a-bii- 
iifespan. and indeed it has matey lad Ltoyd, indeed it 
lie mag seems to be more mature and professional 
these days, it's now in full colour and the quality of style 
and layout of the mag has very much improved, Thts can 
of course be reflected in the doubling of its circulation 
figures since 86 , , , 

However, t am missing that one very essence of ZZAP! 
The sense of fun and humour which was very evident in the 
rookie days. I am pleaded to say though, that there has 
teen signs of the Slyness seeping back, I am glad, 

And now to all those rectum-faced degrades of society 
who moan about 16-bit machines. I've only one thing to 
say to them, 'Go and make love to a fried chicken'. Have 
you got no consideration tor trillions who wish a wider 
knowledge of the Amiga software. Are you lot sadistic 
enough to force us into buying another mag and deprive 
lots of someth. ng you obviously don't even glance at. I'm 
not exactly chuff ly smugged to smitlwines about Mel's 
contributions, but I have respect for others who find them 
simulating. How can you lot be so paranoid and narrow 
minded and selfish? Eeeh! I don't know! 

Well I must depart from your pleasant company now, 
Upyd. It has been a most tummy-uckiing experience, but 
my revision bocks await collecting dust. I've got a 
chem : $iry exam in a couple of days, Gurnee Pigs we are, 
damn Guinea Pigs, mumble mumble moan, 

Dr J Ane, Ashton Under Lyme, Lancs. 


I hope you' v$ found some of the sense of humour you're 
staring of in rrie l$$t coupfe of issues - certainty ZZAP! is 
now populated by a group of the most stupid wacky and 
degeo&gie fools i‘ve em seen, God knows how they 
menage to even write their own names. The reviews slide 
\ of ZZAP! is a mane serious business, however ... The 


.Amiga debate is very much an ongoing station, as die 
comments below testify. 

LM 


AMIGA LOVING FUN 

Dear Lloyd, 

In Germany the Amiga is very popular, and I cannot 
understand why the British buy so many STs and not 
Arrngas. 

i myself own a Commodore 64 and an Amiga, and many 
of my fnends own both computers too, so I find ZZAP! 
excellent, When the new ZZAP! arrives I open the Amiga 
Action pages first to sec what is new on the Amiga. Please 
go on with Am.-ga Action, it's really great, Myself. I think 
that the Amiga Action is loo littte, please make il bigger, a 
lot of people would thank you, even if they don't write a 
tetter, 

In my opinion you should give an Overall, Graphics and 
Sound grade for each Amiga game. The Amiga Owner 
Group will grow and grow, and a lot of them own a 064 too, 
so ZZAP! will sell very well. 

Up to now you only pnnted letters from people who 
wanted the Amiga Action out of your mag. It would be great 
if you printed this tetter, so (hat a positive Amiga letter can 
be seen by all your readers, 

Joohen Jhring, Atdorf, Germany. 

... I am a 32 year old avid computer user in Australia, 
where the Kangaroos hop down the middle or tee street 
and Hie Koalas are up a gum tree wrth a Fosters. I have 
bought your magazine since day one and think it is 
excellent. At this point I had to write to you to voice my 
opinion. 

I sold my C64 about 18 months ago and bought the 
Commodore Amiga 1600 Computer which I think is 
fantastic, and I still continue to boy ZZAP 1 for its reviews 
and comments, (do not agree with everything that you say. 
but a like the way in which you present your magazine, ft is 
very professional, f would like to see more reviews of Amiga 
software, as there are very little in mags that cater for it. | 
am not giving the C64 away as I've had it for three years 
and il gave me great pleasure andenjoymenUam not one 
for adventure games, but I do not write in and complain 
about them and say they should be taken out - this is only 
one man’s opinion', as I'm sure there are thousands ot 
people out there who love adventures, That's the thing 
about your magazine, il caters for everyone and not just tor 
a tew people. ZZAP! is just great the way it is. 

David Saylor, Latham, Australia, 

... I have been an avid reader of ZZAP! for Z years now 
and have enjoyed rt immensely. Well, most of the time 
anyway as I thought around August last year ZZAP! was 
losing her direction. Now I can gladly say you have rectified 
her problems and produce a thumping good read each 
month and i hope many many more. 

Anyway, onto some serious things, the 16-bit market I 
am tempted to buy one every month when I see luscious 
graphics and so on, However, I hesitate to do so. Now of 
course the Armga/ST are the 64/Spectmms of the future, 
No one can deny that, but S feel thal the 64 wi ll be alrve and 
kicking for a few more years to come. Every monte we are 
presented with a program thal pushes the limits somewhat 
turther. The SID chip is obviously surpassed by the Amiga 
but. as we have most heard, can still produce some nifty 
effects, lake for nstance. I have yet to 

see a totally crucial Amuja/iST game which is totally original 
with fantastic sound and graphics. All we've seen so tar aie 


64/Spectnjm conversions and soma mediocre Amiga/ST 
only games. 

Yours sincerely. Andrew Barratt, Guftcn, Leeds, 

... I am an avi d reader of ZZAP! 64 end always appreciate 
your detailed reviews. But I fealty put pen topaper because 
I would like to know whether or not it is worth upgrading 
my Commodore 64 to an Amiga, as I am thoroughly 
impressed with the power of the 16-bit machine. What il 
really boils down to is, has the 64 still got much life in il and 
do you think it is stilt here to stay for a few more years? 
Please put my mind af rest, 

Steven Smart, Luton, Bedsj 


The Amiga content in ZZAP ! is currently limited to a double 
page spread of round-ups, interspersed with the occ$ - 
s \ionaf Amiga special packed with comprehensive reviews. 
Whether that wiif change or not is something you can 
decide by writing in: the more people who want it included, 
the more chance there is of permanent M '-biown Amiga 
reviews. Equally, if there are overwhelming objections, 
Amiga in ZZAP! will be limited to two pages a month. 

The guaiity of original or arcade conversion software for 
the 16-bit machines is improving all the time, reproducing 
qualify and depth which isn't conceivable on the 64. Thai 
said, the 64 does have some life left in it! 7hg- number and 
overall quality and addictiveness of 64 software far out- 
weighs that of its 16-bit counterparts -end there's always 
the price difference in software to consider ... The test 
solution, if you can afford it, is to hang on to your 64 and 
get art Amiga as well! 

LM 

FOR GOD’S SAKE, 
SHUT UP! 

Dear Lloyd, 

These days, in ZZAP! firap everyone seems to be moaning 
on about something or other in the magazine. So I thought 
I'd write a letter just to say what I thought of each section 
inZZAPI 

Editorial-. Quite good, although it's always one of tee last 
things I read when I get ZZAP! each month , ft's nice to hear 
what the editor nas to say on various subjects. 

Under the Baudwatt To be honest, I don't read this 
anymore. I read the first instalment and it nearly killed me 
with boredom. 1 don'l mind other people enfoying it, 
though. 

ZZAPf Reap, Excellent - it's always one of the first things 
l read. Lately, there have been a lot of letters concerning 
Ifr-Kt and other sections in tee mag, I feel that when you 
listen to these people you are giving mto a minority 

ZZAP! Chatiengg. I reaiy enjoy reading the challenge 
and 1 can only find one quib about iL Why are the photos 
always in black a raf white? When tee challenge first started 
in the first few issues, the photos were dreary BfiW and 
even now, when ZZAP1 has nearly lull colour, they’re sail 
ihe same. C'mgn, Cameron get with il! 

The Scoreiord's high-scoring heroes-. This is OK 
because it gives u$ something to aim at in games, but I've 
a 1 ways wondered how the mighty scorelord knows if 
someone has entered pokes to gel the highsoore? 

Competitions. Good, but why the decrease m drawing 
comps? Bring ihem back, I was quite good at them, 

Manoeuvres. Never read il , 

filter The Hariegm. Never read rt. Hate adventures. 

Hade To The Future. Tota-t crap! Never funny or 
interesting at all. Met Crcucheris a talented writer, though, 
Tamara Knight was brilliant in my opinion. 

ZZAPiback. Not very important for me. because I already 
have all the ZZAP! szziers and Gold Medals thal are likely 
to be ZZAP! backed But 1 -can see the neeesstty for a new 
64 owner who is thinking about picking something in the 
bargain bin. 

Ptayiog Tips Generally very good, bul for God 'a Sake, 
why so many listings? They are pomtlessly long and take 
ages to type in sometimes. What is wrong with POKES? 

Budget Test Fine, a good round up of the budget scene. 

Classifieds-. Uoyd breathes a sigh of relief, as pen-pals 
have to be pad for now. 

Readers Charts. Good, but rt's easy to see that tee same 
bunch of people are voting every month, tor example, the 
way Delta has been number cne in the Music Charts for 



ZZAP! 64 September 1 988 37 


IS MARTIN WALKER 
REALLY PAUL 

McCartney in 

DISGUISE? 

Dear Lloyd, 

Is Martin Walker [Hunter's Moon Feme) really Paul 
McCartney in disguise? 

Chris Eaton, Brackley, Northants. 

No. 

LM 



ages. ! ha ve no quibs about ihe Video Charts because they 
can be a good guide to what lo rani out, Goin-Op charts 
are different however, they are real money spinners and 
millions oi pounds are being made by arcade owners off 
young people. In one arcade I visited recently in the city, a 
single go oi Afterbumercosi £ 1 ! Even so, there were toads 
of people queuing up for a go wrth money in their hands. 
I kid you not, and it usually takes three to tour plays just to 
find out whet's gang on. How many machines have you 
seen with the instructions on them? I can imagine that 
hundreds of young boys are gladly pouring their week's 
pocket money into arcade machines, and for these 
reasons I wish 22API didn't promote them so much. 

Winners Page $ Well it's like essential, mao, to See if 
you've won or not. Also please tell Gienystiiat if she made 
the print smaller , like in ZZAP! Rrap then she would have 
enough room for alt the winners ' names, alt the answers to 
the comps and pictures of the winning entries. 

Dianes of Games. Very interesting, sometimes amusing, 
and always well written! 

Amiga Actiorr. Excellent, excellent, excellent. But what 
happened to the proper , percentage reviews of Issue 36? 
Again smaller print would give more depth and satisfy the 
people who moan aboul extra space being given to it, 

Adrian Donnelly, KUmacudl, Dublin. 

By popular demand, ‘Baudwaik r ha$ now been dropped in 
favour of more space for 'The Word'; Mel is stiff with us. 
ftotwvgr, in his penultimate ‘Future of the Software 
industry’ and in some surprise articles in & couple of 
Issues r time. Black and white is used in the Challenge to 
break up the colour of the rest of the mag, and because 
someone thought it was 'arty', Oh well . . , As for the 
Scorakxd being able to suss out cheats, beware 1 He 
knows ail and wit! reduce to Component atoms ati those he 
finds attempting to trick him. You have been warned! 

LAI 


A VIZ FAN WRITES... 

Dear lloyd/Katie, 

The other day my friend and i went out to buy a game on 
disk, from Bools. After standing at the counter for six days , 
we both agreed that the service was a bit slower than 
usual. Imagine our surprise as we realised we had actually 
been standing in a supermarket in Glasgow, over three 
hundred miles away! Luckily we both saw the tunny side! 

I M A Liar, Margate, Kent. 

P.S. While we're on the subject, something rather amusing 
happened to my dog a couple of days ago, if anyone would 
like to hear about It, send an SAE and f would be happy to 
tell them about it. 

What amusing dog stories have you got to tell? £10 for the 
best 

LM 


WHO IS CAMERON 
ANYWAY? 

DearUoyd, 

I am writing to congratulate ZZAP! on the modifications to 
the magazine due to the voting. The cover picture has 
improved greatly from the 'white background' dross, on 
issues 36 & 37. 1 am impressed with the mag's contents as 
well. I like to read the Challenge, and the ZZAPBACK is 
great, but sadly not featured often enough, l protested 
strongly against the bonng Baudwaik on my voting form 
but I suppose one man's poison is another man's meat, 
Who »$ Cameron (the one on all the review screens)? 
Tim Pickup, Darwen, Lancs. 

The Challenge and the ZZAPBACK are both here to stay , 
and you ’it b$ happy to know that the Baudwaik has gone 
Any comments readers have on the new ZZAP! features 
win be greatiy appreciated - Gordon wifi sit on those who 
make any offensive remarks, however. Cameron i$ a 
crazed intergaiactic megs -being with a vastly expanded 
brain who reconstituted his body to become News find 's 
photographer som time ago. 


THE PERFECT GAME 
(AGAIN)? 

Deal Lloyd, 

For many yeara I've been playing varied computer games, 
and all around me I hear people moaning about how a 
game is too slow, has bad sound, graphics, no action 
etc . . . Has it ever occurred to them that no game is ever 
periect? If a game does not have flashy graphics, a boom- 
chukka-boom Hubbard soundtrack or slogging aliens to 
bits Itiey dismiss it and throw it away into a dark comer. 
These days people expect far too much out of games - you 
can't have everything. The programmers of today have a 
job on. they have to decide who to cater tor - do they go 


for the blaster Ians? Platform lovers? Adventurers? So you 
can understand that no game can ever be perfect; people 
have varied ideas on hew good games are. For example, 
when i go Into computer shops 1 see a very sad sight 
indeed all the conversions and regurgitated ideas - like 
Enduro Racer. Out Run and Gunsmoke - sell in droves, 
and m a dingy corner original. Iresh ideas like The Sentinel 
and rate's go cheap in a matter of weeks because nobody 
will buy them. It shews how narrow minded some people 
ere. 

Why can't people vary their software cdtectionand Stop 
moaning Itiat a game hasn't got this orthat and enjoy what 
they have and merit its good points and not niggle at a 
minute bad point. My adwee is: vary your collection, play 
The Sentinel and be aware of the Universe in general 
Leigh Bartley, Leeds. 

Bight on. One of the best aspects of computer games 
software 1$ the amount of variety in different products: they 
range from. $ ay, the frenetic speed of Oopzone to the 
brain-stretching slowness of Soke-Ban, or from the pure, 
basic r origins strategy of The Sentinel to the incredibly 
addictive mar-perfect arcade conversion. Bubble Bobble. 
A lot of the ZZAP! Gold Medals haven 1 got everything ' - 
Spindizzy and The Sentinel had negligible sound. It would 
seem that the most important aspect of any game is its 
playability, disregarding all else, an opinion shared by the 
writer of the letter below . . . 

LM 


LICENCE TO THRILL 

Dear Lloyd, 

I've been into computer gaming for many years now, so I 
know a thing or two about it I started with those hand-held 
LCD games, then I bought an Atari 2600, and after that a 
CBM64 -now I'm th inking of getting an Amiga. I remember 
the time that games like Fort Apocalypse and Cboptifter 
were games worth buying a 64 for - things have changed 
but ! still feel thal those old games stand up very weil 
against most recent games in one aspect - playability, 
quite simply. The Did games were far more fun |g pdgyand 
that's what counts - the only thing that seems lo count 
these days is a licensed name. Even graphics and sound 
don't seem lo be important any more (remember Endure 
Paced? Probably not, bui 11 reached No 1 in the charts). 

i aomire Hewson because they keep on basing 
origjnd, playable games even if they (ton 1 exactly become 
ctmrtbusters. It certairtiy is the fault of the public too, Why 
don't software houses employ people who have good 
ideas and have them developed by decent programmers? 
i often have good ideas for games, bul I don't have the 
programming ability. Welt, I hope the software houses get 
$ chance lo read this and maybe they'll start releasing 
original games once in a while. 

I'm sorry thal this letter has become this long, but I'm 
glad to get this off my chest. 

Ed Rocket, Holland. 

Weil, Mr Pocket, I agree with your general point about a 
game's payability, as I said above. However, if people 



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continue to buy poor conversions of arcade games or 
licensed products, then there s not realty any incentive far 
major software houses to produce games which, though 
they may be more playable or original, wifi sell less, ft ah 
comes itowm, m the end to what people are prepared to 
buy. There have t of course, been many excellent arcade 
conversions (Buggy Boy, for example} and licenses (Dan 
Darej: but people are too often dismayed by products 
which don't live up to their own (too high} expectations. 
UN 

SUPERB SEQUEL 
SEEKING 

Dear Lloyd, 

Over the years when designing games people have striven 
to come op with original ideas again and again. This is 
obviously a good thing and has resulted in great pieces of 
software: tor example, The Sentinel, Bite and Morpheus. 
Bui when people try to produce a new game without any 
new ideas we tend to see yet another addition to the ever- 
growing pile of games that just did not make toe grade. 

It seems to me that it wou Id be a good idea to provide a 
greater lasftng appeal to certain games by producing 
dflerent versions of them. Clearly" for the majority this 
would not work as they only have what you might call 
one-off appeal; shoot 'an ups are a prime example. 
Ondium Plus, while being enjoyable, was not really 
sufficiently different from the onginal game to ensure togh 
testability, but games which contain different elements 
anyway {Le&derboard with different courses, all race 
games with different tracks] are just there waiting to be 
expended on, World Class Leaderboard has had extra 
courses produced and f for one went out and bough! them 
straightaway. Mercenaryhad the Ssountf O'fyandrecenlfy 
we have had Professional BMX Simulator. These were 
similar to the original but were afferent enough to make 
them worthy purchases and I thoroughly enjoyed them ati- 
lt appears that producers and manufacturing companies 
are anlyjusl waking up to the fact that sequels lo some (not 
all cames would be popular and sell very well (Las# Ninja 
His in the pipeline, I believe]. I had always thought software 
companies wanted to make money, so why are they not 
producing these follow-up releases to popular games? 
Maybe you can afford me the answer, Lloyd? 

Don! get me wrong. I am not suggesting a follow-up to 
every game ever made but to those where toe format could 
remain fundamentally the same, surely it's a good 
proposition? Personally, ( would low to see more courses 
tor the excellent flevs Plus. So how about it Firebird? i 
certainly Know many more people out there who would 
tovetoseethem as well. 

Jason Parker, Willin gdon , Essex. 


Sequels aren't exactly original, as you suggest - took at 
Beach Head, (or example -but as commercially viable 
products they ate generally successful. Whether or not 
they are better is another matter: Fist 11 was less appealing 
than Way of the Explod ing Fist but there's no doubting the 


fasting interest and sheer addictiveness of Barbarian II 
compared to its impressive predecessor. 

LM 

MR ANGRY GETS 
CROSS 

Dear Uoyd, 

! am sick and tired of whining little runts who wind and 
wiudel into the pages of Rrap and 'Ouoh! I don! like that* 
or 'Aaahfi we shouldn't have this, I don't tike them'. They 
really hiss me off. One such runt is 0 Keaveney (who's 
probably 8ft tall and going lo break my lags) who for 
example says *1 must complain about blah, blah, the video 
chart, you are starting to lower your standards'. Why? for 
Christ's sake, is it hurting him? Is he forced to read it' 5 And 
people who say 'Amiga action? phahf This is a C64 mag,' 
Well how many times have you, Joe Public, seen a section 
of writing which says 'By the way we did have some game 
or other (o review but we wouldn't have had room for 
Amiga Ad ton if we had prilled if so here's AA’ Well, how 
many times? 

ZZAP! is a fantastic mag, I know I've been reading it 
since issue 3 so i know better than most lhat ZZAP! has 
risen from bad to excellent and has not fallen m any way 
(except Rockford's gone) so all you mateypeeps what have 
only been reading £4noe aboul 1 0 issues ago, I don ! know 
what you 're talking about! 

A Davidson, Glaveriey, Wolverhampton. 

It's everyone's right to complain about something they 
don't like - just as its your right to complain about their 
complaining! If people didn r t write in amd suggest changes 
then ZZAP * 1 would get very stale and soon lose readers; 
besides, you car ? '( please all of the people all of the time. 

m 


BUDGET BASHERS 

Dear Uoyd. 

I have bought ZZAP! since Issue 1 and nave every copy so 
I toqughi it was aboul time I pul pen to paper. 

I would like to raise a point aboul your treatment ot 
budget software. Why don't you go back to the old system 
of reviewing ah software as equals, regardless of price, as 
ft was much fane* - after all a game is a game and you have 
often stated that some budget games deserve a full price 
tag and some full price games a budget one). I know you 
started the: full price games warranted toe larger review 
because of their advertising, but reviews are supposed to 
be unbiased and this system doesn’t allow lhat, Also, look 
to the future, because as more and more people buy 
Amtgas/Atans, less and less software houses will support 
the €64 probably leaving only the budget houses 
producing G64 games, (witness that this happened to the 
V1C2Q), i hope that this is some years away yet, bui rt will 
happen, 

There are also a lot of us who cannot afford to buy full 
price games who rely on good reviews of cheap software 
to influence our buying, which at present you are nol 
providing. Plus your sister mag. CRASH, does noi See toe 


need to treat budget games this way, so come on, giva all, 
regardless of pedigree, a fair hearing. 

On lo the ftps section. Would it not be possible to do a 
special add-on bookie* ooniaining ot the kp$ r maps eic 
ever pnnied in ZZAP! Even if ft doubled the price of the 
mag, I for one would be happy to pay to have all of the lips 
in one book which would save me having to search back 
copies to find a cheat or map. Something along the lies of 
the 3D Special, only larger and separate from ZZAP! (I bale 
puli-culs as they spoil toe mag). 

0 Smith, Co. Durham. 

The method of reviewing budget games has mw changed. 
The argument nm that fruafgef houses provide no 
advertising revenue, so they don't really deserve to take 
away editorial space from those houses who do. However ; 
we Ys long fait that allocating the same amount of budget 
space to a Silver Medal as to a game which receives, say, 
3% is unfair -and as from this issue, ail Silver Medals [and 
any other highly praised games we think deserve it} witi be 
allocated a full page. As for the Tips Index, you W c^V got 
to wait until the Christmas issue, when there'll be $ 
comprehensive list ofEVEHY hint, tip r POKE and map ever 
printed in ZZAP! 

LM 


AUTUMN AUSSIE ART 

Dear Uoyd, 

G'day from Australia, 

Recently, I purchased the April edition of ZZAP! 64, from 
my local newsagents, As I was flicking through the pages, 
my eyes caughi toe advertisement for the arcade 
conversion of Kamov on toe Spectrum, the small 
screenshots revealing quite good graphics for thal 
machine. 

After reading through a few more pag.es. my eyes froze 
on the Commodore (54 screenshot of Kamov. Could I be 
seeing things? No way Jos6. When I revived from the initial 
shock of the pathetic graphics {which were no match 
against toe Spectrum's), 1 careiully read through toe 
paragraphs underneath toe screenshot and saw tois 
statement: 'As you can see from toe screenshot it bears 
close comparison to the arcade original 

I was stunned Since when did the character on toe 
arcade original have green shading? Was this sarcasm or 
a practical joke? 


\ 


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After being inspired by Martin Walker's excellent article 
'Walker's Way', i sat down to my humble 64 and keyed in 
what I thought was a good look-alike screen shot 
conversion of Kamov, and sent rt to you on disk 
accompanying this Natter. I'd like you to compare what a 
J Qurteen-year-olcl high school studem, who is only an 
amateur at programming, cart do against those so called 
professional graphics Of the 64 Kamov. 

Mark Walker, Brisbane-, Queensland 

I've chastised the ZZAPf tads for their rashness and 
stupidity, insisting from now on that when they say 
something sarcastic, they'll write SARCASM in big, 
friendly, red fetters next to if, $o that you 'ft he able to M 
As for your own version 0/ Kamov - welt, I'll leave that for 
others to judge. Personalty, I think it's- That's enough' - 
Ed) 

LM 


JUST A QUICKIE 

Dear Lloyd, 

This is not another fetter oompiamsng about reviews or 
anything like that - just a couple of questions. 

1 ■ Where exactly is the PC Show being held in London? 

2. When will FEAR appear in the shops? - $ friend of 
mine is a horror fanatic. 

Jason Campbell, Cardiff, South Wales. 

This year 's PC Show is being heid at Bart's Court from the 
74- IS September, though only the last three days wilt be 


open to the genera! public - come along and meet the 
ZZAPi feam there five 'll aft be going}. FEAR has been on 
sale for almost a month now, with the next one due out 
soon. 

LM 

DO BACK-UPS GET 
YOUR BACK UP? 

Dear Lloyd, 

First of ali .el me say what a great idea the Classified Ads 
page is. Allhough unoriginal I think it is one of the best 
sections in the magazine, allowing swapping and cheap 
games to be purchased. 

Now, whilst flicking through the pages of Issue 39, I 
discovered a double page spread advertising a back-up 
cartridge. I was under the impression some months back 
you decided rot to print such ads due to their so-called 
promotion of piracy. 

I for one, am glad to seethe return of such utilities being 
advertised In full. I am of the opinion that they are an 
essential asset to any Commodore 64 owner, Mere than 
once I have had software which cost £10 or more chewed 
up by dirty heads on a datasetie or simply fail to load due 
to ageing or bad storage f! confess to being thoughtless in 
such matters). The fact I had a back-up on hand is more 
relief than you can imagine. 

The item in question ateo offers 'extras' which car be 
used for harmless kin. For example, the led modify mode 
which allows you to change hi-scores and title screen. Be 
the envy of your friends when they see how you've clocked 
up unsurpassable scores on all their favourite games! 
Another handy little gadget is the sprite monitor, allowing 
you to pface Maria Whsttaker in the war-zones. of Vietnam 
Or even making Rockford and Thingy battle it out in true 
Barbarian style. 

Keep up the good world 
Kevin Hazelwood, Woolwich, London. 

Back-up cartridges am not, in themselves, pirating devices 
-its simply up to the user's conscience whether or not 
they use them for that facility . ZZAP> is advertising them in 
its pages again both to increase advertising revenue (and 
so provide a better, farger magazine} and because they 
provide the legitimate services you' detail above. 

LM 


DO PIRATES DREAM OF 
MULHLOADED 
GAMES? 

Dear Lloyd, 

After reading the tetters in recent issues of ZZAP ! 
concerning the matters of piracy and software that uses 
muitiloads, I thought I would write and ar my wews on the 
subjects. 

First of all, piracy, i personally have around twenty 
pirates: I'm nol saying that this is a reason to condone 


piracy, but many of the games that I have ss copies I would 
not have bought anyway. Although l like the games I have 
copied, they are not the type 0! quality I would expect if I 
forked out ten quid for them - in other words the software 
houses whose games I have copied have not lost a penny 
through my piracy. Also I don't pass on copies to If lends 
for money or for tree and so there is not any further 
distribution o( the games that I copy. 

One <orm of piracy lhat i strongly object to is that of the 
kind of piracy performed by hackers. Hackers obviously 
knock down the sales of software products because of (he 
amount of distribution they do once they have cracked a 
game. The thing that ready bugs me about hackers is that 
ihey are so proud of what (hey do; even though [ have 
pirated software, I am not proud of the fact, and, it 
resources allowed E would have an entirely original 
collection. You'll probably think 1 am being completely 
hypocritical, but, that's your own personal view. 

Now onto my second subject,, muftiloads. For most 
cassette users the thought of a muftiload sends severs 
down their spines at the mere contemplation of having to 
wait several minutes between levete. But. what rf 
muitiloads were released exclusively on disk7 There wouf d 
be outroar from cassette users! Prime examples of ttus 
were shown when infiltrator and Defender of the Crown 
were released solely on disk. Cassette users felt (eft out 
and wanted versions of the games available on cassette 
format, The result was (for infiltrator anyway, I never saw' 
the tape version of Defender of the Grow% a poor multrfoad 
that horribly marred the game, For cassette users who buy 
multiload games only to moan I have one suggestion: 
instead ot buying the games save the money . ff you do this 
With just 13 full price games you can buy a disk drive and 
will never have to man about multrloads again, 

Yours sincerely, D Emm frig. Stratford, London, 

The only objection i have against your assertion that you 
woukfn t have bougni the games you pirated is this; how 
do jriotf know? You go on to say that if you had the 
resources you d buy these games anyway . . However, I 
agree with your views on muitiloads - tt certainty is worth 
saving to buy a disk drive, not only to enpy quicker 
muftiloading times but to appreciate games which have 
appeared on disk onty: After Ego, Maniac Mansion and the 
like. 

LM 


Since I started reading your letters the wea- 
ther's brightened tip considerably, as has 
the mood in the Towers: Mr Tips Glancey is 
coming out with a stream of ancient Geor- 
dfe phrases and Gordon has invested in a 
Doughnut and Treacle mine. Meanwhile, 
new boy Maff Evans Is putting on his tren- 
diest gear and trying to look cool. Sorry, 
Maff„ but it just doesn’t work. Anyway, l r m 
wandering a bit - if you've got anything to 
say - fun ny , sen Bible, rude or dul I - j ust drop 
me a line at the address below and a £30 
software voucher could be yours . . . 
LLOYD MAN ORAM, ZZAPI RRAP, PO 8 OX 
ID, LUDLOW, SHROPSHIRE, SYS IDS, 
Toodlepip! 







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CORRUPTION 

Magnetic Scrolls/ Rain bird, £24.95 (Amiga) 


all this Corruption? 

one has lo play again and again to 
get anywhere. Basically THEY are 
out to get you and gain informa- 
tion at any cost - being in the right 
place at the right lime is a must. 
This may only be achieved by play- 
ing various stages of the game in 
different ways to discover who 
goes where to do what and why. 

This is Rob Stcggles' second 
game for Magnetic Scrolls {his first 
being Tht Pawn) and he is reported 
to be very interested in public reac- 
tion as ihe plot is not a typical adv- 
enture storyline. 

The mechanics of Corruption are 
of the now-expected high stan- 
dard. complete with beautifully 
detailed graphics which are great 
to look at but contradict the text. 
Characters and objects which are 
no longer described as presen i in 
the current location remain on- 


he name Magne- 
tic Scrolls is on all 
adventurous lips 
of late. It seems 
that every col- 
umn one turns (o 
is paying homage 
to Anita Sinclair 
and Co. This is no 
bad thing as the company is one of 
the best in its field. However, it 
does accentuate the lack of new 
adventure software currently 
being released. Like starving dogs 
grabbing at a piece of bone some 
kindly person has tossed their 
way, adventure- hungry people 
will snap up Magnetic Scrolls' 
latest game. 

Corruption - a deviation from the 
standard adventure scenario - is 
made up fraud, deceit and sabot- 
age. Taking the part of Derek 
Rogers you begin your first dav as 
a new partner to David Rogers. 


David Rogers is not in the room. 
Your own secretary is a hit of a 
sdi on I ma'am - prim, proper and 
efficient - unlike David s who is a 
stereotype dumb blonde. David 
1 1 Lm s e! f j s a 1 ways r u si l i rig o ff some - 
where - and why does his secret- 
ary take early lunches? 

Outside - a map fur which is 
provided with the packaging - is 
your favourite restaurant where 
you have a lunch appointment 
with your wife,. Jenny. Across the 
busy {and potentially deadly) road 
is the park inhabited by a tramp, 
whose actions are odd to say the 
least. The police station is nearby, 
a place which may be besl avoided 
until you have a clearer picture of 
what is going on - and while 
you're out. why not pop Into the 
local chemists and maybe buy 
Something for ihe weekend? 

Corruption is ihe kind of jamr 


They warned me about the new Editor . Told me he 
was bent on adventures , Hah! I'll show him who 's 
bent . . * er on adventures that is. Whilst hanging 
Mm from the third storey? window by his sock-suspen- 
ders, I talked him into letting me have ten pages this 
issue, [f the elastic hadn *t given way / might have 
squeezed twelve out of him. Fortunately for him, he 
bounces. 

My first perusal this month concerns the post 
holocaust future a/Mindfighter and the plot by a 
sinister syndicate to control the remnants of human- 
kind. Magnetic Scrolls rear their attractive heads 
again and produce an adventure to corrupt even the 
most innocent of us, and Alternative Software main - 
tain their links with the adventuring fraternity by 
releasing another budget game, Wiz Biz. 

As well as reviews you'll find tips galore and so 
many maps you'll think, you've bought an Atlas. 

44 2ZAP 1 64 Septem ber 1 968 


A Meet There s& r Could she be part of 


i he office you're given is nothing 
to write home about, comprising 
of tatty furniture and a musty 
atmosphere. As he shows you 
round, David Senses your disap- 
proval but says nothing. Telling 
you to feel free to ask him any- 
thing, he leaves you alone to set lie 
m: your office adjoins that of your 
secretary’s l hrough which is acces- 
sed the all -Important corridor. 

Exploration of (he office- build- 
ing reveals a non -functional lift, a 
reception area, boardroom, deal- 
ings room and the accountant's 
office. Most areas are occupied by 
characters with which interaction 
is recommended. Barbara, the 
cleaning lady, invites suspicion 
site wanders freely around the 
budding but rarely seems to actu- 
ally dean anything. The account- 
ant is only too happy to talk and 









l-r ;rv! 


- * s 


A Lunchtime by the duck bond, but is all as it awms? Who Is this 
innocuous looking hird^Over? 


fiMfl! 

■ Wii i 


▼ Dmrc a BMW for only E24ft5 


screen in the graphics window. 
This is incredibly niggly of me to 
mention but [ did find the picture 
content odd- The parser is at least 
as effective as in other Magnetic 
Sc ml Is ad ven I u res, a I thou g.h com - 
rrtunicaiion with characters is 
limited to asking or telling them 
about something or someone. The 
packaging comes complete with a 
casino chip (wow), Filof ax -style 
notes and map and an audio cas- 
sette tape which requires your 
attention at certain points in' the 
game, 

Corruplien may not appeal lo 
hardened sword- wielding swash 
buck lets, bu i nonet heless I recom ■ 
mend it to all. 


ATMOSPHERE 78 % 

INTERACTION 83% 

CHALLENGE 82% 

OVERALL 81% 


1 s sr 

i ; T; 


I ? !■ 


Graph 


se c 
it th 


ZZAP ! 64 September 1988 45 
















As requested by many, 1 continue to look at 
gone but not forgotten adventures for 
which, whilst wandering through your 
local bazaar, you may like to keep your eyes 
open. 

The good news is that only this morning 
I received a message in my mind from 
Alternative Software, who informed me 
that they are to rereiease Tower Of Despair 
(see last issue) price £2;99 . , . go and buy it! 




VALKYRIE 17 

Ram Jam Cor poration, £7,95 Cassette only 


ou arrive home 
one evening to 
discover a mes- 
on your 

machine, Some- 
thing yon had 
thought van- 
qulshed for good 
las returned to haunt you. Val- 
kyrie 17 is active again! 

Over the next few days a series 
of phone calls convince you that 
the matter deserves further inves- 
tigation. You receive a dossier on 
the activities of Valkyrie 17, From 
the fragmentary reports culled 
over the Iasi 40 years you slowly 
begin to put the whole story 
together. Names emerge 
Drakenfeur, Heinrich and 
Rckhsmuller - and an indication 
of what Valkyrie 17 is all about is 
discovered in a blueprint. 

A desperate call for help From 
the Glitz Hotel overlooking Lake 
Brunt z spurs you on to seek out 
Valkyrie 17, Your cover is good, 
very good. You spend a few days 
reconnoUering the area before 
making your way to Lake Bruntz. 
You check in to the Glitz Hole! 
hoping lo follow the lead given by 
the plea for help. 

On your way to the bar you 
sense movement in the shadows, 
a cracking blow to the back of your 
neck brings darkness, , . . 

The adventure proper opens in 
the bar of the hotel ; your first task 
is to get out without anyone realts- 


could bring itbout an unwanted 
result to World War ff. Your search 
takes you through town, across 
snowy wastes, onto ski slopes and 
Into cable cars. 

The parser is adequate providing 
a quick response to input and a 
S AVI: /LOAD option. The plentiful 
graphics arc basic but sufficiently 
attractive to give tired eyes a diver- 
sion from reading text. 

Valkyrie 17 was first released in 


ing you've left. Your aim is to find 
(he German spy {codename Val- 
kyrie 17) and thwart hts plans to 
create the beam weapons which 

► In ttw hotel's bar at ttve start of the game, and th* Harisquin has women on hla mind 


1985 for the Commodore 64/128 
and as.suxli is-dated - however, if 
you can get your hands on it for 
less than a liver you should not be 
disappointed. 


ATMOSPHERE 72% 

INTERACTION 68% 

CHALLENGE 70% 

OVERALL 70% 


K EKATUNL oftK f ■ 

u see nothing special* 
Hhat iiow?_ 
f> TALK TO GIRL 
The girl sh lies and says 


The girl sh lies and says 
trink f doll ink. 

Bt a EXnmHE GIRL 

You see nothing special. 


you see 
What no 


BUV GIRL A DGUBL+ 




46 ZZAP! 64 September 1 988 




r 


SUSPENDED 



his is one uf my 
all lime favour- 
ites. You are in 
control of Six 
robots, each of 
which has a dis- 
tinct perception 
of the world and 
offers specific 
abilities within it. One specialises 
in sight, a second in hearing and a 
third in accessing information 
from computer memory hanks, 
Through them you can hopefully 
solve an i men wined myriad of 
realistic and original problems. 

Following your success in the 
semi-miJlenia lottery, you have 
the honour of serving as Contra's 
Centra! Mentality for the next S00 
years, The title brings respon- 
sibilities, not the least of which is 
ensuring the survival of Ufr on the 
planet. To this end you are placed 
in a state of limited cryogenic sus- 
pension. in which sleep- like mode 
your mind monitors the filtering 
computers and maintains the deli- 
cate balance of surface- side sys- 
tems. Should an emergency occur 
you are awakened to ascertain the 
problem and perform such reme- 
dial actions as you deem neces- 
sary. Penalties for failure are per 
I mane nt. 



If every thing remained hunky 
dory there would be no adventure 
would there? And so the life-sup- 
port systems on the planet's sur- 
face malfunction , . „ the imba- 
lance must be corrected before all 
is lost. 

The six robots you control - 
Whiz, Auda, Poet, Waldo. Sensa 
and Iris - IF used correctly can 
return the planet to relative calm. 
Communicating with the robots 
could not be simpler; input the 
name and the command - for 
example 'Whiz, gen he container'. 
You may even gel more than one 
of them to carry out instructions 
jointly or in sequence The prob- 
lems are tough to solve and an de- 
ment of panic sets in as the planets 
life-support systems collapse 
around your ears. 

Suspended can probably still be 
picked up at Commodore shows 
foi around four pounds and is well 
worih every penny. The atmos- 
phere. excitement and pureaddic- 
t lo n o F t h e gam C will pro v i de horn rs 
of enchantment. 

ATMOSPHERE 91% 
INTERACTION 86% 
CHALLENGE 93% 

OVERALL 91% 


WIZ BIZ 

Alternative Software LTD, £L99 cass only 


n other adven- 

ture by Alterna- 
tive Software, 
Football Frenzy. 
remains one of 
my a 11- time least 
favourite games, 
hence the trepi- 
dation I felt as 

Wiz Biz loaded. 

During a particularly drunken 
session at the Duck and Plunger, 
you {Ralph) turned one of your 
ex-mates into a pink and black 
salamander. Once the spell wore 
off, Mike {the victim ) seemed 
more than a little miffed. In fact, 
be abducted your good seif - which 
is why you wake up, complete 
with hangover, in his castle. 
Escape is essential to your well 
being, 

Written using the Graphic Adven- 
ture Creator - a utility which no-one 
has yet used to its full potential - 
Wiz a ' full colour graphic and 
text adventure'. All locations are 
^ accompanied by a picture, some of 
which are OK but they render the 
amount of text to a minimum. 

As in the case of the three 
witches in Macbeth you have a 
familiar and your first problem is 
to remember his name so that he 
may help you escape. In the dun- 
geon with you is a can of lager; 
drink it and the name will return 
to you In flash. 

From here the game goes down- 
hill , You t i m med i a te su rrou nd i tigs 
consist of serpent pits, caves, 
smithys and more dungeons. A 


general direction of up is recom- 
mended to get into the castle and 
its gardens; items such as sa usages, 
frying pans, tokens and soda 


syphons are lying around waiting 
for you to pick up and puzzle over. 
Mapping is illogical, the frustra- 
tion of which is accentuated by (he 
lack of game-play and atmosphere. 

Wiz Biz is written with inngui- 
fvrmty in cheek and humour is 
om n iprese rtt , J f you a re 1 ooki n g fo r 
a serious hack n' slay adventure 
in which you can swash your 
buckle and which consist* of loads 


of prose and atmosphere 
another game. 

- try 

ATMOSPHERE 

22% 

INTERACTION 

45% 

CHALLENGE 

38% 

OVERALL 

33% 

¥ The Harlequin tries te fellow his 


in si i net s for self -preservation 




There are warty large trees here hut 
there » r, little Sign of any o ther 
wi Id! i fe . You can also see a Mean 
looking nan, olio attnr.ks you. 

WHftT MON? rim like hell 


ZZAP! 64 September 1988 47 







MINDFIGHTER 


disk^ £14.99 cass. 

EWAN (system withoui ,1 name) 
-ei n tl it is with this and a story by 
Anna Pup k ess that Mindfighter has 
been treated. 

You are Rubin, a young lad who 
has the uncanny capability of 
transporting his mind through 
time. While watched over by 
friends, he thinks hintsdf to post- 
holocaust Southampton. As well 
as discovering horrors that should 
only haunt his darkest d reams, 
Robin Mumbles across a fascist plot 
to control whal is left of human- 
kind. His rime in the future is 
limited to 24 hours - is this 


sufficient to divert a terrible fate 
for the human race? 

Rubin begins hts task atop a 
mound of shattered concrete slabs 
front which his surroundings — 
also seen by those watching front 
his own lime - look most uninvji- 
ing. 

Down We go. Buildings,, roads 
and people are wrecked and incur 
a feeling of depression on Robin - 
his moods can actually change 
from sad to happy depending on 
his experiences and successes or 
failures. A group of men arc Seen 
heating a dog to death and a man 

T The rubble of post- holocaust 

Southampton 


Abstract Concepts, £19.99 


bslract Concepts 
arc a new label, 
although one of 
the names 

associated with 
them - Fergus 
McNeill - has 
been hanging 
around the adv- 
enture circuit for some years. His 

better known games include The 

Boggit and Bored Of The Rings - two 
adventures which I, personally, 
thought not very gt>od: however, 
Fergus has al last finished work on 
his adventure writing utility. 


guilty of I heft is dragged to the 
town square to have his hand 
cmdly amputated - both events 
depress. 

Nourishment is a necessary 
requirement and must be found to 
maintain health - beware, how- 
ever, as water and food may be 
toxic. The air trt places may also be 
contaminated, therefore protec- 
tion of some kind is a must. People 
are present to be Interacted with, 
although communication is 
limited. 

Things 1 did discover included 
Daryl s need for the snowstorm; 
and a good examination of the 
rubble at the ruined Civic Centre 
reveals a way down; similarly, the 
dead dog is useful for dealing wilh 
wild foxes. 

The main drawback with 
Mindfighfer is one of cun fusion. 
Knowing that the syndicate needs 
ih waning gives little indication of 
how to actually go about the task. 
One may spend hours wandering 
the desolate landscape with no 
hint of what to do. There is no help 
routine and locations are illogi- 
eally connected; however, the 
digitised graphics are suitably 
moody and, aLthough monoc- 
hromatic. are interesting. The 
parser is inadequate and game 
logic can gel confused. 

Looking very professional but 
playing a little like a Quilled game 
of old, Mtndfighttr will do well if 
only because of (he lack of choice 
advent u re pi ay ers ha vc at presen t. 

ATMOSPHERE 68% 
INTERACTION 54% 
CHALLENGE 65% 

OVERALL 61% 



LORD OF THE 

MELBOURNE HOUSE 

SOLID SOLUTIONS 

This month I begin a new solution. 
Lord Of The Rings from Melbourne 
House. Even though the game Is 
not what we all hoped for I trust 
you will find the help useful - it 
may even persuade you to dust off 
your copy and give it another go, I 
promise the solution will not he as 
long or boring as the game. 

Unbelicvably written by (he 
same team who brought us The 
Hobbit, Lord Of The Rings was 
nothing in comparison, hut it sold 
well and many of us wilh the 
patience ol Job have struggled 
t h rough, proha bly not gelling a ny - 
where much, Your days of frustra- 
tion are over: ol Hariy babe brings 
you the complete solution . . . 

There is more than one way to 
complete LOR. this solution is 
reached as Frodo. 

Open the chest, drawer and cup- 
board and share all the items with 
your companions. The simplest 
way to achieve this is to fill a back- 
pack with objects, close it and give 
to one of your friends - but what- 
ever you, do don t forget the Food. 


RINGS 


Finding Merry is your first prior- 
ity: if you dally too long in getting 
to his cottage he disappears from 
the game leaving a message. Car- 
ry mg only the food, proceed to the 
sandy beach and try to ditch Sam 
and Pippin along the way - ail they 
realty do is slow you down. From 
the beach go NE. SE, SE r S and E. 
Go through the yellow door snto 
the collage where Merry should be 
waiting for you; lake the meal and, 
with Merry dogging your heels, 
return to the beach, An explora- 
tion of the surrounding area 
would nu go a miss at this juncture. 
Head S to the crossroads and W to 
the town. Make sure you visit the 
Mayor's office at some point or the 
Hobbit guard will not let you pass. 
Upon entering the large hall, take 
the hook and candle and return to 
the beach. Read the book and 
make sure your three friends do 
the same. Tell merry to swim in 
the lake; when he seem sto be hav- 
ing trouble, Say To Merry "Get 
Out". If you now examine him you 
notice he is the proud owner of 
two jewels - courtesy of the watery 
tart. Take them off him. 

Making sure you have food. 


48 ZZAP! 64 September 1988 









4 Exploring the mins of Mind Fighter 

? From the roof of a derelict building, Retain surveys the ruins of h Is 
former home 


Robin uent bouthi 

Barren Park kehainri, 

Pta^siblcr PKitst non 
WPSt. 


P PKitsi north, east and 


In Uie hidst of the rubble, Kolxin sau 3 
starving nefi, bonding over nohothi rig. 


r prize auau. 



only Sam <less his backpack) 
should accompany you as you 
begin the quest proper. Go W 10 a 
grassy bluff and W again to a plain, 
now [rave] S to the glade. SW, S, E, 
NE and SW lakes you through the 
mint-maze 10 Lhc foothills of the 
Blue Mountains. Get rid of Sami 
(nicely | and go W.. S, In the 
monastery you receive Enstruc- 
lions from the monk. N, W, N, W r 
and 5 takes you to the green tow el- 
and the Knight. Attack him at least 
three times and cat some food 
whilst doing so. Eventually you 
should defeat the knight and gain 
a broken medallion: go back to the 
Font hills where Sam should be 
watting. 5E takes you to the Red 
Tower and (he Fed Lady: ignore 


her question and stay out of the 
tower. Ask Sam to attack her 
(make sure he is strong enough) 
and take the gold medallion. Take 
the item back to the monastery 
and open the stone door. Go £ and 
knock on the while door. Wait. 
Follow Radagasi in to the obser- 
vatory and read the scroll - it is 
part of a spell which will enable 
you to defeat the Black Riders. 
Wail in this location long enough 
and Radagast will give you the 
scroll and a green jewel. Go back 
to the sandy beach. 

Th e respon se t im eof L OR shou I d 
ensure that these instructions take 
you at least a month 10 work 
through, I'll give you more next 
lime. 





Vuu are in a comfortable 
burrow with o round window 
and a green door to the oast- 

f cm r U 


Vou are Pippin, 



1 am dhu pleased to present a 
multitude of hints and tips 
covering a whole Commodore 
of adventures. Read and 
learn « , . 

The Causes Of Chaos,, KR L) : 

Wear the barrel to descend the 
waterfall. 

Drink the potion from the 
leather bottle lo safely swim the 
lake. 

Tie (he rope to the telescope and 
climb down to get ihe crystal key. 

Four the sail over the steps to 
soak up l he slime. 

E. N, U, U, N f W, D. N wilt lake 
you safely through the firs! maze. 

To get past the troll on the bridge 
wear (he headdress, and to avoid 
being overcome by [be heat in [he 
hear! of ibe mountain, wear the 
elven cloak, 

Dig in ihe sand for the book 
which subsequently leads to ihe 
ruby. 

The Counl Is below ground 
level. 

Rely on an unexpected ally to 
open ihe Count's coffin, 

Castle Of Terror (Melbourne 
House): Examine the barrel to gei 
the hint. 

E xa mine ihe t sb] e and pot in t he- 
art tage, get the knife and drink the 
soup. 

Talk to the man in ihe Inn and 
buy him a drink. 

Examine the church and get the 
cross. 

Drag the sack lo reveal the loose 
ladder rung in the mill. 

Turn the wheel outside the cas- 
tle and insert ihe rung (pin). 

Throw the rope to escape the 
castle and shout for help four 
times. 


Zodiac (Incentive): E*lay the 
flute at (he edge of the canyon. 

Throw meat to [he panther. 

Attack ihe snake with ihe mon- 
goose. 

Tickle the giant with the feather. 

Attack the terrorist with the 
gun. 

Move the rock with the crow- 
bar. 


lame the lion with the chair and 
whip. 

At Lack the mud monster with 
(he hairdryer. 

Give the Ih>w to ihe Innkeeper 


Corruption (Magnetic Scrolls); 

Proceed from your office to the 
toilei as soon as you have taken 
everything from the filing cabinet. 
Retrieve the cocaine from lhc cist- 
ern. 

Take (he cheque from your sec- 
retary.. 

Get the screwdriver from the 
BMW's glove compartment. Break 
the Volvo's window with the 
screwdriver 

Go to Theresa’s office for ten o' 
dock and pick up the perfumed 
letter. 

At 1 1.2 5 dial Peter lo overhear a 
conversation between Bit! and 
David. 


Micro Mud (Virgin): To not be 

crushed by the waterfall enter 
with an open umbrella. 

Use the pick to open the gate In 
the dwarven realm. 

Close Ihe cupboard to allow 
access to the secret attic in the cot- 
tage. 

Drop i he icicle in the pond to get 
the pendant. 

Flip the pancake to gain points. 


Wolfman (CRL); FART ONE 

To safely leave the first location: 

, sea rch room, open chest, get i unic, 
remove doublet, burn double!, 
wear tunic examine hands, wash 
hands, look mirror, wash face, 

PART TWO 

To avoid killing the traveller 
under the bridge: look water and 
dose eyes. 

To get past the skeleton in the 
caves: throw the flint at it. 

To gei through the hole in the 
roof get the coffin and stand h on 
its end. 

PART THREE 

To deal wjlh the hunters by (he 
fire: look around, climb tree,’ look 
around, drop pouch of powder i 
i onio fire, 

ZZAP! 64 September 1 988 49 







adventure 


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ZZAP! 64 September 1988 51 







adventure 




CLEVER 
CONTACTS 


Margot Stuckey oi Mara yong, Australia wrote to me 
and asked to be taken out of the column. She has 
problems at present which prevent her from 
answering your calls for help. Margot has been with 
us for sometime now * . . weshall miss her but wish 


her tuck for the future. 
Meanwhile * * . 

Advc n L u rclantl A rive nturc? Qu est, 
Arrow of Death !,. ]I. Ballyhoo, 
Blade of Biackpnolc, Borrowed 
I'tme, Buckaroo Banzai, Castle of 
Terror, Circus, Coldiiz, Crystals of 
Cams, Cutthroats, Dallas Quest, 
Dungeon Adventure, Emerald 
Isle, Empire ol Karn, Enchanter, 
Erik the Viking, Escape from Pul- 
sar 7. Espionage Island, Eyccd 
Bain. Feasibility Experiment 
Foresi at t he Worlds End, Ghost 
Town, Golden Voyage, Gremlins, 
Grads in Space, Hampstead, 
Heroes of Karn. Infidel, Invincible 
Island, Kayleth. Kent ilia, Leather 
Goddesses, Lords of Time, Lucifer's 
Realm, Magicians Bat], Magic 
Stone, Mask of the Sun, 
Mindshadow, Mission Asteroid, 
Moonmist, Mordon's Quest, Mys- 
tery Fun ho use. Mystery of Mon- 
roe Manor, Ninja, Perseus and 
Andromeda, Pharaohs Tomb, 
Pirate Adventure, FLaneifall, 
Pyramid of Doom, Rebel Planet, 
Red Moon, Return to Eden, Ring 
ol Power. Robin of Sherwood, 
Savage Island I, Secret Mission, 
Ship of Doom, Sorcerer, Sorcerer 
of Claymorgue Castle, Souls of 
Da rknn . 5 pel tbrea ker, S pid e rrn an. 
Strange Odyssey, Tass Times, Ten 
Little Indians, The Count, Golden 
Baton, Hobbit. The Institute, 
Jewels nl Babylon, The Journey, 
Never Ending Story, Pawn, Time 
Machine. Wizard and Princess, 
Quest of Merravid, Tower of 
Despair, Tracer Sanction, Twin 
Kingdom Valley, Ultima I, (I| ft- TV, 
Urban Upstart, Ulysses and the 
Golden Fleece, Valkyrie 17, Vei- 
nors Lair, Voodoo Castle, War- 
lords, Waxworks, Winter Won- 
derland, Wishbringer. Witches 
Cauldron, Wizard Akyrz, Wrath of 
Magra, Zork 1, II & III, Zzzz . . . 
Hob Shepherd, 106. High Held 
Street, Coalville, Leicester- 
shire. 

Heroes of Karn, Bored of the 
Rings, Gremlins, Voodoo Castle, 
Zim Zala Rim, Mugsy's Revenge, 
Tropical Adventure. Dracula, Holy 
Grail, The Pawn, Return to Oz. 
Masters of ihe Universe, Robin of 
Sherwood, Fourth Protocol, Price 
of Magik, 

ChrisLophe Lirassart,, 67 rue de 
FAhbe Lemire, 5-9200 TOUR- 
GOING, France. 


ioweroi Despair, Dracula, Adven- 
lurelattd, Zim Zala Bim. Castle of 
Terror. Time Tunnel, Eureka, 

John Paterson, S Rracadale 
Road, Bdiliieston, Glasgow 

Tel: 041 771 7729 


Mordons Quest.. Spklcrman, 
Hacker 

Nigel 'Nemesis' Richardson 
Tel: OJ 360 8325 


Hulk, Spiderman, Voodoo Castle, 
Hobbit, Pirate Adventure, Merry 
Christmas, Robin of Sherwood, 
Price of Magik, Lord of the Rings, 

Nigel Leather, 45 Moreton 
Street, Win mm: ton, Morth- 
wkh, Cheshire Cws 4DH. Teh 
0606 781028 


The Golden Baron, Worm in' 
Paradise, Hobbit, Fourth Protocol 
(Ft 3 only*. 

Andrew Blackman, 133 Ashen 
Drive, Hartford, Kent DAI 
3LY. Tel: 0322 76887 5.30- 
8.30pm 

Dungeon Adventure, Lord of the 
Rings, Quest for the Holy Grail, 
Hampstead, Lords of Time, Inca 
Curse, Espionage Island, Planet of 
Death 

David Lemon, 14 Norton Place, 
Dunfermline, Fife KVLI 4RH 
Tel: 0383 728353 after 6pm 
Mon-Fri 

Leather God dcs ses of Phubus, Zork 
lILTerrormolmos, Never Ending 
Story. Heroes of Karn, Mission i. 
Gremlins, Robin of Sherwood 

Run McKenzie, 3 Silverstream. 
Frey strop, Haverfordwest, 
Dyfed $A61 2$N 

AdvcntureJand, Sub&unk, Heroes 
of Karn, Empire of Karn, Mu n roe 
Manor. Hacker, Classic Adven- 
ture, Alt early Infocom title 5. Jinx- 
ter, Guild Of Thieves, Plundered 
Hearts, Draeula, Hitchhiker's 
G u ide, M i udshadu w, T racer Sanc- 
tion. Wishb ringer. Trinity, The 
Pawn. 

Chris Fleming, 235 Meola 
Road, Pt Chev, Auckland, N 
Zealand, Teh 867074 


52 22AP! 64 September 1 988 


Voodoo Lasile, Heroes of Karn, 
Pirate Adventure. Ten Little 
Indians, Hobbit, Lost City, Grem- 
lins, Wizard of Akyrz, Quest for the 
Holy Grail, Zim Safa bim. Island 
Adventure. Castle Draeula. 

Paul Flanagan, 6 Cnrry, Bol- 
lock, Co Fermanagh, N Ireland. 
Teh 836565 594 


The Hobbit. Erik the Viking, Castle 
of Terror, Eureka, Voodoo Castle. 
The Count. Heroes of Kam. 
Empire of Karn, Zork I, Zork III, 
Exodus, Ultima III, The Roggil, 
Lords offline, Never ending slot y. 
The Hulk, Temple of Terror, 
Ultima IV, Seabase Delta, Kens HI a. 
Valkyrie 17., Sherlock, The fourth 
protocol. The Helm, Wizard of 
Akyrz, Perseus and Andromeda. 
Lord of the rings (part i ), Emerald 
Isle, Quest for the Holy Grail, 
Hacker, Colossal Cave. 

Steven Kelly, 4 South View, 
Whins Lane, Simon stone. 
Burnley, Lancs BBI2 7QU. Tel: 
0282 74765 (between 6pm and 

10 pm) 

The Hobbit, Sea base Delta, Ken- 
ilila, Zzzz, Spy trek, Robo City, 
Imagination, Demon Knighr. 
Koboyashu Naru, Tower of 
Despair. Time Tunnel, Citadel of 
Chaos, Eureka, Sorcerer of 
Claymorgue Castle, The Quest For 
The Holy Grail. 

Paul Hardy, 33 Fir Tree drive, 
Wales, Sheffield S31 SLZ. 

Hitch hiker's Guide, Zork], Zork II, 
Planelfall, Leather Goddesses, 
Cutthroats, Infidel, Slationfall. 

Dave Rogers, 15 Elm Terrace, 
Westfield, Radslock, Bath, 
Avon BA3 3XP* 

Amazon, Borrowed Time, Casile 
of Terror, Castle Adventure, Com- 
puter Ad v cn lu re . D ra cu I a pa n I , 
Grand Larceny. Haunted House. 
Himalayan Adventure, Labyrinth, 
Mad Mummy, Mind shadow. 
Murder on the Waterfrnm, Never 
ending story. Ninja, Rakj-tu a Vol- 
cano, Scroll of Akhbar, Sea base 
Delta. Silver Mountain. Subsunk, 
The Hoggin. The Dallas quest. The 
Hobbit, Ultima IV, Voodoo Castle, 
Zork 1, Zork 11, Zork III, Zzzz, 
Mario Moeller, 38 Greenvale 
Drive, Green vale, 3047, Vic. 
Australia, 

Ultima IV. The Bard's Tale, Voo- 
doo Castle, Phan taste I, Never 
Ending Story. Dtacula. The Prince 
of Magic, Bonn wed Time, The 
Fawn, Sea base Delta, Deadline. 
Zork III, Wishbringer. 

Derek Wong, 42 Ingram Road, 
Thorn ion Heath, Surrey, CR4 
8EB. 

Hitchhiker's Guide, The Hobbit, 
Lord of the Rings, The Shadows of 
Mordor, Guild Of Thieves. 

Warren Lee Melia, 1 Thornhill 
Avenue, RJshion, Blackburn, 
Lancs, RBI 4EZ. 

Casi le of Terror, The Hobbit, The 
Hulk, Mindshadow, Holy Grail, 
Redhawk, Snowball, Sub-sunk, 
Twin Kingdom Valley, Voodoo 


Castle, 

Jeff Ci Man, 50 Tynedale Cres- 
cent, Penshaw, Houghton-Le^- 
Spring,. Tyne and Wear, DH4 
7 BP, 

Siarooss, Suspended, Suspect, 

Lea (her God d esses, Zork I, Zork II, 
Zork Ilf, Deadline, Planet fall, 
Infidel, Cutthroats, Ballyhoo, 
Lurking Horror. Sea stalker. 
Bureaucracy, Trinity, Moonmist, 
Hollywood Hijinx. Hitchhiker's 
Guide, wishbn tiger, Sorcerer, 
Spellbrcakcr, Enchanter, The 
Pawn, Ultima 1. Ultima |JI r Uhima 
IV, Sherlock, Gremlins. The Hulk, 
Terrurmolinos, The Fourth Pro- 
tocol, The Hobbit. 

Billy Kavanajgh, 49 Drake Hath 
Westhoughton, Bolton, BL5 
2RA, 

Never Ending Story, Zzzz, Quest 
for Holy Grail. 

Tony Klnnear, 49 Wainwright 
Avenue, Hutton, Brent wood, 
Essex, CM 13 2SZ, 

Bally I loo. Bored of the Rings, Bor- 
rowed Time, Deadline, Emerald 
isle. Enchanter, Eureka (German, 
Arthurian, Roman}, Gremlins, 
Hitchhiker's Guide to the Galaxy,. 
The Hobbit, Leather Goddesses of 
Phobos, Mind Shadow, Monroe 
Manor, Moonmist, Pirate Adven- 
ture, Planetfall, Planet of Death. 
Knight Ore Pt 1 , Sea stalker, Ship 
of Doom, Spell Breaker, Spider- 
man, Siareross, Statinnfall, Ta s& 
Times, Lurking Horror, Tracer 
Sanction, Valkyrie 17, Very big 
cave adventure, Wishbringer, 
Worm ill Paradise, Zork L Zork II, 
Zork III. Ian Gay, 18 bars dun 
Close, Wesldeiuon, Newcastle 
upon Tyne, NE5 2RL. 

Draeula, Frankenstein I, Ken til] a. 
Quest For The Holy Grail, Gnome 
Ranger | r U, Eureka II, IV, Zim Sala 
Bim, 

Scott West, 10 Chamock Dale 
Rd, G lead less, Sheffield, S12 
3HP. Tel: 0742 656328 

The Hobbit, Seastalker, Triniiy, 
Leather Goddesses, Beurocraty, 
Hitchhiker's Guide. Station fall, 

Carl KuLtelwascher, 6 Robin 
Hill Drive, Gamherley, Surrey. 
GUIS I EG 

Heroes Of Karn, Empire Of Karn, 
Draeula, Seabase Della, Spider- 
man. Hulk, Zzzz, Quest For The 
Holy Grail, Lord Of The Rings, 
Price Of Magik, The Fawn, Twin 
Kingdom Valley. 

A R klgtv 4 Corwallis Avenue, 
Cllftoru Bristol, BS8 4PP 

Twin Kingdom Valley, The Hobbit, 
Hitchhiker's Guide, Return To 
Eden, Termrmolfnos, Dallas 
Quest, Jinxier, Deja Vu, Shadow- 
gate. 

Steven Coombcr, 6 May afield 
Close,, Ports bed r Bristol. BS20 
9RL. Tel: 0272 8442 18 (6-9pm> 

The Boggit, Hulk. Kayleth* 
Kohyashi Nans. Sherlock, 

William Stephenson, 10 
Inchcolm Terrace, South 
Queensferry, West Lothian, 
Scotland. EH30 9NA 



TIIRF IS IM WMIB HAMnS 

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CAR 

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Engine ere? who were working in 
the southwestern deserts when 
the nuclear attack began. Seek- 
ing shelter, they turfed out the 
inhabitants of a newly-con- 
structed federal prison and 
invited the surrounding sur- 
vivaiist communities to join 
them. This prison is now known 
as the Ranger Centra. 

There have been disturbances 
in the desert recently, and it is 
the duty of the Desert Rangers 
to go out and investigate them. 
The player is give no more inf or ' 
mation than this in the introduc- 
tion to the rule-book, which lets 
down the atmosphere just a bit, 
surely the real Desert Rangers 
would know the nature of the 
'disturbances', and have some 
theories about who or what 
might bo causing them and how 
serious they were? The brief is 
really 'explore the desert and its 
scattered pockets of civilisation, 
and discover what you're Sup- 
posed to be doing as you go 


requires you to have lour disks. 
Four I And unless you have 
them, you can't play the game at 
all. The reason for this lies in the 
nature of the gameplay, which 
constantly altera the state of the 
map and the position of objects 
and the lives qf MFCs — and at 
least the requirement is clearly 
advertised on the front cover, 
The first two hours after pur- 
chase are spent copying four 
sides of data onto the disks, and 
silently vowing to be very cross 
indeed if the game Itself turns 
out not to be worth the wait, 

Once you finished you do at 
least have the comfort of know- 
ing that the original two disks 
spend most of their time safely 
in the packet, and you’re work- 
ing with back-up copies. And if 
anything goes disastrously 
wrong in the course of play, you 
can repeat the process and go 
right back to the beginning. 

Initially, the player commands 
a party of four Desert Rangers. 


Philippa's sorties into the field this month have 
brought her into the realm of SF fantasy with Waste- 
land and, on a more practical level, into DIY wargame 
construction, courtesy of SSI. 


omputer rolep- 
laying games 
are often 

reviewed in 
'Manoeuvres', 
and from the 
sceptical 
standpoint of a 
live roleplaying 
purist - convinced that a form of 
entertainment that relies on 
human interaction and Is practi- 
cally a kind of improvised! 
theatre couldn't possibly be 
reproduced on a computer - I 
have come to enjoy this sub- 
genre Of the Strategy gaming 
world greatly. A good computer 
RPG can offer hours of continu- 
ous abaci brio n, being less frus- 
trating than text adventures 
(which, like cryptic crosswords, 
stop being fun when you get 
stuck? and lass serious and tech- 
nical than straightforward war- 
games. But having had a fair 
number pass through my disk 
drive, I have also got tired of the 
clich&d, unimaginative and 
humourless settings and plot- 
lines of feted as standard. Far too 
many RPGs use scenarios that 
would have seemed antiquated 
even in the ear ly days of D2kD. 

Having complained about this 
loud and long in recent issues, 
I'm delighted this month to have 
received tVssfeJand for review. 
Wasteland comes- from jEA, who 
also publish the more conven- 
tional Bard's Tale series, end is 
an RPG set not in the ore- 
infested pastures of Fantasia 
but the irradiated wastelands of 
poet-holocaust America. 

In a few explanatory parag- 
raphs, the game designers 
boldly root their scenario in the 
immediate future. Ten years 
from now, in 199B, America is to 
have completed a space station, 
which the Russians insist is a 


and rational: they discharge 
their nuclear arsenals at each 
other. Civilisation As We Know 
It is neatly destroyed, though 
convenient pockets remain here 
and there in a state of anarchy 
moat conducive to adventurers 






military launching platform. 
Tensions grow, and lha nations 
of the world line themselves up 
behind the two superpowers 
But two weeks before it is due to 
go into operation, the space sta- 
tion transmits a distress signal 
and, mysteriously, all the satel- 
lites orbiting the planet disap- 
pear. The response of the super- 
powers is caiefully considered 


The player takes on control of 
a party of Desert Rangers. The 
Desert Rangers follow in the 
great tradition of the Texas and 
Arizona Rangers, and were 
formed to help SUrViVOrs of the 
holocaust rebuild their com- 
munities. They come from the 
strongest and most successful of 
the surviving settlements, 
descended from a group of Army 


along' . Fair enough. 

Many games of this type insist 
that the player has a blank for- 
matted disk to hand to use 
“character diak' and very often 
an extra one is required to save 
the game, I always find this 
irritating, for blank disks, like 
safety pins and policeman, are 
never around when you need 
them. Wasfe/fliid absolutely 


The party can be expanded to 
seven by the recruitment of 
three MFCs met in the course of 
play. For the player who wants 
to get straight on with the game, 
four pregenerated characters 
are provided. New characters 
can be created in the Ranger 
Centre. 

Characters have a standard 
set of RPG attributes: strength. 


56 ZZAP! 64 September 1988 




intelligence, luck, speed, agility, 
dexterity and charisma. Most of 
these effect the character's abil- 
ity in play in some way Dr 
another, and they can all be used 
directly in situations where the 
player thinks they might be of 
sc me advantage, using 
strength, for instance , can force 
open a locked door, and 
charisma can charm an NPC into 
talking, Attributes are gener- 
ated at, random, and you can 
■roll' continuously until you get 
a set you want- Hardened RPG- 
ists might regard this is as cheat- 
ing, but it seems unimportant in 
a computer game. The character 
has a number of skill points ini- 
tially equal to his intelligence 
rating, and the playeruses these 
tD buy a variety of skills from a 
generous selection detailed in 
the rulebook The skills: are an 
important part of the game. 
Their availability is restricted by 
lb? characters' IG. While some- 
one with an IQ of 3 can learn to 
swim me fire a rifle, an IQ of IB is 
required to learn cryptology. 
The most advanced subject is 
metallurgy. Skills are all fairly 
cheap to buy at level one, and 
It's possible to get the entire 
range between the four charac- 
ters. Raising the level of the skill 
costs double what the previous 


level cost. 

Once the party JS assembled, 
exploration can begin. The wil- 
derness map is conventional and 
reasonably attractive, showing 
an overhead view of a landscape 
that conspicuously fails to look 
threatening or irradiated The 
party crunches across plains and 
desert, heading for interesting- 
looking features in the horizon. 
The three nearest settlements 
to the Ranger Centre are High 
pool, the Agricultural Centre 
and the Rail Nomad's Camp - 
these are mentioned in the intro- 
duction as places to search for 
clues — but there are plenty of 
Other mysterious and dangerous 
locations to get killed in. Wan- 
dering too far into the radiation 
zones is fatal, but I suspect that 
equipment as yet undiscovered 
toy me will enable the party to 
survive such trips Random 
encounters with belligerent 
inhabitants of the wasteland 
such as Nuke Pooches and 
Wasteland Warriors hamper 
progress but not irritatingly so 

Combat is smooth and swift, 
Each character starts the game 
in possession of a basic firearm 
and a clutch of cartridges, and 
when a hostile group is encoun- 
tered the player is given the 
choice of several actions for each 
character in the coining combat 
round. These orders, and the 
opponent's response to them, 
are processed in order and 
described in a scrolling mes- 
sage. Once a character loses all 
his hit points he is render ed 
unconscious, but recovers spon- 
to investigate- 

There ate shops in many of 
taneously if left alone by the 
enemy. Combat, particularly 
with large packs of unintelligent 
monsters, can sometimes drag 
on too long to be enjoyable. Once 
the party’s weapon skills have 


improved, accurate and damag- 
ing firepower usually gels tid ol 
the enemy in a couple of rounds. 
These are clumey aspects to the 
combat system - it's frustral- 
ingiy difficult to run away, for 
instance - but on the whole it's 
satisfying. 

The leal meat and interest of 
the game is contained in the 
locations, which, when entered 
on the main map, resolve into a 
smaller and much moi. n varied 
map. The 'towns’ of Wasra/and 
are not the standardised citys- 
capes of games like t/lfima, but 
excitingly different and unex- 
pected. Highpool, close to the 
Ranger Ventre, seems to be the 
remains of an Am erican summer 
camp and is populated by a dis- 
turbing race of mutant teen- 
agers The Agricultural Centre 
lets the player's party loose on 
fields of giant turnips, carrots 
and wheat. Infested by equally 
large and vicious bunny rabbits. 
The rail Nomads live in trucks 
and tents. Further to the north- 
west ia the city of Quartz with 
streets of dangerous buildings 
these places, buying and selling 
equipment, and healers who will 
cure diseases and restore hit 
points for a price. Often the use 
of skills and attributes will 
uncover hidden entrances to 
underground mines and con- 
cealed passageways, and there 
are many different characters to 
meet and converse with. The 
screen display is enhanced by 
frequent passages of text 
describing what the party secs, 
and this is supplemented by the 
ingenious use of a book of 
'paragraphs' supplied in the 
packaging. When appropriate, 
the game prompts the player to 
a particular numbered parag- 
raph in the booklet and Inf orma- 
tion too wordy to be contained 
on the disk is imparted in the 
Time-honoured way. The only 
problem with this system is the 


temptation to cheat and search 
through the paragraphs for 
clues! 

The variety of different places 
to be explored, the generous use 
of text, the complexity of the 
interlocking clues and quests 
and the sheer sense of excite- 
ment and anticipation make 
Wasteland' the best computer 
RPG I've seen for a long time. My 
favourable reaction ia not 
entirely due to the 'originality' 
of the scenario (there's nothing 
particularly original in an abso- 
lute sense about a post- 
holocaust setting), but i think 
the background provides more 
scope for interesting objects, 
characters and situations. If you 
esn afford it, buy it; there's 
hours and Jurors Of entertain- 
ment in it. 


PRESENTATION 85% 

On the whole excellent, 
though there are u few awk- 
ward moments in combat and 
a strange bug that sometimes 
doesn't require a character 10 
have bullets in his qun when 
he fires it. 

GRAPHICS SI % 

Above average for l he game 
type, with stylish artwork for 
various monsters encoun- 
tered, 

RULES 87% 

Every aspect ot tha game h y h - 
torn is wall laid out and 
explained in detail, end the 
book of paragraphs is an 
ingenious idea. 


I li *:YY:1 :] 1 1 1 i'#: Mr? 


The so. 
very gre 

nsc ol antimpat: 
lat. 

ion is 

Wi 3 


m i 

A thoroughly absorbing game 




WARGAME CONSTRUCTION KIT 

SSI t £19*99 disk 





or many years, 
text adventur- 
ers have been 
able to write 
their own exam- 
ples of their fav- 
ourite game 
type without 
resorting to 
learning' machine code. Some 
would complain tha t utilities like 
the classic GuiJl enable* 
many imaginative pi 
churn out cartoon-copy 
turns too easily, and halted the 
development of real program- 
ming progress. This may be the 
ease, but 1 know that I enjoyed 
playing with my copy of the Quill 
immensely and inflicted no new 
lventures on the msTl rat ’ T ' m 
?rtainly no progia 
hade 

would never 


A SSI bring you software to help you make war instead of love 

games players who would other- 
wise have neither the skill to 
write their own nor the time to 
acquire it. And inevitably, these 


i at all. I suspect that 
game design utilities are 
4 - u -" way, for the private 
amusement and satisfaction of 


are the limits of The W&rg&me 
Construction Set. But at least - 
at last! - wargamers have a com- 
prehensive utility. 

The Wsngsme Construction 
Set occupies two sides of a disk, 
one side given ovt-r to a selection 
oi eight tailor-made scenarios. 
The background to and instruc- 
tions for each are gi ven briefly in 
the rulebook, and glancing 
through these small summaries 
it's clear to see that the desig- 
ners have intended to prove that 
the utility can be used to simu- 
late conflicts in many different 
genres. In addition to the inevit- 
able WWII battles, there are two 
science fiction scenarios, an 
episode from WWIH and the 
American Civil War, and the 
siege of a castle in the 12th cen- 
tury The on-screen appearance 
of all the games is very similar, 
but this is a generous selection 
and proves that the same basic 
terrain shapes and unit types 
can be juggled around to stimu- 
late the imagination of the 
amateur designer. The true war- 
gaming addict will want to play 


► 


ZZAP! 64 September 1988 57 







1 





map on sere an is a simple, joys- 
tick-operated process; with a 
flashing cursor you select an 
icon than deposit it with another 
cursor at the appropriate posi- 
tion, Mistakes can be erased 
with a ' blank ' icon. 

The consequence of this sim- 
ple system is that all of the maps 
you can produce look very 
sameush, and none of them lock 
very impressive. But the pur- 
pose of this utility is net to pro- 
duce an attractive, commercially 
viable game. The actual struc- 
ture of the landscape for use in a 
wargame can he varied 
infinitely „ as long as you're pre- 
pared to accept that trees, 
watar, hills and so op always 
produce the effects prescribed 
by the program. They have a 
standard 'cover' value, for 
instance, and movement coat, 
One change that the designer 
can make to the graphics is the 
colour of all types of terrain. So 
you can, with some imagination, 
produce a pseudo- Marti an land- 
scape with a brilliant red back- 
ground, yellow trees and green 
water. This may be some conso- 
lation for the frustrated artist. 

The most important part of the 
editor routine is the definition of 
the units that wil] be available in 
the game.. There are a total of 31 
friendly umts available 
though, of course, you can 
choose to employ lees than that 
The type of statistics attached 
to the unite has already been 
decided, and the designer 
merely has to fill in the values for 
the army that he wants to 
create. For example, ' firepower ' 
can be set between l and 93 and 


58 ZZAP! 64 September 1 988 


these samples through before 
going onto the serious business 
of design, and it's worth getting 
to grips with a few of them to 
gam a good knowledge of the 
way the game works. Because 
when you come to construct 
your own masterpiece, it will be 
the same game. 

The major limitation of the 
WCS is the rigid, unalterable 
turn structure. You have a 


map and the shape and struc- 
ture of the map itself. 

The Editor is driven by a sim- 
ple menu, end to give a fair idea 
of the capabilities of the utility 
I'll describe the options briefly 
and in turn, Disk access enables 
the player to lead and save 
scenario, either from the sample 
disk or from Jus own, It's not pos- 
sible to create scenarios which 
will run independently of the 


'f-er- 


r 


paths, streams, lakes and 
forests, If you choose to make 
your map on a smaller scale — to 
simulate the siege of a building, 
for instance — there is a facility to 
build a structure from blocks 
that represent whole buildings 
on a larger scale Each terrain 
icons fills one 'square 1 on the 
map, go you can easily plan out 
yom map beforehand on 
squared paper. Drawing the 




choice between a one and two 
player game, but no chance to 
decid e how m any and what kind j 
of phases there will be in a turn. 

A nine-phase turn has already 
been decided by the designers 
of the u tility, and the function of 
each phase is described in 
detail It’s a standard and 
straightforward sequence, 
quickly familiar to anyone with 
wargaming experience; obser- 
vation. friendly fire, friendly 
movement and so on, A victory 
phase at the end of each turn 
assigns points to the player for 
enemy units eliminated and vic- 
tory squares occupies. 

What the editor allows you to 
determine is everything else 
about the content of the game; 
the number and type of units 
involved, their statistics, their i 
value, their deployment on the | 


editor, so the WCS dearly 
imposes its own restrictions, 
unlike the OyiU; the market is 
not going to be overrun with 
cloned nine-phase turn war- 
games, and this ts undoubtedly 
a good thing. 

The 'draw map 1 routine is 
undoubtedly the first thing that 
buyers will want to play with. 
You're presented with a blank 
screen to be filled with a land- 
scape constructed from a visual 
menu displayed below. The 
types of terrain available are 
already defined by the program, 
and their graphic form pre-set; 
as with the units, there is no 
facility to draw your own. The 
selection offered is fairly com- 
prehensive, and terrain like 
woods, roads and rivers have 
several different shapes so that 
you can assemble twisting 


A ft's turn three and time for a bit of reconnaissance 


affects the degree of damage I 
that a unit can do to another in 
combat. Strength ranges from 1 
to 7 and represents the amount 
of damage the unit can take 
before expiring. The complete 
List of parameters is as follows; 
firepower, defence, assault, 
movement, strength and range. 
You can also choose the type of 
fire {veiy much oriented to mod- 
: am mechanised warfare - there 
are machine guns and mortars, 
but no twanging crossbow bolts 
or flying spears) and th# basic 
nature of the unit. The ngidity of 
the system interferes with the 
flexibility of the setting here; 
you have no choice but to select 
a tirut type from a list that 
assumes a modern scenario. If 
you want to create cavalry or 
perhaps fantasy creatures, you 
have to apply a liberal quantity 
of imagination. 

Setting up the unit paramet- 
ers is very straightforward, and 
there is a handy function to 
duplicate any quantity of a par- 
ticular type. 

Enemy units are constructed 
in the same way, with the addi- 
tion of an elementary artificial 
intelligence factor. Aggres- 
sion', ranging from 0 to 7, defines 
how determined the unit wifi be 
when under attack, At a low 
level, it wifi retreat if threatened , 

At level G„ it attacks anything in 
sight, At level 7, it becomes a 
'counter attacker and once 
attacked wifi follow friendly 
units relentlessly and fight to 
the death. Units are deployed 
easily, by means of the cursor. 

The operation of the editor is 
simplicity in itself, and most; of 
the data, input is visual and self- 
explanatory. There's no need to 
learn command structures or 
similar tricks. Anyone moder- 
ately familiar with wargaming 
could pick up a joystick and draw 
a simple game straight onto the 
screen in about half an hour. To 
ge t full u se out of this utility, you 
will have to put in a lot more 
imagination and effort than that, 
Tire rulebook takes the aspir- 
ant designer through a tutorial, 
which, pleasingly enough, con- 
structs a small fantasy war 
scenario and demonstrates that 
it's possible to designate units 
as individual characters as well 
as groups of skeletons, zombies 
and archers. They stfil look 
rather like WWJJ infantry on 
screen, but the idea is there. 

This la not a utility which is 
going to allow anyone to pro- , 
duce a commercially viable war- 
gaming product, but then it is ' 
clearly not intended, to he Ji 
does provide a framework for 
wargamers to construct their i 
own scenarios, and the 
framework ia, if rigid, fairly 
broad; the fact may remain that 
you're always going to be play 
mg the same game with differ- 
ent numbers and a different 
map, but the game itself ig 
sophisticated enough not to try 
the patience. My major objection 
is that due to an inattention to 
cosmetic details the games are 
inevitably unatmosphenc. 




_ 






There is no way to name units 
on-screen, for instance ; they 
may be German Panzers or Zom- 
bie Legions of the Shedowloid in 
your scenario notes, tout as far as 
the computer jg concerned 
they're Units 1 or Z. An option to 
design your own unit graphics 
would enhance the utility , and 
surely wouldn't have posed 
insurmountable difficulties. 

Anyone buying the Wargame 
Construction Set must toe pre- 
pared to work within the limita- 
tions I've outlined. Accepting 
that, it’s easy to use,, efficient, 
extremely well documented and 
can’t fail to provide the 
enthusiastic designer with 
hours of entertainment. And you 
get eight free games thrown in! 


PRESENTATION 89% 

The editor is very easy to use — 
this is that rare creature, a self- 
explanatory utility 

GRAPHICS 55% 

Small and uninspiring, and 
you're stuck with them I 

RULES 90% 

Exhaustive documentation, 
with a tutorial included 

OVERALL 79% 

Perform# its function well, and. 
is worth getting if you want to 
try out your own wargame 
designs within a traditional 
framework. 








DESPATCHES 


I'm still suffering from a dearth of correspondence! Some months 
the limited space allowed to 'Manoeuvres' squeezes out letters in 
favour of reviews k hut I'm stilt here and stilt eager to know your 
opinions on various matters affecting wargaming and strategy on 
the computer. It would be interesting to know, for Instance, what 
wargamera felt about the proliferation of fantasy roleplaying 
games now being released for the Commodore. Whet do live rolep- 
Jeyere feet about them? 1 do read all your letters, you know, so 
nobody need feat they're writing Into a void. And if 1 don't print a 
letter one month, it invariably gets held over for consideration for 
the next. So get writing and see your opinions in print! 


PROBLEMS DOWN UNDER 


Dear Philippa, 

First of all, I'd like to say that 
your well written column is very 
important to the fab ZZAF! 
magazine, 1 enjoy arcade and 
adventure games but it's only a 
good strategy game that makes 
me fondle my computer , 

However, I live in Australia 
and rhe full range of strategy 
games that you have in the UK 
as they are released Isn't fully 
represented on the software 
shelves in the computer stores 
ha re i This is also the case wit h 
adventure game#, because the 
importers) are licensed only to 
bring into Australia the bigger 
selling arcade type games. Don't 
get me wrong, you can get some 
strategy and adventure games, 
but we Australians often never 
get to see some of the titles we 
hear you enjoying in the UK, 
whereas with arcade games, we 
never are cut short! Why is this? 
What can be don# about it? 

I'd also like to praise Origin 
and Strategic Simulation# Incor- 
porated (5SI). who in my opinion 
make the most challenging and 
rewarding strategy games. 

Also, T've heard about a game 
called Space MAX which was 
written by T L. Keller for the IBM 
PC. Space MAX (Materials pro- 


cessing, Astrophysics, Experi- 
mental modules) is a scientific 
simulation where you have to 
maintain the budget and work- 
ings (for a profit) of a S30 Space 
Station. It was featured in Omni 
magazine (P22) in the December 
'8? issue. 

Has anyone heard about it? I 
suppose the memory in the 64 is 
too limited for a successful con- 
version of Space MAX. But we 
can live m hope! What about the 
Amiga coping with it? 

Long live Strategy! 

Seddon Cunllf fe, Brisbane, 
Australia, 


Many of the games I review in 
"Manoeuvres ' J rhinJf you would 
only find with difficulty in British 
shops. They're expensive and 
specialised, and ^ as in Australia 
— are passed over toy many stoc- 
kists in favour of the more obvi- 
ously money-spirming arcade 
games, The true adventurer or 
strategist shouldn't be dishear- 
ten ad by this, however f The 
best way to get hold of these 
games is to mail order them, 
either direct from the manufac- 
turers or from ZZAPt's own mail 
order department. 

PI 



It's about time that someone 
besides me did the work for 
'Tactics' ! Cotne on — there must 
be hundreds of Successful 
strategists out there eager to 
impart the benefit of their 
experience. I challenge all read- 
ers of 'Manoeuvres' - yes, both 
of you - to write in with advice 
on how to succeed in your fav- 
ourite wargame or strategy 
game. You can't all toe flounder- 
ing helplessly after the second 
turn! 

tVasteland from Electronic 
Arte, awarded a Sizzler this 
month, is a complex and exciting 
game with many secrets to be 
uncovered. Those who would 
prefer to find them out for them- 
selves are advised to turn the 
page quickly, but some of you 
might welcome a few clues to 
get you started. 

When creating your party, 
make sure you have the com- 
plete range of skills between the 
four characters. This means 
'cheating' and ensuring that at 
least one character has an Intel- 
ligence of 17 or above. I'm not 
sure yet what Metallurgy is used 
for but it must be important 
eventually! It is in fact beat to 
have two characters with an 
Intelligence of over 15, so that 
you can have two medics in the 
party. If points permit, buy one 
character's medical skill up to 
level 2 . Don't forg at to give every 
character a clip pistol and rifle 
skill, or it won’t be oasy to 
increase your party's firepower 
when the opportunity presents 
itself. 

Higbpoal is the first location 
west of Ranger Centre, and it is 
equipped with a shop and a doc- 
tor. Walk around the inside walls 
of the buildings to discover 3 
note pinned up. The entrance to 
the underground cave must toe 
discovered toy the use of the Per- 


ception skill, Enter toy using the 
raps included in the standard 
adventurer’s pack. If you kill 
Bobby’s dog then be prepared to 
fight Bobby himself on the way , 
out, but don't waste too much 
lime trying to exterminate the 
Mutant Kids. 

The shop in the Agricultural 
Centre wlU open when you've 
killed the Bunny Master. 

In the Desert Nomad’s camp, . 
Brakeman, who lives in one of j 
the railways carriages, will give 
you a Visa card to deliver to 
Head Crusher in Quartz. 

The town of Quartz is a little 
way to che northwest of the 
Agricultural Centre; follow the 
river upstream on the east bank, 
past the bridge. It's best to 
gather as much loot as you can 
before visiting there, as the shop 
sells lots of goodies In Quartz 
you can buy a flamethrower If 
you have 3000 dollars, and you 
can certainly equip yourself with 
armour for the first time. Most of 
the buildings in the town are 
empty, but head lor Scott's Bar 
where you will find Head 
Crusher. "Use' the Visa card to 
give it to him and provoke a reac- 
tion, The answer to the first rid- 
dle is ' t oast 1 . Use charisma to get 
information from the girls in the 
Ladies. Ignore the provocation 
of the dancer, and don't go onto 
the catwalk — you'll only walk 
into a fight with several large 
bouncers 

The most efficient way to 
regenerate your party's hit 
points is, curiously to wander 
about for a bit m the dangerous 
wasteland, The timescale of 
movement on the wilderness 
map is greater than m the towns, 
and the encounters are signifi- 
cantly less vicious. You must, 
however, resort to a healer if you 
contract a disease. 


ZZAP! 64 September 1988 59 




IN 1965 VIETNAM SEEMED LIKE JUST AIO 



Imagine it's 1965 and you're 19... 
an American kid in an American 
town. Your family and friends. 
College. Girl friends. The people 
and things you know. Comfort- 
able... 

And then one morning your world 
is shattered. You're young.. .You're 
c ontent . . . You're go mf or table. . . 

but you're drafted. 

At the start of 1965 there were 
23,000 United States 


service 

personnel in Vietnam. By 
December there were 184,000 
and the figure was still rising. To 
each and every one, Vietnam was a 
turning point in their life and each 
would deal with it in a different 
way. 

In 19 Part 1 - Boot Camp we take 
you through the rigours of basic 
training. The preparation for war 
Mover allowed to rest, your drill 
sergeant will take you through a 
series of exercises each 
assessing different character- 
istics. Coordination, Stamina, 
Morale. And if you survive... 

In 19 Part 2 - Combat Zone we 
take you to war. Coming soon from 
Cascade. 

Inspired by the Paul Hardcastle 
song of the same name, 19 is a 
tribute to the young men who 
fought in Vietnam. 

Screen shots taken from Commodore U sod. Spectrum version^. 

Available from all good software outlets or direct from Cascade 
on our 24 hr orderline 0423-504663 fKinsPiBR 


vn I 
MiAstT 

IB 


I'R 1 ViVlTC 

tdtartT 
Mi ifir 


sc I'ciiti: 


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TIPS 


Ahh . . . Summertime . * * The surt, the balmy breezes, the Tur- 
kish Delight ice lollies , . + Nope, they don't get any of these in 
Ludlow, which Is probably just as well, because it would be an 
awful distraction when you have to stay In and write up a 32 
page playing tips section. Phew- eel And here’s me new to the 
|ob an 1 everything. Still, it’s easy to find Inspiration when I've 
got a large, Northern editor threatening to throw a small, North- 
ern ms out of a high, office window. 

Before we begin with the tips, I'd just like to make a couple 
of announcements. Firstly, I'd like to thank all the people who 
have sent in tips and POKES this month, and I hope you'll con- 
tinue to do so, but, from now on, t would appreciate It pf anyone 
sending in a hack could include versions of their cheat in listing 
and POKE/SYS call form. Obviously, because Of problems 
caused by programs using dynamic RAM, etc, simple POKEs 
won't always be possible, but If they are, their inclusion would 
make the tips more Accessible to the growing army of re setters 
and disk users. 

Secondly, we’ve been receiving quite a few letters asking for 
individual help with maps or pokes, which unfortunately we just 
haven’t the time to reply to , even If the correspondent sends an 
SAE, a reply-paid coupon or a postal order. However, you may 
be glad to know that one of the many ZZAP! minions and hang- 
ers-on is currently trying to produce a complete ZZAP! Tips 
Index, which should be printed in the Christmas edition and will 
hopefully al lo w anyone who mi ssed tips to determ Ine the relev- 
ant back issues. 

But enough of the unpleasantries and on with the tips, which 
are j ust too n umaroue to mention individually - but let’s just say 
there are a f ami ly assortment of maps and tea-bags full of tips. 
Also included are some fab and groovy listings which chop 
loads of games to pieces at the same time and eat whole nuc- 
lear arsenals for breakfast, and, for this month only, there’s a 
m uslc h al l full of the code essential to the extraction and playi ng 
of the music from all your favourite games. But first, for all you 
confused souls who just can't get to grips with this hacking 
business, here's something which should help. 

THE RUDIMENTS OF POKE-ING, 
FOR CHEATS WHO NEVER 
PROSPER 

Looking through my newly-acquired PG'S TIPS mailsack, I 
found that we were being inundated with letters from panic- 
stricken ZZAP Esters who either (a) couldn't get the cheats or 
POKEs to work or (b) didn't know how to reset their computers. 
Well, the bast solution seemed to be to make both clear, and 
what better opportunity to do so than in a mammoth 32-page 
tips special? So read on, and all wifi be made clear. By the way, 
big thanks go to Robert Troughton of Tfm Cheat Machine, and 
The Master Hacker, without whose help , . . 

First* let's look at listings (the cheat programs) which usually 
emulate a game’s LQADing system to get the program into the 
computer as normal, but slip in an alteration to the code 
between the end of loading and the start of the gamei Wtth 
these, all the work required from the user is done before the 
game Is loaded, so first switch your computer off then on again, 
and type in the listing es It is printed, pressing RETURN at the 
end of each line, and making sure that ail the numbers in the 
POKE commands and the DATA statements correspond with 
what you've typed in. Now, If you want to make continued use 
of die listing without having to type tt in all over again, it's a 
good Idea to SAVE it at this point dither to a blank tape (SAVE 
“CHEAT"] or to disk (SAVE “CHEAT ",6.1). That done, It's time 
to place the rewound cassette Into the cassette deck and RUN 
the program., Once the cheat program has gone through its 
machinations, It will most likely print up words to the effect of 
PRESS PLAY ON TAPE, so do as you're told and the rest of the 
process should be automatic - the game will load and run as 
usual , but hopefu lly with infinite lives, energy, time or whatever. 

Resetting doesn't usually require as much typing and general 
palaver, but what It does require is a Reset Switch, Most 
'Backup' cartridges feature some kind of reset, but if you 
haven't got £29.95 to spare you can usually buy a stand alone 
switch from ’good computer shops everywhere’; however 
prices vary from a couple of pounds to around a fiver An even 
cheaper alternative, however, Is to dig out a soldering iron and 
knock up your own workable alternative for a budget price. The 
one described below is a serial port switch which, 
unfortunately, doesn’t work on a small number of 
Commodores, so if you really take your resetting seriously, one 
of the more expensive 'unstoppable' cartridge port switches Is 
probably the fellow for you. 


How To Build Your Own Serial Port Reset Switch 
(AtYour Own Risk!) 



The switch 


What you will need; 

1 Soldering iron (and some solder) 

1 Male six-pin DIN plug 
1 Instantaneous push-to-make switch 
At least two lengths of wire 
i Paper clip 

How To Do It 

Right, first throw away the paper-clip if you want your 64 to 
remain in good working order. You may have beard of the bent 
paper clip method of resetting but its use is not advised. The 
bent paper clip is like the Dark Side of the Force - easier, more 
seductive, but its misuse could lead to disaster (not to mention 
costly repairs). 

Anyway, now you Ye done that, get hold of any sympathetic 
human who doesn’t mind getting their fingers sllghtfy charred, 
and put the hot soldering i ron Into their hand (it helps to hold tt 
at the cool end). Look at the DIN plug from the pin end and 
compare it wtth the diagram to check which pins are pins two 
and six. Now take the DIN plug to bits and solder lengths of wire 
to each of the other ends of the pins, then fit the plug back 
together and connect tfie other ends of the wires to the 
terminals on the switch (h doesn't matter which wire goes to 
which terminal). And that's all there is to it, sc after checking all 
the connections carefully you can plug it into the port marked 
SERIAL on the back of the Commodore and you’re ready to 
reset! 

You can how load the game you want to hack as usual, but at 
a point in the game dictated by the POKE'S accompanying text, 
press the button on your reset switch. The computer should 
then stop what it's doing and return to the normal blue start-up 
screen, as If it had just been switched on. Don’t despair, for the 
actual program should stilt be sitting somewhere in the 
computer's memory ready to be fiddled with, so type In your 
POKE as printed and press RETURN, if the computer responds 
with READY, your hack has been accepted, and you're now 
ready to restart the game. This is done with the accompanying 
command which begins with SYS and ends with a number. 
Press RETURN again and the game should restart with infinite 
th ingum mi bobs. 

But Paul, It Still Doesn't Work! 

Hmmm. Okay. The first thing to check is that what you typed in 
is the same as what's printed In ZZAP!, as anything mis typed 
has probably caused big problems. 

Next check that you’re using the right version of the game. 
Listing hacks are for the original copies of the game, not 
Freeze-Framed, Exported or Action Replayed backups, all with 
their own loading system which will differ from the one on the 
original version. If your version of a game is a re-release or on 
a compilation, you may also have problems, as manufacturers 
will sometimes add a newer, improved loading system onto 
their old game, obviously making the listing which handled the 
old loader redundant Usually, listings specifically for one of a 
game's various incarnations will be identified as such, but If 
not, you can assume tt has bean successfully tested with the 
original release, and will probably work with any re-retease. 

If all this still falls, you’re either using disk hacks on a cassette 
game or vice versa. 

No? Then the solution is simple - give tt Oris more go then 
resign yourself to the fact that It just isn't going to work and 
blame Fate. 

So What Now? 

Sorry, but that's it . , . What more do you want? Huh! Some 
people. Any road up, get your gnashers into the Rastan map 
over the page * and be sharp about It! 


64 ZZAPI64 September 1 988 



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ZZAP! 64 September 1988 65 



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KNIGHT GAMES 2 
(English Software) 


I didn't think there was much fun 
to be had from this game, and I 
was able to play the shoot 'em 
ups and the fighting sections! 
For those of you who weren't so 
lucky end have had to make do 
with just the first level, here are 


the passwords which will let you 
load up levels two and three. 
Thanks go to Steven Jongeneel 
of Apeldoom In Holland. 

LEVEL 2 - EBW251 
LEVEL 3 - XFG606 


THUNDERBOLT (Code Masters) 


Okay, M r PinnerservJce, for your 
first question: how do you stop 
collision detection in this marvel 
of modem serening routines? 

That's easy, Hector, LOAD the 
game, reset the computer and 
type in th is brace of POK£s> 

POKE 28777.169: POKE 26778.0 
(RETURN) 

Wdo-eeej Yup that's correct, 
and now for your bonus ques- 
tion: How do you slow the game 
down? 

Well, Hector, again it’s Just a 
matter of LOADing the game, 
resetting the computer and typ- 
ing in another POKE which goes 
like this: 


POKE 28962,234 (RETURN) 


Congratulations! Now, are you 
happy with what you've won so 
far or do you went to appear 
greedy and go for the star prize? 
Go on? Yes? Great! 

Question: Haw do you restart 
Thunderbolt after having entered 
your POKEs? 

Really, Hector, these are just 
tog easy. All you have to do Is 
type In SYS 20672 (RETURN) end 
you're well away! 

And I suppose Sea n and Adrian 
Meads told you ail of this? 

You're absolutely right, Hec- 
tor. Cart I have my collapsible 
tea trolley now? 




SCORE 

01)36 1 50 


LULL 


HI SCORE 

01 onooo 


J 


BMX KIDZ (Silverbfrti) 

Did you know that there is a cheat mode In 8MX KIDZ which 
allows you to start on any of levels A to F? To activate Ft, type 
VIVALDI on the title screen followed by the required letter then 
play on the track of your choice. Also, to make the game really 
rather pointless, you can $oo the final screen by typing in LSD 
on the title screen. James Green of Chesterfield, Steven 
Jongeneel from Holland and a host of others spotted that one. 

If that sort of cheat Isn't quite your cup of PG, you might like 
to try these pokes from Mario Silv&stri who hails from Horsham. 
W Sussex, They prevent the timer from tickling down, making 
the game slightly easier, but you stilt have to take care not to 
njn out of spokes. LOAD the game, reset and type in: 

POKE 9004, 234 (RETURN) 

POKE 9005, 234 (RETURN) 

POKE 9006, 234 (RETURN) 

Of. you might like to sabotage the brakes on the computer 
riders' hikes by typing: 

! POKE 10723.0 (RETURN) 

After making your changes you can get stuck In to the much- 
simplified but still pretty radical action by typing SYS 24586 
(RETURN). 




SUPERCYCLE CH 

TO 296:R£ 
31 TS THEN POKE 

r ‘D ata error" 

>5.169,209, ui, 12! 
‘ 80 , 741 . 32 , 206 , 16 ! 


yc »C+Y;POKE !• 

>57,T2fl:SYS277 !m I 


SUPER CYCLE (US Gold) 

In case you haven't had the causa to dig out and play this 
golden oldie racer, here’s one good reason to LOAD h in - an 
infinite lime cheat to help you gat to those hard to reach levels. 
Martin Pugh advises you to type in the following listing, put the 
tape in the C2N r type RUN (RETURN) and 'press play on tape*, 


And you fortunate firkins with a reset switch can achieve the 
same effect in less time by pressing stop on the tape deck when 
you are asked to choose colour schemes, then reset the com- 
puter and type in; POKE 3770,165 (RETURN). Now type SYS 
32009 (RETURN) to restart, and press play on tape to load the 
game with a similarly frozen timer. 


INSIDE OUTING (The Edge) 


Daniel Evens, an inhabitant of 
the Smoke, has written In to 
Inform us of a cheat mode In this 
rather smart arcade adventure. 
First, play as normal for five to 
ten minutes, collecting 
diamonds end scoring points, 
but turn up the volume and listen 
out for a distent telephone 
ringing sound. Go as quickly as 
possible back to the room the 
game starts in and pick up the 
telephone. This should make the 


computer emit a nasty clicking 
noise {so turn down the volume 
again), which means you are 
invincible for as long as you hold 
onto the phone. Be careful not 
to drop it, though, as this makes 
It lose its defensive power for 
the rest of die game 
Burglars keen for more points 
might also like to gain 40 points 
a time by kicking the snooker 
balls into the pockets on die 
snooker table in the lounge. 


NOV (Electric Dreams) 


UUUUFIGGGH]! What an awful 
rendition of the arcade game 
this fumed out to be. Someone 
actually managed to continue 
playing long enough to discover 
a cheat made, and that person 
was T Porritt of Hartlepool. When 
you get onto the second level 


and the game ends, you are told 
to rewind the tape, but instead 
at doing this, be a clever Cos- 
sack and leave the tape running. 
The next level loads in with cor- 
rupted graphics but with the 
gameplay untouched, How sad. 


\T] 

1 

J 







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ZZAP! 64 September 1988 67 





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Along with that whopper of a map, J Molden of Partington sent 
in some pretty handy FQKEsto help you gat the most out of this 
odd maze puzzler. As ever, LOAD the game, reset and enter: 

POKE 8503,160 (RETURN) (Unlimited moves) 

POKE 6395 ,2 (RETURN] (Walk through waits) 

POKE 7865,3 (RETURN) 

POKE 7870,1 57 (RETURN) 

POKE 7871,19 (RETURN) (Unable to die) 

Restart With SYS 9547 (RETURN). 




ZZAP! 64 September 1988 71 






7 DATA 169,173,141 ,21 5.1 26,14! ,42,1 45,76,128,3,-1 

{Radius infinite fives on both main and sub games) 



(Crazy Coaster infinite lives] 


MARTIN'S MAD MULTIPOKES MK1 

This mammoth section is devoted to another brainchild of Mar- 
tin Pugh, this time a routine which activates cheats In 20 games 
which uh Andrew Chains' “Wlldaave” loader. First type In this 
short listing and SAVE it. Then plug in each game's individual 
lines of code from the list further on end type RUN (RETURN) to 
load end run the game of your choice in awfully easy mode. 



7 DATA 169,181.141 ,96,46,76,235,2.-1 

(Quedax infinite units) 



7 DATA 296,44,204,206,67,201 ,1 69, 1 65, 1 41 ,1 43,1 98,76,68, 1 59,- 1 

l Joe Blade infinite energy, keys, and bomb priming time) 



7 DATA 169,173,141,136,48,76,68,128.-1 

{Swamp Fever infinite lives] 


7 DATA 169,56.141 ,79,1 83,1 69,2,1 41 .00,1 33,76,235,2 

8 DATA 169,173,141.130,65,206,137,14,76,16,8,-1 

(Delta infinite lives and no weapon loss) 

7 DATA 169,185,141 ,250,141 ,76,68,68,-1 

(Clean Up Service Infinite lives for both players] 



72 ZZAP ! 64 September 1 988 


7 DATA 169,1 73,1 41 ,1 04,47,141 ,98,44,14 1 ,89.44,1 41 ,52,46,76, 
235, 199,* 1 

{Toad Force infinite chemicals and power] 

7 DATA 206,9,70,206,231 ,80,206,1 30,81 ,206,1 76,99,206,92,70, 
76,235,2,-1 

(/nto The Eagle's Mast infinite ammo, keys, no hits) 

7 DATA 169,165,141,253,47,76,235.2.-1 

(Firatrack infinite hatch fighters) 


7 DATA 169,165,141,183,40,76,235,2,-1 

(Endure Racer infinite time) 




7 DATA 1 69, 1 73,1 41 ,1 16,10 ,76.235,2,- 1 

( Worate/fray infinite lives) 


7 DATA 1 69, 1 65, 1 41 ,1 85,54, 1 41 ,.250,62,76,235.2,-1 

{Gribbtys Day Out fZZAP! Sampler edition) no sprite collision) 



7 DATA 169.0,141,64,136,141 ,98,1 36,141 <98,1 36, 141 ,212,136 
141,223,1 78,76,235,2. 1 

[X-15 Alpha Mission infinite fuel and no damage) 



7 DATA 169,189,141,27,1,169,182,141,29,1,169,155,141 30 1 76 
160,197,-1 



7 DATA 169.56,141 ,143,6, 1 69,2,1 41 ,1 44,8,76,235,2,-1 

8 DATA 169,173,141,224,25,76,16,6,-1 

[Hades Nebula Infinite lives) 



7 DATA 169,185,141 .237,44,76,235^-1 

{Revenge 2 (ZZAP1 Sampler edition) Infinite energy 


7 DATA 1 69,1 89, 1 41 .35,1 1 ,76,235,2,-1 

{Elektreglitie {Kidsplsy compilation edition) infinite time) 



7 DATA 169,96,141,176,136,76,0,1,-1 

(Quartet infinite energy) 


{Rampage infinite fives) 


7 DATA 1 69, 1 89,1 41 ,107.30,76,235,2,-1 

[Monty on the Run (Kid&play compilation edition) Infinite Mon- 
ty* and no sprite collision detection 



ZZAP ! 64 September 1 988 73 






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APOLLO 18 (Accolade} 

This is a pretty smart game which I really enjoyed when it came 
f £ r ™ vlftW * but 1 always had problems getting to the Moon 
Walk, if you had simitar problems, these POKEa from Lynsott of 
Denmark will allow you to practice on any of the eight stages In 
the game. Simpiy LOAD it upend when the tide screen appears, 
reset and type . . . 

POKE 2350, X: SYS 2335 

Choose the stage you want to practise by changing Jtfor one 
of the following values; 

1 - MISSION CONTROL 

2 - DOCKING 

4 - COURSE CORRECTION 

6 - LUNAR LANDING 

7 - EVA, MOON WALK 
B- LUNAR LIFT OFF 

9 - EVA, SPACE WALK 
1 1 - RE-ENTRY. 


GUTZ f Ocean/Special FXj 

Miake organ-grinding easy with these luwerly Varkanoid pokes 
to give infinite energy or lives as you wish on this pretty but 
bonng game of intestine- negotiation, LOAD up the game, reset 
the computer on the title screen and enter: 

POKE 2G4BJ2Q: POKE 2049, 169; POKE 2050 53 

DOOfiEOOOBEDOOBEDOO: SYS 2048 

But instead of typing DQO0EDOOQEDOOBEDOO, use one of 
the following: 

POKE 48372,169 POKE 48733,127 for Infinite energy, or 
POKE 48406, 1 69: POKE 48407,1 27 for Infinite lives 


IMPOSSIBLE MISSION 2 

Once again, Martin Pugh of Holywell in Clwyd comes up with the 
goods, this time reducing Impossible Mission 2 to Improbable 
Mission 2. The hack is one which any secret agent would give 
his hidden wrist radio for and stops time loss ss well as reduc- 
ing sprite collision detection to a minimum, so that you need 
only worry about running Into bombs, mines, bashbots and 
squash bets . , , After typing in the listing, just RUN it to load in 
the easier game. 



v AT * Ef *ftOFU 


VO cheats 
c +V;POKE 
SVS 544 


49,230 


32 


mirmurrmmrrmi 


AUF WIEDERSEHEN, MONTY 
(Gremlin Graphics) 


These cosmopolitan tips for the 
last of Mr Mole's adventures 
come to you courtesy of Stewart 
McCombie who resides in sunny 
Solihull. 

Take the football from Spain 
to Juventus In Italy, the bottle of 
wfrw from France to Dortmund 
and the steering wheel from 
Sweden to Monaco. To use the 
ski lift, get the toots from Bonn. 


Take the cork to the man in 
Amsterdam and he will give you 
some flowers which you should 

f ive to the lady on the Leaning 
ower of Pisa. Take the Mona 
Lisa to the Mafia fence. 

To grain extra lives, pick up 
rabbits, cherries and ice cream, 
or if you collect £3,000 you will 
receive an extra Monty and part 
of the island wilt appear. 


76 2ZAP f 64 September 1 988 







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DRACONUS {Zeppelin Games} 

A greet budget game this, but net terribly easy, so this Martin 
Pugh hack listing end these PQKEs from Trinity of Agile In Swe- 
den should come in pretty darned handy. I've also got a map of 
Draconus which I should be printing next issue, but until then, 
here's the listing: 


Right, enter that, put the cassette In the cassette recorder, type 
RUN (RETURN), and start the tape to run the game with infinite 
lives. For those of you with reset switches, here Is a more wer 
satile set of POKEs which impart all manner of magic als on the 
heroic Frognum, To use them, LOAD the game, reset the com- 
puter and type in: 


POKE 9926, 1 73 Infinite lives 

POKE 5426.1 73:POKE 5429.173 Infinite lives 

POKE 2381,(1-9) Number of lives 

PO KE 2324 .( 1 -9) Ngm her of fla mes (enter 8 for SO, 9 f o r 90, etc} 

POKE 10125, 32 Sprite cheat 

POKE 22&0.14 1 : POKE 2281 ,209 "Eternal- 1 score 

Restart the game with POKE 37638, 10 :SYS 15360 (RETURN) 

Vi h ^ A n 

^ v* ■ li 6r w v w V-* 

he O L J bj t, U □ fQ «. ti 


1943 [American Action) 

Oh well, I suppose someone 
must've bought th is poor arcade 
clone, and If you're that some- 
one you may like to pep up the 
game with a bit of added speed 
or maybe an infinite lives POKE. 

Once again you have Sean and 


Adrian Meads to thank for these 
LOAD and reset POKE*. 

POKE 3395,169 for infinite lives 
POKE 6704,96: POKE 6707,96 for 

a faster game 


SYS 11109 will restart the game. 


KONAMIS ARCADE 
COLLECTION (Imagine) 

This Is the sort of thing I was talking about in the intro. Ali the 
games on this compilation have had their code shifted around 
and a new loader put on them, so all previous hacks for them 
wont work. To put things right, here's Marlin Pugh of Holywell 
in Cfwyd, who has put together a master listing, onto which 
extra fines can be betted, depending on the game you want to 
cheat at. Anyway, enough of the spiel, end on with me listing, 
hut before you start, type 

POKE 44,9:POKE 2304,0:NEW (RETURN) 

Now, the listing 



" C °LLeCT!Ofj CHeAT; 

^2R5? e, ^»» 

32.200.96 o 


Now ird be a good idea to SAVE this for future use, hut when 
you want to LOAD the listing hack, you must do rt like this: 


POKE 44.9: POKE 2304,0: LOAD 


Here are the extra lines which have to be added to this listing 
for It to cater for the six Individual games. These are followed 
by reset POKEs which have the same effect hut don’t require 
the listing. 

6 DATA 169,224,141,126,27 
POKE 5975,1 SfrSYS 5768 (RETURN) 

(Nemesis infinite lives) 

6 DATA 169,173,141.226,31 

(Green Beret infinite lives) 


7 DATA 169,173,141,160,33 

(Green Beret infinite weapon use) 

6 DATA 169,181,141 ,40,13 
(Mtkto Infinite lives) 

6 DATA 169,165.141,255,91 
POKE 3366,1 SI :SYS 2176 (RETURN) 

(Iron Horse Infinite lives) 

G DATA 169, 105,14 1,2 55,91 

POKE 23551,1 65 :SYS 16406 (RETURN) 

(Shao Lin's Road Invincibility) 

6 DATA 1 69,243.1 41 ,224,1 65,1 41 ,1 2,1 66 

POKE 52050,1 74:POKE 52097.1 ?4:SYS 51200 (RETURN) 

(Jailbreak infinite Jives) 




TRAIN ROBBERS (Sflverbfrd) 

If you’re after Infinite lives for 
this superb game of sick 
humour, you've come to the 


right place, for Martini Pugh has 
provided the necessary pokes 
which give such an attribute to 
both players, LOAD toe game, 
reset the computer and enter 


POKE 15338,173 (RETURN) to 

Impower player one wfth Immor- 
tality, and POKE 15371,173 (RE- 
TURN) to do the same for player 
two* Restart the rootin' tootin' 
action with POKE 
152 POKE 2050,1 89:SYS 
(RETURN), 



80 ZZAP! 64 September 1 988 




4 



OUTRUN {US Gold) 


I know we’ve had loads of POKEs for this already, but here's a 
round up of the most useful tor those of you who missed them 
the first time round. Sean and Adrian Meads are the fellows 
responsible, and a tip of the hat goes to the hackers who sent 
them in earlier. The POKEs are reset compatible but if you 
haven't got a reset switch you’ll need to type in this listing, then 
RUN it and start the tape. 


m Mis 


The game should then LOAD and reset itself, so as soon as the 
READY prompt appears you can enter your selection of POKEs 
from this list. 

POKE 44049.96 stops collisions 
POKE 34686.173 infinite time 

POKE 34320,1 7 4: POKE 341B7.174PQKE 37188,(1 to 5) select 
starting stage 

POKE 33398,32 colour effect in border 
POKE 33396,1 73 gets rid of road lines 

POKE 30627,1 6Q:FOKE 36659,160 lets the car go off the road 
completely 

POK E 36626,59: POKE 36658,22 wi II not a How the car off the road 
POKE 36679,(1 to255):PGKE 36647,(1 to 255) speed of movement 
of car 

Now restart the game with SYS 38045. 


MYSTERY OF 
THE NILE 
(Firebird) 


This trio at passwords sent In by 
Sean and Adrian Meads should 
get stymied adventurers beck 
on the trail of Abu-Sahl, the 
Jewel of Luxor and Baron von 
EUoefeldt 

HD5761 72V Level 1 
HE576171V Level £ 

HF576170V Level 3 


CODE 

HUNTER 

(Firebird) 

Infinite lives in this budget 
beauty are simply a matter of 
LOADing the game, resetting the 
computer and typing In POKE 
8759, 173: SYS 470G(RETURN}. 
Easy when you know how, isn’t it? 
Well, it is when Sean and Adrian 
Meads know how. 


TORNADO LOW LEVEL (Ocean) 

El-der-leef This crusty old Spectrum conversion takas on new 
life (or rather new fives) after being hacked about a bit with this 
Martin Pugh listing. Just type ft In, put the tape in the deck, RU N 
the listing and start the tape for unlimited Tornados. 



POKE 47720. 1 7 3:FGKE 47727.3 (RETURN) for infinite lives 
POKE 57607,173 (RETURN) for infinite time 
SYS 5862 (RETURN) to restart the game 


PLATOON (Ocean) 

Every oilier letter this month seemed to include this tip, but for 
the three of you who donl know it yet here's one of the vari- 
ations on the theme from Stuart Edwards of Chop well in Tyne 
end Wear, 

Once you've completed level one, and pert two has loaded as 
normal, reset the digit counter to zero, and press fire. When 
you've completed parts two end three, let part four load as 
normal, but even If you don 1 ! complete the second and third 
sections, Ignore the onscreen Instructions and let the tape run 
on. 

After a couple of seconds the loading music should start and 
about a minute later you will be prompted to press fire, end you 
can now play part four. If you cannot complete the game the 
first time around, and have lost both of your 1lves T wait until you 
are prompted to rewind the tape to the beginning, but Instead 
rewind It until tho digit counter reads zero and then press play. 
After a few seconds the loading music will burst forth from the 
speaker signifying that part four is currently being loaded up 
again* This you can do ad nauseam or until you're sick of it. 

And here's a similar cheat for the disk version of the game 
from the one an' only Adam Robinson of The Bariick Hackers. 

Turn the disk onto side B and LOAD ' ’ lay 2 " ,8 , When the cursor 
reappears waste no time In typing SYS 1 6384 (RETURN) to load 
the tunnel network with two men intact 
Alternatively, you can LOAD M fay3 p, ,a t and then type SYS 16384 
when that section of code has loaded, to get started on the 
Jungle level. 



► 


ZZAP! 64 September 1988 81 






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84 ZZAP! 64 September 1988 






For those of you who just want to give SID 
some exercise without having to pump 
away simultaneously at the fire button, 
these hacks are probably just the ticket, 
instead of giving infinite anything, they 
delve into the program, hunt out the game’s 
music routine and play the music for as 
ong as you like. Pretty good, huh? 

COMBAT SCHOOL | Ocean) 

Martin Galway’s sounds are easily coaxed from their 
surroundings in this gams of tough cookies. In fact, all it takas 
are thass ten lioas of carefully coded BASIC, put together by 
none other than Sean end Adrian Mends. LOAD the game, reeet 
lit and type In and RUN this program. 


n> Diimint) 


ii i m n)i;i) 


a* nnasu 


C : 3 3 


M BV GAftRELD MUSIC - WRITTEN 

I meads ae-^ HACk£d ev sean and Adrian 

isssssszzr* 

iSSS2“ IHa '"» ''ERROR IN I 

[ 35 SVS 16384 ' 

"-“Sssa. 1; 




l. i. ■, I; |r l. 1 . I . 'll J ■ . '■ ■ , »' k • f ,1 l , i 'U r »- l 

*■■+«■! 4 t * t * i i c f l i l 4 t 41 1 , 1 , 1 a L h I I i ■ I , 1 i I i ■ i * I I I »>.»■■, 
r" i 


1 ^;^ch^ Wmbatschool 
’! S B 7 T ' ,WCK ® B¥ sean and Adrian 

k) 10 FORM 0364 TO 16445 -m in a 

^ ( P F°r £IA:C=c+A ^ 

ii 3S SVS 16384 

; 40 DATA 

; 1-1 f HLUSLifl. 

t so DATA 

so DATA 

2,32.1 60, ^Tsi* 32 ’ 45 ' ’ a2,32 ' 306 ' ,66 ' 76 39, 64.16 

^ 0.212.202.208,24632, 96, 1 68 1 96 


GARr t cu? 


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OP»t l* SCORC 


ARMAGEDDON MAN (MartechJ 

M Svendsan also provided a Hating which gives Instant access 
to the four pieces of music In this game of global thermonuclear 
politics. As usual, LOAD, reset and enter the listing below, then 
press keys 1 to 4 to select your favourite tune. 


'*! 20 SYTS 41 26°^ T0 4 1 49 :POKe A,S:NEXT 

i5S^25fS52 , * s «'«" 

hsssg&'sssr* 



I 


ATV SIMULATOR (Code Masters) 

If you're really keen on David Whittaker's mutlt for this 
pretty poor game, don't hang about - LOAD it up with all 
speed! then, of course, you reset the computer and key in this 
M Svend&en hack which puts all the fame’s tunes at your beck 
and call. 



Type RUM, hit RETURN, and when the cursor appears, type 

POKE 4101 , (The number of the tune from 0 to 3): SYS 4096 


I, BALL 2 (Silverbird) 

Think ot this as an annexe to the Music Hall. Those Meads fel- 


lows have sent in a listing which will play allttie sampled speech 
from this madcap platformer. If this sort of thing appeals to you, 
then LOAD the game, reset the computer and go for it by typing 


in . 



*! ! LP r-UR I = 49152 T0 

.;2oifa~ithenso R A 

•' 30 POKE lANEXT I 



DRACGNUS (Zeppelin Gaines) 

For lovers of this fab game's music, hcraTipetfte program 
die which, youll be surprised to learn, ptoyi Draconus’ 
haunting melodies independently of die fame. You know the 
routine - LOAD, reset and key In die following; 



"! POKE 49526. 255 
•. 20 POKE 49152 A 
•{ 30 SYS 49295 

*; f?™!! t =ot 0 x N£ xt 
•I 50 GOTO 30 


Replace A with a number from 1 to 6 to select the tune, or 7 to 
355 to choose remixes. Then change X for a value which 
controls the speed of the music. The norma! value la seven, and 
any number to wer then this makes the music run faster, and any 
number higher slows H down. Now RU N this, sit back and listen . 



•I 1 MUZIK ROUTINE 
INTERNATIONAL 

♦ ' T 0 F01 ^ A -4608 TO 464? 

*; ^READBrPOKEAB^ 

*; 4 3 0 ° £ ^4631,X :P OKE4 f 

Ji 50 DATA 120,169,15,141 ; 
I ^DArA, 41 , 2031S9 V 8 ; 

' M^aI 8,96 - 169 - 53135 

I annAT^ 25,169 ' 55 ’ 133 ' 1 - 
J 90 DATA 4 9,234,0 


S Y FIREFLY OF XENON ! * 


ROUTINE 


I couldn’t believe my eyes jwhen I saw this program - twelve 
lines of BASIC which play the music from 32 different games! It 
comes from the Firefly of Xenon International (which happens to 
be based in Brighton) and should be typed In as follows; 


Now save this to tape or disk for future use, end LOAD up one 
of the games from the list below. As ever, reset the machine an d 
LOAD in your saved Muz'k Routine. Before you RUN it, check the 
list again, and replace X and Y in the listing with their respective 
values which accompany the game (which, for the technically - 
minded, are the high byte- low byte representation of the start 
address of each game's music routine). Now type RUN 
(RETURN) and listen lathe band! 


HUMAN RACE 9, 160 
SANXfON 9, 80 
COMMANDO 21. 80 
I, BALL 9. 224 

ONE MAN AMD HIS DROID 21, 176 

ARCADE CLASSICS 20, 48 

TH UNDERCATS 18, 237 

KENTLLLA22. 171 

IK+ 15,224 

DRILLER 70,14 

OUT OF THIS WORLD 36, 53 

STREET SURFER 31, 193 

KAGE44, 128 

TRAP0. 192 

DRAGON'S LAIR If 21. 192 
KETTLE 1 , 72 
STORM 27, 145 
WEST BANK 44. 128 
JAIL BREAK 101,17 
THEY STOLE A MILLION 1 , 2D 
MUTANTS 23, 224 
UGHTFORGE 191 , 240 
FUTURE KNIGHT 1.224 
KRAKOUT 1 , 224 
INTERNATIONAL KARATE 12, 174 
TIGER MISSION 10, 25 
DELTA 223, WS 
SHOCKWAY RIDER 9, 237 
TARZAN 12,224 
BREAKTHRU 44, 19 


As John Noakes would say, ’And that*s not all!' for the facility 
also exists to spaed up or slow down the tunas, POKE 56501 
with a low value (below 75) to accelerate the music, or a value 
above 75 to stow things down. POKE 56501,75 returns you to 
normality. 


ZZAP! 64 September 1988 87 








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TIPS 



STORMBRINGER (MAD| 

I have to admit that this Instalment In the Magic Knight series 
had me pretty much stumped. If you were similarly confounded, 
you might Ilka to look through these tips sent In by Robert Holt 
of Rochdale and Warren Pilkington from Manchester which 
should get you well Into the game. 

GETTING INTO THE CASTLE 

This Is where most of the real action takes place, so ft's crucial 
to got In here as soon as possible! and to do so you will need a 
chicken and a disguise (who said computer games stunted the 
imagination?). From the start of the game, walk right till you 
come across Robin's Little Hut, where you will And the chicken. 
Pick it up and hang around for a while (dodging the cloud and 
wea ring the W al km an J , until the chicken lays a golden egg . N ow 
find Robin of Shylock who should be standing in a nearby 
screen and take the newspaper from him In return for which he 
™ take the egg. Read the newspaper and you will be told of a 
job vacancy at the castle. Wear the relevant disguise and hold 
onto the newspaper and you can now keep walking right and 
enter the castle* Hoorah! 


right of the ground floor, where the first jump chute is and jump 
into it to go up one floor. Keep going up till you reach the top 
floor, then walk left. After negotiating the one-way corridors 
you should be standing neari to Grenter, Waaghj 
Don T t worry, though! it's only a harmless statue so wa Ik past 
it and stand under the arrow. Drop the advert now and jump 
onto it, end you'll be able to pick up the silver arrow. Jump 
down, pick up the arrow and teleport back to the first room in 
the castle, where you should climb the stairs and drop through 
the hole in the elevated platform so that you're standing next to 
' AST SPELL option on the menu end select 
PASS PLANT, and after some perfunctory pyrotechnics, you 
should be in a room celled THE POWER PLANT where there Is 
an elf - hom. Grab this and cast PASS PLANT again and you will 
materialise outside the castle where you should find Robin and 
give him the arrow. 


Then get the chicken and wait for it to lay another golden egg 
which y ou should also give to Robin, Now And Aram is Le Peux 
and take the wand of command then walk left to the screen with 
the real Grnnter in it and blow the eW-hom to summon Robin 
Now, if you command him to help, Robin will shoot Gruntersnd 
you can pass this behemoth without fear of having your aims 
wrenched out of their sockets* 


DOIN' THE UMBO 

Two pretty Important items are stashed In Umbo and these are 
the shield and the power boots. But how do you get into Umbo? 
Aha, well that's the reel trick isn't it? But min 1 as you're me 
public i II tell you. Once you have got Into the castle, you'll find 
yourself ina room with* teleport key and a teleport pad beneath 
a stairway, Pick both up and select the teleport option, to And 
yourself spirited into Umbo. 

GRUNTEJ? THE BEARWOGLF 

ff you've ventured left from the start location, you'll have seen 
this bloated green!*, and If you've ever been close to him you'll 
knew he doesn't tolerate the presence of knights, magic or 
otherwise! There is a way to pass him, though - and, well, It 
goes something like this * * , 

Check your Inventory, to make sure you have the advert (yes r 
It does have its uses), then enter the castie, go to Limbo and 
collect and wear the shield and the boots. When you leave 
Umbo (walk off the screen*, you'll And yourself In the forest 
outside the castle again, so get back in and drop the teleport 
pad as soon as you get Into the Arst room. Now walk to the far 


SOME GENERAL TIPS 

Help can be found by reading the scroll and the crystal ball, or 
by giving Barker's list of clues to Aramis and repeatedly com- 
manding him to help. 

The horse feather found in Terrible Twins is used to tickle 
people and cheer them up. 

The magic missile is found In G renter's cave, so once you 
neve killed him, take the advert a few screens to the left until 
you see the missile. When you're under It drop the advert and 
jump onto It then collect the missile. Don't forgetto retrieve the 
advert! 

Barker has two useful Items which should be wm These are 
the magic talisman (restores magic power quickly) and the 
brass an kh (boosts flagging strength). 

. . The 9 i0w shield has to be carried from the first jump chute to 
Main Lever Two, but don't try It In one go or you’ll wind up deed 
because the shield draws away your strength. Walt till strength 
is high, then cany (t to Main Lever One end drop It and wait till 
strength Is high again and move it to Main Lever Two. 

The spell of wonder Increases strength by ten. 

Finally, beware of a bug which crashes the game If you by to 
read the writing on the sword using the crystal ball. 



10 SYS6537LPOKE532B 

IqVbikt-bvgaWG'u 
*10 FOR A- SAAB TO S5 1 2 
40 POKE 53248,1 Q0:P°K 
53276,1 

50 FOR A- 52 &TO 

60 SYS 52S 
70 DATA LI. 
i BQDATA20B, 

1 90 data 


k,255;NEXT 

,1O0:POKE ,• 

;* 

S91:REAOB:POKEA,B:N0CT 

32 44 247. 32. 108. 2^.169, 27 141 \ 

--- « ifm SB HI. 209, B, 76, 16, 8 „ 

■s&te+x&'g •: 

^^^1.^.169,96.141,23054,96 _ , 


GAUNTLET II (US Gold) 

Gavin Giles of Sunderland has sent in a listing which provides 
each Gamttetenr with nothing less than an Infinite supply of 
energy. As usual, all you have to do is type in the listing, RUN it 
and follow the prompts after bunging the cassette in Ihe deck. 
Notice that you appear to he losing health points - don't be 
foofedl It's just the program's pathetic revenge for being 
POKEd to bits. 


RAMPARTS (Go!) 






page clone. Both players can 
hove infinite damage/energy 
and o selection of starting 
levels, just by LOAOing the 
game, resetting and keying 


In.*. POKE 13931 ,96 (RETURN) 

(infinite energy /dam ago for 
player 1); POKE 14021,96 (RE- 
TURN) 

fori 

(RETURN) {to 

from 0 to 42). SYS 3077 (RE- 
TURN) starts again. 


90 Z2AP ! 64 Sept em ber 1 988 


BARD'S TALE II - THE DESTINY KN 

Chris Wtirdie of Manchester and William Turner of Shanklln, isle 
of Wight, both sent in extensive tips for this large RPG- Unfortu- 
nately* 1 couldn't test them, (a) because 1 just didn't have time 
and jb) we don't have a copy, so I'll just hand you over to them 
both, William first 

'The first thing to do in the beginner's dungeon Is make sure 
you have a party of only five men. You'll need one space for the 
winged creature and one for the princess. There isn r t anything 
interesting on level one so head straight for the stairs and go 
down to the second level. Once there, head for room number 
els as this houses the winged creature you need in order to 
cross die chasm on level four. Level two is very useful for 
knocking up experience points end as soon as you enter go 
through the corridor of doors to the west and zap everything 
you see using the cold horn, STFL, WAST and MI8L, then go to 
the Guild and watch your attributse rise! Don't go beyond level 
12, though, aa the experience points promised by the King's 
magician are substantially reduced. Return to level two and 
enter to the portal down to level three, using a levitation spell 
to avoid damage from the fall. 

'When you drop through: the portal, you will meet your first 
magic door. Basically, H looks as though they're not there then 
as you move around you find you cant go beck the way you 
came. The best way through Is to spin around on the spinner till 
you can see a door ahead of you to the right, then go forward 
one square, through the door, through another door and then 
turn left and through another door. There is an anti-magic 
square ahead which dispels eH your magic but there is no way 
of avoiding it as phase door doesn't wore on this level, nor can 
you teleport to level three or below. 

'When you've done this, head for room five and feed in the 
answer to reveal the magic door to the fourth level. Go through 
the door to room six, feed In the password and progress to Level 
(our. This one is up to you, but use the Sard's seventh song to 
get past the double doors and you'll find the princess behind 
the door on the right. Oh, and be prepared for 8 little welcoming 
committee. 

'When you've recovered from your hostile reception, pro- 

IGHT (Electronic Arts) 

csed through the door and feast your eyes upon the beauty of 
the King's daughter. Now gat the hefl out of the dungeon, 
because If you carry on you are going to get eaten hy a lot of 
nasty monsters* A good teleportation spell cornea in handy 
here fuse an SCSI spell first to get your bearings). If you aren't 
a seventh level conjurer* then you're going to have to walk* so 
get moving * ,, By the way, dont worry It the princess dies - It 
appears that she is so ugly that nobody Is going to look at her. 
let alone realise she Is dead. 

'Not all the baps are marked on the maps, so ft's advised that 
you cast a Second Sight or Sorcerer Sight spell so as to prevent 
nasty accidents. Spell points are limited so It is best to cast ail 
the reinvent spells for safe exploration within a dungeon out- 
side the local energy emporium, recharging the old copper 
tops, then uiqging it to the nearest entry point. 

1 1 have found that the best party combination is to have four 
mean mothers at the front followed try two apeUcastsrs and a 

Bard. My fighters consist of a Paladin, two dwarf warriors and 
a monk (the warriors are duplicates* as the Initial character was 
rather efficient with four attacks end an average of 40 damage 
points per round!}- 1 decided to work on the speltcestere in 
conjunction with each other, building up one a* a conjurer end 
one as a magician, then sorceror end wliard, as 1 could see lithe 
point in having two high level conjurers, duplicating their use. 
However, when you progress you will need extra space for a 
wall and anything that may want to join you or something you 
conjure up* so somebody is going to have to go {on* of the tour 
at the front - you'll need the magic users and the Bard more 
than anything.) 

'One thing 1 found useful was the healing of characters (even 
dead or turned to stone) In temples. Ignore the section about 
switching off and re-booting In the quick reference guide, all H 
needs Is a little gold ■ * * 

'Now the bit you've all been waiting for . . . the Dre^mepell, 
The code for this spell is 22 GO and H has the wonderful effect 
of transporting you to wherever you want to go - well* almost. 
Below ta a list of the locations and their relevant entrances and 
exits: 

DREAM 





NUMBER 

LOCATION 

ENTRANCE/EXIT 


TELEPORT CODE 

CITY NAME 

1 

The Tombs 

Temple of Darkness, 
Ephesus 


1 

Tangramayne 


2 

Ephesus 

2 

The Castle 

Entry to Fanskar's 
fortress, 26N:16E 


3 

Philippi 




4 

Colosse 

3 

The Tower 

DargotlYs Tower. Philippi 


5 

Corinth 

4 

Maze of Dread 

Thessalonica, password: 
DREAD 


6 

Thessalonica 

them all off and watch you experience points build* 

5 

escort's Fort 

Corinth, opposite the 
Iron Gate* 

Now for the money* and If you d on't want to acquire Ht by the 
usual, slow methods, you might like to try this step-by-step 
cheat 

1 1 Get two blank disks (A and BJ and copy the character disk 

6 

Grey Crypt 

32N:8E. password: 
GREY CRYPT 


to disk A using the 'M‘ option. 

2) When the copy is complete* reload the game and play It as 
usual, then when you have enough money go to the bank and 
open an account {save It onto disk A). Now switch the computer 

3) Load the game and when asked to choose an option, go 
for 'M' to make a copy of the disk* Whan the computer requests 
the source disk, Insert disk A* and when it wants the destination 
disk, insert disk B. Now follow the Instructions on the screen, 
end ff an error occurs, don't worry, Just turn the computer off 
and go to stage four, W an error doesn't occur* go to stage four 
anyway, 

4) Reload the game and go to the bank. Insert disk B and 
withdraw your account* then insert disk A and withdraw your 
account. Your money should have miraculously doubled, so 
open an account again and save A onto disk A and now you can 
gain heaps of cash by simply repeating die process from stage 
two on wards. 

J 

7 

Destiny Stone 

Colosse 


Now over to Chris War die whose tips were rather unchhalrouB 
for e destiny knight, but they sound useful nonetheless . , . 

'Trying to create an archmage Isn't an easy job, depending 
as It does on having abundant wealth and high experience, but 
with this tip you will soon be casting Fanskar'a Night Lance and 
Manger's Mallet, 

Walk around the Wilderness or a cHy until you come across 
some sorcerers - the more the better. Don't kill them, just let 
them create lots of ninjas, and If your party disbelieves in them, 
they disappear* Let each sorceror create ten ninjas, then kill 



JM 


ZZAP! 64 September 1988 91 




92 Z2AP! 64 September 1 988 






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ZZAP! 64 September 1988 93 








THE GREAT ESCAPE (Ocean) 


(f you have this game, LOAD it up 
and dig out ZZAPI Issue £7 end 
look at page 60 where there is a 
map of the POW camp. Start the 
game and find key number one, 
then stand in front of the door ft 
opens and push the joystick to 
due left while keeping the fire 


button held down. The result? 
Your morale shoots up to 100 
and your score will likewise 
increase for as long as you can 
keep your hands in that posttion. 
This tip was brought to you by 
Martin Kelsey of Core in Shef- 
field. 


HOLLYWOOD POKER 
(Diamond Games) 

This m q nth's token rude hack is more of Sean a nd Adrian Meads' 
handiwork, and it shows aJI the ' naughty’ pictures from this 
otherwise uninteresting game. Simply type in the listing below 
and follow the prompts. 


1 0REM THE HOLLYWOOD POKER POKES 
2? = 16384X0 iwz-lread a:Poke m-nexti 

25 PRMT 2?£!£>™ 

SHOW^I™ P,CTURE N0 ' T ° BE 
30 PRINT" 1 - ALL CLOTHES " 

35 PRINT M 5- NO CLOTHES" 

40 INPUT C:POKE 16412.C+1 
45 IP 05 OR C<1 THEN 20 
50 PRINT CHR${1 47) 

PTO M S^ :PRINT ■'TU'shack was 

70 DATA 

^fS 08,245 ' 1620 ' 18927 ' 64 1 57 ' 1 2032 

75 DATA ! 

80 DATA69.141 .88,69,26.0,32,83,38.65 


And if you wish to change the picture being shown after you've 
loaded the ga me, then reset and enter 

POKE 17 747 ,(£-6): POKE 17752,(2-6) to select the picture 
SYS 1 2292 to start the game again.. 


THRUST II (Silverbird) 

I don't think this is as utterly brilliant as its predecessor, but it’s 
net a bad little game, and for those of you who like a bit of a 
thrust, here's Robed Troughlon’s listing hack which will make 
life immeasurably easier in the vastness of space. Just type it 
in and RUN It then play the tape. 


J0rImI HHUSTIICHE AT 

"KH 5 KSSWN 

«0 DATA 3,1« « 

50 DATA 14) ) 7 g ~ 7 f -3 ’ 169,10e 

60 OATA 141 39 2P4^'J^ £4iJ69M? 

70 DATA 32 t'gf 3 £ l ! 9 2 ' ' 41 4 <.224 
80 DATA l7fl\ ;^' 72 ,e9 ' ,9 1.141 
' *DATA 0 14f , 5^ ,3 1 '’ 41 ' 179 ' 3 - 1 69 
100 DATA14i«?' 73,18 ' 20S 
1 1 0 Fob i ‘ J'i 3 - !09 - ? 0.227.i25 

120 ^:^WT™ R£ss^ :POKE UA 


Fans Of Mr Troughton s hacks might like to investigate his fan- 
zine which goes by the name of The Cheat Machine - Robert 
promises that it s packed with cheats, reviews, letters, high 
scores, charts and die anginal arcade helpline. Get in touch 
with Robert at 42 Browfield Terrace, Sitsden, Keighley. West 
Yorks, 8D20 9PT. 


RASTAN (Ocean) 


Still struggling with this frustrating conversion? Well, tough 
bananas, matey , because noti OK, if you really wantto know 

my secret* it's this listing from Gavin Giles of Sunderland, Type 
it in, enter RUN (RETURN) and press play on tape to load up 
Rastan with infinite energy and infinite lives. Be careful not to 
make contact with lava or water, though (being hard obviously 
means you can never wash your feet). Oh. and using this listing 
also gets rid of the music - but that's no great loss, is it? 


j ? BY OWN QfLes 

' fSffJssSS- 

8 DATA Tea, t, 14 189. 141, It 6i 1 

9DATA2,). ? 16 7 ” 7 ;' ; 169 , 88,14, 

“DATA 125, lo 9 6 9 3 V 4, ;f 4 . 10, 14 1 

11 DATA 165, 180 169 ^i f 9 ' 96 ' 141 

12 DATA 26. 729 r 173 ‘ f4T , 7, 201, 76 


St OKI OOB62BE1 


HIGH 1AB5A00 
LEVEL 


**** 1 
*!**£* *5 * * 

. k f . . 'L ~ * * *L. * 


Phewt I'm a wreck after all that Never mind, I wasn't looking 
too good to start with. Once again, thanks to all this month's 
co ntributors, and special thanks go to Sean and Adrian Meads 
who should be finding a £30 software voucher poking its face 
through their letterbox sometime in the vary near future - the 
reward for all tipsters of the month. More important than that, 
they'll also get a FREE TEA BAG! Will wonders never cease? If 
you have a scintillating jewel of hacking information you think 
the world should know, a map that our trusty art department 
can duplicate, or have any views on the tips section, you can 
drop me a line at PG J S TIPS, ZZAPI TOWERS, PC BOX 10, 
LUDLOW, SHROPSHIRE, SYS IDS. As I said before, I'm afraid 
I can't reply to individual pleas for tips, but where demand is 
great enough I'll do what I can. 

Till next month then, Make tea, not war. 


t 


94 ZZAP! 64 September 1988 










Long ago, High King UaLwyn drove bach the barbarian 
hordes Invading Albareth, end inga tragic war Drained of spirit, 
the high Mug departed lo the homelands of the Elden folk to 
renew his strength, legends promised his return after twenty 
years. 

But twenty years have come and gone, and \teiwyn has not 
returned. 

How the mystic powers of old are lading and chaos roles 
the land. Desperate brigands roam the once-peacetuL roads, 
while Ihe fearful citizens of Albareth live Ina world without law. 
Dauntless adventurers are being recruited to carry out unlikely 
missions in strange, distant places. 

Welcome to the Kingdom of Albarethl Experience a game 
with relentless action and unprecedented levels of graphic 


detail. Stroll along the seashore, lulled by the rolling tide or 
explore long-forgotten desert mins, challenging death with 
sword in hand, for these are the Times of borer 

Times of Lore combines real-time gameplay with an epic 
story of adventure and intrigue, bringing unique challenges 
never before encountered in a fantasy role-playing gamer 
Available tor Commodore 64/125. Cassette £9,95 r Disk 
£12.95. 



G/?/G/A/ 


SYSTEMS /A/C. 


Please send Copies or Time of bore C64 Cassette 

name ( block capitals? Address 

— PoslCode 

1 enclose £ . including 55p P+P Cheques payable ioMIcrcPro&e Software Ltd. 

or debit my Acccss/Visa Card. Expiry date «, ho. I T i T [ 1 f T I ■ ; ‘ I 

MicroPtose Lld. r 2 Market Place, Tcttrtjry, Gloucestershire GLBHDA. UK. TeL 10666) 54326, Tlx: 43422 MPS/UKG, 














PreirnUf Fan 73% 


GnpFiiu JIO'! , 


Sound SB% 

[ r.fm’ - 1 1 1 * i if v n i! 

■ • > ■ ! « 

Nouk^ibiriCy &£’ . 

1,1 i‘ lill J.*i» l 1 . , 1 ,MI , ■ , J ,! 

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L.ist.ibiHly&bA, 

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li% rtH'iiilM * MPiilh Mpiittirig: Iff 
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Value Fdr Mont} 44'-, 

■J,' V ,,, ,| 

P 1 4 ■ ‘ ‘Uillfil 

Overall! BJ'i, 

1 ■>• 'tipfboch kiiuni'i . i i- . ,, 
•"I i * ■ miui A, (.rm. i ifmlm 
■*u.iki Cetudurl 


PflHGEFt 


gv thundering ponuubgsa 

Vesj m Lord ■ An oily cp}t 

It swells of P*rfiu*#, Reg 

Jt ns a gun cleaning tott 

b * f n, cuining 

Brilliant, your Lordship, 
PerfUMe to clean the gun. 


Weft where do you begin ? Once upon a time, not too long ago now, there 
9 ames which, when reviewed inZZAP! Issue 16 were 
awarded high accolades. Years passed (two fo be precise) and along 

comJ^Zflh!? 9 *’ 033 ' ^!! ed OiantcalledGord o nanJhisf^d!^i 

" o pettion, the scrawny Glancey; looking at the greats of August, 

*366 they spurted forth their views . . , 




Pm iff Mat Jon «?5^ 

lMH0U<l4Ui airt I'llff mil 
riUtucUcFtt . etupi*3i ti {|,|rr, 

»JT:inflnan,;n ami nmiry -„iir 

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Irvrwtny r but urrtnrtu 


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* P I Wl- 1 .1, l Ml 

iiip rii' 

M'!' ..It", SJOITHt-r . but (Jfmfl t * 

M volubility 94% 

In 'i peilly rnjsp.v. *>fjrj., v 
■hA- 

•lii L=rt»ailliy9S% 

l Uf ir.MtrBlaj.ti .ifnjt4.nl. 

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VafueFcr Money A|% 

^limpnref hil.. inr*n>f ; 

jUjs fian «n itu- liSTw 

';| ;n Omni 92% 

I- ; ; |L|!:b 4n mouMl, but IDPIEUIMI 

I"! Jlfltlli nptifriUK n 10 mimt irta*r 


gp^5. EPET U.SSISSIPP' 

TA 4.nEB 0 N THE ^ 

■ — ifl 


‘It:™;! 1 ?-—: 


■ 


TAU CETI 


CRL 


Height J 
Shield 1 
Fuel ; 
Laser ■ 
Speed : 


«.lli«R=fe»N 7^«Sft=r,r 


This 


A strong SF atmosphere, great 
siepth and fast 30 movement gave 
John Twiddy his first 22AP! Sfe- 
zter, and the enthusiasm expres- 
sed by the team implied it was 
under-rated. One of the best 
games to be reteased on the 64' 
enthused Gazza Penn; the best 
game of its Kind since Mercenary 
ranted Pazza Sumner Jazza's rat- 
ing was more laconic but summed 
up the team's feelings: 'truly stun- 
ning ... go out and get if. 


Sfc i t flier clocked will. 

>i'miS£ii 1 


easil; 

release to date: the smooth 


CRL s greatest 


graphics and profound gameplay 
are only let down by minimal 
sound. The screen display is 
superb, creating a believable alien 
atmosphere which is totally com- 
pelling - yet another classic now 


available on compilation , „ 

GH 

This was one game which had me 
hooked for weeks, months even, 
and J got pretty far into the action 
before progress was halted. The 


[murder on THE MISSISSIPPI I 

1 Activision 

This unusual disk-based combi- 
nation of text end arcade adven- 
tures just missed cut on a high 
accolade because JR found the 
action a lithe slow. Whilst Paul 
Sumner thought rt very good’ and 
Gary Penn enthused over the 
wonderful stmogphere - 1 Jazza 
remained undaunted: ‘rt's just a 
matter of taste 1 , he explained. O ne 
mans meat . . , 

I Th cs was quite an unusual idee, 
very reminiscent of Lucasfiim’s 
Maniac Mansion in its combina- 
tion of text and joystick control if 
you're looking forthis kind of strat- 
egy-based arcade adventure, then 
the latter has more depth and tes- 
tability than this ageing Activision 
product. 

GH 


and the summer's systems is one 
of the most potently atmospheric 
pieces of programming I have ever 
seen. 

PG 

[Gordon) I'd bring aJl the marks 
down by 5 % or so, except for over- 


all, which is about right. 


(Paul) I'd only knock sound down 
to about 50%. Tau Ceti is a super- 


bly executed game and 
deserved Its high marks. 


fully 


The idea of 'taking part’ in an 
Agatha Christie style tangled yarn 


appeals to me and so I quite 
enjoyed this game. It is slow- 
paced, but as Gary Penn said, it's 
the atmosphere that realfy gets 
^u hooked. 


96 ZZAP ! 64 September 1 988 


(Gordon) Presentation and sound 
are about right, but the rest should 
go down significantly - 1 doubt it 


would reach 80% now. It's quite 
good, but the slowness soon 
catches up on you. 

(Paul) Unless you really enjoy this 
sort of game, I doubt whether you 
would be terribly impressed with it 
nowadays, so all the ratings 
should go down to around the mid 
70s, apart from presentation and 
sound, which should only come 
down maybe one or two points. 


INFILTRATOR 

US Gold 


'The game that racked America' 
found the ZZAP! team in a gener- 
ous mood: a unanimous thumbs 
up was awarded to this slightly 
tedious muttiload. Ail had qualms 
about the cassette version, but 
only Gazza Penn 'felt somewhat 
disappointed with the game as a 
whole', Jazza was more 
enthusiastic, remarking on the 
superb graphics', whilst Paul 
Sumner caJled it ‘the best 
implementation of a 1 541i depen- 
dent game I've seen'. 

Probably because I bought the 
cassette version, I didn't think too 
much of this at the time. Some of 
the graphics were pretty dire and 
jhe gamepiay was tittle more than 
a second-rate flight sim coupEed 
with some tricky puzzles, Oh well, 
you can't please everybody . * , 
GH 



Although I bought the cassette 
version too, I endured much frust- 
ration and found myself stuck to 
the game until ] get to the second 
mission. After this though, 
repeatedly going through all the 
preliminary sections to get back to 


freienuiFcm V? 3 - 

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Gr.)|jhki 95% 

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nn'fiimblrq IIotii n hhjHy 
tiflwuh 

Value Fur Money 90 

4vcnDf- iv’z.r ' * iVr.f ■ 



4 


* * 


I Over.* II 03 

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my last position wasn't much fun. 
Infiltrator was an interesting blend 
of genres which unfortunately 
didn’t quite come off. 

PG 


(Gordon) Presentation down to 
high 80s, but the rest I’d take down 
by 30% each, infiltrator it Isn't 
much better . . . 


(Paul) Graphics down by about 
10% and presentation to 82%, tout 
the rest would, I agree, have to go 
down to about the 60-odd mark, 


GREEN BERET 

Imagine 

^e-named ’Green Hat' by the 
ZZAP! team, the really hard roast 
V stabbing hero earned 93% for 
his programmers at Imagine, All 
Itie team agreed that this game 
captured an addictiveness which 
its arcade counterpart tacked: 
‘much more fun to play' opined 
PS; 'the more violent a game is, 
the more fun it is to play' raved JR 
(he's now in prison); ’good solid 
fun’ thought GP, a tad reticent, Or 
even a reticent tadpole. Ho ho, 
(That's enough - Ed,) 

This is still great fun. The only 
qualm I had was with the level of 
toughness - but then there are 
very few levels, and even so I kept 
coming back for more. It’s got 
everything you'd want: ace music, 
frenetic action and some brilliant 
roasting to be had - I'd rate it 
highly even now. 

GH 

The high level of difficulty was 
made higher by the fact that the 
extra weapons were activated 
using the space bar, something 
which did lead to some frustrating 
deaths. The game is superb gory 
tun, but I only got maximum enjoy- 
ment when I played with infinite 
lives, 

PG 

(Gordon) Presentation and sound 
down by 5% each; the other rat- 
ings are pretty much spot on. 


though I think it might just miss a 
Stzzler nowadays. On Kort$mi'$ 
Arcade Hits it's brilliant value. 


(Paul) I would put presentation, 
testability and overall down by 
1Q%, 15% and 10% respectively. 


It's still a good game, but the 
excessive toughness is quite off- 
putting. 



PrcfcntilliHi 79% 

Ff-'Cik' min v.ri'i’r win 

tficlructtcro ansi imphs'IaI-*** 

Giiiphki sni 

Loll iffnrty taxekOffl amd 
r*c£ ■ii-wi.H 

Sound 94% 

CoodttHhna !*'&*'*«¥ i m " i 
iHlr nurf ic jjirt in -ovnit arum 

’■ 'Hii'.jr. Ill miftf- yOL: 0*1 

HrakaMllty 4S% 

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, p. r rr.ifti- ftw! 

I .I.llMl, L' .it’ • 

linaitffTjtTTi 

Wilton -/nr, tBU<±l k!W»l pot - ■»•! 
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HKSCUK TIIB C4VTIVK8 


I T ABORT OVHRCOMK 


Vj tuc Far MQnfy?l % 

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i iMunomt :>ra muiMii 


ZZAP! 64 September 1988 97 


l»iiFifci»i*f*o> 







$ 


>',v 







History ii 


The first 3 years 


Computer Industry sources spoke of alarm and disquiet today as US Gold - Europ* 
forerunners in home entertainment software * announced plans for a September reitt 
that marks a milestone in the development of the home computer industry* Titled “H1STU® 
IN THE MAKING”, it chronicles the early pant successes of this eiciting industry and 
regarded by many experts to be the finest single collection of computer games ever pt 

duced * a real must for computer enthusiasts and a true collector's item to be treasun 

for years to come. 


No 

mu 

con 

sof 

ma: 

dec 

ng 

sta 

sigi 

con 

i h i 

log 

col 


In just four short years 
home computer entertain- 
ment has grown into a 
furious and exciting 
industry not only bringing 
much pleasure and 
enjoyment to many 
youngsters throughout 
Great Britain and Europe, 
but creating a whole 
industry that has made 
enormous strides forward 
in technology and the 
standards of entertain- 
ment. 

No company has done 
more to advance the cause 
than US Gold. Deriving its 
name from the early 
activities of importing 
software from America 
and adapting it for the 
home market, US Gold has 


constantly led from the 
front , outstripping com pet - 
itors in satisfying the 
demands of an increasingly 
discerning public. US Gold 
now stands firmly at the 
head of a very stable and 
vital industry leaving 
behind it many memorable 
and outstanding achieve- 
ments. 

Now the company has 
announced plans to create 
another shockwave - it’s 
taking those early 
masterpieces from its own 
outstanding success and 
bringing them together in 
one collection - 15 true 
classics in all. A spokesman 
for US Gold is not 
surprised at the market’s 
reaction when he 


commented to m 
reporters: ,+ US Goldin! 
entertainment softwa: 
industry in the UK and nr 
Europe, 


“In short, the collect i 
will appeal to everym 
it’s not just a evmpllalx 
of games but a In 
chronicle of the devek \ 
men I of this fantau 
industry of ours, * f 


It's hardly surprising a 
competitors are unhapp 
From the very early da 
we were the innovators m 
we therefore develop* 
some real innovate 
games - games that can t 
called classics of their icq . 


firs 

to 

his 

tod 

hav 

hav 

it's 

for 

old* 

the 

coll 

the 

eve 

con 

tru 

de ’ 

fanl 


BE 

lea* 

Gol 

mil 

LEI 

faci 



ti the Making 


Nu one has achieved so 
much and no one is able to 
command such out stunt) mg 
software. Now a mature 
market is in residence, we 
deckled that the time was 
light to make a bold 
statement about how 
sptficant and impressive 
computer software is, we 
therefore collected 
together these classics - 
llected from only our 
first three years - and are 
to publish them in one 
historic pack. Many of 
today s enthusiasts may 
f have been too young to 
have played the originals - 
- it's obviously a real treat 
for them and many of the 
“ older players will treasure 
n ihe value that such a 
* Election offers. In short, 
k the collect ion will appea I to 
c everyone - it's not just a 
compilation of games but a 
■ true chronicle of the 
development of this 
fantastic industry of ours,” 

s- MACH HEAD,. * the 
J leader of the pack, US 
^ Gnld’s 1st quarter of a 
e million seller, BRUCE 
fc tTE,„ the first famous 
Idee to join US Gold, 


SPYHUNTER,., Bally 
Midway's armoured car 
classic became a home 
computer cult. RAID.** 
Impressive yet 

controversial, Raid hit the 
headlines in the national 
press. G O O N I £ S . . . 
Spielberg film translated 
into the first simultaneous 
two player interactive 
arcade game. 
SUPERCYCLE.** the 
Epyx spectactular on two 
wheels. Fast and furious - 
an all-time racing classic. 
WORLD GAMES*. * 


around the world with 8 
incredible, and unusual 
events by Epyjt, EXPRESS 
RAIDER*., a rootin', 
tootin’, arcade action - the 
Easter hit of that year. 
INFILTRATOR*., arcade, 
strategy simulation - all 
ingredients that 
culminated into a 
European No. I BEACH 
HEAD 11*.. tough action 
sequel, another monster 
chartbuster by Access. 
GAUNTLET,,* the biggest 
selling computer game 
1986/87, over 300,000 sold 


- the 1st great arcade 
conversion, ROAD 
RUNNER... the summer 
No* 1 of that year - 
cartoon, coin-op capers 
from Atari Games, 
IMPOSSIBLE 
MISSION.** Ihe 
benchmark test for all 
subsequent platform 
games, still regarded by 
many as one of the greatest 
computer games of all 
time, RUNG FU 
MASTER,,* a Gallup No. 
1 - Data East - often 
imitated, never emulated, 
LEADER BOARD.** 'This 
is (he spans simulation of 
the year -if not the decade ", 
Zzap 64, 

Besides its possession as 
a collection piece the 
package h considered by 
many to offer unheard of 
value for money and an 
opportunity not to be 
missed, Many computer 
enthusiasts await eagerly 
the mid-September release 
and comments such as 
“l + ve started saving 
now,*."* “I wasn’t into 
computers when the early 
releases came out. I’m 
looking forward to playing 



The games selected to honour this special collection 
are each of outstanding merit in their own right ... 




them now.,,”, “I’ve only 
heard of such games as 
Beach Head, now's my 
chance to see what I’ve 
missed,.,” are common 
amongst the players that 
we've talked to. 


“Uilf the real winners ire 
the buying public - it's 
fantastic value." 


Perhaps one of the most 
informative comments was 
made by an industry 
insider: “US Gold seem to 
have done it again. Whilst 
we're all happily 
constructing compilations 
from any product wc can 
find and offering them to 
the public as value-for- 
money packs, US Gold 
have put together the finest 
collection of classic games 
ever assembled and the 
support material and give- 
aways will be just as 
good and up to their usual 
amazing standard. Quite 
simply* I think we're all 
stunned once again, but the 
real winners are the buying 
public - it's fantastic 
value." 

Where will US Gold go 
from here - well no one 
knows, all we can really say 
is that if they keep going 
on making history like this 
then they can only keep 
going on from success to 
success and all computer 
owners will be pleased for 
that to continue. 






WALKER'S 

< W ► A < Y- 


By Martin Walker 


Monday 20th June 


Well, ihe first stage oi the new scrolling 
n >u tines is complete. There is now a static zone 
in the centre of i h e pfa ying win do w f vv here 1 he 
player sprite itself moves, rather than the 
sc recn. When the edges oi its zone .ire reached 
i iie screen background starts to scroll. Unlike 
A h 171 Syndrome h < i wever . the st a [ ic area k o nJ y 
small and you still get plenty of advance notice 
when aliens arrive on ihe edges of the screen! 
The hi g advantage of this seemingly small 
cosmetic change is that underneath there is 
plenc, of intelligent preparation going on 
which allows me to retain a scrolling screen 
window as hig as I need, rather than use a small 
cut down version like Gauntlet, 


Martin opened his eyes. As he 
focused on the ceil ing, he noticed 
thegrey ha^e that filled the room. 

Damn, he thought. Another 
shakedown for the opposition, 

I hesmeli of smokea woke in him 
a feeling of hunger. He had not 
eaten since Thursday and now it 
was * . , hell! What day was it? He 

tried to work out how long he 
had been in the room hut drew 
only a flicker of recognition from 
his normally alert mind. His 
senses, out of force of habit, 
quickly rallied in an attempt to 
make something out of this pre- 
dicament. lie got up and walked 
to the door which had been 
locked from the other side. 
Someone didn't want him to 
leave. Picking the lock with a 
paperclip, he opened the door a 
Crack and glanced outside. 'GET 
BACK I NTH ERE UNTIL YOU'VE 
FINISHED THIS MONTH'S 
DIARY!' 


Sunday 12th June 


Another novel day. My joystick has needed 
some a lien [ion for some time now. and [his 
afternoon saw [lie soldering iron mu once 
a«ain. Some yea rs ago, when S worked in c|«- 
u times, ] was lucky enough to have the 
IskiliLtcs of j machine shop to make a joystick 
to my own design, [l uses microswitches for 
reliability, bun is unusual in that in is small 
en n u gh to fit neatly Into t he pa 1 m of one ha nd 
and allow single-handed thumb operation of 
the siick itself if I need to access the keyboard 
with ihe other hand (it was originally designed 
for playing Star Raider? on ihe old Atari 4G0I ) 
ft still functions perfectly, but the lead needed 
replacing after being pushed and pulled for 
over 5 years, especially after coping whit the 
ridiculous positioning of the joystick pons on 
the Atari 1040ST - plugging In the joystick 
involves tipping the machine upside down! 


Tuesday 14th June 

.Some time has now been spent on rewriting 
the main scroll routine. Since this single 
routine is more often, than not the longest and 
most processor consuming' of any in a game 
ways of reducing the time taken a re wet] worth 
looking for. Most eight- wa y scrolling games 
use a smaller pan of the screen as the play inn 
vvi nd< i vs i q red u ee t hi s probl fm . The mns t used 
method of scrolling is to shift the entire playing 
window in the direction of the scroll byte by 
by l l\ a 1 1 1 d t he n plot a, strip in t he ga p rein a ining 
after the rest of the screen has been moved 
along, 

Hunter' i scrolled the entire screen area in 
e i^i. hi three lion s and t his e nta i led de vt si ng so n a e 

1 0 0 ZZAP f 64 September 1 988 



tricky routines which again u sed 1 he Btuc Peter 
method ol preparing a second screen while the 
Jars i was being displayed, The only minor 
draw back in practice was the slight PI frame) 
delay before moving off from rest <a twelfth of 
a -second might not sound like very much but 
you do n oi i ce it) I ha ve de v ised a n ew me t h l >d 
for Ct i duet ihai will allow proper control with 
no delays. Watch this space! 


Wednesday 15th June 


S omen mes mod i fyi ng old ro u i in es ca ei ta i 
longer than scrapping them and starting frni 
seratL-h, Ihe old scroll needs much hacking 
about before my new ideas can be 
implemented but I've started so I'll finish 
I ] U1 u ' tS Bio ft brow ] r ncid cnlj lly , the si ng 

routine mat look most timrto writein Uunter 
was the parallax star scroll -anyone who go 

0**™ will have the early demo whicif 

iuui three layers of stars. In i he end hv no pula 
demand and for the greatest effect [liis was 
red u c ed t o o ne lei ye r scrol li ng a t ha If speed a n i 
numerous additional Twinkle 'stars (and yes i 
, novv th, ' l i stars wouldn't twinkle in space - 
there's artistic licence!). 


Thursday 16th June 

On with the scroll This was a multi-tasking 
lETv, spent partly with the graphics ediior 
(tweak tweak), partly in the realm of sprites 
(nothing start ting) and back iniocodingierrit- 
n ry . N o ea rih -sha tiering achievements a nd no 
disasters. Just an ordinary day in an ordinary 
week. Yawn. 


Tuesday 2 1st June 

Be ca i e sc of t he way t he new-' rou tines arc- si [ u c ■ 
tured, h should be a oomppratlvely simple pm- 
cedure today to add extra code that allows the 
psa;, c/ to get right into the 'corners' ol the dty, 
cliosc irtis in LAtfldd it gives you ruort? fed- 
ing of coming to a boundary wall rather than 
the alternative which keeps the player in the 
l. i_ j ^ i j €? of ihe screen hui shows MliiiIe space 
heyon d the bo u nda ries (as u sed i n Pa rad roi d ) , 


Wednesday 22nd June 


1 spoke too soon! It took all of today to track 
down and Iron ous the small multi- legged 
t Leas ties (bugs to you) that inhabited the new 
comers' routines, ft would rertainiv make 
Things easier to have a. square screen like 
Lii^et which avoids any game sprites going 
beyond the dreaded 'seam' where Ihe horizon- 
t d J sprite post ( i oris cross from 255 in 256. Ho w- 
ever, to do th i s mea n s only u s trig sprit es iia i h e 
right hand information strip, as although you 
don't see it, the screen is still scroll ing about 
under cover of blackness! As Citadel needs 
plenty of moving sprites in (he cities, this 
method just isn't suitable. 

The new 16 bit machines have a different 
problem with scrolling. As (he high resolution 
multi colour screens use so much more mem- 
ory . moving it about takes up a kit of processor 
rime, and si tux- on the ST there is nti fine scrol- 
ling every pixel of movement is separate and 
time consuming, This does allow any part of 
i he screen to he fine scrolled in isolation, and 
the smaller ihe ' window' the less dme it lakes 























Rcttllt - Joes of square windows! These really 
are Ideal for eight -way scrolling games, as you 
gel equal advance warning of aliens on the 
edge of (he screen in any direction. Frustration 
soon sets i n pi ay big a ny ga me if you keep I osl i ag 
lives simply because you don't have lime u> 
read to something which hurtles into the 
screen window and sends you to your doom. 


Thursday 23rd June 

Another venture into graphics territory. The 
screen shots Included in the July issue were 
actually from a disk left at ZZAP! Towers at the 
beginning of April, so you should notice a few 
changes a nd im prove m en ts by n c iw! The i raps 
still need designing, and since there will be 
qu lie a few dot l ed a TOU n d t hey wi 11 n eed to be 
fairly simple in design to avoid the overall 
effect looking d uttered, The floor designs from 
the previous screen shots were soon 
rationalised to provide greater contrast. Now, 
the cluttered floors are replaced by the cleaner 
I in« of Si triple past el s for pi pc -J ad en cit ie S, bu l 
don't fret all those who tike the original 
sculptured floors -they will still appear in cities 
which have sim pier I in es in wa bl d es ig n . Al 1 1 h is 
hel ps w ide n t he d csig n ga p be twee n wa I Is a nd 
floors, and thus provide a stronger visual 
impact. 


Monday 27th June 

My main sprite. Monitor, has just emerged from 
the sprite editor looking rather more aggres- 
sive, and now sports newly designed flotation 
engines which lift him slightly off the floor 
level rather like a hovercraft when he moves. 
Since his own miniature 'screen' will be dis- 
playing 'charge remaining'., as well as other 
more esoteric functions. It has been decided 
(by my imaginary committee) to leave direc- 
tion ill animation out. This would confuse the 
screen 'display when it rotated around cor- 
ners! 


Tuesday 29th June 

i'm oil to a meeting 0(1 Thursday: hopefully 
sonic music and sound effects work will 
emerge from it! To present the sound elfeas 
more easily a short demo was needed which 
allows a batch ol effects to be named on screen 
and triggered from the keyboard selectively. 
This only took a couple of hours but the end 
result is far easier to demonstrate. After my 
meeting I'll know whether the company con- 
cerned wish to place art (X) in the no publicity 
box. II not. then watch out for a further entry 
in this instalment of the diary. 


Wednesday 29th June 

One thing to emerge from producing a 
storyboard is that once you have 'lived' with it 
for a bit it sia rls tola ke on a 1 i fe of it s own, and 
rather like boiling jam (?) all the choicest fruit 
bubbles rise to the surface. Many ideas have 
emerged that have since been refined or even 
discarded, and now a slimmed down version 
contains the essence of the gameplay 

One important thing with any game is to 
keep the challenge even when you have 
played U over and over - I'm sure this is the 
reason why some games are discarded shortly 
alter purchase This all boils down (don't 
worry! it's not going to be another jam anal- 
ogy!) to the learning curve, Some games seem 
incredibly hard at first, and then you discover 
one trick' in the gameplay that lets you get a 
lot further, Others let you get a fail way in dur- 
ing the first few days, but then present a big 
stumbling block that stops you getting any 
further. I find that Motherships In progressive 
shoot ’em ups are often like this. Time and time 
again you. gel to the same level only to lose all 
your remaining lives trying to defeat the same 
obstacle. Frustration! 

Both these examples would have a learning 
curve (progress against time) with a big step in 
it. A classic example of this is Spate Invaders - 
once you realise (hat by picking off all the 
a lien sal the extreme left or right i( slows their 
desce n t and y o u su dde nly fii nd it pos rib] e to get 
much further. The ideal learning cm ve is 
smooth, or at least with so many small steps 
that in practice it amounts to the same thing. 
This produces a game that lets you. progress a 
little further every rime you play it, and keeps 
you corning back for more. My favourite game 
some weeks back was Xenon on the ST - unfor- 
tunately, although superb to play for several 
weeks, i never got beyond Level Three. Even 
arriving th ere wi t h eve ry wca pun on boa rd and 
a fu 1 1 com pie me n t of sh ips there w ere so ma ny 
gun turrets half way through that I always lost 
a ship, and with it of course all my hard -earned 
wea pon s. At that poi nt th e game wa s wel I nigh 
impossible to restart! Groan. Ido know one 
person who can complete it but he is tather 
exceptional! 


Friday 1st July 

The first music commission is now underway! 
Yesterday's meeting went well - old friends 
and new, and a new sideline firmly established. 
[ n t h is t ll rbu 1 ent imlu slry rely i ng on on c t h i n g 
only can be fatal! Suffice it to say that I am now 
working for the f £S' On a strategic simulation 
(mysterious eh?). 

There are some strange 'quirks' in the 64. 
Although nti: everyone likes to use them, it is 


possi ble t o do some st r a nge ih i ngs w hie h seem 
quite often to be discovered by accident .The 
r j nfoba rs' used i n Hun ter ' s em ployed th e mu cb 
used sprites in the border [rick and I was well 
pleased with the result. The overall screen dis- 
play became a lot bigger than normal, and 
allowed more on-screen action. Some time 
was lost, though, to a 'feature' in the SID chip, 
discovered when working on sound effects. 
The envelope controlling the attack, decay, 
suslainie vela ndreEeasetimesccmsnollo like 
being re-triggered if the sustain level is still 
maximum. This showed itself when occasion- 
ally a sound effect would go completely silent 
when triggered twice in quick succession, arid 
[ ook sorn e tra ck in g down. The soi u li on [ u rued 
u ut to be si mpi e in the e nd . if you n ever ta se 1 he 
sustain level at maximum (15) but always set 
ii to 1 4 or lower the problem doesn't arise, and 
I don' l think an yon e is likel y to h earthed iffer- 
ence, 1 lost hours tracking that one down! 


Monday 4th July 

1 have spent five hours trying to trace another 
weird effect in the SIB chip - and with link- 
success! Even studying the waveform on ail 
oscilloscope sheds no more light on a solution 
- only providing more evidence of the prob- 
lem the result of this quirk is that the basic 
so u n d of a n in stru men t cha n ges slightl y when 
ihe envelope settings, are altered. I've checked 
my code thoroughly, but am now convinced 
thai ii must be the Sill chip (at least that's my 
story 1 ) . since the effects only happen when ihe 
envelope settings have particular values. Ii 
seems that having any decay or release lime 
other than zero throws out other timings - 
although I can tweak Instruments to sound 
'right'. In practice it shouldn't happen. Some 
days you work like crazy and have nothing to 
show for it at the end. Such is the life of the 
programmer [al least that's what [ say when 
I'm feeling philosophical). 


Tuesday 5th July 

This morning me finishing off the investi- 
gation started on Monday into the dreaded SID 
chip hug. According to my 'scope', unless the 
release value of the envelope is zero the 'gate 
on' command (to start the envelope and hear 
the sound) is not accepted for JP-40 mil- 
liseconds, which means that part of the attack 
is last completely] I've found no way round it, 
and unless you study the waveform I doubt 
that anyone would notice. Without a circuit 
diagram of the SID chip itself I can do no more, 
but i '.aw at least know all the ways to minimise 
it. 

After tills unti m el y delay the new music pro- 
ject was con i i n I ted i n c a rn cst duri ng t h c aft cr- 
noon and evening. Both t he cassette loading 
music arid Ihe title tune are well under way, 
and I'm well pleased wish them - very atmos- 
ph e ri c! in fact I got so cam cd away pi ay i ng sy n - 
l he riser solos over the title track that I com- 
pletely forgot that h was the humble 64 provid- 
ing (he backing! 


Wednesday 6th July 

Today is the final entry in this month's diary, 
and also heralds the triumphant arrival of my 
co py o f Bbnk Commando on disk, alter a wa it n f 
some weeks! The bionic arm is greal, and [ 
must admit to losing a lot of work time today 
using it. The difficulty level seems to be set 
a bout rig hi at t he nio mem, al th ought he re are 
some very frustrating aspects - losing a life 
because someone drops on your head unex- 
pectedly while you are hanging and waiting 
u nder a walk way is an noy I ng and 1 wou I d 1 ike 
to be able to shoot (hose dratted birdsabn more 
easily! 

P.S. Thursday morning - Just before I send 
the diary off to ZZAP! Towers can I amend yes- 
terday's entry . . . ? Bionic Commands is 
extremely frustrating, although still compul- 
sive! {Nd - Hd) 

ZZAP! 64 September 1 986 1 01 





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Those dogs of war at Cascade Games are 
currently leaping up and down in excitement, 
because of the imminent release of theirlatest 
game about rough, tough guys, 19 Part One- 


copy of Part One — Boot Camp, The almost- 
as-lucky second prize winner gets their own 
waterwveapon, a set of dog -tags, a Cascade 
T-shirt arid a copy of the game, whilethe third 
prize winner receives the water gun, a set of 
dog-tagsand the game, Furtherto ah this, the 
25 next best entrants will receive their very 
own copy of the game to love and cherish for 

all time. 

Having sketched out your aquine 
armament, put it in an envelope (the sketch, 
that is) and send it off to this address , . . 


Soot Camp. In fact, so excited are the 
Harrogate bunch, that they thoug ht it would 
be a good idea to spend some of theirdosh on 
a few lucky ZZAP! readers. And who are weto 
argue? Answers on a postcard only , . . No, 
hahaL only kidding . . . 

What we really want you to do is design — 
using any form of drawing equipment close to 
hand - the hardest, meanest, roughest, 
toughest, rootirCest, tootin'est most 
murderous looking , . . water pistol, ever. 
Now the big question is, why should you do 
all this? The answer is terribly simple — so 
simple, even Paul could understand it. Well, 
maybe not thatsimple. Ok, anyway: the water 
pistol judged the most thoroughly deadly by 
our expert (?) panel of judges will receive a 
genuine Avi rex US Army jacket wort h £1 50, as 
well as a brilliant motorised water mega- 
pistol, a set of authentic army dog-tags and a 


N-N-NINETEEN COMP, 
ZZAP! TOWERS, POBOX 10 
LUDLOW, SHROPSHIRE, 
SY8 1DB, 


. . . and make sure it gets here by September 
16th, or you won't have much of a chance of 
winning. In fact, if you don'tsend usyour entry 
by that date, you'll have about as much chance 
of winning as Gordon has of reaching 8st by 
W^|S^ r is tm as. jJmm 

ZZAP! 64 September 1 988 1 0S 










1 06 ZZAP ! 64 Septem bar 1 988 


ZZAPI’s monthly round-up of budget software 


NIGHT RACER 

Mastertronic, £1*99 cassette, joystick only 


T he Intercontinental Rally 
Championship is hotting up! 
Halt way through, most of 
the competitors are still involved, 
so the organisers decide to thin the 
field 

The game is set over the night 
stage and the drivers are told that 
explosives are to be fitted to a 
timer in their vehicles, a timer that 
can only be defused at the official 
checkpoints. You must drive your 
ear through the dark pine forests, 
avoiding the other cars and 
attempting to catch the yellow car 
of the race leader. But the stage 
must be completed before the 
flashing timer runs out or . . , 
KER-BOOIW 


Ag a single player 
version of Pitstop 
II, minus the pits 
section, and set 
on a darkened 
forest racetrack, Night Racer 
serves its purpose. However, 
that style of game is now long 
outdated , with the Out Run’s of 
this world in vogue, A basic, 
follow *the- single 'road, com- 
plete the stage in a set time 
style of game with straightfor- 
ward graphics is too outdated 
lo generate Interest or excite- 
ment, especially as all stages 
are as near identical as makes 
no difference, A competent 
Pole Position game Isn't worth 
the time or money, unless you 
don't have that sort of game 
already (un likely] . Spend your 
budget cash elsewhere. 


A person can only 
stand so many 
first-person driv- 
ing games before 
getting utterly 
sick of them and Night Racer 
pushes you in that direction. 
The 3D is quite effective but 
unfortunately is let down by 
poor car graphics and an inef - 
fectlve display. The car fs fairly 
responsive, but the cornering 
feels particularly sluggish. 
This can be extremely annoy- 
ing when you’re trying to steer 
past another car. Buggy Boy 
proved that the genre is not 
totally dead, but looking at this 
game makes you think other- 
wise. 


PRESENTATION 39% 

High scores and records, but not 
much else. 

GRAPHICS 48% 

Good 3D but poor vehicles. 

SOUND 39% 

Bland title music and poor 
effects 

HOOKABiUTY 47% 

Frustration sets in quite quickly. 

INSTABILITY 32% 

The lack of vanety severely limits 
its longevity. 

OVERALL 36% 

Save the two quid towards a 
worthwhile racing game. 


T Burning down the forest rood in, m, second gear? 


SWORD SLAYER 

Players, £1 .99 cassette, joystick only 


S partacus, the great Roman 
hero, was enslaved as a 
child and his parents killed. 
He was trained for combat in the 
arena, with sword, shield and 
spear, always waiting tor the day 
he could have his revenge on the 
Roman empire. Now he has been 
called to Lhe arena to defeat the 
champion gladiators and lead an 
escape by the slaves. 


You have three fighting moves 
with which to attack your oppo- 
nents: both players' health are 
shown as shields above the main 
display and are deteriorated when 
wounds are inflicted. When all 
health is lost, the character dies; 
as he has only a single life, the 
game ends if this happens to Spar- 
tacus. Gladiators, an eagle and a 
rain of arrows all try to stop his 
attempt to free the slaves. 


Weil, as far as an attempt at a Roman Barbarian is 
concerned. Sword Slayer falls pretty much on its 
face* but as a semi-humorous budget hack 'em up, 
It's brilliant! Stout warriors flail their sword arms 
with only three moves at hand, hits comically sig- 
nified by splurges of blood - but a stab in the face from the first 
gladiator's trident la one of the goriest sights IVe ever seen on a 
Commodore, Humour begins with the white noise audience 
applause, which sounds like the tide coming In, and continues 
with awfuf sound and animation on the eagle, who Is more of a 
joke than a ferocious enemy. The absolute classic part of this 
game is Oblivius the Gladiator! He's called ObltvLus because he 
ignores your attacks completely - a fact that had me in fits of 
laughter. Wall, almost . , , 


Sword Slayer 

doasn't add up to 
much* but what it 
tacks in technical 
expertise ft 
makes up for in humour. The 
deformed sprites wobble 
about in a nicely drawn arena, 
whacking each other with no 
apparent affect apart from the 
odd spurt of blood. The indi- 
vidual levels are nicely con- 
nected (except for the mul- 
ti load) by an ongoing storyline, 
which in itself caused a guffaw 
Or three* tf you already have 
enough decent beat 'em ups 
end don’t mind spending a 
couple of quid for a laugh, take 
a look at Sword Stayer, it'll 
make you smile if nothing else. 


PRESENTATION 68% 

The multiioad isn't too bad, end 
the ongoing storyline is a nice 
touch, 

GRAPHICS 61% 

Portly sprues and reasonably 
well drawn backdrops 

SOUND 34% 

Grating tune but humorously 
bad sound effects 

HOOKABIUTY 77% 

Laughs and urge to free the 
slaves gives high interest. 

LAST ABILITY 36% 

Unfortunately easy to complete, 
so the humour is short-lived. 

OVERALL 46% 

A below average sword game 
with some laughs. 


► Cam has lost, so tha gladiator la th* victor (Who’s Victor anyway? 
- PG) 











00 7000 




iliiii 




j#k 

mm 


PRESENTATION 41% 

Adequate on-screen presenta- 
tion let down by uncomfortable 
control, 

GRAPHICS 43% 

Nicely defined but very tittle 
diversity, 

SOUND 30% 

Feeble title tune and few spot 
effect*. 

HOOKABILiTY 54% 

Uke any arcade adventure, the 
initial exploration urge is strong. 

LASTABIUTY 32% 

Weak puzzles and lack oJ variety 
make returning to the game 
unlikely. 

OVERALL 48% 

Not an awful arcade adventure, 
just a mediocre one. 




These days, if a flick screen arcade adventure wants 
to attract any attention, It needs to be something 
rather special. Unfortunately, Dizzy fails to produce 
any advance past the Monty On The Run stage (the 
main sprite even performs a Monty style some- 
rsault), despite the thinly vailed Dangermouse plot attempting to 
be humourous. The graphics have a definite *cute‘ quality to 
them, but they lose their appeal after a few screens, since there 
is very littte diversity in style. The feel of the game is marred by 
an unruly and difficult control system: often the eggy hero files 
across the screen, Landing in an unexpected position, which 
makes ft hard to judge the correct take-off point. If there was 
more variety in the gameplay then Dizzy may have been a very 
good game, but there isn't so lt p s not. 


T Castles In the -rri r? Well, Dizzy 
certainly cant Lump that high 


ioration, he comes across a mys- 
terious stone slab and, being an 
inquisitive egg, he clears away the 
dirt and begins to read the strange 
inscriptions „ . . 

The message tells of the Evil 
Wizard Zaks - the only thing that 
brings fear to the heart of our hero 
- and of a magical potion that 
could end his reign of tear. Sum- 
moning up his courage. Dizzy 
makes off to save his eggy village 
folk: when a flask has been filled 
with potion, it must be dropped 
next to the evil Wizard, releasing 
the villagers from his dark pre- 
sence- 


A nice walk in the country 
always seems like a good 
idea, but wandering about 
in a haunted forest may not be 
everyone's cup of tea. Such con- 
siderations never cross the mind 
of Dizzy; to him, the haunted forest 
is the perfect place to find berries, 
flowers or club-shaped pieces of 
wood. During an afternoon’s exp- 


have strong overtones c 


This type of 
arcade adventure 
is well-worn on 


PROFESSIONAL SNOOKER SIMULATOR 


Code Masters, £1 .99 csss, keyboard only 


B udding Jimmy Whites who 
lack the necessary dexterity 
with a cue (or, indeed, the 
fancy suit) can now take to the 
baize via their 64 with Code 
Masters' latest simulation. 

All the necessary rudiments of 


When I heard 
about this simu- 
lation, 1 thought, 

4 What elaecan be 
done in a snooker 
game? 1 Apparently the answer 
is 'Not much. * It's true that just 
about all the rules are 
included, but Code Masters 
could have done something 
more with the presentation, 
perhaps a different viewpoint 
or a mere innovative cueing 
system. The idea of including 
a view from the cueball is a 
new one, but is tat down by the 
awkward cue positioning sys- 
tem, which makes aiming 
overly difficult. As it stands, 
PSS is just another in a line of 
average snooker games, but if 
you like the odd frame or two 
then you could do worse than 
shell out two quid for this. 


snooker are included, such as 
spins, fouling rules and bail nomi- 
nations, together with demo and 
practice modes. The view is the 


standard overhead angle usually 
employed in games of the type. All 
moves are controlled from the 
keyboard, commencing with the 






► Pro-Snwif0t Simulator, a game of wobbly balls 


There have been several snooker games for the €4, 
but none as good as Steve Davis' Snooker, with suc- 
cessive games failing to oust it. New snooker gets 
the Code Masters Simulator treatment, and devel- 
ops a very Interesting new feature of an object ball 
in addition to the standard spin on an enlarged cue bait. This 
display aids general sighting, then proficiency allows finely tuned 
shots to be played - Ball inertia is sometimes dodgy and affects play 
to a limited but niggling degree, but it's little things like that which 
can spoil games. 


aiming of the cue: a 'shadow 1 
cueball at the top of the screen 
shows the ’impact' position of the 
ball currently in play (ie, how the 
cueball will strike the object ball), 
and any spin trial is added after 
the initial aim. When a red is pot- 
ted, a colour must be selected by 
pressing 0 {white) - 7 (black) 
before shooting. 


PRESENTATION 39% 

Demo and practice modes are 
included, but the cueing system 
is awkward. 

GRAPHICS 30% 

Small, indistinct balls move 
erratically around the table. 

SOUND 31% 

Bouncy, but infuriating title lune 
and weak spot FX. 
HOOKABILITY 65% 

Hie si range control method 
lakes time to overcome, but 
□nee learnt it's passable, 

LAST ABILITY 43% 

Only diehard snooker fans w»ll 
keep returning. 




An adequate snooker simulation 
that doesn't break any new 
ground. 


DIZZY 

Code Masters, £1.99 cassette, joystick or keys 


ZZAP! 64 September 1 988 1 07 













T he most awesome fighting 
force in the galaxy, the b 
K&ra corps, has suffered an 
almighty embarrassment; the IX 
logo has been stolen! The thief is 
obviously a practical joiner, claim- 
ing that the pieces of logo are hid- 
den in an old soap-bubble factory, 
Foolishly thinking that this can't 


A pleasing Hagar 
tune appeared to 
bode well, as did 
my first 30 sec- 
onds of play - 
from then on I learned to 
endure the repetitive nature of 
both the dull grey platforms 
and the game itself. The 
sprites add a little colour to the 
proceedings, but wandering 
around the soap factory 
(which is an inane place to set 
a high-tech shoot 'em up any- 
way) shooting bubbles and 
alien creatures is boring at the 
best of times, and the + press 
fire and hope 1 energy replace- 
ment sub-game doesn't 
enhance play. I don't think 
anyone will find this anything 
but extremely dull. 


T f-Xflra, yet another game about soap bubble factories in space 


This has the gen- 
eral appearance 
of the arcade 
game, Melrocross 
(ignoring US 
Gold's pretty unspectacular 
conversion), but scores tow on 
the playability stakes due to 
the hit-and-miss style needed 
to complete a level. Scooter 
stunts do nothing to help 
game play, and largely low 
quality graphics don’t exactly 
encourage you to go on. Rush- 
ing along streets soon 
becomes tedious, so only Met- 
rocross addicts need buy. 


T A Melrocross clone by a ny other name, and this time the name fa 
Ninja Scooter Simulator 


possibly be serious, you volunteer 
for ihe mission and zoom off to the 
factory. 

You soon realise that this isn't a 
joke, due to all (ha nasty robots 
attacking you! Blasting away with 
your laser you begin the search, 
only stopping to recharge your 
batteries, pick up a useful object 
such as a spanner, or open Ion 
gates by switching t he appro priate 


T hrough a mysterious city you 
ride your Dream Scooter, 
leaping over walls and holes 
with the aid of stunt ramps. It r s a 
race against time to complete 
each scrolling stage, and points 
are awarded for pulling stunts on 
your scooter in mid-air. 

As you race along, enemies 
such as policemen, skulls, cars, 
and skateboarding skeletons (!) 
hinder progress, losing Ninja vaiu- 


levers. Can you find the Mini fnter- 
dimensional Storage Unit which 
allows you to collect the missing 


pieces of the logo and return a 
hero? (Pause for breath) Or do you 
even want to? 


I don't know about anyone else, but I’ve never heard 
of a Ninja riding into battle on a scooter before! 
Despite the strange moniker, this isn’t a simulation 
at all, it’s only a Metrocross clone, and a bad one at 
that. The lifeless sprites drift about over bland t rep- 
etitive racetrack graphics and the sound is so unrealistic it's 
pointless. The control also leaves a tot to be desired. Often I 
Shouted at the computer in frustration, calling it a cheat. Budget 
price or not, I stilE think that one poor version of Metroeross is 
quite enough, thank you! 


Under normal circumstances. I'm the first to enjoy 
a shoot 'em up, but even I can’t find any redeeming 
features in this turgid affair. The main sprite is a 
laughable, feebly animated robot and is com- 
plemented by extremely bland, repetitive back- 
drops. Searching for the pieces of logo very quickly becomes 
boring, so much so that you start thinking, i don't care what 
happens when all the pieces are collected, i can't be bothered 
playing any more’. One or two games is enough to reach the 
conclusion that this is utter rubbish. 


PRESENTATION 48% 

No loading tune/sereen and 
standard op I ions. 

GRAPHICS 29% 

Smooth scroll marred by feeble 
backgrounds and sprites.. 


The choice of meagre effects or 
forgettable music. 

HOOKABIUTY 64% 

Any Mefrocrass variant gener- 
ates some initial interest. 

LA STABILITY 27% 

Haphazard play and very little 
variation soon invoke boredom 

OVERALL 30% 

Only a die-hard Me/rocr-os? 
addict would find this attractive. 


PRESENTATION 21% 

V cry basic i nd eed, with over b n ef 
instructions. 

GRAPHICS 25% 

Bland, unoriginal sprites and 
repetitive scenery. 

SOUND 41% 

An annoying tune plays through- 
out. 

HOOKABIUTY 29% 

Dull from the outset. 

LAST ABILITY 12% 

A few games is. plenty 

OVERALL 13% 

Unlucky I of everyone! fThese 
observations are brought to you 
by the Minimalist School of 
Com men Is Inc) 


BUDGET TEST 


NINJA SCOOTER SIMULATOR 

Silverblrd, £1.99 cassette , joystick or keys 


able time should they collide. Simi- 
larly, collision with walls and tailing 
into holes loses time as the Ninja 
recovers. The Ninja's speed is 
stowed by gratings which are dot- 
ted around the levels, and the 
game is over if you run out of time 
before reaching the finish ing line. 


l-XERA 

Power House, £1.99 cassette, joystick only 



1 08 ZZAP! 64 September 1 988 










$ 

• • w 

• 


- 

< 




SLIMEYS MINE 

Silverbrrd, £2.99 cassette t Joystick with keys 


S limey, a cute, frog-like 
character, is trapped on an 
asteroid beft In deep space, 
mites from home (aaah!). His only 
hope is to salvage spaceship parts 
from asteroid caves and construct 
his escape craft. These caves are 
inhabited by a variety of alien 
Wetorms who attack poor old 



The thing that 
struck me first 
about Sfi may's 
Minn was the mul- 
titude of strange 
samples strewn throughout 
the game, A hectic bout of 
shoot 'em up action is backed 
by screams and cries, belches 
and brief comments, all of 
which caused consternation 
and amusement to the casual 
passer-by* Not that we get 
many of those . . . But any- 
way . . . when you start play- 
ing, you don’t notice the blast 
of noise because you're too 
involved in the fast and colour- 
ful collecting and shooting. 
Cartoon -like characters popu- 
late this addictive game, which 
although only a mixture of old 
ideas, appears fresh and vibr- 
ant amongst most other 
budget products released 
these days. You're missing out 
on something special if you 
don't buy Slimey 'e Mine. 


w 


Slimey on sight - luckily, he's 
armed with a laser gun. 

He first finds himself Dr the sur- 
face of a single asteroid, end you 
are able to steer him around the 
whole belt. Asteroids are marked 
with arrows (which deflect him in 
the direction they point), skull and 
crossbones (he’s killed on con- 
tact), a launch pad (transportation 
to the next belt, if sufficient parts 
have been collected), and mine 
entrances. 

inside the mines, contact with 
aliens depletes our amphibian’s 
energy, shown as a pot of water - 
Slimey can lose all his strength 
three times before losi ng one of his 
three lives. A transfer function 
allows him to pass, through solid 
obstacles, but if transfer is under- 
gone while above a solid object all 




energy is lost, 

When aliens are shot, one of 
seven objects can appear. A group 
of four yellow balls gives a banana 
bomb: when reieased, these 

bounce around the screen killing 
the aliens. A blue bubble tem- 
porarily halts aliens and turns them 
red and blue: touching a blue alien 
fills the pot. touching a red one 
returns the aliens to normal. 

Ten blue diamonds are needed 
for an alien to drop a red diamond 
which gives access to the next 
cave. Red diamonds also have a 
smart bomb effect, instantly com- 
pleting a screen when used. A map 
shows Slimey' s position in the cur- 
rent mine, a door will lead you back 
to the surface of the asteroid, and 


This must be one of the funniest games IV® played 
- ft’s brilliant! The combination of cute, froggy crea- 
tures. some extremely si Ely sound effects and frene- 
tic shoot 'em up action kept me coming back for 
more. The action Is full of nice touches: the Pec- Men 
ghosts who scuttle about on later levels, the frog snoring in 
pause mode and the fantastic speech alt create a great atmos- 
phere. The graphics aren’t astounding, but the gamaplay more 
than makes up for this, every aspect from the selection screen to 
dumping the rescued frogs in a pit being honed to perfection* 
Ignore the other Silverbi rd products this month and buy this - it’s 
one of the best budget games for a long time. 


f Quick Slimey! Pick up the flashing bubbles 


an apple clears the screen of all 
twards. 

A bonus game involves the col- 
lection of frogs - all called Bertie! 
- from certain caves. Slimey then 
spits these out (ugh!) into a hole, 
which when full allows our hero to 
cross a gap and float up on a bal- 
loon for bonus points,. 



With the deluge 
Of budget soft- 
ware flooding 
into the office this 
month, ifs great 
to see a product of such qual- 
ity as Slimey 's Mine* The most 
obvious thing is the ripping 
sampled sound, with a wealth 
of ‘argh\ ’oof' and A get ready' 
effects belting from the 
mon itor. The freneticism of the 
sound is matched by the fran- 
tic gameplay, especially when 
the screen is full of rampant 
aliens! Even though the final 
objective appears rather 
obscure Slimay’s Mine is 
instantly playable and very 
hard to put down. This little 
gem more than compensates 
for the disappointing other 
releases from Sihrerbird this 
month. 



PRESENTATION 93% 

No loading picture, but colourful 
title page with briilranl Micro- 
rt?yfhm-type sound utility. Excel- 
lent in-game touches, such as 
’snoring ‘ pause mode and 
bonus game. 

GRAPHICS 70% 

Colourful and cartoon-tike with 
some interesting visual effects. 

SOUND 95% 

Luts of humorous high-quality 
sound samples. 

HOOKA&flJTY 91% 

The shoot and collect explora- 
tion is instantly playable- the 
sound is fust the Icing on the 
cake 

LAST ABILITY 89% 

A lot of mines to explore and 
clear, but may become repetit- 
ive, 

OVERALL 94% 

A lunny, unusual and addictive 
shoot 'em up enhanced by bril- 
liant presentation agd sound, 
Buy if 


ZZAP! 64 September 1988 109 






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ROGUE 

Mastertronic, £1*99 cassette, joystick with keys 


BUDGET TEST 


When designing a Gauntlet type game, you should 
first find out what made the original so popular. This 
list should include multidirectional scrolling, 
numerous enemies on screen and frantic battle 
action. Unfortunately, Rogue doesn't contain any of 
these elements, The cursor control method Is diabolical, the 
Rogue himself hardly ever ending up where you went him to, The 
jerky scrolling adds, in no small measure, to the confusion, giving 
no impression of movement. As for battle action, forget it - 
watching paint dry is far more exciting! To sum up, I can honestly 
say that budget games don't come much worse than this. 


I thought graphi- 
cally simple role- 
playing games 
died out years 
ago, but Master- 
tronic have plans for resurrec- 
tion in Rogue. The reasonable 
depth in this game doesn't 
compensate for the tedium of 
endless 'pick up and use 1 
actions - it’s not my idea of 
variety. The bow is useless for 
attacking, as by the time 
you’ve run away and wielded 
it, the monster has caught up 
with you and drained your 
strength. Terrible graphics 
and 16 pixel scroll jump don’t 
help this somewhat pathetic 
computer RPG. Avoid it at all 
costs. 


Y ou have one objective: to 
retrieve the Amulet of Ven- 
dor This precious object is 
hidden within the depths of the 
Dungeons of Doom, and only 
armour, a bow, and an enchanted 
mace are there to defend you from 
the fearsome monsters that dwell 
within. 

You explore a maze of rooms 
and corridors which jerk onto the 
screen as you progress; your 


i nventory is depicted to the right of 
this display. A command menu 
allows you to go up or down stairs, 
search your current location, or 
rest. Your strength decreases on 
contact with an enemy, but you 
can retaliate with one of several 
weapons selected from a pack. 
Armour, treasure, potions, 
weapons, food and scrolls can all 
be found to aid your task. 


T Slow gsmepley accompanies tedious rol«-pJaying action In floguo 


ARMOUR W 


HMMI4 S STft Kt lfiTH 0*8 ARMOUR Ol 

38 f«rgoflt ir 


BATTLE SHIPS 

Encore, £1,99 cassette, joystick only 


D o you remembers those 
Sunday afternoons with a 
pencil and piece of paper, 
shouting out strange oaths such 
as 'E seven - hit! 1 followed by a 
stream of abuse? You do? Then 


During my 

younger days, I 
used to spend 
hours shoving 
plastic pegs into 
a board shouting 'Hit 1 or 
'Miss’, only giving up when 
most of the plastic pegs had: 
been tost, so this release from 
Elite's new budget label 
brought back many memories. 
Battle Ships is an excellent 
implementation of the original 
game, adding enough extras 
to make it interesting but 
keeping the traditional format 
so that It doesn’t get confus- 
ing. The multi player option is 
a good idea and provides an 
Opportunity for some ego 
Inflating! If you think that Battle 
Ships is a stele idea or even If 
you just lost the boardgame 
pieces, check out this little 
number! 


you'll recognise this release from 
Encore. Yes, Battle Ships has 
tin ally made it onto our screens! 
The rules are much the same as 
the pen and paper/board game 
versions, using a grid to judge 
firing positions, with various addi- 
tions. 

These include a 3D sequence 
displaying the firing of yourshoH 
graphical representations of ships 
sinking and a multi player option, 
consisting of a series of games on 
a ' winner stays on' basis. If a sec- 


As this has never been previously released (though 
there were full price plans), Encore is an inapprop- 
riately named label for Battle Ships; however, at least 
the price is right (no Leslie Growth er jokes, please), 
The standard game of battleships may be very old 
indeed, but Encore's computerised version proves there 1 stile in 
an ancient concept. The computer opponent provides a good 
challenge, but the rivalry in a two player game is even more fun. 
A number of salves involve more miss than hit, and the choice of 
target squares is frequently random, but the playability of this 
revamp of an extremely old classic shines through. At two 
pounds* it's certainly worth a look. 


ond player is unavailable, then you 
can take on the computer in a 
head-to-head contest. 


T Hoorah! Cam scores a hit on the enemy cruiser, having already 
sent the destroyer to Davey Jones' Locker 




- ■?? ' \v 


PRESENTATION 79% 

Good layout plus a good multi 
player mode. 

GRAPHICS 68% 

Nothing astounding, but they 
pod ray the action adequately. 

SOUND 61% 

Average music and a few effects 

HOOKABILITY 83% 

A doddle to gel into and difficult 
to resist. 

LAST ABILITY 65% 

The mull player option should 
increase its longevity. 




Surprisingly more than j ust a tnp 
down memory lane. 


PRESENTATION 39% 

Annoying lack of user-friend li- 
ness and crude on-screen pres - 
entation.. 

GRAPHICS 14% 

Small shapeless objects and 
extremely lerky scrolling. 

SOUND 3% 

A single beep when objects ere 
selected 

HOOKABILITY 27% 

The exploration bug bites unen- 
thusiastically. 

LAST ABILITY 12% 

A very big dungeon with very lit- 
tle variety. 

OVERALL 10% 

Only worth a look if you're a 
(very) big RPG fan 


ZZAPI 64 September 1988 111 









KNIGHT TYME 

MAD, £ 2,99 cassette, joystick or keys 


A t the end of Spellbound 
Magic Knight rescued 
Gimba 1 1 he Wii ard from the 
castle of Karn, but was then 
catapulted centuries into the 
future. Now he finds himself inside 
the USS Pisces, only able to 
understand the workings of the 
25th Century by virtue of a 
datacube given to him by a metal- 
lic creature, Once again, Magic 
Knight must complete many tasks 
before he is able to return to his 


own time. 

Knight Tyme utilises the same 
pull-down menu system (Window- 
sion) that was seen in Spellbound, 
allowing manipulation of objects, 
characters, and the casting of 
spells. Aliens and robots wander 
around the ship and can help 
Magic Knight, but he must com- 
mand them to sleep occasionally 
so that they do not die of exhaus- 
tion, Not all characters are helpful, 
however - so watch out! 



Spellbound was released way back in dune '86, so its 
successor has been a long time In arriving, and I'm 
glad ft finally has. Leaping around a spaceship 
interacting with characters and puzzling over the 
possible uses of the wide variety of strange objects 
is almost as much fun as It was in the castle setting of Spellbound, 
There lies Knight Tyme's only problem - its similarity to Its pre- 
decessor. ff you already have Spellbound, or even Stormbringer 
you could find this game too dose to the original. Still, at only 
three pounds, it's excellent value for money. 



A J Now in standard orbit,. Magic Knight' 



Spellbound was 

considered a 
good game for 
three basic 

reasons. Firstly it 
was quite an extensive adven- 
ture, secondly It had an 
innovative control system, and 
thirdly it was cheap. Two years 
later Magic Knight returns. 
The control method is the 
same, the price is the same, 
but the adventure itself is more 
limited ► The puzzles may 
appear to have logical solu- 
tions, but finding a way to carry 
out the necessary actions is 
very frustrating. After several 
fruitless attempts to have a 
photograph taken, t began to 
et severely disheartened, 
on’t buy this game unless 
you're a serious adventurer 
with the ability to wrap your 
head around the most confus- 
ing dilemmas. 


PRESENTATION 92% 

The Wiridovrsion system is easy 
to get Into and a lively sense of 
hump li r is s pread 1 hroi ig hout the 
game 

GRAPHICS 70% 

Lacking in colour bul adequate. 

SOUND 69% 

Loud and lively effects bul the hi- 
tec tunc Is liable to annoy 

HOOKABILITY 89% 

The arcade adventure puzzle 
: solving elements are a powerful 
hook. 

LA STABILITY 84% 

A lot to do before Magic Knighl 
can return home 

OVERALL 80% 

An amusing arcade adventure 
which is only marred by ihe fact 
that it’s no advancement over 
Spellbound, 





KANE II 

Mastertronic, El. 99 cassette, joystick only 


PRESENTATION 65% 

The now standard Mastertronic 
invader/Hubbard loader, but lit- 
tle else. 

GRAPHICS 45% 

Only the Impossible Mission 
Agent 41 25 sprite in stage two rs 
of quality 

SOUND 28% 

Crude effects, grainy samples, 
and 'nstantly annoying title 

music. 

HOOKABILITY 65% 

The first two stages ' shooting 
gallery action provide a tew out- 
dated thrills. 

LASTABILITY 22% 

Trie crude, old fashioned 
gameplay is rapidly boring 

OVERALL 33% 

Virtually l he same as Kane , but 
slightly less appealing 




M arshall McGraw had a 
lot of trouble from the 
Slack Hole Gang in the 
old days - they nearly caused an 
Indian war before he caught them 
and slapped them tn jail, the Gang 
have now served their time and 
been released, and have kidnap- 
ped the daughter of the Indian 
chief, in another evil bid to start a 
war. 

Once again it's McGrow's job to 
save the town of Kane, over four 
stages; the first involves riding 
your trusty steed alongside a tram 
and shooting the bad guys; the 
second has McGraw shooting the 
Gang from their fort in order to 
rescue the Princess; the third 
shows him taming a bronco to be 
his new steed. At last he must 
escape the clutches of the Black 
Hole gang and ride off i nto the sun- 
set .. , (cue melodramatic music) 


The only memor- 
able thing about 
the original Kane 
was the Impossi- 
ble Mission ani- 
mation of the main character, 
whereas the game itself was a 
ramshackle combination of 
simple riding or shooting 
games. Kane It arrives and, 
surprise, surprise, the main 
character is identical, but we 
have riding and shooting at the 
same time! Woooohl It's not 
abysmal, it's just that rt doesn't 
really approach the standards 
required of a good budget pro- 
gram these days. Kane was 
good for Its time, but in mid 
1088 Kane II just doesn't app- 
eal in the same way. If you see 
this on the shstf , do yourself a 
favour -leave it there. 


Kane II appears to 
me to have a 
marked similarity 
to its predeces- 
sor; obviously, 
sequels are meant to bear 
similarity to the original, but 
when a stage is virtually identi- 
cal to one in the first game, as 
stage two is, then things are 
going a bit far. This wouldn't 
be a problem if the sub-games 
in Kane II were playable, but 
instead they're a bunch of out- 
dated ideas with poor 
graphics and sound. Kane may 
have been attractive in its day, 
but Kane II today certainly isn't. 



112 22AP! 64 September 1988 






EUROPEAN 5-A-SIDE 

Silverbird, £1,99 cassette, joystick or keys 


E re we go, ‘ere we go, ‘ere we 
got What we have here is a 
vertically scrolling, overhead 
view of a five-a-side pitch: you can 
play against a friend or take on a 



The sound and 
graphics of Euro- 
pean 5-a-Side are 
incredibly poor* 
and this is 
echoed in the gameplay. The 
computer takes a long time to 
decide which player should be 
under your control, but this 
doesn't make any difference 
because the computer players 
are so bad. There is only one 
difficulty setting and I man- 
aged to heat the computer 
player 30-nil on my first game! 
The two player option isn't 
much better, since the action 
is so unrealistic. There have 
been some abysmal football 
simulations on the 64 but this 
has got to be the worst! Forget 
it. 


computer opponent in a game 
consisting of two halves of three, 
five or ten minutes, on any colour 
pitch you prefer, When all adjust- 
ments have been made, play 
begins. 

Control is much the same as 
other foot/ simulations, in that the 
computer automatically selects 
the player nearest to the ball and 
places him under your control The 
goalie can be made to dive by 
holding the fire button and moving 

T Non-step goalmouth action in European 5-a-Side 

m 



Are poorly conceived and unplayable games mak- 
ing a comeback this month? European 5-a-Side 
might make you think so: it's got porky computer 
footballers trotting up and down a single screen 
width pitch to deathly silence. They're pretty thick, 
too - it's possible to keep possession of the ball by just standing 
still! Scoring is incredibly easy - just zig-zag up or down the 
pitch, as appropriate, and boot the ball straight in the net. The 
walled-in effect doesn't add to the fun (not that there's any in the 
first place), and neither does the completely vertical lob. If you're 
into 5-a-side soccer, you wont be after playing this, 


m the appropriate direction. At the 
end of the game the final whistle 
blows and the winner Is declared. 



PRESENTATION 31% 

One difficulty setting and very 
poor control, 

GRAPHICS 29% 

Garish, biccky and unconvincing 
sprites with a monochromatic 
backdrop. Very poor. 

SOUND 33% 

An infuriating title ditty and 
scralchy effects. 

HGOKABIUTY 21% 

The unruly control causes 
instant frustration 

LA STABILITY 9% 

Once played, never again 1 

OVERALL 15% 

Definitely not For farts of the 
sport, 


BEACH BUGGY SIMULATOR 

Silverbird, £1.99 cassette, joystick only 


A t the local beach, the Dune 
Trials have begun, and you 
have entered with your 
shmy new buggy. The trials are set 
ovei sandhills, and must be com- 
pleted within the time limit. Prog- 
ress is hindered by rocks, fire, 
helicopters and missiles - all lose 
you valuable time. 

The buggy can accelerate or 
decelerate across the leftways 
scrolling landscape r jump to 
avoid obstacles, and fire upwards 
to destroy overhead helicopters. A 
bar below the action screen indi- 
cates the distance remaining to 
the finishing line of the current 


4 ''''*?=£ J Rejuvenating old arcade games is forgivable if 
'jjf ’jm enough improvements have been made to keep it in 
u h tine with today’s new games, but when companies 
t W. n start making unplayable Moon Patrol clones it gets 
rather worrying! Even the BBC computer version 
{Spaceman Sid) was better than this and that was released sev- 
eral years ago. Beach Buggy Simulator has small, indistinct 
sprites, poor sound and annoyingly difficult gameplay - so 
annoying in fact, that after struggling through level one, the 
minuscule finish flag brought howls of dismay from all and sun- 
dry, followed by the machine being hurriedly switched off, Any- 
one who has dreams of owning a beach buggy, steer them welt 
away from this effort! 


PRESENTATION 61% 

Bar a pleasant loading picture, 
not hing special. 

GRAPHICS 29% 

Chi Id -like graphics are not cute 
enough to provide enjoyment. 

SOUND 44% 

Reasonable tune and spot 
effects, 

HOOKABILITV 59% 

Despite awful playability, a 
desire to see stage two is 
f sr&d 

LAST ABILITY 14% 

. . . And swiftly quenched when 
level two rs found to be virtually 
identical. 

OVERALL 21% 

A far-outdated game, both in 
concept and execution. 





stage; when the bar has fallen to reached. You can then go on to 
zero, your destination has been the next harder, level 

► Beach Buggy Simulator! When did you last see a beach with cacti 


What with this, Minpa Scooter Simulator, and the 
future release of Sluntbike Simulator, Silverbird 
seem to have acquired a Code Masters characteris- 
tic - stand by for a court easel However, going by 
their first two simulators, Silverbird have nothing to 
shout about. Beach Buggy Simulator {whose loading name is ini- 
tially Breach BuugyS) is a very similar game to Minjn Scooter - 
avoid the nasties and complete the course within the time limit, 
Gameplay is awful, with too many obstacles and too great a delay 
after collision, and to call the graphics had is an understatement 
- they belong in a threa-y ear-old budget game. I won’t say what 
Sort of simulator I called this in the office, but it wasn't com- 
plimentary! A few laughs at the poor standard of this game is the 
only fun you'll get for two quid. 










Choose the best 3 players from a cast 
of 9 neighbourhood characters and 
participate in this unique action 
packed soccer game. Execute all 
of the hottest soccer moves like 
passing on the run, heading the 
ball and shooting at the goal with 
a variety of shots. That is not 
all, avoid obstacles such as 
cals licks, manhole covers 
jjk and pot holes. Real life, 
■k fast action fun from 
L the masters of 

Street Sports ... 

m y EPYX. 


list bus CBM €4 i2E vcnian. 


U.S. Gold Ltd., Units m Holford Way, 
Hoi ford, Birmingham BE 7 AX. Tel: 021 356 3388 


v t r i * i 



i 

j ' jF' i n 


i t I ^ 





FERNANDEZ MUST DIE 

fmageworks, £9.99 cassette, £12.99 disk, joystick with keys 


F ernandez has spread his die- 
tutorship over a once peace* 
ful land, and eight bases 
have been built to secure his hold 
or> the area. Your mission is to free 
the country, once your homeland!, 
by discovering and destroying all 
of these bases, and any enemy 
soldiers or vehicles which cross 
your path. There are prisoners-of- 
war to set free and hoards of stolen 
gold to recover, both of which will 
help you gain medals. 

You are dropped from a truck at 
the beginning of the vertically 
scrolling combat area, and then 
battle your way forward using a 
combination of machine gun bul- 
lets and hand grenades, avoiding 
enemies and mines. Jeeps lie 
abandoned about the playing 
area, and can be boarded to create 
mayhem - they're each armed 
with a machine gun and (initially) 
16 bazooka shells. 

The damage incurred to both 
jeep and soldier are shown as bars 
at the top of a screen, next to dis- 
plays showing lives and grenades/ 
shells remaining. If the }eep is 
damaged beyond repair, you are 
ejected, to continue on foot - but 
catching a stray bullet white in sol- 
dier mode reduces the lives 
counter by one. 

Doors and walls are broken 
through to reach bases and 
rooms, which can be found with 
the aid of a map, called up by the 
Run/Stop key. These buildings are 
a maze of wells containing POWs 


image work s' first game marks the return of the 
auspicious Tony Crowther; unfortunately, Fernan- 
dez Must Die, as well as having a tacky title, suffers 
from being a rather unplayable Commando variant. 
Though well defined in parts, the graphics are badly 
coloured to the point that they distract your attention from the 
game format Grenades aren't easily launched, and as breaking 
through various barriers depends on the aforementioned fire- 
power, a lot of time Is spent hanging around waiting for a plane 
to blow a gap - very annoying. The outdated gameplay Is only of 
great interest in the two -pi ay or mode, and then only when aboard 
3 jeep. It's a pity that Tony Crowttieris follow-up to his brilliant 
Zig Zap should be so ordinary. 


T oriy Crowther 1 s latest game a p pears a I ittle late for 
the Commando- style vertical scroller boom of 
around two years ago, for this seems to be all it is. 
So what If the game scrolls down as well as up? It 
doesn't really make It a classic. The graphics are 
passable, with smart definition, but the usual gaudy Crowther 
colouring puts a bit of a damper on the whole affair. In thegamep- 
lay stakes, Fernandez has IWtle to offer over other “run around 
marmalising everything that moves' games. What It does have is 
a lot of infuriating delays and hold-ups, something f don't expect 
to sea in games of this type. What we aregiven is just a fairly well 
programmed basic shoot 'em up, but there is not a lot contained 
within it to excite or stimulate the computer gamer. 


and gold-filled caskets. 

In two-player mode. 


players work together to defeat 
both | Fernandez' troops. The first player 


▼ Crowther a comeback, but who the hell h Fernandez? 


One thing 1 have 
noticed about 
Tony Crowther 
games is that the 
colour schemes 
are always hard on the eyes, 
and make any perception of 
depth or position extremely 
difficult This Is quite a shame 
since the definition of sprites 
and backgrounds alike are 
usua lly vary good, as in Fernan - 
dez Must Die. The blue and 
green shading on the first level 
looks horrendous, but on 
further screens the combina- 
tions do improve slightly. The 
gameplay behind the psych- 
edelic graphics is very 
difficult, often to the point of 
frustration, requiring a good 
deal of hanging around waiting 
for gaps in the landscape or 
extra grenades to appear 
before any progress can be 
made. Hence, all but the most 
tolerant of gamers may soon 
find themselves saying, 
"Forget it’ and leaving the 
game to muddle along in its 
own garish way. 



to enter a jeep steers it, whilst the 
second controls a directional 
machtne gun. 

Planes drop parachutes as they 
fly overhead, carrying enemy 
troops, medical 1 supplies to restore 
energy, and wall -destroying 
bombs. Cases of ammunition and 
gold pieces can also be found, A 
status screen displays medals 
awarded and the number of pris- 
oners and gold chests to find. A 
total of seven medals are yours for 
the earning! collecting gold, 
destroying bases and freeing pris- 
oners all have their reward. 


PRESENTATION 63% 

Helpful in -game map and status 
screens, but awkward grenade 
control. 

GRAPHICS 47% 

Well defined but gaudily col- 
oured. 

SOUND 63% 

Old Compunct tune (which is 
decent) and simple effects, 

HOOK ABILITY 53% 

The offensive colours, intermit- 
tent grenade response and 
stifled pace don't encourage 
further plays, 

LAST ABILITY 42% 

Lack of variety will prove difficult 
to tolerate for all but the most 
dedicated Crowther fans.. 

OVERALL 51% 

An old-fashioned game from a 
new- style software label 


ZZAP! 64 September 1 988 115 











NETHERWORLD 

Hew son, £9*99 csss, £14.99 disk, joystick only 


A board your wheel-like 
craft, you are trapped in 
another world to the one 
you once knew, in another time, 
and a forboding new dimension of 
space - a phantasmagorical land, 
of bizarre constructions, forming 
your boundless prison, {Isn’t this 
intro getting a bit ftowery? Oh 
well , . .. ) This place is filled with 
wierd and wonderful beings of a 
frightening beauty; but they are 
creatures locked in battle between 


the forces of good and those of 
evtl, in a struggle for domination of 
the Netherworld. Being trapped on 


t he Planet of Purgatory in the mid- 


and aliens must be destroyed with 
your quad- directional lasers. 

Each level has waits and 
impassable land masses/struc’ 
tures of various types which form 
an eight- way scrolling maze; in 
addition, there are a number of 
useful (or otherwise!) objects. A 
diamond squeezer iru^ 

upturned U, wilt 

mcmd if a moveable rock is man- 
oeuvered inside it. Some types of 
alien are created from hive- 
shaped generators, but a rock 
placed above these wiH stop the 
flow of creatures. Well-placed 
rocks can also deflect the path of 


4 The planet of pu rgatory contains more spherical objects than you 
could possibly imagine 



4 T rapped by sfcullsl Where d’y ou think those transporters wilt take you? 


▼ Bubble- spitting dragonets provide the entertainment on the first level 


scanner and bounder mines onto 
a metamorphosis wall, to create 
four new diamonds. 

Circular teleportation devices 
rap idly transport you. to one of their 
brothers in another part of the 
level, and paths through walls can 
be taken if a secret door - which 
looks very similar to other bricks - 
can be found. Extra time to com- 
plete the level is given if hourglas- 
ses are collected, making play 
marginally less hectic. 

The aliens which maraud the 
dimension often release a glowing 
blue icon when killed, and this has 
ten possible effects. Icons taking 
the form of 100, £50 or 5QQ give 
that amount of bonus points when 
collected (obviously). A group of 
arrows gives extra ship speed, but 
if more than three are collected, 
you will be slowed down. A skull 
and crossbones signifies a demon 
killer, and touching one of these 
acid-spitting creatures will reduce 
it to a pile of bones if you have that 
icon. 

Arrows pointing to blocks repr- 
esents a brick smasher, which will 
allow you to make a hot© in an 
otherwise impassable wall, hope- 
fully giving access to more dia- 
monds. A group of question marks 
gives a mystery bonus, as they sig- 


dl© of all this Is not the most com- 
fortable situation to be in. 

Luckily, you do have a chance 
of escape - albeit a slim one - via 
the colourless carbon crystals of 
diamond, the local currency. 
These gems are scattered 
throughout the dimension, and 
hold the key to your freedom. In 
order to reach them, the inhabit- 
ants of Netherworld have to be 
killed and their defences avoided: 
acid bubbles, vomited by demons; 
alien generators; acid blood (yuk?) 
ejected by goat skulls; bounder, 
hover, and scanner mines; grue- 
some tortured souls - ail these are 
faced through the 12 sectors of 
Purgatory,. 

Your objective is to collect the 
required amount of diamonds in 
the time limit allowed, then exit to 
the next, harder, stage through a 
teleport system. In order to do this, 
many obstacles have to be 
avoided, or in some cases moved, 


116 ZZAP! 64 September 







21 

m 



















PRESENTATION 80% 

Responsive controls and cokjur- 
lul title screens. 

GRAPHICS 94% 

Smooth multidirectional scroll, 
beautifully shaded, delated 
sprites and backgrounds, and 
clever effects, 

SOUND 90% 

C lassy tull e t u ne a n d re lined spot 
effects. 

HOOKABILITY 81% 

Initially tricky steering is offset by 
easily accessible blasting, 
LAST A0IL S TY 82% 

1 2 diverse levels over which the 
game's puzzle- solving aspect 
becomes as addictive as the fast 
shoot ’em up action. 

OVERALL 87% 

Rapid shoot 'em up and frantic 
puzzle solving combine to make 
fsiethenvQrtd a very addictive 
game. 


This month Hews on have given us a strange 
ethereal shoot and collect game with weird 
graphics and tough gamaplay, Presentation- wise, 
the game has the usual quality title screen/score 
table front end but this is backed by a superb piece 
of music complete with a distorted guitar sound. This simple 
introduction belies the fact that Netherworld is good, entertaining 
stuff, with varied stages and plenty of colour. The 12 levels each 
have their own particular atmosphere: you get a distinct feeling 
that every screen is a world a way from the previous one. The 
objectives are easily sussed, but the game itself still has a great 
deal with which to challenge any player, and there are enough 
levels to make continuing worthwhile, it's not the most astound- 
ing release ever, but it most certainly shouldn't be ignored, 


A A metallic trellis where death lurks in many forme for the careless 
Nettwworkter 


nify four possible effects - two 
pleasa nt and two u nfavou rab le. An 
extra life and a period of invulnera - 
bility (shown by a change of ship 
colour) can be gained, but also 
much confusion from reversed 
controls (the ship changes spin 
direction) and complete lack of 
control (the ship stops spinning). 
This is an icon for the gamblers 
only! 

Below the main screen area 
which depicts this graphic action 
lies an information display. This 
shows, from left to right: the 
number of demon killers available 
for use (up to a maximum of nine), 
number of brick smashes possible 
(maximum of nine), your score, the 
level you are playing, your shield 
energy, time remaining to com- 
plete the level, and number of lives 
remaining. At the shield's highest 
power level, 12 hits can be taken 
before losing one of your three 


lives. Flashing numerals In the 
upper right corner of the screen 
show the amount of diamond 


gems still needed for completion 
of the level. 

After completion of a stage there 
is an intermission screen during 
which,, under a time limit, a scan- 
ner mine is guided onto a 
metamorphosis wall using the 
rocks provided. If completed, this 
gives an extra life. 


Last month, the cramped graphics and extreme 
difficulty of Marauder were a disappointment, but 
Netherworld more than restores Hewson's great 
reputation for addictive shoot 'em ups. Dodging and 
weaving through walls and rocks while shooting the 
various aliens is fun enough in itsalf, but there’s a lot more to this 
game than that What with rushing around space In a frantic 
attempt to find all the diamonds within the time limit, desperately 
hoping to discover a time-giving hour glass, or hastily arranging 
rocks to deflect a mine onto a metamorphosis wall, there’s never 
a second to relax. With action as compelling and fast-paced as 
this, you don't went tof The graphics are clear, detailed, and well 
animated, and the scrolling is very smooth; the title screen music 
is fantastic - a lively, very wall composed piece which has some 
very sophisticated voices. This shoot ’em up/puzzle combination 
works brilliantly - even if it has overtones of Boulder Dash - and I 
fully recommend you try It. 


T Bonus points era abroad! 1 Snap 'am up quick before they float off' screen 


Hewson's latest 
release is really 
just s shoot and 
collect game, so 
what makes it 
stand out from the rest? The 
answer is that programmer 
Jukka Tapanimaki has taken a 
look at this type of game and 
written Netherworld with an 
Incredible amount of thought 
for the player, Everything is so 
well laid out and easy to gat 
into. The scenario is very typi- 
cal of the genre with not a lot 
to do apart from shoot aliens, 
move rocks and collect dia- 
monds, but the game has a 
superb feel and atmosphere, 
aided to no small extent by the 
superb graphics and amazing 
Jgri Oikkonen soundtrack. 
The action is not all mindless 
violence, since there is the 
bonus level which requires 
some careful thought (I 
haven't managed to suss it out 
yet!). Netherworld can make 
you forget the poor Marauder 
episode in Hewson's history 
and wi il have you g lued to your 
64 for hours. 



2ZAP! 64 September 1988 117 






NINETEEN PART 1 
BOOT CAMP 

Cascade, £9.99 cassette, £14.99 disk, 
joystick with keys 


T hai predominantly instru- 
mental record by Paul 
Hardcastle enjoyed weeks 
of success at the top of the charts 
m March, 1985. Boot Camp is the 
first part of an intended duo inter- 
preting the single, and covers the 
gruelling events designed to make 
you real hard. 

Up to tour players can be 
recruited, their names entered and 
their draft numbers given by the 
computer before play begins: 
each player's progress is mea- 
sured by their Co-ordination. 
Stamina, and Morale levels. The 
accuracy of target shooting, jeep 
driving, obstacle jumping, and 
unarmed combat moves deter- 
mines the coordination rating, and 
stamina depends on how long you 
endure each training event. Morale 
is a measure of your overall perfor- 
mance, 

The first event is the assault 
course, and involves climbing 
walls, swaging along monkey 
bars, leaping hurdles, and jumping 
rocks and ditches. It consists of 
eight separata courses with 
decreasing time limits, so your 
speed is vital to success. Obsta- 
cles are cleared by pressing fire to 
impose an indicator onto the last 
third of the meter, and timed by 
the release of the button. Points 
are awarded for obstacles cleared 
in three attempts or less, and a 
bonus is given for time remaining 
on completion of the course. 

Two: aiming down your rifle 
sight, you have two and a half 
minutes to complete each of the 
eight ranges in the shooting event. 

A qualifying score, which 
mcreases with each range, has to 
be beaten to continue, with points 
ranging from 100 to 500 awarded 
for shooting soldiers, depending 
on which area of the body is hit, 
1000 points are taken away if a 
woman, child or baby is shot. 



Right from the 
outset, this 
seems to be tak- 
ing the wrong 
concept from the 
original record, Paul Harctcas- 
tle's hit basically dealt with the 
trauma of the recruits during 
battle and after returning 
home, so why place the 
scenario in a boot camp? The 
only reason as far as I can see 
is to tap into the Combat School 
following without having the 
hassle of a licence that 
demanding. The presentation 
is poor to say the least, and 
hinders the game pi ay on occa- 
sions. Particularly confusing 
are the shooting range and 
jeep test sections, where It is 
very hard to telf what is going 
on. The graphics are quite 
military in style and atmos- 
phere and a respectable ver- 
sion of Nineteen the record 
Plays from time to time, but 
these can ‘t rescue the game 
from betag a tedious experi- 
ence from start to finish. I just 
hope that part two is more 
impressive. 



A A through-tha -sights view of the action in the Target practice section 


I'm in disagreement with the other reviewers this I 
month, since I enjoyed 19 very much. Ocean have 
made a clean sweep by gaining the licenses for Pla- 
!? on an £ Gombai School, but Cascade's interpreta- 
* Uf>r} 01 lhe Vietnam war has got oft to a good start. 

& it thirf* f Ct -K th * most relevant interpretation of the record, nor 
and^nintrahiu^ Co TkatSchcoi clone, but each event is playable 
and enjoyable, providing plenty of variety and challenge The 

t0 P r0duc6 tt* 8 sombre look of Platoon and 
SS21SS1* 0 ""i ex , tent « M the interest lies more with the 

combination of time limits, strenuous game pf ay 
and the ability to choose any of the four events guarantees this 
I even quite iik ed the music ... Oh well - check ft out for yourself 
and see which one of the three faces you see on th is page fits , , „ 



Three: a jeep is driven down 
eight courses of decreasing time 
limits whilst avoiding obstacles, 
Hay bales, cones, tyres, and 
fences decrease your speed tem- 
porarily and increase lhe damage 
meter, which decreases your 
maximum speed. Rocks, logs, tree 
slumps and oif drums also 
increase your damage, and 
momentarily stop the vehicle. If the 
damage meter reaches its 
maximum level, the jeep is undrsv- 
able and the event ends. 


Considering the age of the record, Nineteen has 
missed out on musical topicality, and no doubt rs 
intended to cash in on the recent ted of films based 
on Ihs Vietnam war. Boot Camp is very similar to 
cornual School, a point wh ich is obvious even bef o re 
° f t H four * wents (C°mbat School has seven) are 

rv'Tl 5 - army tra ln ' ng suB ’9ameSh TheyaretVt as 
g od as those in Ocean s conversion - timing is awkward in the 

jSStElr 1® “ t0 te,IVlfhich P art <rf the screen you're 
hnrinr^ Tk the lt oot n £ fan 9®N and the unarmed combat Is fairly 
bonng. The rendition of Nineteen is tepid, which seems stupid as 

hunn'I^^i UP r^j? ^ inspiration for the game. If you’re still 

^sS^Srt^Snin^ - NiW,een Part 1 - Boot Camp * ves 


■Nw nJCt0r What yQUr * made °* PTOF the tortuous obstacle course 


Four; you can have your revenge 
against the loathed training 
instructor in the final training 
event: t-he subtle art of unarmed 
combat. Once again in eight 
rounds, but with an Increasing 
time limit, four offensive moves are 
used to decrease the instructor's 
energy. Your energy has to be 
higher or equal to his when time 
runs out for you to win the bout, 

At the end of each event, the 
players’ ratings are displayed and 
an overall comment made (bil like 


a ZZAPf review, really!), from abys- 
mg I to exceptional, Recruit data 
can be saved for use in the next 
Vietnam game: Nineteen Pad 2 - 
Combat Zone. 


PRESENTATION 83% 

Free 12- inch smgleand the tram- 
png events can be pi rayed in any 
order, but gameplay is slightly 
awkward sometimes, 

GRAPHICS 70% 

Generally detailed, marred by an 
occasional blockings. 

SOUND 62% 

Reasonable rendition of t& 
instrumental, and occasionally 
good effects, 

HOOKABILITY 69% 

The centre Vgamepl ay in each 
stage puts you off the otherwise 
addictive format. 

LAST ABILITY 78% 

Re-training is something 
you'll want to do often. 



OVERALL 70% 

An impressive Combat School 
done; but there was some dis- 
agreement, so remember the old 
reviewer's adage and 'try before 
you buy’, 






Based on the MO.1 best’ selling book Red S 


Larry Bond co-author. Copyright 19SI 
irises Ltd and Larry Bond AH fights re- 


The storm has broken. MitroProse's latest title is here. 

This high technology simulation of strategy and tactics ss 
based on one of the most dramatic and detailed stories of 
modem warfare - Red Storm Rising, the international 
best-seller by Tom Cl ancy and h i s tech nical co 1 1 a borator La try 
Bond. 

Wb rking with the authors, MicroPros* have brought the 
book's intense action and excitement to your computer 
screen You are put in command of an American nuclear 
attack submarine at a time- when the two super powers 
collide. 

Standing between the Russian bear and global domin- 
ation, you p I ay a crucial role in the conflict . Missi on$ take you 


to an astonishing variety of undersea environments, 
plunging you into challenging and exciting situations. 

Prepare for action in this heart-pounding simulation 
Available for Commodore 64/1 2B Cassette £14 95, Disk 
£19,95. 


Dancy - IW&Ijy lJ>£k frr-»".Eri(er|wimLitfunilLi]rrv0cJiwl 


Please send 

Name (block capitals). 


, Copies of Red Storm Rising C64 Cassette _ 
Address . 


. Post Code 


I pnf Irvm f including S5p P~ P, Cheques, payable to MicroProse Software Ltd 

or debit my Access/Visa card. Expiry date Mo. [ [ [ ~[~[ ~[ [ [ : ~| [ j 1 ] ] 

MicroProse Ltd., 2 Market Place, Tetbury, GloucestershireGLS BDA LHC. Tel: (0666) 64526. Tlx: 43422 MP5/UKG. 





THE PRESIDENT IS MISSING 

Microprose/Cosmi. £12.95 disk , joystick with keys 


j Summit conference taking 
/ place m the summer cif 
• 9 &G tins been cur short by 
starting events. On June Sib, a 
Confidential meeting was 30 con. 
vnne <n Liechtenstein, during 
which negotiations were 10 take 
place between European heads of 
state and Robert J Mat ton the 
president of the USA. 

Soon after She meeting began 
though, a trio of helicopters 
approached the meeting's loca- 
tion, and wore given clearance lo 
approach. As they neared the 
building, a salvo of rockets was 
launched at the conference hafi 
releasing knockoul gas, which 
incapacitated ground forces and 
left Ihe VIPs unprotected. 

In the melee, the three helicop- 
ters were able to kidnap all the 
heads of state, and heart out of the 
area, leaving a number of 
stupefied security forces to dis- 
cover rhnt their leaders had gone, 
among them President ’Mat- 
ton . . . 

The central computer of the 
Counter Terrorist branch of the 
CIA is simulated in The President ' 
fs Missing, and you are a special 
investigator. The game is played 
via four menus, accessed by their 
command names of Files, Agent. 
Codes, ana Comms (communica- 
tions), These commands, and 
other necessary text, are entered 
in a work area at the bottom of the 
computer screen, via (he 


SJJilJ 722 ?? ***** itn ro * 1 

* E *i, aofi>H iTyicii ont l| A ( 
n«S^*** kkD t[o< Of ncrEHst it 

UtlHftli AbFR D t (OUtl | NO D t HiVk. 


CHV 1 
MT 

T# ft 


A A noting at the White House: could 
the kidnapping? 

keyboard A! the top r-, a message 
window, displaying information ns 
it is received, and a status line giv- 
ing the current date, time, and 
nase name Indicators flash when 
information from the State depart- 
ment. a field agent, or general Hut 
1 el in source is available, and this is 
received by the press of a key. 
These display areas are often 
overiayed with menus needed to 
gam information to aid your 
enquiries, 

Informal 1 on is first found using 
I he Files menu. Suspec t data is 


T The of the crime: the Roles House, Liechtenstein! 


one of the it' men tte behind 

held under Subject, and accessing 
this gives ,t list of 3 B people. The 
name f status, place and date of 
birth, and personal details of each 
person 13 given, with a digitised 
photo and history of their educa- 
tion, career, and military back- 
ground. Photographic pictures 
have matching in formal ion. and 
can be examined in detail wilti a 
magnify function, Doccimont 
allows viewing of information con- 
cerning the events an that fateful 
June fith, and Records gives use- 
ful miscellaneous data, toe ms 


your disk. Reports and Confiden- 
ts 9 've perusal of Secret Service 
agent reports and confidential 
codori files, needing special clear 
ance, respectively. 

An encoded piece of received 
information can be decoded, lo 
varying degrees of success, by the 
CAD (Cryptographic Analysis and 


Interactive menu 
games always 
seem to be about 
spying or other 
covert opera- 
tions, and The President is Mis- 
sing a Iso fits under th is banner* 
It's, very well produced and 
executed, with outstanding 
presentation and abundant 
content! where it faffs down, 
however, is that ft gets so 
wrapped up in Its subject mat- 
ter that there Is little to grab 
the attention of the casual 
strategist. One example of an 
Interactive role-player that 
worked extremely well was 
The Fourth Protocol, mainly 
because it kept the informa- 
tion and clues coming at close 
enough intervals to keep you 
Interested, whereas TRIM just 
throws you in at the deep end 
with a bulging file of confusing 
Information. It all seems to 
lean towards the adventure 
side of thing*, and should only 
be attempted by those who 
have a lot of time on their 
hands and lots of patience. 


1 N 


- r tv*: 




mm* 


SltiS.SisJHWM 

snm m F"**- Ju 




rfr 











1 ^ f My powers of detection never got much further tha n 

. ^v_/ W J Sc oo by Doo and Co I umbo, so it was about lime I 
developed my skills! Luckily,. The President Is Missing 
g i ves plenty of scope for d educti ve thinking, thou g h 
that is quite an understatement f as the amount of 
information to sift through Is enormous. Beginning with the 3$ 
suspects i a lot has to be absorbed, then you have to go straight 
on to the abduction report, records, and examination of the 
photographic evidence. You expect comprehensive instructions 
to accompany both Microprose and Cos ml products, but this 
time they have excelled themselves - the audio cassette is a 
great idea and adds a very effective atmosphere te the proceed' 
mg a. Any disk drive user can give himself a thorough mental 
workout with a copy of The President is Missing. 


v TjL J The style in which this game is played immediately 
reminded me of Gosmi's thought-provoking Cher- 
■ if m nobyL end (ike that game The President is Missing has 
^ *X c a. 1 a strange form of playability which Just grows on 
MHeM I you, and as 1 sat at the game 1 just found myself 
becoming more and mom engrossed in the Machiavellian thrill 
of espionage. The game's presentation Is pretty much flawless, 
all the information being about as fast and easy to access as 
possible, and the typing in of commands gives you the feeling 
that you 're operating a real security d at a term Inal. The packa ging 
is equally well-accomplished, with loads of clue-ridden secret 
documents and an interesting cassette of reports and conversa- 
tions. There's certainly plenty here to assure any investigators 
with disk drives of a few long nights. 


T Perhaps this Police victim's identity could be useful 


dence. and more. You can only 
hope A will help your cause, since 
the alternative is political chaos- 


needed to reap rewards. 

Once, through investigation, 
part ol the game packaging. This 
contains the sounds of TV/radio 
reports, morse code messages, 
the President at the kidnappers 
hideout phone taps, police evi- 


MB: DISK VERSION ONLY. 

A CASSETTE VERSION HAS 
BEEN ANNOUNCED AND WILL 
BE RATED SEPARATELY WHEN 
RELEASED. 


PRESENTATION 97% 

Near faultless. Detailed instruc- 
tions and documents. audio cas- 
sette, neat screen layout, and 
essential save/ioad option. 

GRAPHICS 60% 

The digitised picture lacks detail, 
but graphics are generally func- 
tional. 

SOUND 3% 

A few jn-game beeps - but who 
needs sound when the gamep- 
layisas good as this - - . And no,, 
we don 1 1 count, the audio tape in 
this section - so no letters. OK? 

HOOKABIUTY 64% 

Difficult to begin with, due to the 
amount o ( thought needed for 
progression. 

LAST ABILITY 91% 

Once familiarity with the system 
is gained, weeks of investigating 
lie ahead. 

OVERALL 83% 

A must for anyone with an 
enquiring mind (and a diskdrive). 


ZZAP! 64 September 1988 121 


















MICKEY MOUSE 

Gremlin, £9.99 cassette, £14.99 disk, joystick with 
keys, but not mouse (hee bee) 


T he squeaky clean (and 

squeaky- voiced) rodent of 

oeNuloid stardom is mined 
up in a thoroughly magical adven- 
ture, which all began when the 
wicked witches c?f the north, south, 
east and west stole sorcerer Mer- 
lin's magic wand, The toadying old 
hags have handed the wand over 
to the King of the Ogres, who has 
fragmented it and placed each of 
the four pieces in their cane. 

The witches have now moved 
into the penthouse suites in the 
four lofty towers of Disney Castle 
and are preparing to use the 
wand's power to rule Disneyland, 
They have also stolen some of 
Merlin's magic water which they 
are using to create ghosts, ogres 
and skeletons to populate and 
defend the castle from do-good- 
mg, rodent movie stars like Mic- 
key, 

Only ore bottfe of water 
remains, and Merlin has given it to 
Mickey for use as ammunition in 
an enchanted water pistol which 
exorcises ghosts. Not all the evils 
inhabiting the towers will succumb 
to a squirt, but those that don't are 
usually easy to despatch with a 
wallop from Mickey's alternative 
weapon - the rubber mallei. If the 
ghosts get to Mtckey first, though, 
they steal some of his precious 
water, and when all the water is 
gone, his adventure is over. 

TTiumping these malevolent 
manifestations frequently pro- 
duces a vnaf of ti q u id which , as well 
as replenishing the water supply, 
endows Mickey with a temporary 
special ability such as extra speed 
or a monster shield, Alternatively, 


honestly 
thought Gremlin 
had wasted their 
money with such 
art inane product 
as Mickey Mouse. Then I saw 
the Spectrum version get a 
CRASH Smash end, now ! T ve 
played the Commodore con- 
version, Tm pleasantly sur- 
prised. A very well -drawn, 
almost cartoon -quality, load- 
ing picture is just a taster of 
the graphics in the game itself. 
Both backgrounds and sprites 
are of high standard, and the 
ghosts, ogres and Medleys 
have a humorous character of 
their own. The four sub-games 
within the central tower theme 
add depth to the gameplay - fn 
fact, far from toeing a chil- 
dren's game, Mickey Mouse is 
a challenge to any player. The 
awful droning rendition of The 
Sorcerer’s Apprentice is 
enough to make you fee! ill, but 
with the jolly sound effects 
instead, Mickey Mouse is a fun 
alternative to bombing and 
blasting. 



Cutesy Mickey 
with his silly face 
has translated 
well into machine 
code - his sprite 
bears a strong resemblance to 
his silver-screen self, The 
enchanted Disney Castle is 
populated by an odd bunch of 
ghastly characters, but they're 
all likable - despite their 
energy-sapping qualities! The 
puddle maze is a simplified 
variation of Gauntlet, but 
interesting nonetheless, as 
are the other classic coin-op 
inspired sub-games. The only 
real disappointment is the 
sound 1 - words cannot 
describe how grating the 
(music is - you'll be reaching 
tor the volume control in sec- 
onds! By contrast, the sound 
effects are good, including 3 
convincing 'pop' when a soap 
bubble bursts As harmless 
dodge and shoot fun, Mickey 
Mouse fulfils its licence nicely. 


a whacked ghost may leave a key 
to one of the doors which lead off 
certain levels of the tower. Behind 
these doors are four sub-games 
which, if completed successfully, 
reward Mickey with the means to 
nail shut that door, and stop 
monsters coming through it. 

In the Puddle Maze, Mickey 
negotiates a 16-screen ogre-filled 
labyrinth, searching for the wood, 
nails and hammer which will seal 
the exit. The Bubble Machine has 



Hardened gamers, don't let the Mrckey Mouse title 
and the cutesy graphics put you off this game. Dur- 
ing rny first half hour I had easily beaten the first of 
the four towers and was ready to say that this was 
probably only suitable for younger players. After 

b^ubbtes l in t fhft S h C KK? tow * r< doubt3 began to creep in, as the 
bubbles »n the bubble rooms got faster, more ogres suddenly 

ThS n 3 !!!J e n? ! t ? 9an tQ dr °P a little more quickly! 

The game s major downfall la that there is so little variation - just 
squirt or mallet the monsters until a key appears, then enter one 
01 fou f tW?ew. four!) sub-games. Mickey Mouse Isa 
ga me, but if you're thinking of shelling out for it, try to takea look 


W Gremlin make the Mickey. 


him standing on a moving platform 
and throwing hammers at bubbles 
of magic water which emerge from 
a pipe at the bottom of the screen. 
The Pump Room game pits Mic- 
key ag ai n st a monster who is tr^ng 
to burst a pipe full of magic water, 
drops of which turn into small, 
troublesome monsters when they 
hit the ground. Mickey has to plug 
up the holes in the pipe with corks; 
when there are no more leaks he 
can clobber the beast. The fast 
sub -game takes place in a room 
with four dripping taps, all of which 
must be tuned off, Mickey travels 
about on moving platforms, and 


T "JSWS platrorTriS ' avoiding the unswerving attentions 
of the Ogre King a henchthings. 


LilL-Wl* 1 1*1 1% »'■ ■*» 1*1 »■« i'i Xri 




■ I’ ■ i' 


scsGaiiE 


« - 

t U 1! 

~ c 

6 1 

CEE 

16 






mnn 


TUrf 1 . 1 •»-T^f 


ET t /irV i /i 


TT 


JJJ 



pjO 0 o o K\ rt ft ft o o o t\u 


must avoid a roaming ghost who 
stuns on contact. 

When Mickey has boarded up 
all the doors in the tower he gains 
a fragment of wand and moves on 
to the next, taller tower. When all 
four pieces have been collected, 
Mackey must confront the Ogre 
King. Armed with nothing but a 
water pistoJ, it isn't going to be 
easy! 


PRESENTATION 66% 

Attractive title screen and musin 
FX option. Minimal use of 
keyboard does not detract frorr 
gameplay. 

GRAPHICS 71% 

Smart, smooth and colourful 
sprites cornplemeni nicely 
drawn backdrops, although 
they’re a bit bland some- ' 
times . , . 

SOUND 52% 

Discordant rendition of the Sor- 
cerer's Apprentice - 1 heme from 
Fantasia, but sound effects are 
much better 

HOOKABILITY 71% 

Sman graphics and unusual 
action make it easy to pet well’ 
into the game. 

INSTABILITY 66% 

Just too little variety over only 
tour levels makes play ultimately 
unrewarding. 

OVERALL 72% 

An jnterestirsg arcade ad venture 
which should provide reasona- 
ble entertainment for all ages 




122 Z2AP! 64 September 1968 











I 


"This Is 

one of the most 
addictive arcade adventures 
I have ever played, the gameplay is 
fabulous." 

Zzmp Gold Medal. 

"Having been totally addicted to the 
original Super Mario Bros., It is no 
mean feat to say that I found 
the Giana Sisters as 
compulsive." 

C + VG 


Where 
one famous 
double act stopped short, 
another begins. Headbutts and 
demons, platforms and pits — aJ I 
delivered with a glamour and style 
that neatly disguises the cunning 
tricks and tantilising terrors 
of a couple of wild 
cats. 


A TERRIBLE 
TWOSOME WHO'LL 
STOP AT NOTHING TO SEND 
YOU OUT OF YOUR MIND 

CBN 64/128 - £9.99t, £11.99d 
Amstrad - £9.99t, £14.99d 
Spectrum - £8. 99t, +3 £11.99d 
Atari ST - £19.99d 
Amiga - £24.99d 


h& M boi* 


GOl Pledla Holdings Ltd., i division of US- Gold Ltd. 

Unit* 2/3 Halford Way, Halford, Binning li..m B6 7 AX. Tel: 021 336 33BB 





THE TACKY 
‘CHUCK1E EGG’ 
SPECIAL 


&ZAP 1 ? 


HJiLLEtfSE 


Pah] The response to my calf for a champion to defeat 
Lard-Ass Houghton has been pathetic! There must be 
millions of sniveling wimps out there, all of whom 
could take on this walking EEC butter mountain and 
thrash him into the ground. I was still on a high after 
last month's combination of victory and the sweet 
essences of chlorine from my favourite flagon of 
refined liquid Flash. This put me in a confident mood 
to thrash the hide out of the Big Ego , , * 

The spineless wonder who's engaging in this 
month's Houghton-crushing session is none other 
than Warren 'Elizabeth' Lapworth;he h ails from North - 
field in Brummyland, and wields a mighty Atari old- 
styie joystick. J have high hopes for him, despite his 
kinky predilection for purple shirts, Millets trousers 
and fresh fish from Gateway (not all at once, however). 
He takes four sugars in his tea and favours Dropzone, 
Bruce Lee, Spindizzy and Ghosts r n’ Goblins- On the day 
chosen, however, he opted for A WF Software’s Chuc- 
kie Egg t a game of ancient repute but paltry interest to 
most hardened gamesplayers, How the repulsive little 
squirt fared Is something you pathetic humanoids will 
have to discover for yourselves . . . 


▼ Our esteemed 'tacky' challenger, Warren Lapworth, is heavily 
disguised to avoid embarrassment 


My Challenger arrived heavily dis- 
guised "to avoid embarrassment' 
should his face be recognised. His 
distressing clothes were met with 
much laughter and derision from 
the ZZAP 1 chumps, whose own 
dress sense would make a baboon 
look like Man at C&A, 

The oafish ZZAP! loafers were 
awarded further amusement as 
Warren took his seal before his 
monitor only to discover after 
extensive rummaging in his 
satchel, that 'Sandy' (his faithful 
Atari joystick) had been left at 
home! Mighty Angragalja! As you 
can imagine, my hopes for the final 


overpowering of Big H began to 
slip inexorably, like a Robot Battle 


Whale into the jaws of the Terrible 
Sea Maggot of Sirius B22 Would 


this man's ineptitude extend to his 
game -playing ability? Suddenly 
wracked with angst, J grabbed 


Glaneey's hand and started chew- 
ing on his finger nails. Ignoring the 
tea-pixie's cries for mercy, I bid 
him fetch my challenger a new 
joystick to replace Sandy, and I 
settled down to witness the events 
to come, trying desperately to 
reduce the interference level in my 
anticipation circuits. 

Nursing his hand in his odious 
armpit, Glancey finally returns 
clutching a Cruiser Clear stick, and 
after a perfunctory nod of approval 
from Warren, loathsome wobble- 
bottom Houghton lumbers over to 
take his place at the monitor. 

I inform the players that three 
games lasting ten of your Earth - 
minutes are to be played, over 
three of Chuck ie Egg s speed set- 
tings, This announcement is 
greeted by wails of displeasure 
from Warren's end of the desk. 
Apparently, if he plays the game at 


1 24 22AP! 64 September 1 988 








* 

















A The hopeless foot -gla ness over at the Lard Mountain in despair as 
Giamcey sniggers repulsively 



A The l tacky' game itself {for those rion-OAPs who don't remember 
it) 


any speed higher than level two, 
his shirt will have a cardiac arrest. 
What kind of feeble excuse is that? 
This man could almost be a 
reviewer! Of course, I want to 
relieve him of such tensions - so 
with a slight prod of my secondary 
electrode, I induce a fatal’ heart 
attack in his shirt? HA! That put a 
Stop to his whimpering! 

Such distractions were becom- 
ing tedious though, and I ordered 
the players to be silent and pre- 
pare to collect eggs! ’Start the 
clock , ' I bellowed i nto t ime-keeper 
Paul's voluminous aural cavity - 
and so the first round began, with 
the speed set on level three. 

After mere minutes my angst 
gauge began doing flip-fiops, as 
my worst fears concerning Lizzie 
Lapworth's competence were 
realised! Right from level one the 
Fat Wan takes the lead, rushing 
about the egg-filled platforms in 
the hen house with the 
accomplished air of a cholesterol 
fan who likes his omelettes big! So 
practised is the dangle-belliod 
goon at this game, that he seems 
to know exactly where the deadly 
chickens are going to step next! 
Could his bestial brain have estab- 
lished some kind of intimate 
insight into the ways of chickens? 

Luckily Warren has the where- 
withal to keep a full complement of 
lives up to level three, but by that 
time Gordon is way ahead, with 
most of level four's eggs packed 
into his sprite's similarly rotund 
stomach, to make matters worse, 
Wally Lapworth ends up going the 
wrong way down a ladder and gets 
trapped by a chicken which 
relieves him of one of his lives! 
AAARGH! The pain is only slightly 
relieved by Chubby's subsequent 
brush with a chicken which also 
reduces his lives count slightly, 

Play continues in an uneventful 
vein until the four minute mark, by 
which time Porky has collected 
half of level five's complement of 
eggs, while Wally Lapworth is still 
floundering around on level four! 

After what seems like an age. 
Warren manages to get to the next 
screen, and commemorates the 
occasion by losing a life! Mistimed 
leaps quickly become the order of 
the day on his monitor, and he 
continues his fatal falling down 
antics in screen six r until he is left 
with only three lives on level six. 
While Houghton takes delivery of 
eggs by the gross , Warren r s jump- 
ing inability' leaves him on the 



success, and so make sure the 
skill levels are set to the slowest 
speed before the game begins. 
This pleases Warren who starts 
making Brummy cooing noises, 
while Gordon settles for nis usual 
editorial flatulence. 

The game begins, and Warren 
seems to be playing a lot more 
cautiously now, taking slower 
routes to the eggs to avoid the 
attentions of the patrolling chick- 
ens. Gordon, on the other hand, 
rushes straight into his favourite 
egg -collecting routine, using his 
Inside knowledge of the chickens' 
habits to save time on the bonus 
points countdown. 

Play progresses to level two, 
with Gaudy Gordo In the lead, 
Warren is eager to make up for his 
inadequacies, though, in fact, so 
keen is he to get off a lift, that he 
steps into space and ends up 
plummeting to his doom. And just 
in case I missed It the first time, the 
imbecile repeats the trick and 
loses another life! His mind is obvi- 
ously wandering, as he gats his 
onscreen counterpart to pace 
back and forth along a platform 
while waiting for a lift to appear, 

T As punishment the vanquished is 
ordered to clean up the 
offensively filthy ZZm office 


▼ Lapworth laps up some refreshment Inbetweon humiliating 
defeat!. 


wrong side of an encroaching 
chicken who plays fowl and robs 
him of one more life. 

At eight minutes, my doltish 
Challenger goes to pieces and 
rapidty loses both remaining lives. 
The festering bag of pus, mean- 
while, is keen to continue when he 
knows he has won, and, cheered 
on by the ZZAP! louts, he uses the 
remaining two minutes to romp 
forward to level nine. As the klaxon 
sounds, the scores are noted: 
Warren - 38,340 points: Houghton 
- B1 ,900 points. May the Gods of 
Melkhi's Moons help me! 

Keen to sustain his euphoria, 
Fatso and his loud-mouthed 
entourage push my challenger to 
start on the next round almost 
immediately. I am eager to give 
this witless fool some chance of 




A However! his slobbering tongue gets too dose to the section pipe „ 


then finds himself at the wrong end 
of the platform and can oniy watch 
as the lift sails past. What is he 
DOING!? 

Just before four minutes are up, 
Gordo once more finds himself a 
level and a half ahead, and Warren 
finds himself talking to the chick- 
ens. Unsurprisingly, Warren loses 
two more lives during the next two 
levels,, one In a spectacular inci- 
dent when he is sandwiched by 
two birds on level five. The sound 
of Tubby's almost immediate loss 
of life is little consolation, but 
glancing over to his monitor, I dis- 


cover that I have been too engros-’ 
sed m my Challenger's progress, 
and Houghton has only one life 
remaining! HAHAHAAAA!!! There 
is hope yet! 

The fateful moment arrives with 
eight minutes and 42 seconds on 
the dock. A scream from the 
Z2AP! end of the desk notifies me 
of the end of fat Ed s game, at level 
seven with the score at 46,760 - a 
puny score which my challenger 
should surely fop (shouldn't he 1 ?). 

Alas, I am proved wrong , . . At 
just over 46,000 with a life left, 
Warren looks set to topple Gor- 


I’M HARD ENOUGH TO ENTER THE ZZAP! CHALLENGE 


GAME 


SCORE 


I PROMISE THESE SCORES ARE GENUINE. SIGNED 

NAME 

ADDRESS 


TELEPHONE NUMBER 



4 - ■ ■■ and he is suckod In 

don's score easily, but time has 
been running out, and I cannot 
help the scrawny weed - my tem- 
poral warp field generator is in for 
a re-spray! The klaxon finally 
sounds and I tentatively check the 
score . . . AAARGHI Only 47,6B0 
points, I am wracked by spasms of 
despair, but fortunately 3 am able 
to control things with a snort of 
Ajax. 


LEVEL REACHED 



ilfclft* rnm ---*■*■ 


The third game is played for the 
sake of ritual , and I command the 
speed to be set to level 6. Winning 
the challenge is now impossible, 
but I want to humiliate Fatso as 
much as possible, and I'm sure 
that his podgy digits would never 
be able to cope with the speed 
required. 

I stagger back aghast, though, 
as I am once again proved wrong! 
Far from being overpowered by 
the pace, the Lancashire Lardy 
Cake positively revels in it. As War- 
ren ends his game after only four 
minutes with a score o( 14,750, 
Gordon starts showing off, and 
passes level eight to go on to the 
giant chicken levels, beating four 
of them before time is upl Who 
does this overwejght jerk think he 
is to tweak my olfactory edifice 
with such relish? 

I waste no time in taking Lap- 
worth aside, and castigate him 
severely before retiring tc the 
comparative comfort of my torture 
cruiser. As for you, Houghton , . . 
One day . . . One day , , r > 



I 

I 





mil 






j 'i'll 



ll r J 


TJ 


■> ^ 1 i» 

V | 








Mill! 1 IrlliMii'l. 


AX VIM!) 


in 


72U {US Gold) 

422.500 David Mason, Gattonlieida. Stafford 
366 360 Gary WMdhOuStt SarTow in- 
Furness, Cumbria 

170. tOO Airtslay Femtando, Bamehuirst. Kent 

fl&KANOlD II - REVENGE Of DOH 
[KlHginri 

?. SSU Brel OdSSley. Leads. W Yorks 
1 52,920 fiabak FaKhamjadeh, Delh, Holland 
141,790 Petrs Sabastien, Sons an Ch.imaiS. 
France 

BEAT IT (Msstertramc) 

"70.535 Stuart Scattergood, Dee&'de, Clwyd 
634 4?5 Dean jAmaa. w Bromwich, w M-ids 
446 095 Anthony Byng gkcsmsgrava, WocCS 

Bangkok, Knights (System 3) 

59147 Faisal Hamid, ParTn. ScQllfinrl 
5? 300 Si even Packer. ChelmslD'd, Esse* 

4 1 .6011 Gregory Jolley. Edmonton. London 


Mflrlifi 

24, .663,449 God Keavswey. Huddersfield, MV 

Varku 

19101,100 Martin Lear, Hjrtrle-f staid. W 
Yorks 

« 3.7(13.471 Adam fitick worid HuliBowno W 
Ml da 

Thyra 

1 1 ,296 .3 1 0 Gen Ks avecrey Huddersfield, W 
YOffkS. 

4 202.401 MartirvLeM, Huddersfield. MV Yorks 
3,34 3.222 P H ectley & J- L>s1er, Newcasi '0 1 mon 
Tyne 


MORPHEUS (Reinbirdt 

1 . 32 1 ,405 HtCJHard Pambridge. Wlh-ai. 
Merseyside 

1 .202,241 Ian Brown Warners Bay Australia 
628.403, Pi jr HotfmarKn. Voiding bo ry 
Denrrarti 

NEBULU5 (Hewson) 

151.355 Dante' Carroll, New Maldtif, Surrey 
135,010 Demon Clea Harlow Esse* 
133.015 Michael Garrxjil. Hathtild. Herts 

OUT RUN (US Gold) 

07 720,606 Ju ian Hare, Hampton Mkld* 
0.3.146.590 Martin L «w. HwWB«lit«. W 
Yorks 


SPORE (Mfi-stertronicl 

955,460 Terry Redeem Burton, Otwliyt- 
947,875 Mallhdw Gundy, Tavistock. Devno 
•140 300 Neil White Craiyenl- nny Edinburgh 

STAR PAWS (Software Presets) 

64 7 226 M, iih ii •■« Smiilh Warringh-n 

Cfnai*s 

54 1 592 K Daniels Nurtbolt. MWd* 
H24.5&7G WddflhfJifSfl. Bs/rovr- in -Furness 
CufllbrHI 


TARGET RENEGADE (Imaymel 

4 W 700 Bmf t'nrestey Leeds W Yorks 
.■a? 900 Mflf, ir. MurH KMhbtSItNiB Lartdun 
253,976 Palr«i.'k Fpnch Penwuflhiim Preslori 

TETRIS (Miry credit) 

73.986 Sluari Scatlergond CteosidP. Clwyrt 
28,820 Michael Reindte, L udinghftisen W 
Germany 

■1 545 Ruer^.i VAii(3i|k Neinrtiiriiiii' 


BARBARIAN (Palace Software) 

452,200 Marlin Kel&i’y, Core, 5hel<ie : d 

334.500 Krias, NortTic.it. Midd* 

253.600 Mark Woodrson Fsllham Mrtd* 

BATTLE VALLEY (Rack -34] 

1,966 TOO Marc Spence, Leeds, W Yorks 
6(12,1100 A J &earni£h. St Auytuk, Cornwall 

791 .600 Marin Lear . Huddersfield >Y Yorks 

fiLJEtBLL BOBBLE (Firebird) 

6.69C 430 Ricnard PAmbfidg*;, W ugl, 
Merseyside 

6.010.500 Mark Brew Wokingham, Baths 
5,952.430 Jake t . W Bromwich. MV Wins 

BUGGY BOY (Elite) 

1 7 1 400 Joke | VY BfOmwrc h MY M i ds- 
120,340 Jonathan PeaspatL Partdindll, 
AbdhamiplOo 

1 19,5tfl Jake E. Wu-st Bromwich MV Mids 

COMBAT SCHOOL 

326.900 Mark fl he Caucus), EwncSar:. W its 
Mis.oio Nick Frene, Ooncaslt*. S Yorks 
302.0GQ Peu Inman, Yardley, Gurnnogh jm 

COSMIC CAUSEWAY (Gremlin Graphics) 

337 L60 Gavan Flower. (AVyiribee AySh^a 
550.673 tan Kay, Enfield Middx 
h 10601 SIM Snikkcr, DeventBr Holland 

CYBERNOID (Hews cm) 

l 24 ROOBabak Fakbamsade+i, DelA Holland 
^5365 Andrea?. P-TnoppulPs. Alhanc., Greece 
63,975 Jasnn Gnodchild Tanetshall, Lints 

DRILLER (Bnc*nthw) 

S. 043.330 Kutfiy Bix. York. N York? 

1,214 840 Richard Pembridge, Wwial, 
MerseySi* 

1,1 60 200 John fleck . Bcnnniil Greten. Londcn 

GAUNTLET II (US Gold) 

Thor 

12.76 1.453 G--rl Keevency • ludd&rsfiew, Vil 
Ydfks 

■ 0,100 476 m ■:.- f1 in L oar . Huddersfield. W 
Ytxks 

■'.51 1.439 Adgrr Ruckwond, Halesower-., W 

fiAds 


9 PI 7.642 Ged Keaveney, Huddersl ein. W 
Yorks 

7,062,61 7 Martin Lear, Hyddflrsfield. Y*' Yorks 
3.601 .446 SmaU Paul. COP, Newcastle upno 
Tyne 

GRYIOR (Ocean) 

709,100 Neil Aotomson, LBedfi W Yorks 
74&.700 Lee EllershRw. Blackpool Lines 
209,605 Palrick Finch, Penworlfiam Preston 

GUNSH IP (Miirrg prqie) 

31 5, 130 Glenn Archer, Ml Evelyn. AusurnMia 
302.390 Pau: GrYHhs, UandudriD N Wnlef. 
30 1 ,960 Ntok Ffsre, Dcmcaslei. S Ynriti 

HUNTER r S MOON (Thalamus) 

510.450 Lee LawrsnsDfi LcrencK, She:- and 
-172.1 50 ZsliJui Rettisyn Fii J kin-in- A&hfigld 
Motts 

7??,j75 Mattf'ibw Upton. Elmley Cattle 
Worcs. 


(KuARl WARRIORS lEIrtcl 

356.100 Nick Frere, Doncaalei. S Ynma 

336.500 Graham Jones Shrewsbury, 
Shropshire 

331 .000 L Woodhamj, Rftclditch. Worcs 

IMPOSSIBLE MISSION II (US Gotdi 

104.000 Lee Smilh, Routti jmpton, Hampshire 
92.7CO Malcolm Shazell Pyrnouln Devon 
91.700 Pflhick Oliver. Mcseley, Birmingham 

INTERNATIONAL KARATE - (System 3.1 

473.100 TE*rry Boudram, CafindalB London 
44 I .uon Slepheri Cargill. Uymir'&ler. Esse^ 

332.000 ’rttayr* Ctwipi-man. Slnke Ft^ry, 
Norfckk 

IO (Ra.nbir dj 

365.5S0 Elvis Patel, Leammglon Spa, 
Warwicks 

J49 %0 Brei trosaiey, Leods. W Yorks 
299.200 Justin May, Craw ey. W Sussex 

MEGA APOCALYPSE (Mgrtech) 

187 940 Mark Brew, Wokir^jham Burks 
1S7.G20 3 eter C artie Hartlepool Cleve'-’inn 
163.020 Julian Brown, Chelmsford. Essex 


06,721 401 Duncan Pake. Guildfard. Surrey 

P AC -LAND (QuicksiNa) 

61 4.990 Jake E. VVesI Brdmwtch West Mids 
4 io Alan CPurid. Tavislock. Devon 
190. $70 Jonalhan Condon, Pnnle, Oor^ol 

PLATOON (OCBAA) 

i ,004,600 54ich^iel Auhert, F*etpr Devon 
997.DOO Adi Crumble P-sckham, Umdon 
939.I50D Andrew Davison. Clavertey, 
Wrjlvertvitmplon 


OUEDEX -rThaiamus) 

960 Stevfi Pratt. Lu -ghlon Buzzard Etethi 
949 Merlm Hu-s^nt Nymansd'dr* M^lgnd 
935 Jnr Cdok. Yom, N Yorks 

RE- BOUNDER (GrWttlWI Graphics) 

1 i 250,073 Craig Knigrtr Keyworth,, hwurcft 
2,470,584 Mart Hodge. Selby N Yorks 
T .853,21 3 Haylhem A] KISMMU WnHatm-,. 
Nottingham 


ROLLING THUNDER (US GolUi 

749 4 10 toan Pr 1 -shard Powys. Wales 
■'30 520 Kelmn Ckerjy, Hilylu Comwal 1 
324 S40 T nbias Otefsflion 'Ckkero. Sweden 

SAMURAI WARRIOR |Fir*bird| 

472 Brel Crcasley Leenis W Yorks 
2S6 Steve Lee. Gui dlord, Surrey 
130 Aqiiil UdCfm CrySlal Palace, Lnndon 

SKATE BOCK SIMULATOR (MASlArtrpnic) 

326.300 Brian Rambiey, Prescot, Mer&gysids 
294^70 Martin L.uur Huddurslietd W Yorica 
2&B.430 Justin Cc4e, Ffgdfle<5trelrt. W Yorks 

SLAMBALL (Americana] 

15.943.260 Dear Berts, Edentxndgo Kum 
1 1 ,0?B 440 G Lesl-e Berwick upon Tween, 
Northumbertand 

9 102.570 Gamr Burnell, We»|nill. ifiver-iess 

SLAP FIGHT (Imagine) 

003,4 Vb. Vilya Harv#y. Perth Australia 
600.950 Shawn Sutton SoiUhampHon, Hants 

596.000 Malioew Yveash Chinnor, Oxon 


THING BOUNCES BACK [Gremlin 
Graph ics] 

3 769.925 A rsn Wescombe. Sw ndcin )NIKs 
7 .053.53? Wi; nam Callaghan Tipton. W Mids 
I fl77.5S5 Carifiy (iillachef Swa<nwlie*d 

7HUNDERCATS (Elite) 

\ 450, 70(1 Matthew- SnMh. VtomnytUn 
Cheshire 

705.860 Paul Inman. Yardley B mvngham 

1 94 . 1 <Xi Sluve I er: Gi uk Jfijrd Surrey 

TOY BIZARRE (Aclivtsionj 

■4‘i 860 &|D*n iLikmi F^ipih t I’-land 
L'4 V41 Anil K I wluri T i kjlentiaiTi L ondi ■■ 
775,720 Mti.hae9 Sh.vp*- Pwetdrckjyh 
Cambs 

TRAZ (Cascade) 

I 76470 John Glynn Nawcaalle, Starts 
60.000 Stave Leo. Guktlcifd SiinBV 
23.fi50 KudJy fin rpth N Yurts 

VOIDBUN-NER IMaslertronH:) 

h 4 &7,?W Rich.ird Huwkin&. Woking. Su»rijy 
Q 253,825 Gram Bannister, Luton. 

5.097.326 D Rice. Soul h pale L ondnn 

ZENJI (Fire bird i 

53 1 50 Owen Gcirrna n Cas Hebbynn> Co 
MoisaghM 

29.B05 Julian Rignall. Z/A&' Towers 
20 B20 Michaei Re-neke Ludinghauaen. W 
Germany 

ZOLYX (Firebird) 

605.601 Edwa r d Yu. Baynes Park, London 
SP4.:i?fl Roti Horntey. Thamesmead Lnndon 
377,413 M Bleser Cheatfkj, Ghttsturc 

ZYBEX (ZeppelmJ 

445.1 60 Ged Keaveney Huddersfield. W 
Yorks 

397.950 MflndS Slyl'amctes. London SWIG 
1 9 7 .300 loan Pritchard, Powys, Wales 

ZYNAPS (Hewson) 

243,500 TprtMtn Ekirincft. Fneemartlte, 
Austrata 

216.440 Enk Sandberg, Davie , Sweden 
212,400 Jonathan Day, Gospod. Hants 





FANTASY ROLE PLAYING 


j OFFICIAL _ 

Advanced 


Dungeonsgpiagons 


COMPUTER PRODUCT 
















A 








Vv 


— U*. 


_ 


^ c ' " r Y > 1 ^ °/ h.rynti du fp/c Mges between (fre/uAH o/pyod and 

bran companions enter the treacherous mins of the temple of Xnk Tsaro 
seek ins the precious Disks of Atishok .a — the nnlu end tf* f]u'« imfmtal *+nnmt* 






ARCADE ACTION 


r 7 rer ,n * rreacnerous mtns of me temple of Kuk Tsamth 
seeking the precious Disks of Mishukal - the only end to this inferno f struggle . 
Draconian monsters, skeletal undead, powerful magic and countless othertemm 

face me adventurers hat the way is 


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Fireleatures variable frequency setting 
Two LED's mdcalo firing action, The uwt 
is connected vie a 2 metre long cable 
Salable tor Commodore VC- 
20, C64.G1 28, Cl 2BD end AMkGA 5GO. 
EUROMAX JOY BOARD 
OFFER 19.95. T130H 


DYNAMICS COMPEtlTtOH PRO 
9000 |npimd] 

Features arcade quality mKfrOSWitchag. 
dual tea burtons, robust greet shaft and 
rubber return for smooth! control and 
longer lire, Entm long 1 .Smccrd! 

DYNAMICS COMPETITION PRO SOM 
{normaR 

OFFER 1 3.50 RAP 14 95, T 135H 


POWERPL AY CRUISER 

Thts excellent joystick features micro- 
switch {fractional control and fire action. 
A unique variable tension control allows 
the user to adjust the direct ion contra* to 
-extra sensitive, normal end. firm A wide 
base and tour suction cup® provide good 
tabie-icp operation. 

POWEHPLAY CRUISER 
OFFER ».M,T131H 


DYNAMICS COMPETITION PRO 
AOOQ (deal? 

Th*' deg*gnef joyaikA wilh saa-through 
body. 

DYNAMICS competition pro woo 
Cctaw} 

OFFER 14.00, RRP 15.95, T136H 





SPECIAL OFFER 

THE BEST FROM CRL! 


WeVe lined up the best pieces of soft- 
ware from CRL for you and are about 
to commit commercial harafcirL All 
seven games on offer are available for 
only £2.50 each. Choose from any of 
these classic games: 

DISCOVERY 

CBM64/12Sdisk OFFER 
2.50 

INTERNATIONAL SOCCER 

CBM64/12S cass OFFER 
2.5Q 

WOLFMAN 

CBM64/128 cass OFFER 
2.50 



RECOMMENDED SOFTWARE 


CTOERNOtD ciu Hewson 

OFFER 7.98. RflP8.99, (03%). 

zoasc 

C YBERNOID disk. Mewson 

OFFEfl 11.99, RJRP u 99 jgg%} 
ZOGBD 

DELUXE MONOPOLY chi Leisure 
Genius 

OFFER 1&40. RRP 1?.95 (73%) 
Z073C 

DELUXE MONOPOLY disk. Leisure 
G*nius 

OFFEfl 12.95. RRP t5JSG H <73%! 
ZQ73D 

DAH DAfl£ || (Bit Virgin Gamas 

offer 7.20 , rap 

Z023C 

DAN DARE It disk, Virgin Games 
OFFER 10.40. RRP if 95, |B3%) 
Z023D 

DftAKSlDEcgii hncefitii/e 

OFFER 7.95, RRP 9 85 (30%) 
Z074C 

DARN SIDE disk. Inoemive 

OFFER 10,40. RRP 13.35, |90%) 
Z074O 

ECHELON «*M, Accaea/US Gold 
OFFER 7.M, RRP B.3S. (81 %), 
Z065C 

ECHELON dlak, AceessAJS GoM 
OFFER 11^8. RRp 14.99. l6l%) 
Z085D 

every Second counts »» 

PUZZLED??? 


Not yet, but If your soft- 
ware order exceeds CS.Q0, 
you will get free an amaz- 
ing, Intriguing, Why-Did-I- 
Ever-Take-it-T o-Pieces 3D 
MINI PUZZLE* 

It’s downright frustrating, 
it’s hell f and you’ll love 
It*,. 

Just specify on the order 
form which puzxle type 
you prefer and you’ll be on 
your way to being puszled* 

A ASTRO PUZZLE 
B SIX BRICKS 
C SATELLITE PUZZLE 
D TRICK STAR 
E TRIPLE KNOT 



Order any at (he highly 
recommended games 
below or any other 
fabulous, current 
software with our 
MEGA CHOKE special 
offer facility (de - 
tails in box!). 

ALIEN SYNDROME can The Ed ye 

OFFER 7J», RRP 9.99, (90%). 
ZO70C 

X4IEN SYNDROME dl*k. TNj Edge 
OFFER 9.99, RRP 1 1 .9$. (90%) 
Z070D 

ARKJlNOID || [REVENGE OF DQHj 

can. Imagine 

OFFER 7,20, RRP 8.95. (09%), 
Z025C 

ARKANOlD II PtEVEHQE OF DON) 
dlak, Irragiris 

OFFER 10.40 RRP 12.95, |89%) 
ZD25D 

ATE c*aa. Digital Integration 
OFFEfl 7 JO, RAP 8 95, (§a%| 

zoanc 


ATF diik. UigttaJ Integration 

OFFER 10.40. RRP 12.95, (60%), 
Z034C 

BARBARIAN 2 cm. Palace 
OFFER 7,99 . RRP 9.9-9, Ofl%| 
Z-071C 

BARBARIAN 2 diak . PaliC* 

OFFER 11.99, RRP 14.99, (06%), 
2071 D 

BEYOND THE ICE PALACE c*aa . I ,\ v 

OFFER 7.99. RRP 9.99. (78%) 
ZQ72C 

BEYOND THE ICE PALACE dlak Elite 
OFFEfl fl.99, RRP 1 1 . 99, f?s%', 
ZD72D 

BIONIC COMMANDOS ctai.GO! 

OFFER 7,99. RRP 9 99 190%) 
ZOflIC 

BIONIC COMMANDOS disk GO' 

OFFER S.99. RRP 1 1 .99, (90% | 
2061 D 

BLACK LAMP »». Fireb-fd 
OFFER 7.20, RRP 3.9$. (78%), 
Z028C 

BLACK LAMP dlak, F -r&t-ird 

OFFER 1 1 .96, RRP 1 4 96, (7S% J 
ZO20D 

CARD SHA2K?, uit, Accolfubfl 
OFFER 7,95. RRP 9 95, (87%), 
Z035C 

CARD SHARKS dlak Actoac, 

OFFER 11.95. RHP 14.9$, (07%) 
Z035D 


Domarte 

OFFER B-40, RRP 7.95. (65%), 
ZQ75C 

FIREFLY »,> Ocean 

OFFER 7.20 RRPfl 95, (79%), 
Z027C 

FIREFLY dlak. Goaan 

OFFER 10,40. RRP 1 £.96, (79%) 
Z0Z7D 

FOOTBALL MANAGER 2. Addielive 
Oames 

OFFER 7,99. RRP 9.99. (7 1 %). 
ZD76C 

FOOTBALL MANAGER a. Addictive 

Qamos 

OFFER 11.99 RRP 14,99, |7i%) 
Z076D 

GAUNTLET || ceaa. US Gold 
OFFER 7.96, RRp 9.99, (61%), 
2037C 

GAUNTLET It {Raft, US Gold 

OFFER 9,W. RHP 1 1 .99. (81%) 
2037D 

Cfl YTOn cm . Ocean 

OFFER 7.20. RRP fl.95 .0&%|, 
Z054C 

GHYZOR dlak. Ocean 

OFFER 10,40. RflP I £ 95 (B6%) 
ZG84D 

HAttKETE oku Thalamus 

OFFEH 7j99, RRP 9 99 ]96%) 
ZD77C 

HAWKEYE disk, Thymus 

OFFER 10 A4, RRP 13.99 (96%) 
ZD77D 

HOPPING had ciii Elite 

OFFER 7.99. RRP 9,99. (64%). 
ZQ78C 

HOPPING MAD dlAk Ehte 

OFFEfl 11,99. RRP 14.99.(64%), 
ZO70D 

HUNTER'S MOON ena , Thalflrtiufc 
OFFER 7,95, RRP 9 95, (92%), 
Z051G 

HUNTER'S MOON dlak. Thymus 
OFFER 11.95, RRP 14.9$. (92%). 
20610 

IMPOSSIBLE MISSION 11 cua US 

Gold 

OFFER 7.6S, RRP 9,99, (96%), 
Z066C 

IMPOSSIBLE MISSION II dlak, US 

Geld 

OFFEfl 11.99. RRP 14.99. (96%) 
20660 

INFILTRATOR |l cb» US Cold 
OFFER 7.99, RRP 9.99 (61 %] 
Z0S0C 

INFILTRATOR II dlak US Gold 
OFFER 11,99, RRP 14 95 (61 %| 
20 600 

INTERNATIONAL SOCCER «iu 

GRL 

OFFER 7.05. RRP 9.95, 0SW] 
ZQ79C 

INTERNATIONAL SOCCE ft d Imk CRL 

OFFER 11,95. RRP 14 95. .■06%| 
20790 

LAST NINJA 2 A M>. Syslar 3 
OFFEfl 16.44, RRP 1£ 99, (94%). 










ZZUPERSTORE 


ZQ90C 

LAST NINJA 2 dlak System 3 

OFFER 1 1 ,8S. RRP 1 4,59. (94 %|, 

zoaoo 

OFFER 11 JS6 RHP 14.0S, (92%), 

ZC51P 

IKARI WARRIORS cSU f Me 

OFFER 7.95 RRP 3.95, [89%}, 
ZQ33C 

IKARI WARfiHMtS disk Bile 

OFFER 11,96. RflP 14.96, |S9%). 

2Q33D 

LEGEND OF THE SWORD dll*. Rgm- 

titfd 

OFFER 19,96, RflPJ?4 R6 S |S7%j 
ZO01D 

MAGNETRON eni - n tsrnr j 
OFFER 7J0. RRP 8.95, (67%|. 
ZQGBC 

MAGNETRON dlak Firebird 

OFFER 11. SS. RRP 14.95, (57% I 
Z0330 

MARAUDER eati Hewron 

OFFER 7.99. RRP 9.99. (08%), 

Z0B2C 

Marauder di*K Hudson 

OFFER 11.99, RRP 14.99, I66%l 
Z0830 

MATCHDAY It cue. Ocean 

OFFER 7,ao. RRP 8.95, (90%). 
Z05OG 

M JOKEY MOUSE caaa, Gremlin 
Graphics 

OFFER 7,99. RRP ‘9.99, (72%), 
Z0B3C 

MICKEY MOUSE disk Gremlin 
Graphics 

OFFER 1 1 ,99 . RP P 1 4.90. (72 %), 
ZDS 30 

MINI-PUTT «im. Accolade 

OFFER 7,95, RflP 9.95, (78%) 

Z039C 

MINI-PUTT dlak, Accolade 

OFFER 11,95. RRP 14.90, (?B%J, 
Z039D 

NINETEEN - PANT ONE, Case ace 
OFFER 7.99, RRP 9.99, (70%) 
ZOfMQ 

NINETEEN - PANT ONE. Cascade 
OFFER 1 1 ,99. RRP 1 4 .90, (70%}, 
Z0S4D 

HORTHSTAR c***. Gremlin Graphics 
OFFER 7,99, RRP 0.99, (77%), 
Z040C 

HORTHSTAR dlak. Gramlm C* aphlcs 
OFFER 11 .99. RRP 14.99, (77%), 
Z040C 

OOPII uii, Big Apple 

OFFER 7,89' RRP 9.99, (74%}. 
Z085C 

OOPS l dlek. Big .Apple 

OFFER 11.05, RRP 14 95 (74%) 
Z085D 

P4CLANO chi, Ql. cksilvn 

OFFER 7.86, RRP 9.95, (92%), 
Z&41C 

PACLAND dl*k. Quieksilva 

OFFER 11,85, RRP 14.05.(02%), 
2Q410 

PLATOON cau, Ocean 

OFFER 7,85. RRP 9.95, [94%}. 

2031 C 

PREDATOR aua. Activision 
OFFER 7,89 RRP 9.99, (30%| 
Z026C 

PREDATOR disk Acli * aon 

OFFER 11,88, RRP 14.99,(00%), 
Z026D 

PROFESSIONAL SMX SIMULATOR 

ceta Cademasters 

OFFER 3,99. RRP 4.09, (76%), 
ZQ42C 

PROFESSIONAL DMA SIMULATOR 
dlak, CodecMistars 

OFFER 3,99. RRP 4.99, (78%), 
Z042D 

PROJECT STEALTH FIGHTER dlak 

MiCmpTdae 

OFFER 1&,85, RRP 19.95, |0G%). 
ZOIBO 

ROLLING THUNDER caaa. US Gc-fl 
OFFER 7.89, RRP 9 9$. [76%). 
Z043G 

ROLLING THUNDER dttk US Gold 
OFFER 0,89, RRP 1 1.99, (78%), 
70430 

SALAMANDER ciu Imagine 
OFFER 7 JO. RRP & 95, (94%) 
Z06GC 

SALAMANDER diak. Imagine 

OFFER 1GAG. RRP 12.95, (04%), 

ZDB8D 

5AMUHAI WARRIOR cast Firebird 
OFFER 7 JO, RRP $95, 191%), 
20440 

SAMURAI WARRIOR dl*k, Flrabad 
OFFER 11.95, RRP 14.95. (91%), 
ZD440 


SKATE CRAZY can* Gremlin Graphics 
OFFER 7,98, RPR 9 09, (B6%). 
20B7C 

SKATE CRAZY dlak Gremlin Graph, c-a 
OFFER 11JM, RRP U 99, ($5%), 
2D&7D 

SKYFOA II c**a electronic Arts 
OFFER 7.95, RflP9.95. (&?%). 
2D45C 

SKYFOA II dlak . Electronic Arts 
OFFER 1 1 ,95 . RRP 1 4.05, (67 %), 
Z045D 

SOKO-DAN dlak Mirrwsott 

OFFER 10.44 RRP 12.99, ($1%), 
£0240 

SOACEROR LORD dlak, PSS 

OFFER 1 1 .89 RRP 1 4 .99, (05%), 
Z083D 

STEALTH MISSION dlak. SutiLOGiC 
OFFER 15.85 RRP 19.95, (fl0%), 
£0460 

STHIKEFLEET dlak Hecimnc Aits 
OFFER 11,95. RRP 14.95. (8S%L 
Z020D 

TJLR0ET renegade rm Imagine 
OFFER 7.20, RRP 0.05, [04%), 
2«7C 

TARGET RENEGADE dlak. Imaging 
OFFER ICAO. RRP 12.95, (84%), 
Z067D 

TASK III taa*. Databyle 

OFFER 7.95, RRP 0.05. (77%, ) 

204 7C 

TASK 114 dlak. Datable 

OFFER 1 1 -95. RH P 1 4,95. (77%), 
Z047D 

THE CHERNOBYL SYNDROME OH, 

US Gold 

OFFER 7.98, RRP 0.09. (66%), 
Z04SC 

THE CHERNC&Yt. SYNDROME dlak 

US Gold 

OFFER SlM. RflP 11.09, l€6%i 
Z046D 

THE EMPIRE STRIKES SACK »n 

Oornsrk 

OFFER 7.99, RflP 0,00. (74%), 

208&C 

THE EMPIRE STRIKES BACK dlak 

Domurk 

OFFER 1 1.90 , RRP 14,99. (74%}, 

zoaso 

THE GAMES - WINTER EDITION 

C*lt Epyk 

OFFER 7,99. RflP 0.00. (76%), 
ZDB0C 

THE GAMES - WINTER EDITION 

dlak bi>yK 

OFFER 11,65, RRP 14.05, 

zoaao 

THE Git EAT OIANA SISTERS (Ml, 

GO! 

OFFER 7.66, RflP 0,00, (00%), 
Z063C 

THE CHEAT GIAN A SISTERS dlak 

GO! 

OFFER 0.66, RflP 1 1 .00, (06%) 
2D6EO 

THE HUNT FDR RED OCTOBER mu. 

Grand Siam 

OFFER 1 1.05. RRP 14.05, (81%), 
2049C 

THE HUNT FOR RED OCTOBER dlak . 

Grand Siam 

OFFER 15,65. RRP 19.05. 

20400 

THE PRESIDENT IS MISSING dl«k 

Ccem 

OFFER 10,443. RRP 12.96, (B3%|. 
Z&00O 

THE TRAIN ciu . Electronic Arts, 
OFFER 7.«. RRP 3.95. (S7%). 
Z0Z1C 

THE TRAIN dta k BdCtIDfK Art* 
OFFER 11,95. RflP 14.95, [fl7%|, 
ZQ21D 

THAZ case. Qalabyta 

OFFER 7.86, flftP 0.05, (57%), 
Z022C 

TRAZ dlak Dalabyte 

OFFER 11,95, RflP 14.95, |S7%). 
ZG22D 

TYPHOON un, Ocean 

OFFER 7 JO, flftP $.95, (70%| 

2091 C 

TYPHOON dlak, Ocean 

OFFER 10,40. RflP 12.96, (78%). 
ZQ91D 

VENOM STRIKES SACK caaa. Grem- 
lin Graphics, 

OFFER 7,98 RRP 0.08, (70 %| 
Z0&&C 

VENOM STRIKES BACK dlak Gremlin 
Graphics 

OFFER 11,88. ARP 14.09 ,70%) 
ZG69D 

WAR GAME CONSTRUCTION KIT 

dlak, 


OFFER 15.60, RflP 19 99, (79%). 
Z00ZD 

WASTELAND dlak. electronic Arts 
OFFER 15,99, RRP 10.89,(65%), 
ZQ0SD 

4TH E INCHES caaa. Accede 
OFFER 7.69, RRP 0.09, (00%) 
ZO10C 

4TH A INCHES dlak Accolade 
OFFER 11,99, RRP 14.09.(90%). 
ZQ1B0 

ADVENTURES 

HORDE AZ ONE Cl 26 dlak. inrocom 
OFFER 15,06. AFtP 19.05, (64%). 
Z05GD 

DE JA YU dlak . MirtdSCape 

OFFER 11.86 RRP 14 05 181%) 
Z050D 

INTRIGUE dlak, .\tirrorsttft 

OFFER 10^44 , RRP 1 2 .98, 153%), 
ZD94D 

JACK THE fl IPPER taaa CRL 

OFFER 7.98, RRP 0.05, (70%) 
Z058C 

JACK THE RIPPER dlak CRL 

OFFER 11.85, FRF 14.95, (78%), 
ZD5SD 

JINJfTFR dlak Rainbird 

OFFER 15.05 RflP 10 05, ($3%), 
Z6&7D 

LEGEND OF THE SWDflQ dlak. Ram- 
Ctrd 

OFFER 10.65 RflP 24.05 [$7%f, 
Z005& 

MIND FIGHTER caaa, Absfrad Con- 
cepts 

OFFER 1 1.68, RHP 14.00. (61 %}, 

2O06C 

M1NDF1GHTEA dlak Ansriacl Con 
ospla 

OFFER IS. 98, RRP 10.00. (61%|. 
20060 

MOPG ON'S QUEST caaa M«-lu«urne 
Hou&a 

OFFER 5.75, RHPG.05, (93%} 
ZO07C 

SHERLOCK dlak, Irfocom 

OFFER 16,06, RRP 19.05, (81%). 
Z05ZD 

3KEQFODL c**a. Top Ten Software 
OFFER 1.80 (49%). ZQ55C 

STARCROSS dlak, inl&OOm 

OFFER 19,88. RRP 24 .68, 1S0%), 
ZQ90D 

TINE AND MAGIK caaa. L#*d Mir-a 
OFFER 11.06, RRP 14.05, l&0%) r 
ZD6BC 

TIME AND MAGIK dlak. Lew! Nine 
OFFER 15,65. RRP 10.05, (08%), 
ZQ&BD 

TOWER OF DESPAIR caaa, Games 

Workshop 

OFFER 8.40, RRP 7.95, (70% |. 
Z098C 

WEREWOLF SIMULATOR caaa. Top 

Ten Software 

OFFER 1,99, (50%), 2CI54C 

WOLFMAH caaa. CflL 

OFFER 7.89, RRP 9.35, |70%|, 
2B53C 

STRATEGY 

GEMSTONE HEALER dlak, SSl 

OFFER 15,80. RRP 13.99. (80%). 
Z1QQD 

PANZER GRENADIERS dlak SSI 

OFFER 15,88. RRP 10.00 (01%), 
Z1&TD 

QUEBTRON II dlak, SSI 

OFFER 15.89 RRP 19.09, (81%), 

zioeo 


BUDGET 

BATTLE SHIPS caaa. XX* 

RRP 1JM. (S1%),zi0ac 

BRAINSTORM caaa, Silwtkd 
RRP 1.08, [04%}, Z104C 
0AUCE LEE caaa AmencanL 
RRP 1.08, [02% | Z105C 
KNIGHT TIME caaa MAD 
RRP 2.68, (80%). Z1G€C 
POLTERGEIST caaa. Code Maalers 
RflP 1.80, (06%), Z1D7C 
PROFESSIONAL SCOOTER 
SIMULATOR caaa, Si^erturt 
RRP 14)8. [B3%),2lO$C 
SLIM EY S MINE. »», Siiverbird 
RRP 2,98. (94 %}, Z 109C 
STORM BRINGEIt caaa. MAD 
RRP 2.98, (70%), 21 10C 
TANGENT caaa The Micro Selection 
RRP 2^8, (01%). 21 11C 


THE MEGA 
CHOICE: 

MPAfir FROM OUR HiOHL Y RECOM- 
MENDED GAMES LIST, YOU CAN 
ORDER AMY GAME RELEASED BY 
THE MAJOR SOFTWARE HOUSES TO 
DATE ON CASSETTE OR Qt$K. 

OUR OFFER PRICES ARE VA U& FOR 
ANY FULL -PRICED GAMES AND 
INC L U0E FJflST CLASS POSTAGE 
AND PACKING - NO OTHER EXTRA 
CHARGES 

LOOK UP THE PRICE OF EACH GAME 

in the offer fable, enter the 

OFFER PRICES ON THE ORDER 
COUPON, THEN ADD THEM UP, 
ORDERS FOP TITLES WHICH ARE NO 
LONGER IN DISTRIBUTION WILL BE 
RETURNED. 

YOU WILL BE REGULAR L Y NOTIFIED 
OF ANY DELAYS CAUSED BY LATE 
RELEASES 

SOFTWARE OFFER 
PRICE TABLE 


RRP 

OFFER 

SAVE 

4.99 

3.99 

1,00 

6.95 

4,74 

1.20 

7.95 

6,40 

1.55 

7.99 

6.44 

1.55 

8.95 

7.20 

1.75 

8,99 

7.24 

1.75 

9,95 

7,95 

2.00 

9.99 

7,99 

2.00 

11.99 

9,99 

2.00 

12.95 

10.40 

2.55 

12 99 

10.44 

2.55 

14.95 

11.95 

3.00 

14,99 

11.99 

3.00 

19.95 

15.95 

4.00 

19.99 

15,99 

4.00 

23.00 

18,40 

4.60 

24.95 

19.95 

5,00 

28,95 

23.15 

5.80 

29.95 

23.95 

6.00 

34.95 

27.95 

7.00 


HOW TO ORDER: 

WRITE REQUIRED GAME (SI ON 
ORDER LIST, INCLUDING MEDIA 
TYPE A NO ORDER CODE (WHERE 
USTED f. 

IF OFFER PRICE NOT INDI- 
CATED, CHECK IN AD Oft REVIEW FOR 
CORRECT RECOMMENCED RETAIL 
PRICE IRRPf. 

LOOK UP Special offer price and 
WRITE ON ORDER FORM 
ADO UP TOTAL AND ENCLOSE 
CHEQUE OR POSTAL ORDER OR 
AL TERNATIVEL V U$E ACCES&VtSA 
FACILITY (DON'T FORGET TO INDI . 
CATE EXPIRY DATEIf. 

f 7J |l .TZ 1 ,1Q|^0 

GAMES ORDERS REQUIRE ORDER 
CODE OR MEDIA TYPE AND COM ■ 
PUTTER, GARMENT ORDERS ORDER 
CODE Ofl GARMENT SIZE . HARD- 
WARE ORDERS ORDER CODE. 
INCOMPLETE ORDER FORMS WILL 
BE RETURNED. 

please ring toss*} moiFW 

DOUBT! 

PRICES VALID FOR UK/ElREf 
EUROPE ONLY. 

FOR OVERSEAS ORDERS PLEASE 
ADD C SL 00 PER ITEM FOR AIR MAIL 
DELIVERY 


DELIVERY: 

NOT ALL LISTED PRODUCTS WILL 
HA VE BEEN RELEASED A T PRESS 
TIME. 

GOODS WILL BE DESPA TCHEO AS 
SOON AS POSSIBLE. CUSTOMERS 
WTLL BE INFORMED OF ANY LONG 
DELAYS, 



SUBS OFFER 


DARK SIDE 



THE BEST INCENTIVE YET , . . 

We are using the latest Freescape technique to 
convert all you casual ZZAP! 64 readers into full- 
blown ZZAP! 64 subscribers. Yes, we are offering 
you a free INCENTIVE Free scape game If you take 
out a twelve months subscription to ZZAPI64. Not 
only will you be experiencing twelve excellent 


DRILLER 



I ss u e s of hi 1 1- blooded Com mod ore ente rtain ment, 
but you will be able to indulge yourself in Incen- 
tive’s latest Freese ape release, DARK SIDE, or, 
Just In case you’ve missed out, Incentive’s first 
F reescape release, DRILLER. Subscribe now and 
we’ll send your Commodore Into a new dimension! 






BACK 


NUMBERS 


BACKISSUES *BACKISSUES r EK!£ 
BACKISSUES*BACKISSUES‘EKIS 
BACKISSUES 'BA CK ISSUES "EKIS 


Ho 4 August 1090 
No 9 September 1 BBS 
Ho S Dteffnb«r 1 ftAfi 


No 12 April 1006 

1 1 6 pages! Thee SifAitSJ 1 9B5 ZZAP' 
MridS/ftefir Pre*(*sw' Wild Sounds from your' 
64 - Data! Etajdnjm AMD Sound Sarrplar 
tin/ lowed 1 

No 12 H«y ieee 

1 1 e pages' Alter Ego Gdd Modi- Two 
Ss^Kjrs 1 TTwi Dafy Llama - Diary of Minted 
trifocom Interview Part 1 1 Palace SdftwftB 
interview' Mridarnear Cor/essim 1 frngglne 
Interview 1 Inne* tor iSSuOS 1 '12! 

No 14 Juno 1900 

*24 Sgrrdizzy God Medall Six 
'=izz Iflrs' Intoedm IrUatv*# Pur'. 2! Steve 
Evans interview' 


Hold July -I we 

1 24 page?' Leader Boaifl Gold ModAs' FOUR 
Stealers' BuJgcn RSiv^ots “SDranza! 
Eurtrma*' s Mouse and Cheese! MOrG Dflriy 
Llama - Minler Diary GPL Praviews! 


No 10 Aufluoti&ae 

1 1 6 pages' Four Senensl GontNwer&al Muni- 
dari'i Sat Interview! Mdcnm Art Package- 
Daily Llarna - Mnter [>ary! 


No 1 7 Motomtwr 1 »S 

1 24 pages! TWO Gbd Medals! GAG! FIVE 
SirriefB' The Mu&dan e Other Ball - Gommo- 
daia's Music E*pans.Qn System Ptvtewoa 
DalyJJamfli ■ Conclusion at ihe Minler Daryl 
Software Duties Special I 22APSTIGK! 

No IBOelobor 1W 

1 1 6 pages! FIVE &i£lar^ ! Two Raattorg ftattle 
n ttra Challenge- Dreg BameiS interviewed! 

No IB November 1 B8B 

149 pages Vtortd Carnes add Mads- Five 
Siilurd Della Four Intense* 1 ZZAF^TIGK 1 
Jpihn Twddy lr4r*vtEiwi 

Ho 20 D*c*mb*r 1900 

1 30 pages 1 TWO Gord Medafc. Tha Sentinel 1 
Bnuldardash G&'iStnjcSianKit 1 FPJ'E Sizzled 
Firebrd's fabulous Micwhythm Drum Krt 
reviewed! 


No 2 f Km*t Sp*«M 1 984/07 

196 pages! ONE Sizzler! Demon Designs 
Ftevrsiteo? Desen Island 5.26'l Rockfiad's 
Roiind-Upi Tamara Knighl - Pan ii 


NoUFstafuiry 1097 

1 32 pa^ss! Orsr FIFTY Pages or Reviews!! 
FIVE Sizzers! Kote-Uns PnjrttH 

No23Hi/th 1007 

1 1 6 pages. 1 TWO Szztera! Seng&te Scrtwate 
inlErvewed 1 TheAnefrUw Braybrcok Diary - 
Monte Procreation Pad 1! 


Mo 24 April 1987 

1 1 Q pages! ONE Steztfft SIX Pages of Gatn- 

Qp Reviews! 

Ho 2 ft M* v 1887 

1 e£ pages! TWO Staters! C?uGeiI Corr^ria- 
tiuna Companson 1 Farrlastic Qb Frey Pgr-Oul 
Foster! imposefalfi Mission Past Blaster' 
Index far Issues 13-24* 

No 2 ft J-uno 1987 

100 pages PLUS SAMPLER CASSETTE 
TWO Szztoiti The Terminal Man 8 - Episode 
II A HdChhfeers Guide roDQmglK Adams! 
Orik's Curly Tale! 

No 27 July 1*07 

*16 pages- THREE Siiperai Arcades 
Analysed! ftteppa Irving's Mdipeuvres • The 
Beginning! The Mnlendp Console! American 
Fodbafl Round-Up! 

Ho 23 August f B&T 

1 1E* uages! Penn leaves' ONE Gold Medal! 
THREE &ZZiem! Behind Ihe Scenes o| (he Liv 
ing Daryights 1 The Ci6 scrullnrBedl 

No 2 ft Soptembor 1090 

124 patjssl ONE Gold Medal! Cfilffiyna 
'james! FC4JR SiZTtefS 1 The Sega Consote' 
Raster Imemipts De- Mystified' 

No 30 Bclobor 1 UT 

1 32 pages! ONE Gold MtvJali Bubdla Bdbae' 
THREE SlZJters! THREE SHver Medals- llte 
Advanced DCP ArS Slbdio! Mel GrPucher and 
PBM The Bogmning! Arcades Anglysotf Fk&t 
Pari Shoot'erR Up Hfi1c«y! 


No 31 November 1087 

i46 pages' thfsee Sizdera 1 ^ Acocisde's 
Comics- RPfi’s ScrLdriisad' Ccmoat Zone' 
MKXJCTose Feature! Ubtk s PvVjsic! 

No 32 December 1907 

164 pages’ THREE Gdd Mettoal THREE 
SrZZtetSl tfl-Hit Specif- Preoaiof FUmLnpOSe 1 
PCWShDwRwod' 

No 33 Kmii ApeoUl 1007/89 1 January 

1MU 

196 pages' EKJHT Sizzlusl A Day Al The 
A«iade3! Crucial Campilatons 1 FafcubuS 
Gjim Posted A Musical Iniortuaai 


No 24 February 1009 

ICC pages.' FOUR Sczler?.! Frying TqtuqM! 
Pradaloir Pijll-Cul Poster Amiga Aclion 

No 3H lluth 1 SO$ 

1T6 pages! ONE Odd Merisi ONI Sutler! 
Vaier, line’s Day PliH-Oul Pasler* The Future 
Of Corrtpdlera - A Ipgk at Sci-Fi Fdmsl Eltfi- 
tnonic Imagery ■ Dgrld Pr lures Inler.-e-/.- 

No 30 April 1900 

1 1 6 pages' TWO Sizzles ■ 1 6 pege Am<fJ 

si^jplemerh WsFMf’S Wav Nsw Dary bl a 

Game Senes! Bucgel Teal 1 

No 37 May 1090 

1 1 6 peon) THREE Stitto-sl 1 6 page ZZAP' 
TIPS MEGA- SPECIAL-’ Md Oujdwrs 
Tip the tuturecri th® software ndustryl Amiga 
Adtonl 
















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COMP 


WIN A TOP on 
TICKETS FOFVI 
GREMLIN 


THE QUESTIONS 

1. Which was the first British dub to win a 
European championship? 

2. Who were the first winners of the FA 
Cup? 

3. What is the Fairs cup now known as? 

4. Which pfaver has won the most England 


caps, and how many has he won? 
which member of the ZZAP* team do you 
think would be the most useful in goal, 
and why? Jd 


world stop footballers -gym-work, ball-skills practice, 
solid dedication and a smart football strip. 

Gym-work, ball-skills and dedication we can't help 
you with, but if a football strip isall you need to give you 
the confidence in your footballing abilities which 

would encourage you to greater things, then this might 
be your lucky day The Gremlin gang are celebrating the 
release of their new Gaz game by giving six ZZAP! 
readers the football kit of thei r choice, so they can be 
the envy of their mates on the f ootbal I field even if their 
skills aren't exactly world-beating. 

In fact, it gets better, because the first of the six names 
drawn out of the ZZAP! Bacon ButtieBox will also 
receive a pair of tickets for the next England match at 
Wembley, to perhaps pick up some pointers by 
watching the man himself play (This is, of course, 
entirely dependent on Gazza being fit or even being 
selected in the first place, and ZZAP! Towers would like 


That boy Lineker, Des, he done great, 1 reckon.' 

Have you aspirations to being the next Gary Lineker 
or Peter Beardsley? Who knows, in a few years it might 
be you they're all talking about on the Saint and 
GreavesieShow . . „ Fame, wealth, villa in Spain, having 
your face on the covers of computer games ... Ah - 
now that would be the life . . . Better than being a 
ZZAP! reviewer, I can tell you. All this could be yours, 
and this competition could start you on the road to 
stardom (maybe). (Get on with it, Paul - Gordo), 

But being a footballer isn't all fun and frolics (well, 
frolics maybe). If you want proof, just take a look at 
Gremlin's upcoming game, Gary Lineker's Hotshots 
which shows you just what it takes to be one of the 


1 34 ZZAP! 64 September 1 988 





RY LINEKER 

SHOTS ! 

OlTHE range football kit and 

EMBLEY, COURTESY OF 


140 

120 

100 


to state categorically that they accept no legal 
responsibility for his . , . er , . , hisbeing there at altin 
any way . , , er . , . ) 

There's more. When you get home you won't be able 
to play without a football, so Gremlin are also giving the 
toptwo prize winners their very own football signed by 
Gary Lineker himself. Cor blimey, knock it on the H eaa, 
strewth, spit in my eye, luwa duck, guv'nor 

Ontopof all this, the Gremlins are going to hand over 
copies of their football fitness game to the top 50 
entrants, so they can practice their footballing skills 
even when the nearest football pitch is under ten feet 
of wafer and the bail keeps floating out of reach. 

Now that we've whetted your appetite we'd better 
tell you what to do. As always, our questions are really 
rather easy, but to go along with the general 
footballing feel of things, we thought we'd better ask 
some speaalist questions which should sort the fans 
from the hooligans. All it took was a bag of chocolate 
footballs to bribe our resident Blackburn Rovers fan, 


Gordon L Houghton, to come up with some suitably 
soccer-type questions which would test the knowledge 
of Mr Lineker himself! And what were the questions? 
Well, it's no good asking me, because! can't hear you - 
read them for yourself . . . 

Right, put the answers to those on the back of a post- 
card or sealed-down envelope, and send it to: 


LINEKER, LINEKER, GOOOOALL! Comp, 
ZZAP1 Towers, PO Box 10, 

Ludlow, Shropshire, 

SY81DB, 


The winners will be drawn on September 16th r and 
those receiving football strips will be contacted as soon 
as possible by Gremlin to determine sizes, strip choices 
and so forth. 


ZZAP! 64 September 1 988 1 35 



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Beyond infinity lies ?ht 
evil goloxy domi noted by 
rhe forces of rhe despotic 
SALAMANDER: A hero miisf pers- 
uade his compatriots to join him on a 


i , ! -> 

IJl 


^ w 79 

/ AMSTfcAD 

Monsters of 
destruction, Hue- 
dear Spiders, Infernos 
burning like raging seas in 
torment* Governs of Despair. Demons 


’ * ■ ui L/tripu'ir, Lyernons 

journey info hell and beyondi Orgonic beyond the dimensions of our minds 

NOW IS THE TIME.,. YOU ARE THE HERO 

* " 


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SQFimitf A.CENtf/At STREET MANCHESTER MSSNS TEt 001 H3‘/6633 TELEX. 667799 OCEANS G TAX 061 S3J 0650 







Your small ads are reaching 
over 250,000 other readers 
in Britain and around the worldl 


WANTED 


WANTED C64 users from all over 
ttie worid. Latest stuff on disks. 
Send fist of disks to: Alpha One, 
100 Lancaster Gate, Fiat No. 11, 
London W2. 

TO COMPLETE COLLECTION, 

Issues one, two and three of ZZAP! 
magazine wanted. Reasonable 
offers considered in good condi- 
tion. Ring Lee On 061 430 7127 
after 6pm will collect in and around 
Stockport area. 

MARVEL SUPER HERO comics 
wanted, good prices paid., Bruce 
Lee wanted for the G64, pay up to 
£3.00 for it . Tel : (0727) 37 1 40 
WANTED Alter Ego and The Pa wr j 
will pay £8 for The Pawn and £1 5 
for Alter Ego. Contact Mat on 
(0509) 231663 or write to 37 
Gleeve Mount, Thorpe Acre, 
Loughborough, Laics. LE1 1 OSD. 


FOR SALE 


COMMODORE 64, 6 months Old, 
VGC, joystick, light pen, speech 
synthesiser, Action Replay 2, 
many original games. All issues of 
22AP! 64 worth £530 new Sell for 
£130. Telephone Matlock (0629) 
732604 after 4 30pm. 

TURBO SAVE will load your Basic 
progs with speed, complete with 
flashy border. ONLY £275 (inc PR) 
- Send dash with name and 
address to: John O'Keefe, 62 
Winslow Road, Granborouqh, 
Bucks, MK10 3NQ. 
COMMODORE 64 PRINTER for 
sale. CP- 80 peripheral printer, 
C&M 64 compatible hardly used 
£75 ono, Contact Mike on 021 384 
6304 or write to 578 Chester Road , 
Wyide Green, Sutton CoJdfreld, 
West Midlands, B73 5HJ 
C12&-D with built-in disk drive, 
MPS-801 printer. C2N cassette 
deck. Over 50 items of software 
{mostly games), mouse, joystick, 
printer paper, expert cartridge, 
books, tel: {0293} 884662 after 
1.30pm, £550. Recently serviced 
with service certificate. 

MEGA BARGAIN, 1 and a half 
years old CBM 64 tape deck, man- 
ual, three good condition joys- 
ticks. mouse, cheese, software 
and an amazing £900 worth of 
original software, Bargain at £300 
ono. Phone Jon 0924 277244 4pm 
Eo 10pm. 

COMMODORE 64, cassette rec- 
order, Pro 5000 joystick, 
loadsgames, including Las/ Ninja, 
Gauntlet, World Games plus 110 
others,, loadsamags but not for 


loadsamoney, just £200. Must sal 
quickly as possible, phon 
Chelmsford 440139 (after 6pr 
please). 

COMMODORE 64, dstasettf 
joystick, books, magazines, 2& 
games Including Hunter s Moor 
Arkanosd 2, Gryzor , SEUGK Skat 
or Die, Combat School, Nebului 
Firefly, IK, Ten Great Games Tw 
plus more, reset, £275 ono (07D£ 
4 290© after 5pm. 

C64, 1541 DISK DRIVE MPS BO 
printer* mouse, games wortl 
£1100 Inclusive £400 wlthou 
games £250 includes Platoon 
Nebulas, Buggy Boy , Matchdayfl 
Defender of the Grown, Bubbh 
Bobble etc, Also Action RepFai 
Mark IN, blank disks. Ring (043? 
4401. 


FOR SALE! 16 great games for a 
mere price of just £4,00, To get 
your games just phone David on 
0234 740077 or write to 131 Bed- 
ford Road, Wilstead, Bedford- 
shire, MK45 3HS, Postage and 
packing included. 

C04 SYSTEM ail you’ll need for 
gaming/serious use. includes disk 
drive, printer, colour monitor etc. 
All in excel lent condition with man- 
uals. boxes, magazines, will sell 
for £500 ono. Call Chris Mason 
(0734) 62930 after 6pm. 

C64C, 1541 C DISK DRIVE, cas- 
sette and disk games, tape deck 
(buift in tuner), joystick, mags, 
worth El 000, Offers. Tel: 0732 
665122. Edenbndqe, Kent, any- 
time 

CBM 64 EXCELERATOR disk 
drive, still boxed, weii over £600 
games, tape deck, many new 
games freeze frame £600 ono. 
Sean Reece, Garden Street, New- 
field, Bishop Auckland, Co, 
Durham, DL14 SSL, 0388 606769 
after A pm. 

COMMODORE 64. 1541 disk 
drive, MPS 803 printer. Expert 
Cartridge, sound sarmpfer, speech 
synth, arcade joystick, C2N cas- 
sette unit, loads of cassette 
games, 40 disks packed with 
games and utilities, accept £400 
call 0602 724758. 

GAMES FOR SALE, many older 
games. Some new, a few disks, 
ideal for new 64 owner. Cheap 
prices, all originals, Write to: Paul 
Cochrane, 12 Madeira Street, 
Dundee. DD4 7HA for list, 
COMMODORE 64C, C2N, two 
joysticks, 106 original games, 
Neos mouse, also alT 2ZAPI& ever! 
CVG s etc. Worth well over £800! 
For quick sale £220 ono. Tel: 022 2 
512125 after 6pm, Dinas Powys, 
Wales, near Cardiff, 
COMMODORE 64, data recorder, 
two joysticks. Action Replay car- 
tridge, manuals, magazines, 45 


games Including SEUGK Platoon, 
fkarl Warriors, Defender of the 
Crown, £230. Tel: 0525 378025. 
Ask for David. 

CBM 64, EXCELERATOR disk 
drive, tape deck, modem, joystick, 
reset switch and £350 of software 
inc Stealth Fighter, Platoon , 
Defender of the Crown t SEUCK, 
Guild of Thteves, magazines. All 
for only £300 ono. Phone 0924 
373505. Ask for Simon. 

C64, 2 JOYSTICKS, C2N, mouse 
and cheese over £270 worth of 
games Jots of mags, will sell the lot 
Tor £300. Phone David on 01 232 
1 029 after 5pm. 

UNWANTED SOFTWARE for 

sale: 34 Mastertronic titles for £34 
includes flash Gordon etc (C64), 
Write to John Apps, 1 63 
Malmstone Avenue, Memtham, 
Redhill, Surrey, RHi 3JL PS 
games worth £77! 

COMMODORE 64 GAMES for 
sale, all originals £1 to £3 each. 
Some recent titles. Tel: Simon 
072737146. 

C64, C2N, Speed King joystick, 
1541 diskdrive, I520printer/plot- 
ler. Koala pad. Action Replay, 
Doubler, over 100 tape games, 
over 100 disk games, inc. Pawn, 
Wizbelf, Last Ninja, Infiltrator, £500 
ono. Tel: (0705) 379176. 
COMMODORE 64 SOFTWARE 
for sale. £500 worth for £130 or 
sell separately. Would suit aims 
and adv. fans but loadea arcade 
stuff. Ail original. No dodgy gear 
sold here. Phone 0924 278750. 
Ask for Toby. 

CBM 64* C2N, JOYSTICKS, lots 
of games including Last Ninja , 
Wizhalt etc. £150 ono. Lots of 
computer mags e,g. ZZAP! etc. 
£15 ono. No reasonable offer 
refused. Tel: 01 349 141 4. 
COMMODORE 64, C2N, JOYS- 
TICKS, Action Replay Mark 4, \W- \ 


erature, over £500 of software - 
IK MatchdayS, Predators to. £800 
all told, soli for £275! Phone Simon 
on (0494) 721918 after 4. Mondav- 
Friday. 

COMMODORE 64 GAMES FOR 
SALE, old and new, all originals, 
cassettes, Jack the Ripper disk, 
six pounds new, unused. Phone 
7pm to 8pm. Hazel Miller, 470 
S563 All packaging m mint condi- 
tion. 

COMMODORE 04, 1541 DISK 
DRIVE, C£N. joystick, over 40 C64 
magazines, over 130 original 
games and utilities. All for £340 
ono. Phone Daniel on- (0234) 
41 505 (4-Spm). 

COMMODORE 64, DATASETTE, 

competition joystick, loads of orig- 
inal games including GAG, Elite , 
Impossible Mission /?, and Project 
Stealth Fighter, Worth around 
£480, yours for £220 ono. Tel: 
(091) 4692561. Games also sold 
separately. After 4pm, 
COMMODORE 64, C2N, disk 
drive, one joystick, £200 worth of 
software including OOP Ad, Gun- 
ship, sell for £360, Contact Patrick 
Langley, 200 Spring vale Road, 
Walkiey, Sheffield or phone 0742 
660605 after 6pm.. 

CBM64, DATASETTE, 1 541 DISK 
DRIVE, compunet Modem, 2 joys- 
ticks, 3 cartridges, 15 books, Over 
300 disks in 4 boxes, cany case, 
cover, disk cleaner, notches £350. 
With Star NL10 printer, paper - 
£48o ono. Phone Neif - Blackpool 
626218 

COMMODORE 04, DATASETTE, 

Quickshot li Turbo joystick, load- 
sagames, Including Gauntlet tl , 
impossible Mission If, Outrun, Last 
Ninja, Dragon's Lair U, and Ram- 
page, also most ZZAP! 64s, at! this 
tor £150 ono. Phone 0344 778272 
after 4pm. 

COMMODORE GAMES OfllGI- 


► 



ZZAP! 64 September 1 98S 137 




NALS, Project Steatth Fighter £7. 
Chuck Yeager 's Advanced Flight 
Trainer £ 5 , will sell both £10 post 
and packing El. phone Andrew 
0602 586426, 

CBM 64. C2N DATASETTE, 

Quickshot 1 , reset switch. 50 orig- 
inals including Barbarian, Platoon, 
Predator, tkari Warriors and lots 
more. 16 mags, 4 manuals, value. 
£550 asking for £260 ono. Tel: 01 
661 9044 after 4.30 pm. 

C64 INCLUDING £280 WORTH 
OF GAMES all originals, Excel- 
Jerator Plus disk drive end C2N 
included. Cleaners included 
excepting C2N, Storers for the 
games included, worth £700, sel- 
ling at £4QQ. Phone after 6pm (01) 
578 5467. 

CBM 64, TWO C2NS, DOUBLER, 

music maker keyboard overlay, 
joystick, storage case, games, 
reset switch, £120. 1541 diskdrive 
and disk games £115. MPS8Q3 
printer, hardly used. £115, All 
excellent condition. Telephone: 
091 4565944, 

FOR SALE. C64. 1541 DISK 
DRIVE. C2N h tape recorder. 


Modem, joystick. books, 
magazines and £600 of software, 
sell for £300. Phone 0306 730253 
after 7pm, 


SWAPLIKE 


C64 USER wants to swap new 
stuff with anyone, anywhere, write 
to Mick Dundee, 39 Booth Cres- 
cent. North Dandenong, 3175, 
Melbourne, Victoria, Australia, No 
Jamers please. 

AMIGA, PUBLIC DOMAIN SOFT- 
WARE please. Write Ozark, PQ 
Box 1104, DK-2635 i Ishoj, 

Denmark. 

ATTENTION ALL C64 USERS!!! 

We want to swap G64 programs 
on d isk, we’ve got many new titles. 
Send your list to: PRC, PO Box 
131, 78201 Varkaus, Finland, PS: 
All letters will be answered!!! 
TSV/SHARKS SWISS!!! Write to: 
TSV/Sharks, PO Box 12 1605 
Chexbres, Switzerland for the 
latest C64 and Amiga stuff. 


35 WORDS FOR ONLY £2.501 


Thousands erf Commodore campus Owners across, she world mad ZZAP! every monlh T>» 
Rwatter Uassifieds you* tow-cost oppjrtunrty to roach [hem with a small ad. wMw you warn 

AfflUT* simple - a m-aff CO& far up to 35 Vrtrds lor C5.M Just (ill 

rn the form dgbqwI 


CLASSIFIED HEADINGS 

ZZAPI Reader Gasified Section is ncA opm to (rotfe w commerce advortisara but 

h * a * f1 W ere Mtt-tadinitory: WANTED, FOR SALE, SWAPLINE USER 
GROUPS, PE N PALS, FANZINES antJEVE NTS DIARY flpr cAJtVuSer group news rftoetings cx 
pfarinod svenleK H(nww, bo careful about ZZAP! publialung dates with the test! 


HOW TO PLACE YOUR SMALL AD 

out and send off the torn, lOfjetfw with yoi^ Dayman* of £3-$0 per arriry tom fchoqu&S 
", made payatH* to NEWSFItLD Ltd). Photccnpieg of the iomi areaccc 


postal orders preferably 
table 


or 
aocep- 



■ The miui mum is 35 words 

■ Thi service is not open to Irada/commevtlBl advertisers 

■ Smfltf iKte Will be printed tn the first available issue 

b The echtor reserves the ngbT to rerfufle ads whidi do not comply with normal decent practice. 

Or wrtticJh could be interpreted as encouraging software piracy 


ZZAPI READER CLASSIFIEDS 


Send 10 ZZAPI READER CLASSIFIEDS, PO Box 10, Ludlow. ShropiNre SYS lOB 

NSna ... ■ , 

AAJftH 


Postcode 


Tfcfc Classified heading: | 

LJA/ented 0=w S«ie DSwepline □Pen Rate □J*» Groups □Fammas I 
OErtmia Diary QMiscatSaneous ) 

Method Of payment □Cheque nPdtfa! Order i 

Wrfte your adtovtlaomant bare, word per I»m. and include name, address and prions I 
number rf you want them printed, 



1 38 ZZAP ! 64 Septem ber 1 986 


DISK USERS! Peter Brown 16, 
Grasby Close, Middlesborough, 
Cleveland, TS3 0PQ would like to 
swap games, demos, hints etc, for 
the 64, 1 will reply to all tetters. 
COMPUTER 64 SWOP SHOP, 
bored with your games, why not 
join our swop shop - alt members 
receive our quarterly magazine, 
SAE for membership. Send to 64 
swop Shop, 3 Old Church Street, 
Aylestone, Leicester. 

BRYAN MILLAR would like to 
hear from anyone who would regu- 
larly swap latest games in cassette 
form at 16 Westloats Gardens, 
Bognor Regis, P021 5LG. So get 
the red light on. 

CBM 64 DISK USERS! Graham 
Smith, 49 Gors Road, Towyn„ 
Abergele, Clwyd, North Wales, 
LL22 9NR would like to hear from 
you to swap games, demos, hints, 
etc, I prom i se to reply to all letters . 
DISK USERS! Derek Scott. St. 
Peter's Urban Village, College 
Road, Saltley, Birmingham, BB 
3TE would like to hear from you to 
swap games, hints etc for the 64, 
Female players particularly wel- 
come, All letters answered, 

CBM 64 OWNER would like to 
swap latest original stuff on disk or 
tape. Write to: Ah Rasanen, 
SartatieZI, Q1280Vantaa, Finland 
or call to 358-0-307092 everybody 
In this universe will get a certain 
reply. 

C64 DISK USERS wanted to swap 
games, demos etc. Send lists or 
disks to Wayne Drbben, 1 74 Front 
Lane, Cranham. Upminster, 
Essex, RM14 1LN. All letters will 
receive a reply. 

DISK USERS ONLY! I’d like to 
hear from readers all over the 
world to swap games for the 64. 1 
will reply to all letters, Michael 
Lacey, Ferns Post Office, Ennis- 
corthy, Co, Wexford, Ireland 
CRAIG AND MIKE would like to 
hear from anyone wishing to swap 
games, hints etc on disk or cas- 
sette, All letters answered write to 
37 Greygarth Close, North Bran- 
sholme, Hull, HU7 SAP, 


PENPALS 


f AM AN OWNER OF A C64 and 

would like to give and receive tips 
etc from felfow C64 users,. Please 
write to Gareth Clayton, £6 Gerard 
Road, Wallasey. Merseyside. L45 
6UH. 

MARK, 19, Chestnut Road 
Sedgefield, Cleveland, TS21 3DG 
would like some penpals who own 
a 64 and is interested inswapping 
ideas demos, etc. Answer all of the 
letters 

WE WANT HEAPS and heaps of 
penpals to swap the latest 064 
stuff so send lists of disks to Snitch 
and Rastar of DFC, we will reply to 
al I who send to us ! G PO Box 2 a 1 2, 
Canberra ACT, Australia, 2601, 
AMIGA USER would like penpals 
from all over the world. Also have 
a C64. Will guarantee a reply. If 
interested contact: Jeff, 45 
Westbury Street, Laisterdyke, 
Bradford, West Yorkshire, BD4 

9 PS 

MY NAME IS NICHOLAS 
BOOTH, i am 16 years old and 
would like to swap hints and tips 
etc. with other C64 owners, pleas© 
Write to this address: 113 Col- 


eridge Way, Crewe, Cheshire, 

CW1 1LE. 

AMIGA PENPALS WANTED to 

swap Amiga programs, books, 
manuals, information etc. Write to: 
Markku Honkala. 17430 Kurhlla, 
Finland, 

JONATHAN WALTERS, 28 

Crasswood Close, North Bran- 
sholme, Hull. HU'7 5BU. Excellent 
up to date software on disk and 
tape. Hundreds ot demos from 
hackers and myself. I'll write to 
everyone and anyone I promise! 
PENPALS WANTED to swap C64 
disk stuff, contact Stephen Sher- 
ris, 5 Blanchland Road, 

Priestfields, Middlesborough, 
Cleveland, TS3 0HD- 
DAVID SLONE, 17 Lambourne 
Close, Tilehurst, Reading, Berks. 
RG3 58E has a Commodore 64, 
over 200 games (tape) and wants 
some penpals to swap games, 
pokes, tips and general computer 
info, 

STUART FULLBROOK. 49 

Brooksby Road, Tilehurst, Read' 
mg. Berks, is interested In C64s 
and would like some penpals with 
similar interests to write to him, he 
has a tape deck and a large game 
collection. 


FANZINES 


COMPUTER LYNX fanzine for 
064 and AMIGA plus others for 
only 5Gp including PP or 3Qp and 
SAE. Send to Jonathan Morris, 
187 Perrysfield Road, Cheshunt, 
Haris, EN0 OIL, we Ye at the Sep- 
tember PC Show. 

COMMODORE KINGDOM, the 
fanzine for Amiga and '64 issue 
four out now. Contains too much 
to mention here. Send P/Q or 
cheque for 45p, made payable to 
Robert Corradi at SI Brookman's 
Avenue, Hatfield, AL9 7GG, 

WANT TO USE the ultimate 
Infocom helpline?? Then see 
latest Soothsayer adventure fan- 
zine! Just £1.00 and available 
monthly from: John R Barnsley , 32 
Merri vale Road, Rising Brook. 
Stafford, Staffe, ST17 9EB. 
ADVENFOE. fanzine for adven- 
ture lovers, 20 adventure solutions 
per monthly issue. This issue 
includes Infocom, Level 9 and 
many more. Only £3,20 per issue. 
Send cheque/PO’s to G. Kirkham, 
23 Hope Stret. Ashton-U-Lyne, 
CN69SN. 


USER GROUPS 


1541 DISK USER newsletter for 
issue 1 send a large envelope 22 
cm by 1 6 cm with a 26p stamp to 
David Martin, Six Dunrobin Drive, 
Gourock, Renfrewshire, Scotland 
PA191EB. 


MISCELLANEOUS 


JOIN THE WBFL, It's Ihe hottest 
ever football league with real 
prizes. Send an SAE to WBFL, 259 
Henley Road, Ilford, Essex, IG1 
2TN, 478 0671 . Don’t be left out in 
the cold get in quick, right! 





Don't miss the 

QoldT^sfu- 

There are 9 randomly placed 
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then just phone THALAMUS 1o 
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I ake the heroically 
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CBM 64/128 


Diskette £1199 include* free demos - The Monster Show And more! ) 


An addictive and beautifully presented shoot 'em up of the highest calibre! gold medal ZZAP! 64 


Thalamus, 1 Salum House. Callm Paris, Alder maslon, Bf risliirp KG" 4QW S (&? 77261 <1 

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Hello and welcome once again to the part of the magazine that 
states whether YOU are a winner, My results will excite, stimulate 
end arouse all those who reed them. They will thrill and amaze 
They'll titillate senses (and other bits too) and wllf whet your appe- 
tites to make you crave and lust for more and more. , * , . 

Well, they won’t really, hut I had to attract your attention some- 
how. l r m afraid that we haven't got all the results to all the competi- 
tions held i n Issue 39 because Goliath Games haven't given me a list 
of winners as yet but I promise they will be in newt month’s results 
for all to see. Nevertheless, we do have the results to the Load- 
samoney compotftionand a photo of the Landrovw winners, so let's 
get on , . * 


LANDROVER 
JUNGLE TRACK 


Gordon Houghton, our enormous 
Editor, and the Assistant Editor of 
CRASH, Kati hamza, were recently 
witnessed throwing up and being 
concussed at the Landrover 
Jungle Track. Here they are, after 


the event (which included a guided 
tour of the plant itself), none the 
worse for wear. That said, Gor- 
don's mental state hasn't quite 
been the same since . . . 



LOADSAIVONEY 

COMPETITION 


Gremlin were once again being 
one of the most generous software 
houses around by giving away 
E500 in cash to the reader who 
came up with a good answer to 
the question 'If you were given 
E&QQ in cash what would you do 
with it?'. Simple really? Christ- 
opher Dann, Whitstabla, CT5 
3EJ said . . . 

1 wood by a dikshunary wiv it' 
Not bad. huh? Weil WE all thought 
it was quite good so he’s won £500 
in used notes. Amongst the other 
suggestions were 'invest it for 494 
years so I can buy a broom cup- 
board near Hanrods', 'Give the 
Score lord a facelift. Ki ng Kong 
wants his bum back', and ^Donate 
it to the Ex-Editor mental home’, 
Read on and see If you're one of 
the 25 runners-up to whom Grem- 
lin wanted to give away copies of 
Slrafe Crazy and T-Shirts, if you 
didn't understand that first time 
round, read it again s-l-o-w-l-y. 

Raith William Munro, Margate, 
CT9 £PS; Peter Tylelf, Liverpool, 


L4 2SB; Mark Naesam. Clifton, 
CV23 ODE; Phil Probyn, 
Chelmsford, CM3 4HT; Matt 
Cundy, Tavistock, PL19 9AR; 
Akif Khan, St. Albans t AL1 5JD; 
Steven Baker, Maidenhead, SL6 
2DR; Mrs D P Norman, Heath- 
field, TN21 8AJ; Mr H Patel, WiJI- 
esden Green, NW2 5TD; Daniel 
Carroll, New Malden, KT3 5DS; 
Steven Bromley, Sheffield 5, 55 
7JB; Albert Gluck, Bromley, BR1 
4HG; Mark Ashworth, 
Famborough, GUI 4 9NQ; Nigel 
Parson, Hartlepool, TS24 8QJ; 
Lee Neary, Linlithgow, EH49 
6LH; J Ha iron, Co. Tyrone, BT61 
TAG; Stephen Garland, Walton, 
L4 6SP; Virginia Chan, Letch- 
worth, SGS 2TB; T R Codd, 
Rhondda, CF42 6 AW; Paul Gal- 
braith, Sunderland, SYS 1CB; R 
Coumans, 6305 AM Sohfn Op 
Gaul, The Netherlands; A J 
Green, Tor quay.TQt 3HZ; Jason 
Hudson, Bradford, BD6 3RL; 
Richard Bemforth, Mount 
Tabor, West Yorkshire; Leon 
Hurtey, Bromley, BR2 SOP. 



TOP 40 
VOTING 
CHART 

Winner (C40 worth of software) 0 

Shew, London, N10 3HT. 

Runners Up fZZAF! T, Shirt and 
cap), Barry McGee, Glasgow, 
G23 6LW, Jordan Fulcher, Jes- 
mond, NE2 2JL; Peter Blood, 
Tipton, DY4 SNA; Darren Mur- 
rey, Bearsden, G61 2NZ. 

— ■ — * 


I'm afraid that’s all I’ve got for you this month but next time around 
there should be looooads and loooads of results for all you budding 
competition lovers. I hope you're going to enter the competitions in 
this Issue because there ere some really good prizes on offer. Any- 
way, I'd better go and do some real work. Remember, any com- 
plaints write to, GLEHY5 POWELL ZZAPI 64, PO BOX 1 Q, LUD- 
LOW, SHROPSHIRE, SYS 1 0B. Thanks for reading. 


ZZAP! 64 September 1 988 141 










THE EXPERT 
BACKUP CARTRIDGE 

Most advanced backup cartridge in 
the world. 

Unlike ail other backup systems the 
expert uses Ram t therefore the software 
actually toads Into the cartridge and 
stays there until turned off. Because of 
this the Expert Is always on top of the 
latest protection methods. 

Comes with latest 3 * 2R software 


BACKING UP: No mailer how the program was 
Joaoted the expert will copy from [ape/tape, 
tapetf&H drsJddrsk, drsk/tape AM backups saved in 
one file Cartridge not needed far reloading 
MEGA UTIUTIES: Drsk fasttoader "floot" takes 
no disk space upi Loads backups in average 2b 
seconds Rocker loader enables disk files to load 
back m an average 6 secondsi Tape backups use a 
reliable fasttoader, reloading takes Jess than 2 mm 
Desk version includes fast disk formatters etc 
MACHINE CODE MONITOR: The besi machine 
code monitor amiable Use n to learn machine 
code, a hackers dream due io the expert regaling 
any pah of memory Includes all usual monitor 
commands and morel Add pukes cheats from 
magazine 

PfMNT OUT: Print Out your machine code listings 

or even your favourite hires or muftJ-coi'our screens, 

WOrks on all CBM compatible puntersl 

SPRITE EDITOR & CUSTOMISE*: Change all the 

sprit es m a game. Customise them to your needs! 

EXPERT EXPRESS; Turns the Expert* rntu a 

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programs over 202 htocks 

OTHER FEATURES: Integra i reset button, 

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enabler, joystick part swapper 

The Expert contains no iess than 26 programs on 

drsk know it's the best Try it out you won’t be 

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Please specify disk or tape ... C79.99 

when ordering. Ol ^ 


P.R.I.S. AMIGA SOUND 
DIGITIZER 


As good as If not better than more 
expensive digitizers 
Easy to us , no soldering, no knobs to 
turn, no desk space used. In fact its at 
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Digitally record any sound onto the 
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recorder, Walkman etc , 

Comes with instructions, 6 35 & 3 ■ 5 plug on jack 
plug adaptor for Walkmans etc. 

Also fully compatible With other leading software. 
Perfect sound, Aegis audiomaster & many more 
Why pay morel PRIS offers amazing value for 
money State A 500, AfQOO or A2GQQ when ordering 


Normal price £49.99 



When you've received you Digitizer send off tor 
FREE Public Domain Sound Digitizer Software! 



TARE HEAD ALIGNER V2 


Quick and easy way to align heads 
Stops many loading prob ferns arising 
Works on alt CBM type datasettes and 
all C64, 64C f 128 computers and suitable 
for colour or black and white TVs! 


Hundreds already sold. Why? This is the best for 
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If demaynrtizer and solution is also ^ c qQ 

required add Ff 79 extra £3*7/ 


UNSTOPPABLE RESET 
CARTRIDGE 

100% guaranteed to reset £V£7?r 64 
game available 
Fits Into cartridge port 
Protected against damaging your 
computer ( unlike others / 

Works on C64, 64C r 128 
Quite simply the best available and 



COMPETITION PRO 5000 


Arcade Quality joystick 
Super sensitive micro switches 
Dual fire buttons 
One of the most robust Joysticks 
available 

RATED 97% In ZZAP 64. Convinced/ 
A highly rated Joystick, 
while the price Is right... 

Normally £14.95 


Get yours 

* £'2J? 


DISECTION 

High quality 5.25/3.5 disks at 
amazing prices 

All disks 100% tested and error free 
Afo quibble replacement guarantee 
Labels, write project tabs & sleeves 
included 

Prices include VAT and postage NO HIDDEN 
EXTRAS (UK ONLY] 

European orders add f0% to total cost of disks to 
cover postage, outside Europe 20% 

BLANK 5 . 25 disks 

QUANTITY 10 25 50 100 

09DD 96 tp £6 £ 13 E 22 f JR 

with disc Pox £ 14 £18 £ 27 £43 

BL ANK 3 . 5 DISKS (Amiga/ST etc duksj 
QUANTITY «T 25 50 KX3 

DS/DD }3S tp £U £25 £48 £95 

mthdfSkbox ( W £32 £54 £S00 



TAPE/TAPE BACKUP 
BOARD 


The ultima te tape duplicator 
No controlling software needed 
Backups multi-toad games 
Works on 64, 64C, 128, VIC20, PET 
Requires access to two CBM type 
datasettes fOO% successful 

Very easy to use. Backs up every tape game as rt's 
toadrnq. Mow known as the best q q 

product of its type omy *2 

or with CBM Type Datasette C Tl 9^ 

only 


AMIGA EXTERNAL 
DRIVE SWITCH 

This handy gadget enables you to 
disable your external Amiga drive 
without unplugging Itt 
No soldering required 
Simply plugs Into disc drive port 
Cures all software problems caused 
when the second drive Is 
normally connected 
Amazing price and a must for alt 
Amiga external drive users c q 

only * 




9? 


BARGAIN BOX* * * 


100% CBM 64 compabDie datasette £23 99 
Repairable C64/64C power supply 99 

Slimline 64 keyboard case £ Jg.y 9 

5W Otsk notcher juse 2 disk sides) £4 99 

2 way aerial splitters £i 99 

iOO size lockable 5.25 Disk Box EB 99 

80 size lockable 3.5 Disk Box . £^.99 

Tef (0274) 734670 


Phone lines open 9am - 6 pm iVtonday to Friday only 
If you need any hardware not listed ring us for a quote 
Govt and school orders welcome 


* Wi Ui» BLOCK CAfllALi 

T«rlwiK#l OevWkjpmrntf 

Orpl 2 irvttei Vuve. 

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COIN-OP TOP 10 


i m 

VULCAN VENTURE 

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2 m 

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1 

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2 

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5 

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6 

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PROJECT STEALTH FIGHTER Microprme 

7 

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IRAKI WARIORS 

Elite 

8 

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TARGET RENEGADE 

Imagine 

9 

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BIONIC COMMANDO 

GO l 

10 

(RE) THE LAST NINJA 

System 3 

H 

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PLATOON 

Ocean 

12 

(9) 

CYBER NOID 

Hewson 

13 

(W 

STRIKE FLEET Electronic Ami Lucas film 

14 

(11) 

IO 

Firebird 

15 

(26) 

DEFENDER OF THE CROWN Mirmofi 

16 

(IS) 

HUNTER S MOON 

Thalamus 

17 

t+) 

GRYZOR 

Ocean 

18 

(20) 

4TH A INCHES 

Accolade 

19 

(21) 

PAC-LAND 

Grmdslam 

20 

(22) 

SKATE OR DIE 

Electronic A rty 


MUSIC TOP 10 


I (I) 

DELTA 

Rob Hubbard 

2 (2) 

SKATE OR DIE 

Rob Hubbard 

3 (4) 

DRILLER 

Malt Gray 

4 (5) 

W1ZBALL 

Martin Galway 

s 

PARALLAX 

Martin Galway 

6 (3) 

BMX KIDZ 

Rob Hubbard 

? m 

TETRIS 

Ha gar 

8 (6) 

ARCADE CLASSICS 

Rob Hubbard 

9 (9) 

I, BALL 

Rob Hubbard 

io (to) 

SANXION 

Rob Hubbard 


O; 


OJ 




ffl 


w 


( 7 ) 


III 


VIDEO TOP 10 


(2J BLADE RUNNER 
(I) ALIENS 
(RE) ROXANNE 
(►) RADIO DAYS 

WISH YOU WERE HERE 
HELLRAISER 
PLATOON 

A NIGHTMARE ON ELM STREET III 
BEVERLY HILLS COP II 
THE FLY 


MY FAVOURITE PIECE 
OF 64 MUSIC IS: 

MY FAVOURITE 

ARCADE GAME IS: 


MY FAVOURITE VIDEO 
IS: 


SEND TOZZAP! CHAftTS, ZZAPi TOWERS, 
PO EJOH 10, LUDLOW. SHROPSHIRE, SYS 
IDS 


NAME .... 
ADDRESS 


POSTCODE 


MY I OP FIVE GAMES 
ARE: 

2: 


* 


THE ZZAP! READERS CHARTS 






"’W. 


I 





1 


















* At 


-3 


l * 1 


J . *$> 


W'& 




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W 1 


LV 








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■• ’*■• ■ ■ 


<jS&* 

0 &N '' °qV\\cs at ® e 

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M- ■ 



AT LAST' 

A WORTHY SUCCESSOR TO 
THE EVER 1 POPULAR MATCH GAY 
FOOTBALL SIMULATION - 
A GAME WHICH HAS 
RFMAifUCp IN THE REAPERS 
CHARTS FOR 3 YEARS 

Written once again toy Jon Altman and Hemic Drummond this NEW Match Da y is the 
result of all the customer feedback and advice on how to create the pinnacle In computer soccer. 


I) 


Pit yourself against the CPU or with 2 players - full league or cup competition with unique code save fadlltv 

h mL U IT* d ' VOt ey ,dCk ftJI,ns thc kick meter| t0 mQvc the from player to player with automatic 
deadball set ups and goalkeeper control. — 

DIAMOND DEFLECTION SV ST EM™ ensures realistic ball 
ricochet and the action comes with 
full music and sound FX, 

If you want the very best In foot- 
ball for your micro then there j only 
one choice... M ATCH DAY IJ with 
muTti-menu system makes the home 

computer come alive. QC&n is the registered trodemork oF Oceon SoftworeTiSed 









COMING SOON TO A 


MONITOR NEAR YOU 


Those German let tows at Rainbow 
Arts who won a Gold Medal in 
ZZAPf issue 39 with Great Gtamt 
S/ste/S, are about to release a 
shoot 'em up called Katakis, again 
under the auspices of GO! 

if you were inclined to compare 
Giana Sisfers with Super Mario 


HP DiiBBB filiEfl: DB 


Grofhers, you might find yourself 

" ‘ Kfi ' ’ J 


wont to say that Katakis draws 
inspiration heavily from the coin- 
op. fl-Type, No doubt you're all a 
pit sceptical about a comparison 
between such an arcade mega- 
game and another hoc iiontal 
scroller on the 64, but maybe you 
cam get an impression of ho w good 
the game is rf we say that after 
receiving our demo copy, we were 
coming into the office at week- 
ends to play it! 

The game comprises 1 2 varied 
and beautifully-detailed levels 





A Pulsing organisms cower under transparent domes in one of 
Katskte* more lurid landscapes 

T Another end-of-leval beast- heralding the termination of level: eight. 


T Bouncing AMen-asque beasts 
block the way through tha second 
stage of totnAte 



D31BDD RREfl: DB 



infested by 1 5 alien types and the 
obligatory giant, end-of-wave 
alien. As in Ft-Type, the player can 
pick up a vast array of armament, 
including lasers, homing rockets, 
bouncing beam and missile 
weapons and shields. These are 
awarded on the collection of 
coloured spheres or weapons 
pods which yield indestructible 
drone ships to attach to the front 
or rear of the player's ship, or 
launch forward wreaking 


advanced havoc on the alien 
surroundings, Katakis has an 
alternating two-player option, as 
well as a simultaneous team-play 
facility, which allows one player to 
control the main craft, and the 
other to control the movements of 
t he drone ship. 

Katakis Isn't going to be 
released until September, but 
when rt is, you better make sore 
you have £8.99 ready to fork out, 
because it H s going to be SIG! 


ZZAP! 64 September 1 988 1 45 

















PREVIEW 


D3SBSB RREfi: QH Z Up OODDf 



A Levol four 9 * triple layer parallax sc roll ing wiN make you gasp 


D1D5DD HI: EH : 



4 This Is the welcoming committee tor level throe. Friendly they ain't! 


rjp ngBSIB brer : OB z . up dodo 


^ .. ^ j p 

t^r C#. & 





4 With shields activated these aliens shouldn't present too much of 
a problem 


Needless to say, we'll be giving 
you a fully detailed review next 
month. 

Also in the R - Type/N&nesis 
vein is Thalamus' Armafyte, written 
by newcomers. Cyberdyne 
Systems - it's broadly hailed as 
the sequel to the Fasouiasarcade- 
quaiity classic Delta . The plot is as 
yet unspecified, but at time of 


press the game is to take place in 
the years after the destruction of 
the H'Siffan forces In Delta. After 
their demise, the H'Siffans left 
behind valuable alien artifacts, 
tales of which have reached the 
ears of the chairman of a certain 
Earth corporation (not Paul 
Cooper?), who, lusting after the 
lost wealth, hires a pair of 


4 Those aliens look too good to destroy . . . al most! 


mercenaries to claim it for him. 

One or two players can each 
take the controls of a mercenary 
ship, flying through five 
beautifully-defined horizontal ly- 
scrolimg levels, populated by 
some of the best looking alien 
sprites we've ever seen. As usual, 
there is an enormous arsenal to kit 
out your ship with, and an R-Type 
mega-weapon which comes in 
particularly handy for rubbing out 
some rather ferocious end-of-level 
aliens. 

The copy we saw oniy tacked a 
few levels and the game's music, 
(which, incidentally, is being 
written by none other than ZZAP! 
diarist. Martin 'McCartney' 
Walker), so hopefully well be 
reviewing this mega-game next 
issue, 

Back down to Earth and in a 
completely different vein is an 


146 ZZAP! 64 September 1988 


upcoming soccer game from 
Audiogenic, going by the name of 
Emlyn Hughes International 
Soccer , Anyone looking at the 
screenshots on th i s page could be 
forgiven for thinking the game was 
Commodore's elderfy 
International Soccer, a 
comparison which Audiogenic's 
Peter Calver as well aware of; but 
he was keen to point out that 
enhanced graphics would have 
taken up memory better used for 
the game's many advanced play 
techniques. These include 
variable passing and shot 
distances at three different 
heights, backheelrng the ball, 
realistic player motion, 
sidestepping and barging, diving 
headers, sliding tackles, corners 
and throw-ins, 

FHfSalso enters into the realms 
of Football Manager games, by 










JF«- 



tk* **• 


# : ■ 







onoini>nfi r* 

•♦*'*!& Vi- » “*« •>’* •»*. 


allowing you to specify your own 
teams and the players in your 


$quad , and gi ving eac h member of 
the team diffs 


» fSS&r 


f I L»t» 


.erent abilities, such as 

pace. The abilities of the player 
under control are displayed above 
the pitch, showing, tor example, 
whether or not your player can 
outrun the computer's. 
Audiogenic are also hoping to 
include further player skills, and 
also planned are different match 
types, from League to Cup games, 


whose Superstar Soccer was 


k Gorgeous metallic landscapes make harsh le«*r death easy da the 

eye In Anrralyte 

and the inclusion of free kicks and 
penalties, 

Among the game's other 
facilities are a practice mode - 
which allows the development of 
playing skills with no interference 
from the opposing team - a two 
player team option and variable 


released by Gremli n to a lukewarm 
reception fr 


match lengths. Surprisingly 
i, all these features a 


i ^emaga -weapon mlosas! Notice the cohorts of bipe^l walkers 
which cause big problems for anyone going too close to the top 
or bottom of the screen 


^ | M " i 4- 
r* ■* < 


-■,5 

--a ■* 


enough, all these features are 
managed without the need for tiny 
gauges, and there has been no 
noticeable compromise in speed 
of play as there was in Ocean's 
Match Day 2 . The overall 
impression given by our preview 
copy was one of a very playable 
football game which could 
outclass the best of the rest. &n(yn 


iw __, .. om ZZAP! late last 
year. Gremii n s latest Gazza game 
is to be called Gary Lineker s 
Super Skills, and has dedicated Mr 
Lineker working on his fitness and 
ball skills while everyone else in 
Spain Is having a siesta, 

One or more players can 
participate in nine tests of 
f ootb&l I ing adroitness wh ich b egi n 
in the gym: here Gez must satisfy 
his coach that when it comes to 
push ups, squat thrusts, weight- 
lifting and monkey bar activities, 
he can hold his own with the best 


of 'em. Ball juggling comes next, 
m in which our Gary 


a 


section 

improves his ball control and 


_ - 1* 


oaonietoo rr>^r 

**?s? j if V r- S * '•* 


A Enwrging from the confines of a large metallic structure in 
Thalamus' Anwafyfs 


T The keeper dives lor the ball but if® still in play! Nail-biting goal- 
mouth incidents in Emtyn Hughes intamatianat Soccer 




EEEYYYHHI COME ON TEEEAM! N Veah, well, it sounded a iiftllke 


Emlyn Hughes 


should be available some time in 
September, and it’s one game the 
football-crazy members of the 
77 API staff are very much looking 
forward to reviewing in an 
imminent issue. Phew, That 
sentence was a tad tortuous. 

Another footballing mega-star 
who has signed his name up to a 
software house is Gary Lineker, 


sharpness by keeping a football m 
the air for as long as possible. 

If he should succeed at these, 
everyone's favourite Leicester City 
son can move out into the 
sunshine, where he practises field 
work. Dribbling, chipping and 
shooting abilities all come under 
scrutiny, and penalty practice is 
also catered for. 


ZZAP! 64 September 1 988 1 47 










PREVIEW 


A3I these event-thingies are 
played at one of three skill levels, 
which can be set each time. If the 
going gets too tough r you will be 
warned of Gary’s imminent 
exhaustion or coronary on 
displays which monitor pulse and 
energy level. The latter can be 
boosted with a quick swig of 
glucose. 

If Gremlin's release schedule is 
anything to go by, Gary Lineker’s 
SkUts should be on the 
you read this, but the 
monkeys among you may feel 
safer reading the ZZAPl review 
first (which should be in the next 
issue. Honest,) 

Finally, we have Mieroprose's 
long-awaited licence of Tom 
Clancy's novel Red Storm Rising, 
which centres on the running of a 
US nuclear submarine patrolling 
the Arctic Circle at the beginning 
of World War Three , With an eye to 
capturing the rich oil fields of the 
Persian Gulf, the Russians are 
using an Invasion of Germany and 
Iceland as an initial diversionary 
tactic, and it is the task of the sub’s 
commander to destroy Soviet 
naval vessels which are 
designated a threat to NATO, Iffy 
stuff, eh? 

Coming as it does with a wealth 
of information on tactics and 
various items of war hardware, 

Red Storm Rising looks like being 
Microprose’s most involved 
V Ret* Storm Rising waxes lyrical on the fate of those who don't drive 
carefully in their nuclear submarines 


Your skill as captain 
submarine can turn di 

as you set out to fi^ 
uiar mankind has even 


of a nuclear 
saster to victory* 

ht the deadliest 
known. 


simulation yet. The release date is 
set very soon and, as the saying 
goes, we should have a fuH review 
next issue. 


A The nerve centre of the nuclaar submarine depicted in the demo 
of Mieroprose's Rea 1 Storm Rising 

T You can't keep a good G&z down jor up, seeing as he's doing 
press-ups). 



148 ZZAP! 64 September 1988 







AMIGA A500 AH our Amiga 4500 

machines contain the following standard features 

/unless otherwise stated} 

• r MEG DISK DRIVE 
* STEREO SOUND 
• 4096 COLOURS • MULT! TASKING 

• BUILT IN SPEECH SYNTHESIS 
» MOUSE • TWO MANUALS 

* OPERATION SYSTEM DISKS 


pack 1 GAMES SYSTEM 

AMIGA A 500 plus « , . . ji 

• W/zbsli • St&rglider • Gofdrunner 

• Karate Kid fl • Deluxe Paint 

• T. V. Modulator - Each Worth £24. 95 

70 Public Domain Disks __ __ 

- Worth £ 20.00 OQQ 

Mouse Mat* Worth £5. 95 
Amiga Tutorial Disk 


Pack 2 HARWOODS 
"DUALPACK" DEAL 

AMIGA A500 (Pack 1) supplied 
with COLOUR MONITOR 


(Please note , this 
pack does not include 
a Modulator J 


£599 


pack 3 BUSINESS SYSTEM 

AMIGA A500 plus .... 

• COMMODORE 1081/4 COLOUR MONITOR 

• COMMODORE MRS 1200 PRINTER 

• "THE WORKS " INTEGRA TED BUSINESS 
PACKAGE WITH COMBINED WORD 
PROCESSING SPREADSHEET AND 

DA TABASE • "TRANSFORMER" PC 

emulation r* -j r\ r\ 

PROGRAMME / U U 


NE fe 


AND 

NEW IMPROVED PACKS WITH 
OVER £50 WORTH OF EXTRAS!! 

Don't forget - you can always 
visit our extensive showroom ! 

DEPT. ZAP 69-71 HIGH STREET 
ALFRETON • DERBYSHIRE * DE5 7 DP 

Tel. ( 0773 ) 836781 


AMIGA 2000 

WITH FREE 1 MEG INTERNAL DRIVE 
PHONE FOR LATEST PRICES 

COLOUR MONITORS ... J 

I Now with FREE Connector Lead 
fek to fit most computers . . . 

A Please state type when ordering 
m e. g. Acom Atari, Commodore, 

■ IBM, Sinclair etc. etc. 

I • 14" COLOUR-MEDIUM 
■ RESOLUTION • PLUGS STRAIGHT IN 
I (To Amiga and most other computers) 

B * GREEN SCREEN SWITCH (Philips only) 
I • STAND AVAILABLE • TIL TING FACILITY 
• STEREO SOUND (Philips only) 

L COMMODORE 1081/4 
■ MONITOR £229 

■ PHILIPS CM 8833 

MONITOR £ 269 


COMMODORE MPS 1200 PRINTER 1 1 49 
ONE MEG EXTERNAL DRIVE c . ( 

/ Including W Free Disks in Libtaty Casq} L 1 '- d.&D 

NEW FULL COLOUR PRINTER 1 759 


10 - 3/2 " DS/DD BLANK 
DISKS in FREE Plastic Library 
Case with Labels - 
ONL Y £12. 95 Call for quantity discounts 


COMPARE OUR SERVICE! 

m FULL 12 MONTH WARRANTY ■ ft airy goods prove lo be Uw>Tv 
wrthtn 30 days of ourzhasd they wrfl hr n if/tacml with A NE W UNIT 
Ft.tr fhtt ntfnptodtfr t>t ihe Gtimaiuer Proud, all warranty 
repairs will be made FREE Of CHARGER 

* COLLECTION FACILITY - A try faulty computer Of 
mopflor will tie collected from your home FREE OF 
CHARGE within Guarantee Pdnod* 

ORDERING . . . 

24 HR Credit Card Order Line 
'r-> FREE Postage 
St Add £5 NEXT DA Y COURIER 
12-36 Month H P. Terms Available 

- SUBJECT TO STATUS - 

Please make Cheques/ Postal Orders payable ft?.’- 

GORDON HARWOOD COMPUTERS 

a >i prim tnclude VA 1 1 Potiatfe tndare correct at pmc nt going tp prats 
E h O £ Often subject to awli/wlity 



All prices include VAT/delivery 



OC-118 

Previously sold as ‘Excelerator Plus’ 



COMPUTE'S Gazette: to have ‘dramatic improvements over the 
1541 in quality and reliability*, (he drive is a stylish and attractive 
unit featuring a direct drive motor and its own external 

a graphic interlace and 


compact 



includes geoPAIKT, a graphic 

_ processor and many 

P™ Accessories, Many more extensions available - see below. 


Oceanic OC-118 & GEOS Cl 29.95 

Oceanic OC-118 & GEOS 

plus Freeze Machine Cl 49.95 


GEOS Applications 


GEOS 64 

GEOFILE 

GEOCALC 

DESKPACK+ 64/126 

GEGWFtTE WORKSHOP 
FONTPACK+ 64/126 
GEOSPELL 




£24.95 GEQPUBLISH 
£24.95 GEOPROG HAMMER 

£24.95 GEOS 128 

£21.95 GEQWRITE 
£24 95 WORKSHOP 128 
£16 95 GEOCALC 128 
£16,95 GEOFILE 126 . 


ft®* PS4#+ ■#+++! 


R>"+FPB*+feRriB 


„ £32.95 
- £32.95 
.. £32.95 

.. £32.95 
£32.95 
.. £32.95 


A ATARI AATARr 


Special offer from Atari! 
Package contains 520 STFM 
computer with internal T Meg 
floppy drive, mouse, joystick, five 
disks of public domain software 
and 22 leading games titles! 

Games supplied are; Winter ~' 

Defender of the Crown, Internal 
Arkanoid, Warlock, Marble Madness, 

Leviathan. Super sprint flanarama, Slrfke 
Roactwars, 3D Galax < 


Olympiad '68, Mousetrap. SLapItght. 
Crown, In ter national Karate, Traifclazer, EnduroRacer, 
Rampage, Eagles Nest. Plutos, 
rike Force Hamer, Tetris. Q-Baji, 


and Chopper X (total retail value £41394). 


Only £349.00 


Hurry before the offer closest 


o w I o orcie 


All prim VAT/dMIvtry tocUnlw 
Next day delivery £5.00 extra 

Send Chaque, P.D. or ACCE Ss/VISA cta&jla 
Phoiw wtth ACCESaviSA datalfe 
GcwL. educ, A PLC cffiaal orders wsscomB 
M goosa cubfset to frmllalji-Ety E.AO.E. 
Omo to sal Ion 6 day 3 , 9.30-5 30 
Tefcn: 333294 Fan; 03®$ 705354 


I Evesham Micros Ltd I 


63 Bridge Street 
Evesham 

Wo res WRii 4SF 
Tfl: 0386 765600 


Abo it 1761 fterclHxc kd., Conendgc, Biiminghim, B30 3BH Td: CQl 4S8 4564 


TRYBRIDGE 

SOFTWARE DISTRIBUTION 


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1 0,4$ 

13.95 

army moves 

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14.26 

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a. os 

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10.45 

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Si 95 

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13 95 

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3 60 


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9 95 

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lastninja 

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6.95 


PATTON VS HDMMf L 

10.45 


PANDORA 

6.50 

9 95 

PAG LAND 

* CKi 

9.95 

PLATOON 

6 $o 

9.95 

PREDATOR 

t.tfl 

9 95 

PSYCHO PIG UXB 

6.95 

9.95 

PINK PANTHER 

6. 50 

9.95 

PHM PEGASUS 

6 95 

10.45 

PAWN 


13.95 

PIRATES 

9 95 

13.95 

POWER AT SEA 


10.45 

paperboy 

3.00- 


RACE A.G AINSTTrMf 

4.95 


ROAD BLASTERS 

6.95 

9.9$ 

RIMRUNNEH 

6.00 

9 .9$ 

REACH FO R THE S TARS 


M 26 

ROMMEL 


14.2$ 

RAMPAGE 

6.50 

9 95 

RA5TAN SAGA 

6.50 

9 95 

ROADWARS 

6 50 

9.95 

RYGAR 

6.00 

9 95 

ROLLING THUNDER 

6.96 

9 95 

RENEGADE 

6 OO 

9 95 

RING WARS 

6 SO 

9.35 

RED OCTOBER 

9.9$ 

13.95 

REVS + 

* 50 

9.95 

ROB IN OF WOOD 

1 50 


SAI AMANDER 

6 25 


SUMMER OLYMPIAD 

6.50 

3.95 

SOLDIER OF UGHT 

6 50 

9.95 

5KATECRAZY 

6.95 

9 95 

SALAMANDER 

6.25 


samurai warrior 

6.DD 

9.9$ 

STAR WARS 

6.50 

9.96 

SIDEARMS 

6.95 

9.9$ 

STRE ETFIGHTE R 

6.95 

9.95 

SIN BAD ft THRONE 


9.96 

STUNTBIKESiM 

1,79 


SURE RICE HOCKEY 

5.00 


STRIP POKEft ) 

6.95 

9 95 

STREET BASK FTP ALL 

6 9$ 

9 95 

SOLD GOLD 

6.9$ 

9.95 

stargliuer 

9-95 

1 T.95 

SENTINEL 

2 95 

3 95 

SIDEWIjfF 

300 


SILENT SERVICE 

6.50 

9 95 

SUPEftSPfllNT 

6 50 

9 95 

SIL6CON DREAMS 

9 50 

9.95 

MO- 

695 

E. 95 

SHOOT EM UPCONKIT 

9 95 

T3.9S 

ST6-ALTH FIGHTER 

9 95 

13.95 

SKATE OR DIE 

6 95 

10.45 

6 PACK VOL 1,2 OR H 

6.60 

9.96 

5PYVSPYART1C 

2.00 


3 STOOGES 


10.95 

TEST DRIVE 

6.9 S 

10.45 

TIMESCANNER 

6.95 

10,45 

TIME STOOD STHL 

6 00 

t 95 

TRAIN E SCAPE 

6.95 

10 45 

TO HELL ft Back 

6.95 

9. 95 

TANGENT 

J.7S 


THE GAM65 WINTER 

6-95 

9 95 

TRrGGER HAPPY 

6.95 

9 95 

TROLL 

6.$0 

B 95 

TIME ft MAGIK 

995 

9.95 

TRACKSUIT MAN 

6 95 

9 95 

TRAMTOA 

6.95 

9.95 

TaRGETHENEGADE 

600 


THUNOERCATS 

650 

9.95 

TEftftAMEK 

6 50 

9.95 

TFTfllS 

6 50 

9 95 

T Alp AN 

3 50 


UNfTRAK 

6.95 

9.95 

V AM PI H E S EMPIRE 

6 95 

$.9$ 

VINDFCATOR 

6.95 

9.96 

VIRUS 

6.95 

9 9$ 

VIXEN 

6.9S 

10 45 

VENOM 

6.50 

9.95 

WIZRDWAR2 

6.95 

9 95 

WORLD CLASS LEADERS 

6 95 

9 95 

WONDER&OY 

6.50 

9 95 

WOAL D TOU R GOLF 

ft GO 

9.95 

W120ALL 

3.50 


Wf ARE THE CHAMPS 

6 50 

12.95 


KDNAMfeOU.eCTION $,40 

* NIGHTMARE 6 50 9 3$ 

KARNOV 6 50 9 95 


Please send cheque/PO/Actess Visa No. and expiry date to: 
TRYBRIDGE LTD, 72 NORTH STREET ROMFORD, ESSEX RM1 IDA 
Please state make and model of computer when ordering. 
P&P inc. UK on orders over £5.00. 

Less than £5,00 and Europe add £1.00 per item. 
Elsewhere please add £2.00 per item for airmail. 

TEL. ORDERS: 0708 765271 





THE AMAZING 

ZZAP! 'CLICK- 




WIN A REALLY GOO 
1 0 S YSTEM 3 GOODI 


GIMME DAT DER CAMERA 
COMPETITION, 

ZZAP! TOWERS, PO BOX 10, 

LUDLOW, SHROPSHIRE, 

5YB.1D8 

to arrive by the 16th September. No later, 
mind or it just wo n't count. Having finished 
his task, the humble minion haves his 
cupboard, only to be beaten senseless with 
plastic Ninja swords by merciless fellow- 
reviewers* 


This month s issue sees System 3 being 
awarded a Sizzler tortheir latest martial arts 
spectacular Last Ninja 2 Flushed with pride, 
they generously decided that readers of a 
magazine with such good taste (crawl, 
crawl) shouJd be rewarded. The powers that 
be at ZZAP! Towers (well, the Ed at any rate) 
guided an unfortunate Comps minion to a 
chair, strapped me down and said, 'Last 
N*nja competition - and pronto!', 

Uftalone in a small cupboard, yours truly, 
Maff Evans, struggles for inspiration. After 
a long, ponderous interval, INSPIRATION! 


Where is Last Ninja 2 set? New York. 
Where do Ninjas come from? Japan, 

What do all Japanese tourists in New York 
carry? Cameras! 


What we have up for grabs here is a 
whopping great sup er-duper (in other 
words, quite good) Nikon F-401 Autofocus 
SLR camera, with built in flashgun, 
m otorwi nd.su perf art a utof ocus sy ste m a nd 
a 50mm f 1 ,B AF lens (whatever that is!), 
Wooh! Hey! Fab! 

So what do you lucky, lucky people have to 
do? Welt I'll tell you . . , 

Th e d ark and my ste rio us o ne in Last Ninja 
2 is tra nspo rted a th ousand years f o rwa rd i n 
time to modern day New York. What we 
want you to do is imagine that a similar 
thing happens to you - yes you- as you are 
jetted forwards (or backwards) in time. How 
does it happen? Where do you end up? Who 
do you meet? What kind of underpants do 
they wear? Oh, and ptease don't give us that 
' I woke up and it was a 1 1 a dream 1 ru bbish - 
we want atmosphere, passion, drama t 
EXCITEMENT! Sorry, I'll just calm down. 
Ahem, 

Stnrj^s of about 500 words will do just 
winning the camera and the 
nexuen bestest receiving System 3 goodie 
bags (posters, badges, and the like). Send 
your literary masterpieces to: 


ZZAP! 64 September 1 988 15 1 


mm 













DNS 


I l l 


WOW! COR BLIMEY! IF THAT ISN’T A 
CASSETTE ON THE COVER OF ZZAP! I’M 
A ONE-LEGGED SCOTTISH BELLY 
DANCER!! 


THE ZZAP! CHALLENGE 

New boy , Maff J Well Pad ' Evans is strapped info the Scoreiord 'shot seat 
- will hp end up with his trousers burned? Who knows? Not us , , Nor 
any of our readers, we suspect . . So why &r© we asking you again? 


, . , Is just one of the things you'll be saying when you see 
a tape stuck to your copy of next month's ZZAP! But you'll 
be left speechless when you discover that the tape bears 
a play able demo of one of the best games of the year! 
PHEW-EE! 

PC SHOW 
SUPPLEMENT 

ZZAP! brings you advance information on the who, what, 
where and why of the show of the year. 

16 -BIT SPECIAL 


AND NATURALLY, 
OUR REGULARS . . . 

, . . PC's Tips, The Harlequin, Manoeuvres and piles of 
reviews including GOI's KATAKfS, Thalamus’ ARMA- 
LYTE, Elite sAQUABLAST and OVERLANDER. Epyx T s LA 
CRACKDOWN, Tynesoft’s SUMMER OLYMPIAD, 
Ocean’s DALEY THOMPSON'S OLYMPIC CHALLENGE, 
and Grand Slam s POWER PYRAMIDS. All in more pages 
than you could mop up the gravy on Gordon’s dinner 
with . , . 


Keen to review anything they can get their hands on, the 
ZZAP! lads arab an Amiga and review the stuff that 1 6 -bits 
are made ol 

TEN PAGE BUDGET 
SPECIAL 


ALL THIS AND MORE FOR ONLY £1.50! 
AMAZING! STRIKE A BLINKIN' LIGHT 
GUV'NOR, WE CAN’T BELIEVE IT! SO GET 
DOWN TO THE NEWSAGENT ON THURSDAY, 
SEPTEMBER 8TH AND HAND OVER THE 
DOSH FOR THE MAG WITH A FAB CASSETTE 
ON THE COVER. Er, that's ZZAP!, of course. 


Loads of games at pocket money prices. 






■WfrlflHfif*! 


Denied hia 
. throne, RASTAM 
V hacks I ijs way il iroi rgh The horrors 
unleashed upon his world - FIRE 
BREATHING LIONS. GIANT BATS 

I SNAKES, LIVI NG SKELETONS and die 
LEGIONS OF THE DAMNED. Finally he 
must slay the EVIL NECROMANCER 
KARO, as be assumes tha awesome 
appearance □raMULTFHEADEU' 
DRAGON, to regain what is righrfullv 
his. 1 3 it rnona than you ca; i 
handle?- 

RASTAN THE WARRIOR KING. 

"SUCK AND COMPELLING' Crash 
[ ‘RASTAN SAGA IS GOOD 
1 ENTERTAINING STUFF AND 
[ IT'LL KEEP HARDENED 
ARCADE FIENDS GOING 
FGR A LONG TIME" 

I Commodore User. 




L ic.l -1 ill ;3 fm'n 


ti Central Street Manchester M2 SNS 
Tel: 061 B34 3939 Tei t*x: 669977 


I 

I 

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t 1 ««>« t«4' r r 1 ■ i — i — i 

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AHKANOlD 

type Space Fighter 
M iXTEC runs through long forgotten 
computer data until it Rods The answer 
to thtis threat.,, "VAUS 2 ° is launched and 
speeds towards the threatening alien 
presence, before it can extract it’s 
revenge- -'THE REVENGE OF DOH.' J 
J A GREAT GAME FUN AND 
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’LZi^p I I I oar 

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PRESENTATION WITH 
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YOU HAVE REVENGE OF DDK' 

Zzep Si. 

tSO .AND BUY IT 

IMMEDIATELY’ 

Yaur Sinclair 


vourwHvthrouQhi 

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